3. Research
• Research helped me to see other ideas and styles
that I could use or work into my design.
• They give me different colour schemes and ways to
display
• Sometimes I couldn’t find a magazine related to my
idea
7. Aesthetic Qualities
The bold colours make the image stand out as
well as the heading. The colour schemes involve
the colours of the uniform the characters wear.
I would improve the colours on the tittle page
as it perhaps is too vivid.
8. Audience Appeal
Text boxes
Separates the
information into
sections
Main image
Shows clearly what
the articles are
about
Heading
Bold and bright
catching their eye
Text boxes
Makes the text stand
out and easier to read
10. Feedback 1
• What did you like about the product?
– I like how colourful it is, it makes the magazine
very eye catching. The font and the way you have
positioned the title makes the magazine look very
real.
• What improvements could have been made to
the product?
– Maybe have more advertisements at the sides of
the magazine front cover.
11. Feedback 2
• What did you like about the product?
– Oh! I can tell you I love your cover and double
spread page. I like your anime.
• What improvements could have been made to
the product?
– The double spread page bit brighter and bit
different to see the characters.
12. Feedback 3
• What did you like about the product?
• Bright and colourful gets your attention
• What improvements could have been made to
the product?
– Cover is a little crammed
13. Peer Feedback Summary
• What do you agree with from your peer
feedback?
– I agree the cover is perhaps crammed but it is also
eye catching. Perhaps it was a little too bright and
I may need to brighten the picture on the double
page spread
• What do you disagree with from your peer
feedback?
– The Crammed cover was supposed to catch your
eye and be colourful and bold
14. Peer Feedback Summary
– Overall they seemed to like my products boldness
and if I were to make improvements perhaps I
would choose a less crammed image
Editor's Notes
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
What changes would you make to your product based upon your peer feedback and why?