2. Bibliography-Animation
• Anon. (N/A). Wallace and Gromit. Available:
https://en.wikipedia.org/wiki/Wallace_and_Gromit. Last accessed
13.4.18.
• Abbot,K. (3.3.14). How we made Wallace and Gromit. Available:
https://www.theguardian.com/tv-and-radio/2014/mar/03/how-we-
made-wallace-and-gromit. Last accessed 13.4.18.
• Anon.. (N/A). Morph (animation). Available:
https://en.wikipedia.org/wiki/Morph_(animation). Last accessed
13.4.18.
3. Bibliography-Websites
• The Wildlife Trust: http://www.wildlifetrusts.org/. Last accessed 13.4.18.
• TCV: https://www.tcv.org.uk/. Last accessed 13.4.18.
4. Bibliography-Articles
• McDermott, N. (22.5.13). From Hedgehogs to otters. Available:
http://www.dailymail.co.uk/news/article-2328775/From-hedgehogs-otters-
wildlife-winners-losers-60-species-decline--thrive.html. Last accessed 13.4.18.
• Leendertz, L. (5.4.18). The April Garden. Available:
https://www.telegraph.co.uk/gardening/gardening-events/april-garden-
almanac-jobs-wildlife-weather-green-fingered-events/. Last accessed 13.4.18.
7. What is Stop motion animation ?
Stop motion animation can be thought of
as just a series of still photographs to
then turn into a video. Objects or puppets
are moved and filmed frame by frame to
simulate movement. ... It is still widely
used in artistic films, shorts, and
commercials.
8. I need to research this style of animation as this is the style of
animation I would like to do.
My thoughts on Stop motion animation :
I love this technique because I find it very fun and interesting to
learn about and watch. I appreciate the time and effort made to
make each model and movement and this technique takes a
very long time.
My idea for the models are for artist dolls without stands and I
have covered them in felt and made their clothes from real
materials to transform them into my characters which I had
previously drawn.
11. Analysis
Our characters are in danger as an evil penguin is stealing their
precious objects. This is a very humorous scene.
The actual movement of the characters is very smooth
considering it is stop-motion and they have also got timings.
The lighting is a spotlight which just highlights the main scene.
The box of spare track is clearly marked so the audience can
understand the scene.
12. The scene is of course in a simple house which has the whole feel of the show it is just a
nice yet eccentric character in a normal home in the country. The actual characters
aren’t complicated people they are just your average person. You can tell that their
lifestyle isn’t “lavish” due to the down to earth colours, the greens and browns. It is a
simple and comfortable lifestyle.
The actual characters are of course made from clay which already helps people relate to
the still stop animation as most are made from clay. Almost everything is made from
clay which make this of course unrealistic but it is of course set in the “real” world.
The lighting you can see is a spotlight due to the way the light is reflecting over the
characters and the right side is lighter than the left as the right side is where the main
characters are situated this was deliberately to highlight the characters.
From this I have learnt that a spotlight
maybe needed to highlight crucial parts of
my animation and that Clay is easier to
move and model but I will not be using clay
as it will be too expensive to buy.
Image analysis
13. Wallace and Gromit
Wallace and Gromit is a British clay animation comedy series
created by Nick Park of Aardman Animations. The series
consists of four short films and a feature-length film. The
series centers on Wallace, a good-natured, eccentric, cheese-
loving inventor, along with his companion Gromit, a silent yet
loyal and intelligent anthropomorphic dog. Wallace was
originally voiced by veteran actor Peter Sallis, but as of 2011,
this role has been passed on to Ben Whitehead. Gromit
remains silent, communicating only through means of facial
expressions and body language.
14. The Wallace and Gromit films are shot using the stop motion animation
technique. After detailed storyboarding, set and plasticine model
construction, the films are shot one frame at a time, moving the models
of the characters slightly to give the impression of movement in the final
film. In common with other animation techniques, the stop motion
animation in Wallace and Gromit may duplicate frames if there is little
motion, and in action scenes sometimes multiple exposures per frame
are used to produce a faux motion blur. Because a second of film
constitutes 24 separate frames, even a short half-hour film like A Close
Shave takes a great deal of time to animate. General quotes on the
speed of animation of a Wallace and Gromit film put the filming rate at
typically around 30 frames per day – i.e. just over one second of film is
photographed for each day of production.
The feature-length The Curse of the Were-Rabbit took 15 months to
make.
Some effects, particularly the fire, smoke, and floating bunnies in The
Curse of the Were-Rabbit, proved impossible to create in stop motion
and were rendered by computer animation specialists, MPC film.
23. This image is used to advertise the show “Morph” we can tell this by the fact
morph is laying on top of a television playing his show. Morph is made to look
unrealistic as it is a show with imagination. You can tell this by the way the room is
set up it is of course “real people” sized pot at the back and the books on the shelf.
The set is made as if Morph was a “doll’s house” style character. What I mean from
that is that the sofa is made from sponges and felt and his table is mad from a lid
and a bobbin off a sewing machine but the Television and magazine stand look as if
they could have been bought from a doll’s house shop or perhaps they were made,
we don’t know and it doesn't’t matter as this show is of course make believe.
The character of morph is so simple to create and manipulate which adds to the
imagination element of this whole show.
From this image it helps me see that
animation characters don’t always
have to be super detailed and the
setting not “realistic” but with my
actual animation I’m planning on
doing more detailed characters based
off my own drawings and the setting
to be drawn or actual real life.
24. Morph and his friend Chas is a series of clay stop-motion comedy animations, named
after the main character. This character was initially seen interacting with Tony Hart,
beginning in 1977, on several of his UK TV programmes, notably Take Hart and
Hartbeat.
Morph was produced for the BBC by Aardman Animations, later famous for the
"Sledgehammer" music video and Wallace and Gromit. Morph appeared mainly in
one-minute "shorts" interspersed throughout the show. These were connected to the
main show by having Hart deliver a line or two to Morph who would reply in
gobbledygook but with meaningful gestures. Later on, Morph was joined by cream-
coloured Chas, who was much more badly behaved.
Morph can change shape, he would become spheres in order to move around, or
extrude into cylinders to pass to different levels. He can also mimic other objects, or
creatures. Morph lived in a wooden microscope box on an artists desk, and he and
Stuart both loved to eat cake, as seen in many of the shorts.
Some of the early plasticine models of Morph were destroyed in a fire at the
warehouse where they were being stored, on 10 October 2005.[1]
Morph and Chas appeared in shorts on the British children's TV programme SMart
from 1994 onwards.
25. In January 2014, Peter Lord and Aardman started production on 15 brand new episodes of
Morph, with the help of donations from fans. The new series premiered on Morph's official
YouTube channel from 4 July 2014 to 30 January 2015.
In 2015, a Morph experience will open at Land's End. The Land’s End signpost will be
rebranded 'Lamb’s End' with original sets, models and characters from a range of Aardman
productions. Visitors can also star in a real Shaun the Sheep scene, using green screen
technology, and meet other characters from the Aardman family, including Shaun the Sheep
and Wallace & Gromit.[6]
From 20 March to 2 October 2015 The Amazing Adventures of Morph have been restored in
HD on YouTube.
In the summer of 2015, Morph returned to TV on CBBC with the new episodes.[7]
From 6 November 2015 to 7 January 2016, The Lost Tapes from 2001 are revealed and they
have been redubbed and remastered on YouTube.
In March 2016, it was announced that Sky plc. had made a deal with Aardman Animations to
produce new Morph material to be directed at its child audience.[8]
From 6 May 2016 to 15 September 2017, all clips captured from Take Hart are revealed on
the Morph YouTube channel.
In August 2017, new Morph merchandise was shown at Wallace & Gromit's Charity Shop.
28. I need to focus on this as part of my project is to have a website
for the “wildlife explorers” which I have made up for my
animation for them to be the ones who discover the “bear.”
On this website it will feature a logo made by myself and a cover
photo. It will link in with my story as it will feature the article
about the “bear” as a breaking news extract of the website. I
will also take photographs of wildlife around my area as a gallery
page. There will also be a wildlife explorer newsletter featured
and an article on TCV which is a real life orginisation in which I
volunteer (the conservation volunteers).
I plan to add my own descriptive pieces of the woods at my old
school for a competition I will make up on the website.
33. TCV
Helps over 800 UK communities to improve outdoor spaces
Achieves over 900,000 volunteer hours – enhancing health and wellbeing and
having a positive impact on community green spaces
Plants over 80,000 trees to benefit the natural environment
Maintains almost 29,000 meters of footpaths – making green spaces accessible to
communities across the UK.
TCV works with thousands of people across the UK, helping them to discover,
improve and enjoy their local green spaces and by doing so create happier and
healthier communities.
they love to welcome new and returning volunteers and to find a volunteering
opportunity near you!
34. My experience with TCV
TCV gave me a chance to learn and use new skills in a happy working environment. I loved
getting muddy and getting right in there and hammering digging etc. you name it, we’ve
probably done it! TCV gave me more social skills and helped me see many other wildlife areas.
One of the main projects I was part of was the 2 yrs. we all spent at Marton-Cum-Grafton.
Over these years we have made the area more accessible by installing stairs and reinforcing
paths and building a dam to stop the land from sliding as it is based in an old quarry and the
land is made from all sorts of sediments. From TCV I have made new friends and enjoyed the
hard work, yes you ache like heck and get blisters sometimes but it reminds you that you are
doing something worth while with friendly fellow volunteers fueled by tea (or coffee) ;)
You don’t need any qualifications or anything just the ability to follow instruction and common
sense as the tools we use if used wrong could be dangerous but there is always a leader on
task to teach you the right way. They do not limit anyone’s ability and everyone is allowed to
try anything and if they were to do it wrong they would offer constructive and supportive
criticism and teach you how to do it.
The opportunity's offered are amazing and they let you try everything.
I love TCV a lot and am planning to work with them every day every week in holidays and
around studying times.
36. I need to research articles as I plan on making my own for the website and for the
actual production.
The article is to be about a “bear” spotted in the woods on their camping trip by
the wildlife explores who later we discover it was just a child in a big wooly jacket!
The article will be feature on the wildlife explorers website that I am making.
42. Research Analysis
• What common features do the researched products have?
I have researched all elements that I need for my official
animation. The common feature is wildlife and characters.
• What aspects of the research will you include within your own
production work?
• I will be sure to include the technique of the stop motion
animation.
• With the characters I will make sure they look realistic.
• For the website I will make sure it has informative and interesting
topics and different elements from writing to a photo gallery.
• For the articles I will keep them simple, informative and clear to
read.
45. Audience research
• Observation: Almost 70% of my audience are male and
roughly 30% are female.
• What this says about my audience: They are a varied Gender.
• How will your product appeal to this audience: Include male
and female characters.
46. Audience research
• Observation: About 94% of my audience are aged between
16-19.
• What this says about my audience: They are mainly young
people.
47. Audience research
• Observation: 50% would prefer it to be 2-5mins
• What this says about my audience: They like animation
• How will your product appeal to this audience: Most people
want 2-5mins so I will make it that.
48. Audience research
• Observation: 45% of my audience don’t mind if it is male and
female
• What this says about my audience: They don’t mind who the lead
roles are.
• How will your product appeal to this audience: both male and
female roles
49. Audience research
• Observation: around 70% of my audience wants the whole
animation to be good not just parts.
• What this says about my audience: They want a bit of everything.
• How will your product appeal to this audience: I will be sure to
focus on everything.
50. Audience research
• Observation: Selection of options (55% Clay, 15% Everyday
household, 5% Felt and 25% Simple)
• What this says about my audience: They like a variety
• How will your product appeal to this audience: I am already
planning on making felt dolls so it may not be what they want but
no one else apart from examiners will watch this.
51. Audience research
• Observation: Yes, 88% would like a “how it was made”
• What this says about my audience: They are interested in the
project
• How will your product appeal to this audience: I will make
sure to make a video on how I did it.
52. Audience research
• Observation: Equal
• What this says about my audience: They wont mind if I
include it or not.
• How will your product appeal to this audience: Ill think about
adding it.
53. Audience research
• Observation: It’s very balanced
• What this says about my audience: They don’t mind.
• How will your product appeal to this audience: I will think
about adding it
54. Audience research
• Observation: 50% yes and 43% Sometimes
• What this says about my audience: they mostly like to watch
• How will your product appeal to this audience: Ill make sure
the examiners will enjoy it.
56. Interview 1
• Would you like to see a “How we made it” short video? Why?
I think seeing how animated films would be interesting because it can show the
amount of time and effort that goes into them that not all people appreciate.
• What is your favourite type of animation? (CGI,Stop motion, etc.)
I think that all types of animation are interesting, but one of my favourite type of
animation are CGI since I’ve grown up watching those sorts of film.
• What do you think makes an animation good?
Lots of different parts make an animation good, but a clear image and smooth
transitions of frames are very important.
57. Interview 1
• Observation: They would like to see a “how we made it” video
and will find it interesting.
• What this says about my audience: high quality animation and
a how we made it and they’d like it detailed.
• How will your product appeal to this audience: I will include a
how we made it.
58. Interview 2
• Would you like to see a “How we made it” short video? Why?
• Depends on what its on. If it of interest to me id probably watch it
and be more engaged
• Would you like to watch a short interview with the story
teller? Why?
• Wouldn't be my cup of tea, but I see the appeal to other people
and why they would be entertained by something like that.
Mainly because I would know what I would be looking for in the
interview
• What do you think makes an animation good?
• That style of the animation and depth of the story involved with
it.
59. Interview 2
• Observation: They would like to see a video of how it was
made but they’d like it to be engaging but would not like a
short interview with the story teller.
• What this says about my audience: They like specific things
• How will your product appeal to this audience:
I will try add all elements in.
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Why have you chosen to look at this? What have you learned that can help you in your project?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Why have you chosen to look at this? What have you learned that can help you in your project?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Why have you chosen to look at this? What have you learned that can help you in your project?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Why have you chosen to look at this? What have you learned that can help you in your project?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Why have you chosen to look at this? What have you learned that can help you in your project?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Why have you chosen to look at this? What have you learned that can help you in your project?