This document describes a smart presentation control system using hand gesture recognition with computer vision and Google's MediaPipe framework. The system uses a webcam to capture videos and photos of hand gestures as input. MediaPipe is used to detect hand landmarks and gestures in real-time. Various hand gestures like changing slides, drawing on slides, and erasing can be used to control the presentation without needing a keyboard or mouse. The system aims to provide a natural and intuitive human-computer interaction experience for presentation control through hand gesture recognition.
This document describes a technical seminar presented on a real-time AI virtual mouse system using computer vision. The system allows users to control mouse functions like left clicks, right clicks, and scrolling through hand gestures detected by a webcam, without needing a physical mouse. It works by using the MediaPipe and OpenCV libraries to detect hand landmarks and track hand movements. Key gestures like finger position and distance are used to map to different mouse functions like clicking or scrolling. The system aims to provide a more convenient and hands-free way to control the computer.
The Gesture Recognition Technology is rapidly growing technology and this PPT describes about the working of gesture recognition technology,the sub fields in it, its applications and the challenges it faces.
Virtual Mouse Using Hand Gesture RecognitionIRJET Journal
The document describes a virtual mouse system that uses hand gesture recognition instead of physical mouse devices. The system uses a webcam to capture hand movements and detect hand landmarks using mediapipe. Various hand gestures correspond to mouse functions like move, click, scroll etc. The system is portable, low-cost and provides a user-friendly way to control the computer without additional hardware. It aims to overcome limitations of prior systems that required colored fingertips or multiple cameras. The virtual mouse was implemented using libraries like OpenCV, PyAutoGUI and tested successfully.
Gesture Recognition Technology-Seminar PPTSuraj Rai
This document provides an overview of gesture recognition technology. It begins with introducing gestures as a form of non-verbal communication and defines gesture recognition as interpreting human gestures through mathematical algorithms. It then discusses the motivation for gesture recognition, including its naturalness and applications in overcoming interaction problems with traditional input devices. The document outlines different types of gestures, input devices like gloves and cameras, challenges like developing standardized gesture languages, and uses like sign language recognition, virtual controllers, and assisting disabled individuals. It concludes with references for further reading.
A Framework For Dynamic Hand Gesture Recognition Using Key Frames ExtractionNEERAJ BAGHEL
This document proposes a framework for dynamic hand gesture recognition using key frame extraction. The framework uses skin color segmentation to detect the hand in video frames. Key frames are then extracted from the video using an algorithm to identify important distinguishing frames. Features related to hand shape, motion, and orientation are extracted from the key frames. A multi-class support vector machine classifier is used to classify the gestures based on the extracted features. The framework achieves 90.46% accuracy in recognizing 22 dynamic hand gestures of Indian sign language based on experiments.
The goal of this project is to provide a platform that allows for communication between able-bodied and disabled people or between computers and human beings. There has been great emphasis on Human-Computer-Interaction research to create easy-to-use interfaces by directly employing natural communication and manipulation skills of humans . As an important part of the body, recognizing hand gesture is very important for Human-Computer-Interaction. In recent years, there has been a tremendous amount of research on hand gesture recognition
This document describes a technical seminar presented on a real-time AI virtual mouse system using computer vision. The system allows users to control mouse functions like left clicks, right clicks, and scrolling through hand gestures detected by a webcam, without needing a physical mouse. It works by using the MediaPipe and OpenCV libraries to detect hand landmarks and track hand movements. Key gestures like finger position and distance are used to map to different mouse functions like clicking or scrolling. The system aims to provide a more convenient and hands-free way to control the computer.
The Gesture Recognition Technology is rapidly growing technology and this PPT describes about the working of gesture recognition technology,the sub fields in it, its applications and the challenges it faces.
Virtual Mouse Using Hand Gesture RecognitionIRJET Journal
The document describes a virtual mouse system that uses hand gesture recognition instead of physical mouse devices. The system uses a webcam to capture hand movements and detect hand landmarks using mediapipe. Various hand gestures correspond to mouse functions like move, click, scroll etc. The system is portable, low-cost and provides a user-friendly way to control the computer without additional hardware. It aims to overcome limitations of prior systems that required colored fingertips or multiple cameras. The virtual mouse was implemented using libraries like OpenCV, PyAutoGUI and tested successfully.
Gesture Recognition Technology-Seminar PPTSuraj Rai
This document provides an overview of gesture recognition technology. It begins with introducing gestures as a form of non-verbal communication and defines gesture recognition as interpreting human gestures through mathematical algorithms. It then discusses the motivation for gesture recognition, including its naturalness and applications in overcoming interaction problems with traditional input devices. The document outlines different types of gestures, input devices like gloves and cameras, challenges like developing standardized gesture languages, and uses like sign language recognition, virtual controllers, and assisting disabled individuals. It concludes with references for further reading.
A Framework For Dynamic Hand Gesture Recognition Using Key Frames ExtractionNEERAJ BAGHEL
This document proposes a framework for dynamic hand gesture recognition using key frame extraction. The framework uses skin color segmentation to detect the hand in video frames. Key frames are then extracted from the video using an algorithm to identify important distinguishing frames. Features related to hand shape, motion, and orientation are extracted from the key frames. A multi-class support vector machine classifier is used to classify the gestures based on the extracted features. The framework achieves 90.46% accuracy in recognizing 22 dynamic hand gestures of Indian sign language based on experiments.
The goal of this project is to provide a platform that allows for communication between able-bodied and disabled people or between computers and human beings. There has been great emphasis on Human-Computer-Interaction research to create easy-to-use interfaces by directly employing natural communication and manipulation skills of humans . As an important part of the body, recognizing hand gesture is very important for Human-Computer-Interaction. In recent years, there has been a tremendous amount of research on hand gesture recognition
The project is about building a human-computer interaction system
using hand gesture by cheap alternative to depth camera. We present
a robust , efficient and real-time technique for depth mapping using
normal 2D -camera and Infrared LED arrays . We use HOG feature
based SVM classifiers to predict hand pose and dynamic hand gestures . The system also tracks hand movements and events like grabbing and
clicking bythe hand.
project presentation on mouse simulation using finger tip detection Sumit Varshney
This project presentation describes a virtual mouse interface using finger tip detection. A group of 3 students will design a vision-based mouse that detects hand gestures to control cursor movement and clicks instead of using a physical mouse. The system will use a webcam to capture finger tip motion and apply image processing algorithms like segmentation, denoising, and convex hull analysis to identify gestures and control mouse functions accordingly. The goal is to allow gesture-based computer interaction for applications like presentations to reduce workspace needs.
This document describes an AI-based virtual mouse system that is operated using hand gestures detected by a webcam, without needing to physically touch a mouse or other device. The system uses computer vision and mediapipe to detect hand landmarks and track finger positions in real-time video input. By analyzing which fingers are raised, it can determine mouse movement or click functions. The goal is to create a touchless input that could be useful during the pandemic by reducing virus transmission through shared surfaces. The virtual mouse is implemented using OpenCV and other Python libraries to process video, smooth output, and perform mouse functions based on hand and finger tracking.
This document discusses hand gesture recognition using an artificial neural network. It aims to classify hand gestures into five categories (pointing one to five fingers) using a supervised feed-forward neural network and backpropagation algorithm. The objective is to facilitate communication for deaf people by automatically translating hand gestures into text. The system requires software like Pandas, Numpy and Matplotlib as well as hardware with a quad core processor and 16GB RAM. It explains key concepts of neural networks like neurons, weights, biases, activation functions and their advantages in handling large datasets and inferring unseen relationships.
Gesture recognition allows humans to interface with computers using bodily movements, especially hand gestures. The system first acquires an image, preprocesses it through steps like segmentation and filtering, then extracts features using edge detection. It matches the extracted features to a database of signatures for known gestures. The system was tested on 25 basic American sign language gestures and achieved 98.6% accuracy in recognizing 493 out of 500 gestures. Challenges include inconsistent lighting and background noise.
Gesture recognition technology allows humans to interact with machines through visible bodily motions rather than speech or physical devices. This document discusses the types of gestures, including hand movements and facial expressions, and how gesture recognition systems work by using input devices like cameras to interpret motions and control applications. Some applications of this technology include sign language translation, immersive gaming, assistive devices for disabled individuals, and remote controls. Both advantages like intuitive interaction and disadvantages like requiring specific arm positions are outlined.
This document describes a virtual mouse system that uses hand gestures as detected by a webcam to control the computer cursor and perform mouse functions like clicking and dragging. The proposed system aims to overcome limitations of physical mice like requiring batteries, wireless receivers or specific surfaces. It analyzes video frames from the webcam using OpenCV and MediaPipe to detect hand positions and gestures. Mouse movements and actions are mapped to specific gestures. The system was tested in different lighting conditions and distances from the webcam and was found to work effectively in most scenarios. Further improvements to accuracy and adapting it to mobile devices are discussed as future work.
It is the best and attractive ppt of Gesture Recognition Technology...This is the TOUCHLESS technology...and will surely hit the market...in coming days.
The document discusses hand gesture recognition. It defines what gestures are and how gesture recognition works by interpreting human gestures through mathematical algorithms. This allows humans to interact with machines naturally without devices. Examples of applications include controlling a smart TV with hand movements and using gestures for gaming. The document outlines the hardware and software needed for gesture recognition, including a webcam, processor, RAM, and operating system. It also provides an overview of the module structure involved in identifying and applying gestures as inputs.
This presentation explains how to use hand gestures recognized by accelerometers or digital image processing to control devices in a simple way without physical contact. Applications include sending text messages, making phone calls, gaming, controlling computers, and virtually controlling robots. Future enhancements could allow gesture control on flights or for security systems.
Gesture recognition is a topic in computer science and language technology which interpret human gestures via mathematical algorithms.
Gestures can originate from any bodily motion or state but commonly originate from the face or hand.
Gesture recognition enables humans to communicate with the machine (HMI) and interact naturally without any mechanical devices.
This document presents a real-time hand gesture recognition method. It discusses algorithms like 3D model-based, skeletal-based, and appearance-based for hand gesture recognition. The process involves hand detection, tracking, segmentation, and recognition. Features, advantages, and applications are also covered. The method uses fast hand tracking, segmentation, and multi-scale feature extraction for accurate recognition. It concludes with discussing potential for continued progress in areas like sign language recognition and accessibility.
Human Computer Interaction, Gesture provides a way for computers to understand human body language, Deals with the goal of interpreting hand gestures via mathematical algorithms, Enables humans to interface with the machine (HMI) and interact naturally without any mechanical devices
Gesture recognition technology uses mathematical algorithms to interpret human gestures and enable interaction with machines without physical devices. It has various applications including sign language recognition, interpreting facial expressions, and electrical field sensing of body proximity. Vision-based and device-based techniques use cameras, gloves, or other sensors to detect gestures. Challenges include varying lighting and background items that can reduce accuracy. The future potential is vast across entertainment, home automation, education, medicine and security.
The document describes a proposed virtual mouse system that uses hand gesture recognition instead of a physical mouse. It discusses the limitations of existing input devices like trackballs and optical mice. The proposed system uses a webcam to capture images of hand gestures, applies object recognition techniques to identify gestures, and translates the gestures to mouse events on the screen. It outlines the hardware and software requirements and modules needed to implement the virtual mouse, including image acquisition, object recognition, coordinate calculation, and event generation. Work done so far includes literature research and initial implementation efforts.
The document discusses gesture recognition technology. It describes how cameras can read human body movements and communicate that data to computers to interpret gestures. Gestures can be used as inputs to control devices or applications. The document outlines different types of gestures, image processing techniques used, input devices like gloves and cameras, challenges, and potential uses like sign language recognition and immersive gaming.
This document presents a virtual mouse system that uses computer vision and hand gesture recognition to control the mouse cursor and perform mouse tasks. The system aims to provide a more natural and convenient way to control the computer without requiring physical mouse hardware. It uses a webcam to detect colored fingertips and track hand movements in real-time. Image processing algorithms are employed for tasks like segmentation, denoising, finding the hand center and size, and detecting individual fingertips. Detected gestures are then mapped to mouse functions like cursor movement, left/right clicks, and scrolling. The document outlines the goals, design approach, and implementation details of the system, as well as advantages, limitations, and directions for future work.
This document discusses gesture recognition. It begins by introducing gesture recognition and its evolution from graphical user interfaces using mice and keyboards. It then defines different types of gestures including iconic, deictic, metaphoric, and beat gestures. The document outlines the basic working of a gesture recognition system and different types of gesture sensing technologies like hand gesture recognition, facial gesture recognition, sign language recognition, and vision-based techniques. It discusses input devices used for gesture tracking and various applications of gesture recognition like socially assistive robotics, sign language translation, virtual controllers, and remote control. Finally, it addresses challenges in gesture recognition like lack of a universal gesture language and issues with robustness.
Gestures are an important form of non-verbal communication between humans and can also be used to create interfaces between humans and machines. There are several types of gestures including emblems, sign languages, gesticulation and pantomimes. Gesture recognition allows humans to interact with computers through motions of the body, especially hand movements. Some methods of gesture recognition include device-based techniques using sensors on gloves, vision-based techniques using cameras, and controller-based techniques using motion controllers. Gesture recognition has applications in areas such as virtual controllers, sign language translation, game interaction and robotic assistance.
Controlling Computer using Hand GesturesIRJET Journal
This document describes a research project on controlling a computer using hand gestures. The researchers created a real-time gesture recognition system using convolutional neural networks (CNNs). They developed a dataset of 3000 training images of 10 different hand gestures for tasks like opening apps. A CNN model was trained to detect hands in images and recognize gestures. The model achieved 80.4% validation accuracy and was able to successfully perform operations like opening WhatsApp, PowerPoint and other apps based on detected gestures in real-time. The system provides a cost-effective and contactless way of interacting with computers using hand gestures only.
A Survey Paper on Controlling Computer using Hand GesturesIRJET Journal
This document summarizes a survey paper on controlling computers using hand gestures. It discusses various techniques that have been used for hand gesture recognition in previous research papers. The paper reviews literature on hand gesture recognition methods based on sensor technology and computer vision. It describes applications of hand gesture recognition such as controlling media playback, scrolling web pages, and presenting slides. Common challenges with hand gesture recognition are also mentioned, such as dealing with complex backgrounds and lighting conditions. The goal of the paper is to perform a literature review on prominent techniques, applications, and difficulties in controlling computers using hand gestures.
The project is about building a human-computer interaction system
using hand gesture by cheap alternative to depth camera. We present
a robust , efficient and real-time technique for depth mapping using
normal 2D -camera and Infrared LED arrays . We use HOG feature
based SVM classifiers to predict hand pose and dynamic hand gestures . The system also tracks hand movements and events like grabbing and
clicking bythe hand.
project presentation on mouse simulation using finger tip detection Sumit Varshney
This project presentation describes a virtual mouse interface using finger tip detection. A group of 3 students will design a vision-based mouse that detects hand gestures to control cursor movement and clicks instead of using a physical mouse. The system will use a webcam to capture finger tip motion and apply image processing algorithms like segmentation, denoising, and convex hull analysis to identify gestures and control mouse functions accordingly. The goal is to allow gesture-based computer interaction for applications like presentations to reduce workspace needs.
This document describes an AI-based virtual mouse system that is operated using hand gestures detected by a webcam, without needing to physically touch a mouse or other device. The system uses computer vision and mediapipe to detect hand landmarks and track finger positions in real-time video input. By analyzing which fingers are raised, it can determine mouse movement or click functions. The goal is to create a touchless input that could be useful during the pandemic by reducing virus transmission through shared surfaces. The virtual mouse is implemented using OpenCV and other Python libraries to process video, smooth output, and perform mouse functions based on hand and finger tracking.
This document discusses hand gesture recognition using an artificial neural network. It aims to classify hand gestures into five categories (pointing one to five fingers) using a supervised feed-forward neural network and backpropagation algorithm. The objective is to facilitate communication for deaf people by automatically translating hand gestures into text. The system requires software like Pandas, Numpy and Matplotlib as well as hardware with a quad core processor and 16GB RAM. It explains key concepts of neural networks like neurons, weights, biases, activation functions and their advantages in handling large datasets and inferring unseen relationships.
Gesture recognition allows humans to interface with computers using bodily movements, especially hand gestures. The system first acquires an image, preprocesses it through steps like segmentation and filtering, then extracts features using edge detection. It matches the extracted features to a database of signatures for known gestures. The system was tested on 25 basic American sign language gestures and achieved 98.6% accuracy in recognizing 493 out of 500 gestures. Challenges include inconsistent lighting and background noise.
Gesture recognition technology allows humans to interact with machines through visible bodily motions rather than speech or physical devices. This document discusses the types of gestures, including hand movements and facial expressions, and how gesture recognition systems work by using input devices like cameras to interpret motions and control applications. Some applications of this technology include sign language translation, immersive gaming, assistive devices for disabled individuals, and remote controls. Both advantages like intuitive interaction and disadvantages like requiring specific arm positions are outlined.
This document describes a virtual mouse system that uses hand gestures as detected by a webcam to control the computer cursor and perform mouse functions like clicking and dragging. The proposed system aims to overcome limitations of physical mice like requiring batteries, wireless receivers or specific surfaces. It analyzes video frames from the webcam using OpenCV and MediaPipe to detect hand positions and gestures. Mouse movements and actions are mapped to specific gestures. The system was tested in different lighting conditions and distances from the webcam and was found to work effectively in most scenarios. Further improvements to accuracy and adapting it to mobile devices are discussed as future work.
It is the best and attractive ppt of Gesture Recognition Technology...This is the TOUCHLESS technology...and will surely hit the market...in coming days.
The document discusses hand gesture recognition. It defines what gestures are and how gesture recognition works by interpreting human gestures through mathematical algorithms. This allows humans to interact with machines naturally without devices. Examples of applications include controlling a smart TV with hand movements and using gestures for gaming. The document outlines the hardware and software needed for gesture recognition, including a webcam, processor, RAM, and operating system. It also provides an overview of the module structure involved in identifying and applying gestures as inputs.
This presentation explains how to use hand gestures recognized by accelerometers or digital image processing to control devices in a simple way without physical contact. Applications include sending text messages, making phone calls, gaming, controlling computers, and virtually controlling robots. Future enhancements could allow gesture control on flights or for security systems.
Gesture recognition is a topic in computer science and language technology which interpret human gestures via mathematical algorithms.
Gestures can originate from any bodily motion or state but commonly originate from the face or hand.
Gesture recognition enables humans to communicate with the machine (HMI) and interact naturally without any mechanical devices.
This document presents a real-time hand gesture recognition method. It discusses algorithms like 3D model-based, skeletal-based, and appearance-based for hand gesture recognition. The process involves hand detection, tracking, segmentation, and recognition. Features, advantages, and applications are also covered. The method uses fast hand tracking, segmentation, and multi-scale feature extraction for accurate recognition. It concludes with discussing potential for continued progress in areas like sign language recognition and accessibility.
Human Computer Interaction, Gesture provides a way for computers to understand human body language, Deals with the goal of interpreting hand gestures via mathematical algorithms, Enables humans to interface with the machine (HMI) and interact naturally without any mechanical devices
Gesture recognition technology uses mathematical algorithms to interpret human gestures and enable interaction with machines without physical devices. It has various applications including sign language recognition, interpreting facial expressions, and electrical field sensing of body proximity. Vision-based and device-based techniques use cameras, gloves, or other sensors to detect gestures. Challenges include varying lighting and background items that can reduce accuracy. The future potential is vast across entertainment, home automation, education, medicine and security.
The document describes a proposed virtual mouse system that uses hand gesture recognition instead of a physical mouse. It discusses the limitations of existing input devices like trackballs and optical mice. The proposed system uses a webcam to capture images of hand gestures, applies object recognition techniques to identify gestures, and translates the gestures to mouse events on the screen. It outlines the hardware and software requirements and modules needed to implement the virtual mouse, including image acquisition, object recognition, coordinate calculation, and event generation. Work done so far includes literature research and initial implementation efforts.
The document discusses gesture recognition technology. It describes how cameras can read human body movements and communicate that data to computers to interpret gestures. Gestures can be used as inputs to control devices or applications. The document outlines different types of gestures, image processing techniques used, input devices like gloves and cameras, challenges, and potential uses like sign language recognition and immersive gaming.
This document presents a virtual mouse system that uses computer vision and hand gesture recognition to control the mouse cursor and perform mouse tasks. The system aims to provide a more natural and convenient way to control the computer without requiring physical mouse hardware. It uses a webcam to detect colored fingertips and track hand movements in real-time. Image processing algorithms are employed for tasks like segmentation, denoising, finding the hand center and size, and detecting individual fingertips. Detected gestures are then mapped to mouse functions like cursor movement, left/right clicks, and scrolling. The document outlines the goals, design approach, and implementation details of the system, as well as advantages, limitations, and directions for future work.
This document discusses gesture recognition. It begins by introducing gesture recognition and its evolution from graphical user interfaces using mice and keyboards. It then defines different types of gestures including iconic, deictic, metaphoric, and beat gestures. The document outlines the basic working of a gesture recognition system and different types of gesture sensing technologies like hand gesture recognition, facial gesture recognition, sign language recognition, and vision-based techniques. It discusses input devices used for gesture tracking and various applications of gesture recognition like socially assistive robotics, sign language translation, virtual controllers, and remote control. Finally, it addresses challenges in gesture recognition like lack of a universal gesture language and issues with robustness.
Gestures are an important form of non-verbal communication between humans and can also be used to create interfaces between humans and machines. There are several types of gestures including emblems, sign languages, gesticulation and pantomimes. Gesture recognition allows humans to interact with computers through motions of the body, especially hand movements. Some methods of gesture recognition include device-based techniques using sensors on gloves, vision-based techniques using cameras, and controller-based techniques using motion controllers. Gesture recognition has applications in areas such as virtual controllers, sign language translation, game interaction and robotic assistance.
Controlling Computer using Hand GesturesIRJET Journal
This document describes a research project on controlling a computer using hand gestures. The researchers created a real-time gesture recognition system using convolutional neural networks (CNNs). They developed a dataset of 3000 training images of 10 different hand gestures for tasks like opening apps. A CNN model was trained to detect hands in images and recognize gestures. The model achieved 80.4% validation accuracy and was able to successfully perform operations like opening WhatsApp, PowerPoint and other apps based on detected gestures in real-time. The system provides a cost-effective and contactless way of interacting with computers using hand gestures only.
A Survey Paper on Controlling Computer using Hand GesturesIRJET Journal
This document summarizes a survey paper on controlling computers using hand gestures. It discusses various techniques that have been used for hand gesture recognition in previous research papers. The paper reviews literature on hand gesture recognition methods based on sensor technology and computer vision. It describes applications of hand gesture recognition such as controlling media playback, scrolling web pages, and presenting slides. Common challenges with hand gesture recognition are also mentioned, such as dealing with complex backgrounds and lighting conditions. The goal of the paper is to perform a literature review on prominent techniques, applications, and difficulties in controlling computers using hand gestures.
SLIDE PRESENTATION BY HAND GESTURE RECOGNITION USING MACHINE LEARNINGIRJET Journal
The document discusses a slide presentation controlled by hand gesture recognition using machine learning. It describes how different hand gestures can be used to control slide presentation functions, such as using the index finger to draw, three fingers to undo drawing, the little finger to move to the next slide, and the thumb to move to the previous slide. The system uses a camera and machine learning techniques like neural networks to recognize hand gestures in real-time and map them to slide navigation and other presentation controls.
This document describes a virtual mouse system that uses computer vision and OpenCV to detect hand gestures from video input and use those gestures to control cursor movements and mouse clicks. Specifically, it tracks colored markers on fingertips to determine pointer position and recognizes gestures like clicking to emulate mouse functions without physical hardware. The system is implemented using Python libraries like OpenCV, MediaPipe, and PyAutoGUI to process video frames in real-time, identify hand and finger positions, and map those positions to mouse events. This allows users to control the computer interface entirely through natural hand motions detected by a webcam.
Virtual Mouse Control Using Hand GesturesIRJET Journal
This document describes a system for controlling a computer mouse using hand gestures detected by a webcam. The system uses computer vision and image processing techniques to track hand movements and identify gestures. It analyzes video frames from the webcam to extract the hand contour and detect gestures. Specific gestures are mapped to mouse functions like movement, left/right clicks, and scrolling. The system aims to provide an intuitive, hands-free way to control the mouse for physically disabled people or those uncomfortable with touchpads. It could help the millions affected by carpal tunnel syndrome annually in India. The document outlines the system architecture, methodology including hand tracking and gesture recognition, and concludes the technology provides better human-computer interaction without requiring a physical mouse.
Accessing Operating System using Finger GestureIRJET Journal
This document describes a system for accessing an operating system using finger gestures captured by a webcam. The system aims to reduce costs compared to existing gesture recognition systems that use expensive sensors like Kinect. It uses image processing algorithms to detect hand gestures from webcam input, recognize gestures like number of fingers, and execute corresponding operating system commands. The system architecture first segments hand regions from background, then classifies skin pixels and detects colored tapes on fingers to identify gestures. It can open programs and navigate computer contents contactlessly using natural hand movements. The proposed system aims to provide an affordable alternative for human-computer interaction without external input devices like mice or keyboards.
VIRTUAL PAINT APPLICATION USING HAND GESTURESIRJET Journal
This document presents a virtual paint application that uses hand gesture recognition for real-time drawing or sketching. The application uses MediaPipe and OpenCV to track hand movements and joints in real-time. It identifies different gestures like selecting tools, writing on the canvas, and clearing the canvas. This allows for an intuitive human-computer interaction method without any physical devices. The application provides a dust-free classroom solution and makes online lessons more engaging. It analyzes video frames from a webcam to detect hand landmarks and identify gestures based on finger positions. This allows users to draw on screen by simply moving their hands.
Media Control Using Hand Gesture MomentsIRJET Journal
This document discusses a system for controlling media players using hand gestures. The system uses a webcam to capture images of hand gestures. It then uses neural networks trained on large gesture datasets to recognize the gestures. The recognized gestures can control functions of a media player like increasing/decreasing volume, playing, pausing, rewinding and forwarding. The system achieves recognition rates of 90-95% for different gestures. It provides a more natural user interface than keyboards and mice by allowing control through hand movements.
Natural Hand Gestures Recognition System for Intelligent HCI: A SurveyEditor IJCATR
Gesture recognition is to recognizing meaningful expressions of motion by a human, involving the hands, arms, face, head,
and/or body. Hand Gestures have greater importance in designing an intelligent and efficient human–computer interface. The applications
of gesture recognition are manifold, ranging from sign language through medical rehabilitation to virtual reality. In this paper a survey on
various recent gesture recognition approaches is provided with particular emphasis on hand gestures. A review of static hand posture
methods are explained with different tools and algorithms applied on gesture recognition system, including connectionist models, hidden
Markov model, and fuzzy clustering. Challenges and future research directions are also highlighted.
IRJET - Chatbot with Gesture based User InputIRJET Journal
The document describes a proposed system for building a chatbot that takes gesture-based user input. The system would use either a deep learning model or convexity defect algorithm to recognize gestures from video input. Recognized gestures would be mapped to text commands and fed into a keyword-based chatbot. The chatbot would execute commands or responses based on the gesture input. The proposed system aims to provide a natural interface for applications helping deaf/mute users or in places like museums. It reviews related work on gesture recognition and discusses the technical components and workflow of the envisioned chatbot system.
Sign Language Identification based on Hand GesturesIRJET Journal
This document presents a study on sign language identification based on hand gestures. The researchers aim to develop a system that can recognize American Sign Language gestures from video sequences. They use two different models - a Convolutional Neural Network (CNN) to analyze the spatial features of video frames, and a Recurrent Neural Network (RNN) to analyze the temporal features across frames. The document discusses the methodology used, including data collection from videos, pre-processing of frames, feature extraction using CNN models, and gesture classification. It also provides a literature review on previous studies related to sign language recognition and communication systems for deaf people.
TOUCHLESS ECOSYSTEM USING HAND GESTURESIRJET Journal
The document describes a touchless ecosystem using hand gestures that was developed during the COVID-19 pandemic. It uses the handpose model with TensorFlow.js to detect 21 3D landmarks on the hand and recognize gestures like pinching. This allows users to interact with devices like check-in kiosks without touching them, reducing disease transmission. The system was created using Django for the web application framework and connects the front-end interface to backend services. It captures variations of hand positions to train a click gesture recognized as pinching the thumb and index finger twice in quick succession. This gesture can then be used to click on elements in the touchless interface.
IRJET- Finger Gesture Recognition Using Linear CameraIRJET Journal
This document describes a system for finger gesture recognition using a linear camera. The system aims to allow users to control basic computer functions through finger gestures as an alternative to using a mouse or keyboard. It works by using image processing techniques on video captured by the linear camera to detect the user's finger movements and map them to cursor movements or actions. The system is broken down into four main stages - skin detection to identify finger regions, finger contour extraction, finger tracking, and gesture recognition to identify gestures and map them to computer functions like play, pause, volume control etc. This vision-based approach allows for contactless control and could help users in situations where mouse or keyboard is unavailable.
This document provides an introduction and overview of a project on vision-based hand gesture recognition. It discusses the motivation for the project and how hand gestures can provide a more natural human-computer interaction compared to traditional input devices like keyboards and mice. The document outlines the objectives of the project, which are to develop a system that can identify specific hand gestures using a webcam and interpret them to control mouse operations on a computer. It also provides an overview of the organization of the project report and the topics that will be discussed in subsequent chapters, such as the literature review, proposed methodology, results, and conclusions.
Real Time Hand Gesture Recognition Based Control of Arduino Robotijtsrd
The main objective of this project aims at delivering the need for one of many applications of the Internet of Things domain. It is a combination of various domains such as image processing and robotics for development in the field of the Internet Of Things IoT now also termed as Internet Of Everything IoE after seeing its involvement in almost everything happening in our day to day lives. With increased dependency on home automation and wireless controlled equipment and gadgets, this project also shares some scope in home automation. To improve the functionality of gadgets and to increase their efficiency we thought of creating a device to cater to these needs and explore alongside our own interest in the field of the Internet of Things. This paper presents the design, functioning, and successful testing of a rover controlled wirelessly with help of hand gestures. Gesture Recognition has played important role in the field of Human Computer Interaction HCI . Vision based hand gesture recognition provides a great solution to various machine vision based applications by providing an easy interaction channel. For various automated machine control applications, an effective real time communication approach is required. In this paper, a vision based hand gesture based approach is presented for providing a real time control of Arduino based robot. Combining all of these concepts into a single device that can recognize hand gestures and sends data wirelessly to remote devices for surveillance and other purposes. Dr. Sunil Chavan | Prof. Revti Jadhav | Jayesh Mankar | Suyash Thakur | Shahid Ansari | Vatsal Panchal "Real-Time Hand Gesture Recognition Based Control of Arduino Robot" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-6 | Issue-4 , June 2022, URL: https://www.ijtsrd.com/papers/ijtsrd49934.pdf Paper URL: https://www.ijtsrd.com/engineering/electronics-and-communication-engineering/49934/realtime-hand-gesture-recognition-based-control-of-arduino-robot/dr-sunil-chavan
Real time hand gesture recognition system for dynamic applicationsijujournal
Virtual environments have always been considered as a means for more visceral and efficient human computer interaction by a diversified range of applications. The spectrum of applications includes analysis of complex scientific data, medical training, military simulation, phobia therapy and virtual prototyping.
Evolution of ubiquitous computing, current user interaction approaches with keyboard, mouse and pen are
not sufficient for the still widening spectrum of Human computer interaction. Gloves and sensor based trackers are unwieldy, constraining and uncomfortable to use. Due to the limitation of these devices the useable command set based diligences is also limited. Direct use of hands as an input device is an
innovative method for providing natural Human Computer Interaction which has its inheritance from textbased interfaces through 2D graphical-based interfaces, multimedia-supported interfaces, to full-fledged multi-participant Virtual Environment (VE) systems. Conceiving a future era of human-computer
interaction with the implementations of 3D application where the user may be able to move and rotate objects simply by moving and rotating his hand - all without help of any input device.
Real time hand gesture recognition system for dynamic applicationsijujournal
Virtual environments have always been considered as a means for more visceral and efficient human computer interaction by a diversified range of applications. The spectrum of applications includes analysis of complex scientific data, medical training, military simulation, phobia therapy and virtual prototyping. Evolution of ubiquitous computing, current user interaction approaches with keyboard, mouse and pen are not sufficient for the still widening spectrum of Human computer interaction. Gloves and sensor based trackers are unwieldy, constraining and uncomfortable to use. Due to the limitation of these devices the useable command set based diligences is also limited. Direct use of hands as an input device is an innovative method for providing natural Human Computer Interaction which has its inheritance from textbased interfaces through 2D graphical-based interfaces, multimedia supported interfaces, to full-fledged multi-participant Virtual Environment (VE) systems. Conceiving a future era of human-computer interaction with the implementations of 3D application where the user may be able to move and rotate objects simply by moving and rotating his hand - all without help of any input device. The research effort centralizes on the efforts of implementing an application that employs computer vision algorithms and gesture recognition techniques which in turn results in developing a low cost interface device for interacting with objects in virtual environment using hand gestures. The prototype architecture of the application comprises of a central computational module that applies the camshift technique for tracking of hands and its gestures. Haar like technique has been utilized as a classifier that is creditworthy for locating hand position and classifying gesture. The patterning of gestures has been done for recognition by mapping the number of defects that is formed in the hand with the assigned gestures. The virtual objects are produced using Open GL library. This hand gesture recognition technique aims to substitute the use of mouse for interaction with the virtual objects. This will be useful to promote controlling applications like virtual games, browsing images etc in virtual environment using hand gestures.
IRJET- Survey Paper on Vision based Hand Gesture RecognitionIRJET Journal
This document presents a survey of previous research on vision-based hand gesture recognition. It discusses various methods that have been used, including discrete wavelet transforms, skin color segmentation, orientation histograms, and neural networks. The document proposes a new methodology using webcam image capture, static and dynamic gesture definition, image processing techniques like localization, enhancement, segmentation, and morphological filtering, and a convolutional neural network for classification. The goal is to develop a more efficient and accurate system for hand gesture recognition and human-computer interaction.
This document presents a hand gesture controlled mouse system using machine learning. It has 4 modules: 1) Hand tracking to detect hand landmarks using a webcam, 2) Volume control using the distance between thumb and forefinger, 3) Virtual painting by drawing on screen, 4) Mouse control using index finger movements to move the cursor. The system was able to successfully track hand gestures and use them to control mouse functions and volume. Future applications could include use in education for interactive teaching and by people with disabilities. Some limitations are need for adequate lighting and inability to track multiple hands.
Similar to Smart Presentation Control by Hand Gestures Using Computer Vision and Google’s Mediapipe (20)
TUNNELING IN HIMALAYAS WITH NATM METHOD: A SPECIAL REFERENCES TO SUNGAL TUNNE...IRJET Journal
1) The document discusses the Sungal Tunnel project in Jammu and Kashmir, India, which is being constructed using the New Austrian Tunneling Method (NATM).
2) NATM involves continuous monitoring during construction to adapt to changing ground conditions, and makes extensive use of shotcrete for temporary tunnel support.
3) The methodology section outlines the systematic geotechnical design process for tunnels according to Austrian guidelines, and describes the various steps of NATM tunnel construction including initial and secondary tunnel support.
STUDY THE EFFECT OF RESPONSE REDUCTION FACTOR ON RC FRAMED STRUCTUREIRJET Journal
This study examines the effect of response reduction factors (R factors) on reinforced concrete (RC) framed structures through nonlinear dynamic analysis. Three RC frame models with varying heights (4, 8, and 12 stories) were analyzed in ETABS software under different R factors ranging from 1 to 5. The results showed that displacement increased as the R factor decreased, indicating less linear behavior for lower R factors. Drift also decreased proportionally with increasing R factors from 1 to 5. Shear forces in the frames decreased with higher R factors. In general, R factors of 3 to 5 produced more satisfactory performance with less displacement and drift. The displacement variations between different building heights were consistent at different R factors. This study evaluated how R factors influence
A COMPARATIVE ANALYSIS OF RCC ELEMENT OF SLAB WITH STARK STEEL (HYSD STEEL) A...IRJET Journal
This study compares the use of Stark Steel and TMT Steel as reinforcement materials in a two-way reinforced concrete slab. Mechanical testing is conducted to determine the tensile strength, yield strength, and other properties of each material. A two-way slab design adhering to codes and standards is executed with both materials. The performance is analyzed in terms of deflection, stability under loads, and displacement. Cost analyses accounting for material, durability, maintenance, and life cycle costs are also conducted. The findings provide insights into the economic and structural implications of each material for reinforcement selection and recommendations on the most suitable material based on the analysis.
Effect of Camber and Angles of Attack on Airfoil CharacteristicsIRJET Journal
This document discusses a study analyzing the effect of camber, position of camber, and angle of attack on the aerodynamic characteristics of airfoils. Sixteen modified asymmetric NACA airfoils were analyzed using computational fluid dynamics (CFD) by varying the camber, camber position, and angle of attack. The results showed the relationship between these parameters and the lift coefficient, drag coefficient, and lift to drag ratio. This provides insight into how changes in airfoil geometry impact aerodynamic performance.
A Review on the Progress and Challenges of Aluminum-Based Metal Matrix Compos...IRJET Journal
This document reviews the progress and challenges of aluminum-based metal matrix composites (MMCs), focusing on their fabrication processes and applications. It discusses how various aluminum MMCs have been developed using reinforcements like borides, carbides, oxides, and nitrides to improve mechanical and wear properties. These composites have gained prominence for their lightweight, high-strength and corrosion resistance properties. The document also examines recent advancements in fabrication techniques for aluminum MMCs and their growing applications in industries such as aerospace and automotive. However, it notes that challenges remain around issues like improper mixing of reinforcements and reducing reinforcement agglomeration.
Dynamic Urban Transit Optimization: A Graph Neural Network Approach for Real-...IRJET Journal
This document discusses research on using graph neural networks (GNNs) for dynamic optimization of public transportation networks in real-time. GNNs represent transit networks as graphs with nodes as stops and edges as connections. The GNN model aims to optimize networks using real-time data on vehicle locations, arrival times, and passenger loads. This helps increase mobility, decrease traffic, and improve efficiency. The system continuously trains and infers to adapt to changing transit conditions, providing decision support tools. While research has focused on performance, more work is needed on security, socio-economic impacts, contextual generalization of models, continuous learning approaches, and effective real-time visualization.
Structural Analysis and Design of Multi-Storey Symmetric and Asymmetric Shape...IRJET Journal
This document summarizes a research project that aims to compare the structural performance of conventional slab and grid slab systems in multi-story buildings using ETABS software. The study will analyze both symmetric and asymmetric building models under various loading conditions. Parameters like deflections, moments, shears, and stresses will be examined to evaluate the structural effectiveness of each slab type. The results will provide insights into the comparative behavior of conventional and grid slabs to help engineers and architects select appropriate slab systems based on building layouts and design requirements.
A Review of “Seismic Response of RC Structures Having Plan and Vertical Irreg...IRJET Journal
This document summarizes and reviews a research paper on the seismic response of reinforced concrete (RC) structures with plan and vertical irregularities, with and without infill walls. It discusses how infill walls can improve or reduce the seismic performance of RC buildings, depending on factors like wall layout, height distribution, connection to the frame, and relative stiffness of walls and frames. The reviewed research paper analyzes the behavior of infill walls, effects of vertical irregularities, and seismic performance of high-rise structures under linear static and dynamic analysis. It studies response characteristics like story drift, deflection and shear. The document also provides literature on similar research investigating the effects of infill walls, soft stories, plan irregularities, and different
This document provides a review of machine learning techniques used in Advanced Driver Assistance Systems (ADAS). It begins with an abstract that summarizes key applications of machine learning in ADAS, including object detection, recognition, and decision-making. The introduction discusses the integration of machine learning in ADAS and how it is transforming vehicle safety. The literature review then examines several research papers on topics like lightweight deep learning models for object detection and lane detection models using image processing. It concludes by discussing challenges and opportunities in the field, such as improving algorithm robustness and adaptability.
Long Term Trend Analysis of Precipitation and Temperature for Asosa district,...IRJET Journal
The document analyzes temperature and precipitation trends in Asosa District, Benishangul Gumuz Region, Ethiopia from 1993 to 2022 based on data from the local meteorological station. The results show:
1) The average maximum and minimum annual temperatures have generally decreased over time, with maximum temperatures decreasing by a factor of -0.0341 and minimum by -0.0152.
2) Mann-Kendall tests found the decreasing temperature trends to be statistically significant for annual maximum temperatures but not for annual minimum temperatures.
3) Annual precipitation in Asosa District showed a statistically significant increasing trend.
The conclusions recommend development planners account for rising summer precipitation and declining temperatures in
P.E.B. Framed Structure Design and Analysis Using STAAD ProIRJET Journal
This document discusses the design and analysis of pre-engineered building (PEB) framed structures using STAAD Pro software. It provides an overview of PEBs, including that they are designed off-site with building trusses and beams produced in a factory. STAAD Pro is identified as a key tool for modeling, analyzing, and designing PEBs to ensure their performance and safety under various load scenarios. The document outlines modeling structural parts in STAAD Pro, evaluating structural reactions, assigning loads, and following international design codes and standards. In summary, STAAD Pro is used to design and analyze PEB framed structures to ensure safety and code compliance.
A Review on Innovative Fiber Integration for Enhanced Reinforcement of Concre...IRJET Journal
This document provides a review of research on innovative fiber integration methods for reinforcing concrete structures. It discusses studies that have explored using carbon fiber reinforced polymer (CFRP) composites with recycled plastic aggregates to develop more sustainable strengthening techniques. It also examines using ultra-high performance fiber reinforced concrete to improve shear strength in beams. Additional topics covered include the dynamic responses of FRP-strengthened beams under static and impact loads, and the performance of preloaded CFRP-strengthened fiber reinforced concrete beams. The review highlights the potential of fiber composites to enable more sustainable and resilient construction practices.
Survey Paper on Cloud-Based Secured Healthcare SystemIRJET Journal
This document summarizes a survey on securing patient healthcare data in cloud-based systems. It discusses using technologies like facial recognition, smart cards, and cloud computing combined with strong encryption to securely store patient data. The survey found that healthcare professionals believe digitizing patient records and storing them in a centralized cloud system would improve access during emergencies and enable more efficient care compared to paper-based systems. However, ensuring privacy and security of patient data is paramount as healthcare incorporates these digital technologies.
Review on studies and research on widening of existing concrete bridgesIRJET Journal
This document summarizes several studies that have been conducted on widening existing concrete bridges. It describes a study from China that examined load distribution factors for a bridge widened with composite steel-concrete girders. It also outlines challenges and solutions for widening a bridge in the UAE, including replacing bearings and stitching the new and existing structures. Additionally, it discusses two bridge widening projects in New Zealand that involved adding precast beams and stitching to connect structures. Finally, safety measures and challenges for strengthening a historic bridge in Switzerland under live traffic are presented.
React based fullstack edtech web applicationIRJET Journal
The document describes the architecture of an educational technology web application built using the MERN stack. It discusses the frontend developed with ReactJS, backend with NodeJS and ExpressJS, and MongoDB database. The frontend provides dynamic user interfaces, while the backend offers APIs for authentication, course management, and other functions. MongoDB enables flexible data storage. The architecture aims to provide a scalable, responsive platform for online learning.
A Comprehensive Review of Integrating IoT and Blockchain Technologies in the ...IRJET Journal
This paper proposes integrating Internet of Things (IoT) and blockchain technologies to help implement objectives of India's National Education Policy (NEP) in the education sector. The paper discusses how blockchain could be used for secure student data management, credential verification, and decentralized learning platforms. IoT devices could create smart classrooms, automate attendance tracking, and enable real-time monitoring. Blockchain would ensure integrity of exam processes and resource allocation, while smart contracts automate agreements. The paper argues this integration has potential to revolutionize education by making it more secure, transparent and efficient, in alignment with NEP goals. However, challenges like infrastructure needs, data privacy, and collaborative efforts are also discussed.
A REVIEW ON THE PERFORMANCE OF COCONUT FIBRE REINFORCED CONCRETE.IRJET Journal
This document provides a review of research on the performance of coconut fibre reinforced concrete. It summarizes several studies that tested different volume fractions and lengths of coconut fibres in concrete mixtures with varying compressive strengths. The studies found that coconut fibre improved properties like tensile strength, toughness, crack resistance, and spalling resistance compared to plain concrete. Volume fractions of 2-5% and fibre lengths of 20-50mm produced the best results. The document concludes that using a 4-5% volume fraction of coconut fibres 30-40mm in length with M30-M60 grade concrete would provide benefits based on previous research.
Optimizing Business Management Process Workflows: The Dynamic Influence of Mi...IRJET Journal
The document discusses optimizing business management processes through automation using Microsoft Power Automate and artificial intelligence. It provides an overview of Power Automate's key components and features for automating workflows across various apps and services. The document then presents several scenarios applying automation solutions to common business processes like data entry, monitoring, HR, finance, customer support, and more. It estimates the potential time and cost savings from implementing automation for each scenario. Finally, the conclusion emphasizes the transformative impact of AI and automation tools on business processes and the need for ongoing optimization.
Multistoried and Multi Bay Steel Building Frame by using Seismic DesignIRJET Journal
The document describes the seismic design of a G+5 steel building frame located in Roorkee, India according to Indian codes IS 1893-2002 and IS 800. The frame was analyzed using the equivalent static load method and response spectrum method, and its response in terms of displacements and shear forces were compared. Based on the analysis, the frame was designed as a seismic-resistant steel structure according to IS 800:2007. The software STAAD Pro was used for the analysis and design.
Cost Optimization of Construction Using Plastic Waste as a Sustainable Constr...IRJET Journal
This research paper explores using plastic waste as a sustainable and cost-effective construction material. The study focuses on manufacturing pavers and bricks using recycled plastic and partially replacing concrete with plastic alternatives. Initial results found that pavers and bricks made from recycled plastic demonstrate comparable strength and durability to traditional materials while providing environmental and cost benefits. Additionally, preliminary research indicates incorporating plastic waste as a partial concrete replacement significantly reduces construction costs without compromising structural integrity. The outcomes suggest adopting plastic waste in construction can address plastic pollution while optimizing costs, promoting more sustainable building practices.
Advanced control scheme of doubly fed induction generator for wind turbine us...IJECEIAES
This paper describes a speed control device for generating electrical energy on an electricity network based on the doubly fed induction generator (DFIG) used for wind power conversion systems. At first, a double-fed induction generator model was constructed. A control law is formulated to govern the flow of energy between the stator of a DFIG and the energy network using three types of controllers: proportional integral (PI), sliding mode controller (SMC) and second order sliding mode controller (SOSMC). Their different results in terms of power reference tracking, reaction to unexpected speed fluctuations, sensitivity to perturbations, and resilience against machine parameter alterations are compared. MATLAB/Simulink was used to conduct the simulations for the preceding study. Multiple simulations have shown very satisfying results, and the investigations demonstrate the efficacy and power-enhancing capabilities of the suggested control system.
International Conference on NLP, Artificial Intelligence, Machine Learning an...gerogepatton
International Conference on NLP, Artificial Intelligence, Machine Learning and Applications (NLAIM 2024) offers a premier global platform for exchanging insights and findings in the theory, methodology, and applications of NLP, Artificial Intelligence, Machine Learning, and their applications. The conference seeks substantial contributions across all key domains of NLP, Artificial Intelligence, Machine Learning, and their practical applications, aiming to foster both theoretical advancements and real-world implementations. With a focus on facilitating collaboration between researchers and practitioners from academia and industry, the conference serves as a nexus for sharing the latest developments in the field.
The CBC machine is a common diagnostic tool used by doctors to measure a patient's red blood cell count, white blood cell count and platelet count. The machine uses a small sample of the patient's blood, which is then placed into special tubes and analyzed. The results of the analysis are then displayed on a screen for the doctor to review. The CBC machine is an important tool for diagnosing various conditions, such as anemia, infection and leukemia. It can also help to monitor a patient's response to treatment.
Redefining brain tumor segmentation: a cutting-edge convolutional neural netw...IJECEIAES
Medical image analysis has witnessed significant advancements with deep learning techniques. In the domain of brain tumor segmentation, the ability to
precisely delineate tumor boundaries from magnetic resonance imaging (MRI)
scans holds profound implications for diagnosis. This study presents an ensemble convolutional neural network (CNN) with transfer learning, integrating
the state-of-the-art Deeplabv3+ architecture with the ResNet18 backbone. The
model is rigorously trained and evaluated, exhibiting remarkable performance
metrics, including an impressive global accuracy of 99.286%, a high-class accuracy of 82.191%, a mean intersection over union (IoU) of 79.900%, a weighted
IoU of 98.620%, and a Boundary F1 (BF) score of 83.303%. Notably, a detailed comparative analysis with existing methods showcases the superiority of
our proposed model. These findings underscore the model’s competence in precise brain tumor localization, underscoring its potential to revolutionize medical
image analysis and enhance healthcare outcomes. This research paves the way
for future exploration and optimization of advanced CNN models in medical
imaging, emphasizing addressing false positives and resource efficiency.
Use PyCharm for remote debugging of WSL on a Windo cf5c162d672e4e58b4dde5d797...shadow0702a
This document serves as a comprehensive step-by-step guide on how to effectively use PyCharm for remote debugging of the Windows Subsystem for Linux (WSL) on a local Windows machine. It meticulously outlines several critical steps in the process, starting with the crucial task of enabling permissions, followed by the installation and configuration of WSL.
The guide then proceeds to explain how to set up the SSH service within the WSL environment, an integral part of the process. Alongside this, it also provides detailed instructions on how to modify the inbound rules of the Windows firewall to facilitate the process, ensuring that there are no connectivity issues that could potentially hinder the debugging process.
The document further emphasizes on the importance of checking the connection between the Windows and WSL environments, providing instructions on how to ensure that the connection is optimal and ready for remote debugging.
It also offers an in-depth guide on how to configure the WSL interpreter and files within the PyCharm environment. This is essential for ensuring that the debugging process is set up correctly and that the program can be run effectively within the WSL terminal.
Additionally, the document provides guidance on how to set up breakpoints for debugging, a fundamental aspect of the debugging process which allows the developer to stop the execution of their code at certain points and inspect their program at those stages.
Finally, the document concludes by providing a link to a reference blog. This blog offers additional information and guidance on configuring the remote Python interpreter in PyCharm, providing the reader with a well-rounded understanding of the process.
DEEP LEARNING FOR SMART GRID INTRUSION DETECTION: A HYBRID CNN-LSTM-BASED MODELgerogepatton
As digital technology becomes more deeply embedded in power systems, protecting the communication
networks of Smart Grids (SG) has emerged as a critical concern. Distributed Network Protocol 3 (DNP3)
represents a multi-tiered application layer protocol extensively utilized in Supervisory Control and Data
Acquisition (SCADA)-based smart grids to facilitate real-time data gathering and control functionalities.
Robust Intrusion Detection Systems (IDS) are necessary for early threat detection and mitigation because
of the interconnection of these networks, which makes them vulnerable to a variety of cyberattacks. To
solve this issue, this paper develops a hybrid Deep Learning (DL) model specifically designed for intrusion
detection in smart grids. The proposed approach is a combination of the Convolutional Neural Network
(CNN) and the Long-Short-Term Memory algorithms (LSTM). We employed a recent intrusion detection
dataset (DNP3), which focuses on unauthorized commands and Denial of Service (DoS) cyberattacks, to
train and test our model. The results of our experiments show that our CNN-LSTM method is much better
at finding smart grid intrusions than other deep learning algorithms used for classification. In addition,
our proposed approach improves accuracy, precision, recall, and F1 score, achieving a high detection
accuracy rate of 99.50%.
Embedded machine learning-based road conditions and driving behavior monitoringIJECEIAES
Car accident rates have increased in recent years, resulting in losses in human lives, properties, and other financial costs. An embedded machine learning-based system is developed to address this critical issue. The system can monitor road conditions, detect driving patterns, and identify aggressive driving behaviors. The system is based on neural networks trained on a comprehensive dataset of driving events, driving styles, and road conditions. The system effectively detects potential risks and helps mitigate the frequency and impact of accidents. The primary goal is to ensure the safety of drivers and vehicles. Collecting data involved gathering information on three key road events: normal street and normal drive, speed bumps, circular yellow speed bumps, and three aggressive driving actions: sudden start, sudden stop, and sudden entry. The gathered data is processed and analyzed using a machine learning system designed for limited power and memory devices. The developed system resulted in 91.9% accuracy, 93.6% precision, and 92% recall. The achieved inference time on an Arduino Nano 33 BLE Sense with a 32-bit CPU running at 64 MHz is 34 ms and requires 2.6 kB peak RAM and 139.9 kB program flash memory, making it suitable for resource-constrained embedded systems.