The steps of the simplex method are outlined. Artificial variables are introduced when the initial tableau lacks an identity submatrix. This allows the problem to be solved using the simplex method. The artificial variables are given a large penalty coefficient (-M for maximization) to force them to zero in the optimal solution. The example problem is converted to standard form and artificial variables are added, allowing it to be solved by the simplex method.
The Least Cost Method is another method used to obtain the initial feasible solution for the transportation problem. Here, the allocation begins with the cell which has the minimum cost. The lower cost cells are chosen over the higher-cost cell with the objective to have the least cost of transportation.
The transportation problem is a special type of linear programming problem where the objective is to minimize the cost of distributing a product from a number of sources or origins to a number of destinations.
Because of its special structure, the usual simplex method is not suitable for solving transportation problems. These problems require a special method of solution.
GAME THEORY
Terminology
Example : Game with Saddle point
Dominance Rules: (Theory-Example)
Arithmetic method – Example
Algebraic method - Example
Matrix method - Example
Graphical method - Example
This presentation is trying to explain the Linear Programming in operations research. There is a software called "Gipels" available on the internet which easily solves the LPP Problems along with the transportation problems. This presentation is co-developed with Sankeerth P & Aakansha Bajpai.
By:-
Aniruddh Tiwari
Linkedin :- http://in.linkedin.com/in/aniruddhtiwari
The Least Cost Method is another method used to obtain the initial feasible solution for the transportation problem. Here, the allocation begins with the cell which has the minimum cost. The lower cost cells are chosen over the higher-cost cell with the objective to have the least cost of transportation.
The transportation problem is a special type of linear programming problem where the objective is to minimize the cost of distributing a product from a number of sources or origins to a number of destinations.
Because of its special structure, the usual simplex method is not suitable for solving transportation problems. These problems require a special method of solution.
GAME THEORY
Terminology
Example : Game with Saddle point
Dominance Rules: (Theory-Example)
Arithmetic method – Example
Algebraic method - Example
Matrix method - Example
Graphical method - Example
This presentation is trying to explain the Linear Programming in operations research. There is a software called "Gipels" available on the internet which easily solves the LPP Problems along with the transportation problems. This presentation is co-developed with Sankeerth P & Aakansha Bajpai.
By:-
Aniruddh Tiwari
Linkedin :- http://in.linkedin.com/in/aniruddhtiwari
A problem is provided which is solved by using graphical and analytical method of linear programming method and then it is solved by using geometrical concept and algebraic concept of simplex method.
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NOTE:Download this file to preview as the Slideshare preview does not display it properly.
This is an introduction to Linear Programming and a few real world applications are included.
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Orchestrator execution result
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SAP heatmap example with demo
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Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
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- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
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To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
JMeter webinar - integration with InfluxDB and Grafana
Procedure Of Simplex Method
1. Procedure of Simplex Method
The steps for the computation of an optimum solution are as follows:
Step-1: Check whether the objective function of the given L.P.P is to be maximized or
minimized. If it is to be minimized then we convert it into a problem of maximizing it by using
the result
Minimum Z = - Maximum(-z)
Step-2: Check whether all right hand side values of the constrains are non-negative. If any one
of values is negative then multiply the corresponding inequation of the constraints by -1,
so as to get all values are non-negative.
Step-3: Convert all the inequations of the constraints into equations by introducing
slack/surplus variables in the constraints. Put the costs of these variables equal to zero.
Step-4: Obtain an initial basic feasible solution to the problem and put it in the first column of
the simplex table.
Step-5: Compute the net evolutions Δj= Zj – Cj (j=1,2,…..n) by using the relation Zj – Cj = CB Xj
– Cj .
Examine the sign
(i) If all net evolutions are non negative, then the initial basic feasible
solution is an optimum solution.
(ii) If at least one net evolution is negative, proceed on to the next step.
Step-6: If there are more than one negative net evolutions, then choose the most
negative of them. The corresponding column is called entering column.
(i) If all values in this column are ≤ 0, then there is an unbounded solution to the
given problem.
(ii) If at least one value is > 0, then the corresponding variable enters the basis.
Step-7:Compute the ratio {XB / Entering column} and choose the minimum of these ratios.
The row which is corresponding to this minimum ratio is called leaving row. The common
element which is in both entering column and leaving row is known as the leading element
or key element or pivotal element of the table.
Step-8:Convert the key element to unity by dividing its row by the leading element itself
and all other elements in its column to zeros by using elementary row transformations.
Step-9: Go to step-5 and repeat the computational procedure until either an
optimum solution is obtained or there is an indication of an unbounded solution.
2. Artificial Variable Technique
– Big M-method
If in a starting simplex table, we don’t have an identity sub matrix (i.e. an obvious starting BFS), then we
introduce artificial variables to have a starting BFS. This is known as artificial variable technique. There is
one method to find the starting BFS and solve the problem i.e., Big M method.
Suppose a constraint equation i does not have a slack variable. i.e. there is no ith unit vector column in
the LHS of the constraint equations. (This happens for example when the ith constraint in the original
LPP is either ≥ or = .) Then we augment the equation with an artificial variable Ai to form the ith unit
vector column. However as the artificial variable is extraneous to the given LPP, we use a feedback
mechanism in which the optimization process automatically attempts to force these variables to zero
level. This is achieved by giving a large penalty to the coefficient of the artificial variable in the objective
function as follows:
Artificial variable objective coefficient
= - M in a maximization problem,
= M in a minimization problem
where M is a very large positive number.
Procedure of Big M-method
The following steps are involved in solving an LPP using the Big M method.
Step-1: Express the problem in the standard form.
Step-2:Add non-negative artificial variables to the left side of each of the equations corresponding to
constraints of the type ≥ or =. However, addition of these artificial variable causes violation of the
corresponding constraints. Therefore, we would like to get rid of these variables and would not allow
them to appear in the final solution. This is achieved by assigning a very large penalty (-M for
maximization and M for minimization) in the objective function.
Step-3:Solve the modified LPP by simplex method, until any one of the three cases may arise.
1. If no artificial variable appears in the basis and the optimality conditions are satisfied, then the
current solution is an optimal basic feasible solution.
2. If at least one artificial variable in the basis at zero level and the optimality condition is satisfied
then the current solution is an optimal basic feasible solution.
3. If at least one artificial variable appears in the basis at positive level and the optimality condition
is satisfied, then the original problem has no feasible solution. The solution satisfies the contains
3. but does not optimize the objective function, since it contains a very large penalty M and is
called pseudo optimal solution.
Artificial Variable Technique
– Big M-method
Consider the LPP:
Minimize Z = 2 x1 + x2
Subject to the constraints
3 x 1 + x2 ≥ 9
x1 + x2 ≥ 6
x1, x2 ≥ 0
Putting this in the standard form, the LPP is:
Minimize Z = 2 x1 + x2
Subject to the constraints
3 x 1 + x 2 – s1 =9
x1 + x2 – s2 = 6
x1, x2 ,s1 , s2 ≥ 0
Here s1 , s2 are surplus variables.
Note that we do not have a 2x2 identity sub matrix in the LHS.
Introducing the artificial variables A1, A2 in the above LPP
The modified LPP is as follows:
Minimize Z = 2 x1 + x2 + 0. s1 + 0. s2 + M.A1 + M.A2
Subject to the constraints
3 x 1 + x 2 – s1 + A1 = 9
x1 + x2 – s2 + A2 = 6
x1, x2 , s1 , s2 , A1 , A2 ≥ 0
Note that we now have a 2x2 identity sub matrix in the coefficient matrix of the constraint equations.
4. Now we can solve the above LPP by the Simplex method.
But the above objective function is not in maximization form. Convert it into maximization form.
Max Z = -2 x1 – x2 + 0. s1 + 0. s2 – M A1 – M A2
Cj: -2 -2 0 0 -M -M
B.V CB XB X1 X2 S1 S2 A1 A2 MR
XB/X1
A1 -M 9 1 -1 0 1 0 3
-M -1
A2 6 1 1 0 0 1 6
Zj -15M -4M -2M M M -M -M
Δj -4M+2 -2M+1 M M 0 0
B.V CB XB X1 X2 S1 S2 A1 A2 MR
XB/X1
A1 -M 9 1 -1 0 1 0 3
-M -1
A2 6 1 1 0 0 1 6
Zj -15M -4M -2M M M -M -M
Δj -4M+2 -2M+1 M M 0 0