3. Research
• What were the strengths of your research?
• How did your research help your product?
• What were the weaknesses of your research?
• What could you have done better/improve?
• What effect would this have had on your product?
4. Planning
• What were the strengths of your planning?
• How did your planning help your product?
• What were the weaknesses of your planning?
• What could you have done better/improve?
• What effect would this have had on your product?
5. Time Management
• Did you manage your time well?
• Did you complete your project on time or would your products have
improved with additional time?
• What would you have done if you had more time to produce your work?
6. Technical Qualities
• Compare your work to similar existing products and discuss the similarities and differences
• Put your final piece(s) in the centre of a page alongside an existing product
• Use text boxes and arrows
7. Aesthetic Qualities
• Does your work look good? Was it creative? What aspects of your game’s visuals do you
like? What would you improve? How would you improve it?
• Discuss the strengths and weaknesses
• Put your final piece(s) in the centre of a page and analyse them
• Use text boxes and arrows
8. Audience Appeal
• How have you appealed to your target audience? What specific bits of content would appeal to y
• Refer to your findings from your questionnaire.
• Put your final piece(s) in the centre of a page and analyse them
• Use text boxes and arrows
10. Feedback 1
• What did you like about the product?
– The consistency of the branding is clear and all the products have a clear
theme and tie together as a media package.
– The camerawork is steady and the editing choices are thought out and synced
to the audio well.
– The magazine reflects the conventions of the genre.
– The deck design used images that are consistant with existing products.
• What improvements could have been made to the product?
• The video is slowly paced and could have done with a build up of action
and tension in the content and audio to draw the audience in.
• The magazine would have appealed to a wider audience with use of a
selling line and basic information such as issue numbers and pricing.
• The deck design could have been edited with more precision and thought
to create a more realistic and united design with the images and text into
one final graphic.
11. Feedback 2
• What did you like about the product?
– I like the video product as it showed some good content and the beat was matching to
the tricks
– I also like the skateboard deck design as it has an artsy feel
– The skateboard magazine design looks very professional
• What improvements could have been made to
the product?
• I think that the skateboard design could be more slick with the board as in blend the images and the name
to make it look more realistic I also think that magazine should have a price and an issue number
12. Feedback 3
• What did you like about the product?
– I like the video as I like the music syncs with the video
– I like the colour of the skateboard as it has a wood effect
– I like the writing on the magazine as it draws attention the
the name brand.
• What improvements could have been made to the
product?
– Everything could be improved with more writing for
example the skateboard doesn’t have much writing neither
does the magazine.
13. Peer Feedback Summary
• What do you agree with from your peer
feedback?
• What do you disagree with from your peer
feedback?
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
What changes would you make to your product based upon your peer feedback and why?