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FMP Evaluation
Jack Garner
Production Process Evaluation
Research
• The strengths of my research was that I looked at a lot of different
magazines to get an idea of how to layout my magazine and also what to
advertise on the front cover and how to draw people in this helped my
product because I knew what to add to my work to make it the best it
could be the weaknesses of my research was I didn’t go into much detail
with the labelling of the various magazine covers if I had done that I could
have made my final piece even more appealing to my audience
Planning
• The strengths of my planning was that it helped me decide my idea I went
through different ideas such as a film magazine a car magazine and a
gaming magazine in the end I decided to make a gaming magazine.
Planning helped my product because making a moodboard helped me
save my ideas I had at the time the weakness of my planning was that I
could have done more on my final mind map so I could improve by doing
some more on that this would have had an effect by having some more
ideas to work with.
Time Management
• I managed my time well even though I didn’t get my project in on time I
feel as though if I had extra time I could have done my work to a higher
standard if I had more time I would have worked on the written work
more
Technical Qualities
Both of these have bold
noticeable titles and
they both have a main
character from a recent
and popular game
The differences are on
my work it has brighter
colours that stand out
more and it has more
adverts
Aesthetic Qualities
My cover looks good its creative and eye
catching and bold it has a recognisable
character as the main image and has bright
advertisements to catch peoples attention
the weakness of my cover could be that it
maybe has too much on it
Audience Appeal
It appeals to my audience because its bold and
has a very recognisable character as the main
focus from a franchise that has a large
following and that has been around for many
years and has recently had a new instalment
Peer
Feedback
Feedback 1
• What did you like about the product?
Its eye catching and I like tomb raider
• What improvements could have been made to
the product?
– I don’t like that big red splodge on it
Feedback 2
• What did you like about the product?
– I like the bold title and the colours and I like tomb
raider picture as I like the new game
• What improvements could have been made to
the product?
– nothing
Feedback 3
• What did you like about the product?
Its very current and up to date and its something I
would pickup off the shelf as its very eye catching
• What improvements could have been made to
the product?
• The advertisement could have been a little bit
smaller
Peer Feedback Summary
• What do you agree with from your peer
feedback? I agree that it is eye catching and
bold and maybe the advertisement could be
smaller
• What do you disagree with from your peer
feedback? I disagree that nothing is wrong
because the advertisement I think needs to be
smaller
Peer Feedback Summary
I would change the size of the
advertisement because its very large and in
the way of everything else

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7. evaluation(3)

  • 3. Research • The strengths of my research was that I looked at a lot of different magazines to get an idea of how to layout my magazine and also what to advertise on the front cover and how to draw people in this helped my product because I knew what to add to my work to make it the best it could be the weaknesses of my research was I didn’t go into much detail with the labelling of the various magazine covers if I had done that I could have made my final piece even more appealing to my audience
  • 4. Planning • The strengths of my planning was that it helped me decide my idea I went through different ideas such as a film magazine a car magazine and a gaming magazine in the end I decided to make a gaming magazine. Planning helped my product because making a moodboard helped me save my ideas I had at the time the weakness of my planning was that I could have done more on my final mind map so I could improve by doing some more on that this would have had an effect by having some more ideas to work with.
  • 5. Time Management • I managed my time well even though I didn’t get my project in on time I feel as though if I had extra time I could have done my work to a higher standard if I had more time I would have worked on the written work more
  • 6. Technical Qualities Both of these have bold noticeable titles and they both have a main character from a recent and popular game The differences are on my work it has brighter colours that stand out more and it has more adverts
  • 7. Aesthetic Qualities My cover looks good its creative and eye catching and bold it has a recognisable character as the main image and has bright advertisements to catch peoples attention the weakness of my cover could be that it maybe has too much on it
  • 8. Audience Appeal It appeals to my audience because its bold and has a very recognisable character as the main focus from a franchise that has a large following and that has been around for many years and has recently had a new instalment
  • 10. Feedback 1 • What did you like about the product? Its eye catching and I like tomb raider • What improvements could have been made to the product? – I don’t like that big red splodge on it
  • 11. Feedback 2 • What did you like about the product? – I like the bold title and the colours and I like tomb raider picture as I like the new game • What improvements could have been made to the product? – nothing
  • 12. Feedback 3 • What did you like about the product? Its very current and up to date and its something I would pickup off the shelf as its very eye catching • What improvements could have been made to the product? • The advertisement could have been a little bit smaller
  • 13. Peer Feedback Summary • What do you agree with from your peer feedback? I agree that it is eye catching and bold and maybe the advertisement could be smaller • What do you disagree with from your peer feedback? I disagree that nothing is wrong because the advertisement I think needs to be smaller
  • 14. Peer Feedback Summary I would change the size of the advertisement because its very large and in the way of everything else

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. What changes would you make to your product based upon your peer feedback and why?