The document provides an analysis of the soundtrack elements from the video game Tomb Raider. It examines the setting, mood, game genre, and narrative conveyed by the soundtrack. For each element, detailed descriptions are given from the cut scene examples and production techniques that were likely used are identified. These include using a sound booth and clear microphone for voice recordings, audio editing software to adjust pitch and volume, and a sound program to adjust music pitch so characters could be heard over background music and sound effects.