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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game Title

COD Ghosts

Provide detailed descriptions from chosen examples that establish…

Clearly state what production technique(s) you think have
been used to create specific soundtrack elements

The setting is a war environment where there is a battle going on as I can hear
explosions and shooting between people, also the characters says it in the cut
scene. There is only a male character through the cut scene. The character sounds
like they‘re currently talking after the war between them and the other soldiers as
he is talking in past tense but the background noise is the sounds of the war with
shooting and explosions.
At the beginning there is the sound off shooting and screaming in the background
and a male voice narrating over it to set the mood, from 0:21 to 0:40 there is a lot of
shouting and shots were fired making the mood quite tense. The mood stays tense
throughout the cut scene with the same sounds throughout the cut scene

I think that the production techniques used for
this cut scene is possibly a sound booth and a
clear microphone to create the sounds off the
male character speaking 0:01-1:41 and the sound
off the pistol firing at 0:20 and explosions at 0:36.

Game genre

Action/Adventure/RPG, The game genre sounds like it’s an action game because you
can hear an explosion and guns being fired and you can hear that there is a lot off
shouting and violence in the scene.

The voice over is clear and sound s like a quality
microphone was used for the voices off the
characters as they come across crisp and clear,
also with the background screaming.

Narrative

The narrative off this scene is the ending between a feud between human soldiers
and others but the beginning of a war between supernatural soldiers called ‘ghosts’
and the rest. How the music conveys the aftermath (shooting, Explosions) the music
details the feeling that the feud is over and it’s the end but also another beginning.

The techniques off the music I think are that they
use a sound programme to use the pitch
adjustment on the screaming in the background
so it’s quiet and able to hear the narrator as well
as shooting and explosions.

Setting

Mood

I think audio editing software has been used to
adjust to the pitch and volume, at 0:01 there is
guns being fired very quietly and at 0.14 The
sound changes to an explosion.

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Ig1 task 2 analysis work sheet 3

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title COD Ghosts Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements The setting is a war environment where there is a battle going on as I can hear explosions and shooting between people, also the characters says it in the cut scene. There is only a male character through the cut scene. The character sounds like they‘re currently talking after the war between them and the other soldiers as he is talking in past tense but the background noise is the sounds of the war with shooting and explosions. At the beginning there is the sound off shooting and screaming in the background and a male voice narrating over it to set the mood, from 0:21 to 0:40 there is a lot of shouting and shots were fired making the mood quite tense. The mood stays tense throughout the cut scene with the same sounds throughout the cut scene I think that the production techniques used for this cut scene is possibly a sound booth and a clear microphone to create the sounds off the male character speaking 0:01-1:41 and the sound off the pistol firing at 0:20 and explosions at 0:36. Game genre Action/Adventure/RPG, The game genre sounds like it’s an action game because you can hear an explosion and guns being fired and you can hear that there is a lot off shouting and violence in the scene. The voice over is clear and sound s like a quality microphone was used for the voices off the characters as they come across crisp and clear, also with the background screaming. Narrative The narrative off this scene is the ending between a feud between human soldiers and others but the beginning of a war between supernatural soldiers called ‘ghosts’ and the rest. How the music conveys the aftermath (shooting, Explosions) the music details the feeling that the feud is over and it’s the end but also another beginning. The techniques off the music I think are that they use a sound programme to use the pitch adjustment on the screaming in the background so it’s quiet and able to hear the narrator as well as shooting and explosions. Setting Mood I think audio editing software has been used to adjust to the pitch and volume, at 0:01 there is guns being fired very quietly and at 0.14 The sound changes to an explosion.