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April-Wimmer
Existing
Product
This is from a defense tower style game. I looked at this for the way the characters
move and the animation of them. It looks simple but the movements are complex. For
mine I was wanting to have the “mobs” run towards the character and by playing and
watching this game it gives me an idea of movement.
Existing
Product
This is a very pixel game which is our main focus.This game has levels and harder
difficulty mobs.The terrain it is based is very dungeon like and the use of squares.The
object is to collect a key from killing the monsters which unlocks the levels.
Existing Product
This video is a ”Dungeon run” which is a fast paced, time scaled dungeon, strategy run. In this,
you are given a timescale and you only have one life.The idea is you survive the nether
fortress which is full of fire troopers and mobs and a lot of lava and molten blocks and the aim
is to survive and go fight the boss at the end.You have to complete it in a certain time or you
are killed instantly.This can be played as a multiplayer team or on your own. It is best to have
another player but if you are feeling brave you can try take the dungeon on your own but this
has not been very effective.This is the type of game I was planning on making this is a sheer
test of strength and design and of course survival.
https://youtu.be/Dth1E7XwU04?t=1954
Existing
Product
https://www.youtube.com/watch?v=bCOHqnyrqrk
This stream focuses on Dungeon fortresses
and the aim is to get better loot for a boss fight
at the end but it is basic survival so you have to
try avoid mobs til you get better gear.There
are modden mobs which are mummies and
they do a lot of damage and you have to make
sure you avoid them or try kill them but luckily
you can respawn and try again.
Research
Analysis
What common features do the researched products
have?
The common feature I have chosen is dungeon style games as that is
what I would like to create.
• They are all PC playable games
• Good vs Evil
• Increasing the difficulty as you go along
What aspects of the research will you include within
your on work?
I will make sure to include the simple style animation from the 1st two
I researched but I will also include the “Dungeon run” style.
I plan on using a simple animation more like the 8-bit style dungeon I
have researched but using the same principle as the dungeon run.
Interviews
Interview 1
Interview 1 • Observation:
• What this says about my audience:
• How will your product appeal to this
audience:
Interview 2
Interview 2 • Observation:
• What this says about my audience:
• How will your product appeal to this
audience:

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3. video research

  • 2. Existing Product This is from a defense tower style game. I looked at this for the way the characters move and the animation of them. It looks simple but the movements are complex. For mine I was wanting to have the “mobs” run towards the character and by playing and watching this game it gives me an idea of movement.
  • 3. Existing Product This is a very pixel game which is our main focus.This game has levels and harder difficulty mobs.The terrain it is based is very dungeon like and the use of squares.The object is to collect a key from killing the monsters which unlocks the levels.
  • 4. Existing Product This video is a ”Dungeon run” which is a fast paced, time scaled dungeon, strategy run. In this, you are given a timescale and you only have one life.The idea is you survive the nether fortress which is full of fire troopers and mobs and a lot of lava and molten blocks and the aim is to survive and go fight the boss at the end.You have to complete it in a certain time or you are killed instantly.This can be played as a multiplayer team or on your own. It is best to have another player but if you are feeling brave you can try take the dungeon on your own but this has not been very effective.This is the type of game I was planning on making this is a sheer test of strength and design and of course survival. https://youtu.be/Dth1E7XwU04?t=1954
  • 5. Existing Product https://www.youtube.com/watch?v=bCOHqnyrqrk This stream focuses on Dungeon fortresses and the aim is to get better loot for a boss fight at the end but it is basic survival so you have to try avoid mobs til you get better gear.There are modden mobs which are mummies and they do a lot of damage and you have to make sure you avoid them or try kill them but luckily you can respawn and try again.
  • 6. Research Analysis What common features do the researched products have? The common feature I have chosen is dungeon style games as that is what I would like to create. • They are all PC playable games • Good vs Evil • Increasing the difficulty as you go along What aspects of the research will you include within your on work? I will make sure to include the simple style animation from the 1st two I researched but I will also include the “Dungeon run” style. I plan on using a simple animation more like the 8-bit style dungeon I have researched but using the same principle as the dungeon run.
  • 9. Interview 1 • Observation: • What this says about my audience: • How will your product appeal to this audience:
  • 11. Interview 2 • Observation: • What this says about my audience: • How will your product appeal to this audience:

Editor's Notes

  1. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  4. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?