Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game Title

Dead Space 3

Provide detailed descriptions from chosen examples that establish…

Clearly state what production technique(s) you think have
been used to create specific soundtrack elements

Setting

The setting is a war environment where there is a battle going on as I can hear the
characterssay it in the cut scene. There are only two male characters through the
cut scene. The characterssound like they‘re currently talking during the war
between them and the other soldiers as they are talking in future tense but the
background noise is a quiet music setting the tense scene.

I think that the production techniques used for
this cut scene is possibly a sound booth and a
clear microphone to create the sounds off the
male characters speaking 0:29-2:12 and the sound
off the door blowing at 0:14.

Mood

At the beginning there is the sound ofmusic making the mood quite tense then two
male voices talking over it to set the mood, through the characters talking in the
background there is adrenaline music making the mood quite tense. The mood stays
tense throughout the cut scene with the same sounds throughout the cut scene.

I think audio editing software has been used to
adjust to the pitch and volume, at 0:14 there is an
explosion and at 1:17.

Game genre

Action/Adventure/RPG, The game genre sounds like it’s an action game because you
can hear an explosionin the scene showing there is violence.

The voice over is clear and sound s like a quality
microphone was used for the voices off the
characters as they come across crisp and clear.

Narrative

The narrative off this scene is between a feud between human soldiers and aliens
and how it has left people dead and injured like the rest. How the music conveys the
aftermath (Background Music) the music details the feeling in the place is tense and
a scary feeling.

The techniques off the music I think are that they
use a sound programme to use the pitch
adjustment on the music in the background so it’s
quiet and able to hear the characters speak as
well as the explosions.

Ig1 task 2 analysis work sheet 5

  • 1.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Dead Space 3 Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The setting is a war environment where there is a battle going on as I can hear the characterssay it in the cut scene. There are only two male characters through the cut scene. The characterssound like they‘re currently talking during the war between them and the other soldiers as they are talking in future tense but the background noise is a quiet music setting the tense scene. I think that the production techniques used for this cut scene is possibly a sound booth and a clear microphone to create the sounds off the male characters speaking 0:29-2:12 and the sound off the door blowing at 0:14. Mood At the beginning there is the sound ofmusic making the mood quite tense then two male voices talking over it to set the mood, through the characters talking in the background there is adrenaline music making the mood quite tense. The mood stays tense throughout the cut scene with the same sounds throughout the cut scene. I think audio editing software has been used to adjust to the pitch and volume, at 0:14 there is an explosion and at 1:17. Game genre Action/Adventure/RPG, The game genre sounds like it’s an action game because you can hear an explosionin the scene showing there is violence. The voice over is clear and sound s like a quality microphone was used for the voices off the characters as they come across crisp and clear. Narrative The narrative off this scene is between a feud between human soldiers and aliens and how it has left people dead and injured like the rest. How the music conveys the aftermath (Background Music) the music details the feeling in the place is tense and a scary feeling. The techniques off the music I think are that they use a sound programme to use the pitch adjustment on the music in the background so it’s quiet and able to hear the characters speak as well as the explosions.