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This document contains a student's analysis of a cut scene from the game World of Warcraft. The student describes the cut scene as having an unclear setting but a sad mood, conveyed through slow music. They identify the game genre as adventure, action, and role-playing. The narrative of the cut scene is described as a story being told to the player to provide backstory. Production techniques used include a sound booth to record voice actors and compiling audio elements to set the mood of sadness and heroism.
