The document summarizes the sound elements used in the opening cutscene of the game Halo Wars. It identifies the setting as a futuristic war and notes the use of live narration to convey it is in the past tense. It describes the mood as grim and depressing, achieved through an orchestral soundtrack. The genre is identified as an action and fantasy game based on the futuristic gun sounds. While the narrative sets up the game, it is brief due to the focus on action sounds like gunfire through sound manipulation.
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1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Halo Wars (Opening Cut scene)
Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting From the audio of this cut scene it sounds like it’s based in a war which is based into
the future , I can tell it is based in the future because it has some futuristic sounding
weapons. I can tell it is based in a war because it has people sounding like they are
fighting with gun fire and everything. But from the cut scene it sounds like the
narrator is talking about it in the past so he makes it sound like it has already
happened.
I think they achieved this by the live recording of
the narrator talking to make it sound like it is in
the past. They made it sound like a war from them
having gun fire I think they achieved this
Mood From the sounds of the cut scene it sounds grim and depressing it sounds (times
0:27 til 0:38) it sounds like they did this using orchestra.
I think they achieved this by doing a live recording
of a orchestra
Game genre From the cut scene it sounds like the game is an action game from the gun shot
sounds and also I think it is a fantasy game because it has like a future guns in it.
I think they made the sound effects of the guns by
sound manipulating
Narrative The narrative in this cut scene it very good because it pretty much describes what is
happening in the game but sadly there wasn’t much narrative in it because it
sounded more like an action scene because of all the sound of the guns
I think they achieved this by doing sound
manipulation on the guns