SlideShare a Scribd company logo
1 of 14
FMP Evaluation
Your name
Production Process Evaluation
Research
• What were the strengths of your research?
• How did your research help your product?
• What were the weaknesses of your research?
• What could you have done better/improve?
• What effect would this have had on your product?
Planning
• What were the strengths of your planning?
• How did your planning help your product?
• What were the weaknesses of your planning?
• What could you have done better/improve?
• What effect would this have had on your product?
Time Management
• Did you manage your time well?
• Did you complete your project on time or would your products have
improved with additional time?
• What would you have done if you had more time to produce your work?
Technical Qualities
• Compare your work to similar existing products and discuss the similarities and differences
• Put your final piece(s) in the centre of a page alongside an existing product
• Use text boxes and arrows
Aesthetic Qualities
• Does your work look good? Was it creative? What aspects of your game’s visuals do you
like? What would you improve? How would you improve it?
• Discuss the strengths and weaknesses
• Put your final piece(s) in the centre of a page and analyse them
• Use text boxes and arrows
Audience Appeal
• How have you appealed to your target audience? What specific bits of content would appeal to y
• Refer to your findings from your questionnaire.
• Put your final piece(s) in the centre of a page and analyse them
• Use text boxes and arrows
Peer
Feedback
Feedback 1
• What did you like about the product?
– The consistency of the branding is clear and all the products have a clear
theme and tie together as a media package.
– The camerawork is steady and the editing choices are thought out and synced
to the audio well.
– The magazine reflects the conventions of the genre.
– The deck design used images that are consistant with existing products.
• What improvements could have been made to the product?
• The video is slowly paced and could have done with a build up of action
and tension in the content and audio to draw the audience in.
• The magazine would have appealed to a wider audience with use of a
selling line and basic information such as issue numbers and pricing.
• The deck design could have been edited with more precision and thought
to create a more realistic and united design with the images and text into
one final graphic.
Feedback 2
• What did you like about the product?
– I like the video product as it showed some good content and the beat was matching to
the tricks
– I also like the skateboard deck design as it has an artsy feel
– The skateboard magazine design looks very professional
• What improvements could have been made to
the product?
• I think that the skateboard design could be more slick with the board as in blend the images and the name
to make it look more realistic I also think that magazine should have a price and an issue number
Feedback 3
• What did you like about the product?
– I like the video as I like the music syncs with the video
– I like the colour of the skateboard as it has a wood effect
– I like the writing on the magazine as it draws attention the
the name brand.
• What improvements could have been made to the
product?
– Everything could be improved with more writing for
example the skateboard doesn’t have much writing neither
does the magazine.
Peer Feedback Summary
• What do you agree with from your peer
feedback?
• What do you disagree with from your peer
feedback?
Peer Feedback Summary

More Related Content

Similar to 7. evaluation (20)

7. evaluation(3)
7. evaluation(3)7. evaluation(3)
7. evaluation(3)
 
Evaluation
EvaluationEvaluation
Evaluation
 
FMP - Evaluation
FMP - EvaluationFMP - Evaluation
FMP - Evaluation
 
7. evaulation
7. evaulation7. evaulation
7. evaulation
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
 
AS Media Booklet
AS Media BookletAS Media Booklet
AS Media Booklet
 
7. evaluation(3) (1)
7. evaluation(3) (1)7. evaluation(3) (1)
7. evaluation(3) (1)
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
 
7. evaluation(3)
7. evaluation(3)7. evaluation(3)
7. evaluation(3)
 
7. evaluation(3)
7. evaluation(3)7. evaluation(3)
7. evaluation(3)
 
5.7. evaluation
5.7. evaluation5.7. evaluation
5.7. evaluation
 
7. evaluation(3)
7. evaluation(3)7. evaluation(3)
7. evaluation(3)
 
7. Evaluation(3).pptx
7. Evaluation(3).pptx7. Evaluation(3).pptx
7. Evaluation(3).pptx
 
7. evaluation (fmp)
7. evaluation (fmp)7. evaluation (fmp)
7. evaluation (fmp)
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
Evaluation
EvaluationEvaluation
Evaluation
 
A2 Media Studies Coursework Booklet
A2 Media Studies Coursework BookletA2 Media Studies Coursework Booklet
A2 Media Studies Coursework Booklet
 
Personal production project
Personal production projectPersonal production project
Personal production project
 

More from Joshua Palmer (20)

4. proposal
4. proposal4. proposal
4. proposal
 
3. production experiments
3. production experiments3. production experiments
3. production experiments
 
2. research
2. research2. research
2. research
 
1. initial plans
1. initial plans1. initial plans
1. initial plans
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
 
5. pre production
5. pre production5. pre production
5. pre production
 
4. proposal
4. proposal4. proposal
4. proposal
 
3. production experiments
3. production experiments3. production experiments
3. production experiments
 
2. research
2. research2. research
2. research
 
1. initial plans
1. initial plans1. initial plans
1. initial plans
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
 
5. pre production
5. pre production5. pre production
5. pre production
 
4. proposal
4. proposal4. proposal
4. proposal
 
3. production experiments
3. production experiments3. production experiments
3. production experiments
 
2. research
2. research2. research
2. research
 
1. initial plans
1. initial plans1. initial plans
1. initial plans
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
5. pre production
5. pre production5. pre production
5. pre production
 
4. proposal
4. proposal4. proposal
4. proposal
 

Recently uploaded

Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Krashi Coaching
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
heathfieldcps1
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
SoniaTolstoy
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
kauryashika82
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
PECB
 

Recently uploaded (20)

Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 

7. evaluation

  • 3. Research • What were the strengths of your research? • How did your research help your product? • What were the weaknesses of your research? • What could you have done better/improve? • What effect would this have had on your product?
  • 4. Planning • What were the strengths of your planning? • How did your planning help your product? • What were the weaknesses of your planning? • What could you have done better/improve? • What effect would this have had on your product?
  • 5. Time Management • Did you manage your time well? • Did you complete your project on time or would your products have improved with additional time? • What would you have done if you had more time to produce your work?
  • 6. Technical Qualities • Compare your work to similar existing products and discuss the similarities and differences • Put your final piece(s) in the centre of a page alongside an existing product • Use text boxes and arrows
  • 7. Aesthetic Qualities • Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? • Discuss the strengths and weaknesses • Put your final piece(s) in the centre of a page and analyse them • Use text boxes and arrows
  • 8. Audience Appeal • How have you appealed to your target audience? What specific bits of content would appeal to y • Refer to your findings from your questionnaire. • Put your final piece(s) in the centre of a page and analyse them • Use text boxes and arrows
  • 10. Feedback 1 • What did you like about the product? – The consistency of the branding is clear and all the products have a clear theme and tie together as a media package. – The camerawork is steady and the editing choices are thought out and synced to the audio well. – The magazine reflects the conventions of the genre. – The deck design used images that are consistant with existing products. • What improvements could have been made to the product? • The video is slowly paced and could have done with a build up of action and tension in the content and audio to draw the audience in. • The magazine would have appealed to a wider audience with use of a selling line and basic information such as issue numbers and pricing. • The deck design could have been edited with more precision and thought to create a more realistic and united design with the images and text into one final graphic.
  • 11. Feedback 2 • What did you like about the product? – I like the video product as it showed some good content and the beat was matching to the tricks – I also like the skateboard deck design as it has an artsy feel – The skateboard magazine design looks very professional • What improvements could have been made to the product? • I think that the skateboard design could be more slick with the board as in blend the images and the name to make it look more realistic I also think that magazine should have a price and an issue number
  • 12. Feedback 3 • What did you like about the product? – I like the video as I like the music syncs with the video – I like the colour of the skateboard as it has a wood effect – I like the writing on the magazine as it draws attention the the name brand. • What improvements could have been made to the product? – Everything could be improved with more writing for example the skateboard doesn’t have much writing neither does the magazine.
  • 13. Peer Feedback Summary • What do you agree with from your peer feedback? • What do you disagree with from your peer feedback?

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. What changes would you make to your product based upon your peer feedback and why?