This document provides an overview of game theory, which was developed in 1928 to analyze competitive situations. It describes various types of games, such as zero-sum, non-zero-sum, pure-strategy, and mixed-strategy games. Methods for solving different types of games are presented, including the saddle point method for 2x2 games, dominance method, graphical method, and algebraic method. Limitations of game theory in assuming perfect information and rational behavior are also noted.
This presentation is an attempt to introduce Game Theory in one session. It's suitable for undergraduates. In practice, it's best used as a taster since only a portion of the material can be covered in an hour - topics can be chosen according to the interests of the class.
The main reference source used was 'Games, Theory and Applications' by L.C.Thomas. Further notes available at: http://bit.ly/nW6ULD
This presentation about game theory particularly two players zero sum game for under graduate students in engineering program. It is part of operations research subject.
GAME THEORY
Terminology
Example : Game with Saddle point
Dominance Rules: (Theory-Example)
Arithmetic method – Example
Algebraic method - Example
Matrix method - Example
Graphical method - Example
This theory relies on the market behaviour of the consumer to know about his preferences with regard to the various combinations for the two reactions and responses of the consumer.
Game Theory - Quantitative Analysis for Decision MakingIshita Bose
WHAT IS GAME THEORY?
HISTORY OF GAME THEORY
APPLICATIONS OF GAME THEORY
KEY ELEMENTS OF A GAME
TYPES OF GAME
NASH EQUILIBRIUM (NE)
PURE STRATEGIES AND MIXED STRATEGIES
2-PLAYERS ZERO-SUM GAMES
PRISONER’S DILEMMA
Quantitative management is not a modern business idea but a management theory that came into existence after World War II. Business owners initially used it in Japan to pick up the pieces of the devastation caused by the war and started taking baby steps toward reconstruction. It focuses on the following elements of business operations:
Customer satisfaction
Business value enhancement
Empowerment of employees
Creating synergy among teams
Creating quality products
Preventing defects
Being responsible for quality
Focusing on continuous improvement
Leveraging statistical measurement
Remaining focused on the processes
Commitment to refinement and learning
Quantitative techniques in management as a collection of mathematical and statistical tools. They’re known by different names, such as management science or operation research. In modern business methods, statistical techniques are also viewed as a part of quantitative management techniques.
When appropriately used, quantitative approaches to management can become a powerful means of analysis, leading to effective decision-making. These techniques help resolve complex business problems by leveraging systematic and scientific methods.
This presentation is an attempt to introduce Game Theory in one session. It's suitable for undergraduates. In practice, it's best used as a taster since only a portion of the material can be covered in an hour - topics can be chosen according to the interests of the class.
The main reference source used was 'Games, Theory and Applications' by L.C.Thomas. Further notes available at: http://bit.ly/nW6ULD
This presentation about game theory particularly two players zero sum game for under graduate students in engineering program. It is part of operations research subject.
GAME THEORY
Terminology
Example : Game with Saddle point
Dominance Rules: (Theory-Example)
Arithmetic method – Example
Algebraic method - Example
Matrix method - Example
Graphical method - Example
This theory relies on the market behaviour of the consumer to know about his preferences with regard to the various combinations for the two reactions and responses of the consumer.
Game Theory - Quantitative Analysis for Decision MakingIshita Bose
WHAT IS GAME THEORY?
HISTORY OF GAME THEORY
APPLICATIONS OF GAME THEORY
KEY ELEMENTS OF A GAME
TYPES OF GAME
NASH EQUILIBRIUM (NE)
PURE STRATEGIES AND MIXED STRATEGIES
2-PLAYERS ZERO-SUM GAMES
PRISONER’S DILEMMA
Quantitative management is not a modern business idea but a management theory that came into existence after World War II. Business owners initially used it in Japan to pick up the pieces of the devastation caused by the war and started taking baby steps toward reconstruction. It focuses on the following elements of business operations:
Customer satisfaction
Business value enhancement
Empowerment of employees
Creating synergy among teams
Creating quality products
Preventing defects
Being responsible for quality
Focusing on continuous improvement
Leveraging statistical measurement
Remaining focused on the processes
Commitment to refinement and learning
Quantitative techniques in management as a collection of mathematical and statistical tools. They’re known by different names, such as management science or operation research. In modern business methods, statistical techniques are also viewed as a part of quantitative management techniques.
When appropriately used, quantitative approaches to management can become a powerful means of analysis, leading to effective decision-making. These techniques help resolve complex business problems by leveraging systematic and scientific methods.
Game theory is the study of mathematical models of strategic interaction between rational decision-makers.The mathematical theory of games was invented by John von Neumann and Oskar Morgenstern (1944). For reasons to be discussed later, limitations in their mathematical framework initially made the theory applicable only under special and limited conditions.Increasingly, companies are utilizing the science of Game Theory to help them make high risk/high reward strategic decisions in highly competitive markets and situations. ... Said another way, each decision maker is a player in the game of business.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
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The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
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The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
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Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
2. Game theory
• Developed by Prof. John Von Neumann
and Oscar Morgenstern in 1928 game
theory is a body of knowledge that deals
with making decisions.
• The approach of game theory is to seek,
to determine a rival’s most profitable
counter-strategy to one’s own best moves.
3. Competitive situations
(Games Theory)
Pure Strategy
(Saddle Point
exist)
Mixed Strategy
2*2 Strategies
Game
(Arithmetic
Method)
2*n or 2*m
strategies game
(Graphical
Method)
M*n strategies
(Linear
Programming
Method)
4. Classification
• Two-Person Game – A game with 2 number of players.
• Zero-Sum Game – A game in which sum of amounts won by all
winners is equal to sum of amounts lost by all losers.
• Non-Zero Sum Game – A game in which the sum of gains and
losses are not equal.
• Pure-Strategy Game – A game in which the best strategy for
each player is to play one strategy throughout the game.
• Mixed-Strategy Game – A game in which each player employs
different strategies at different times in the game.
5. (1) Saddle point method:
• At the right of each row, write the row minimum
and underline the largest of them.
• At the bottom of each column, write the column
maximum and underline the smallest of them.
• If these two elements are equal, the corresponding
cell is the saddle point and the value is value of the
game.
6. Example: The pay off matrix of a two person zero sum
game is:-
Solution:
7. (2) Dominance method
It states that if the strategy of a player dominates over
the
other strategy in all condition, the later strategy can be
ignored.
• Rule 1: If all the elements in a row of a pay-off
matrix are “<” or “=” to the corresponding elements
of other row then comparative row will be deleted
• Rule 2: If all elements in a column in a pay-off
matrix are “>” or “=” to the corresponding elements
of other column then comparative column will be
deleted.
14. Algebraic method:
• This method is used for 2*2 games which
do not have any Saddle Point. As it does
not have any saddle point so mixed
strategy has to be used.
• Players selects each of the available
strategies for certain proportion of time
i.e., each player selects a strategy with
some probability.
15. Example: consider a game with a pay-off matrix
B1 B2
A1 1 3
A2 7 -5
Let, p= probability that A uses strategy A1,
q= probability that B uses strategy B1
So, 1-p= probability that A uses strategy A2,
1-q= probability that B uses strategy B2
V=px1+ (1-p)x7------------------------(1)
V=px3+ (1-p)x(-5)---------------------(2)
V=qx1+(1-q)x3-------------------------(3)
V=qx7+(1-q)x(-5)----------------------(4)
Solution:
From equation (1) and (2) we get :
p= 6/7 & (1-p)= 1/7
Strategy of A is 6/7
1/7
From equation (3) and (4) we get
q= 4/7 & (1-q)= 3/7
Strategy of B is 4/7
3/7
Value of game :
V= 6/7x1 + 1/7x7= 13/7
16. Limitations of game theory:
• The assumptions that each player has the
knowledge about his own pay-offs and pay-off’s
of the opponent is not practical
• The method of solution becomes complex with
the increase in no. of players
• In the game theory it is assumed that both the
players are equally wise and they behave in a
rational way ,this assumption is also not
possible.