Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game Title

Call Of Duty Ghosts

Provide detailed descriptions from chosen examples that
establish…

Clearly state what production technique(s) you think have
been used to create specific soundtrack elements

Setting

There is 1 main setting which is on a beach. It
starts off in the water then they surface to the
beach. The music used gives a sense of
accomplishment after the final mission is
played, All then changes once the character is
dragged away by the main antagonist upon
which the music takes a sinister turn.

It sounds as if different sounds have been
merged into one to create a calm and quite
soundtrack, Then the music gets slower and
becomes louder as the character gets dragged
away by the antagonist.

Mood

The sounds used give you a sense off
accomplishment as you have just completed
the game, But then the music changes and
makes you feel a lot more confused.

Clearly the soundtrack has become louder and
the pitch has gotten much deeper.

Game genre

Call Of Duty Ghosts is a FPS, At the end you
complete the mission through which the music
sounds happy, but as something bad happens
the music quickly changes and gives a
different atmosphere.

The pitch quickly changes from a high pitch to
a lower one, Also the calm sounds quickly
evaporate to form a much more darker phase
to the game.

Narrative

The soundtrack clearly tells the narrative in
that it tell us when the happier parts are being
shown and then the darker more sinister parts.

Throughout the clip sounds are being used that
clearly shown what is being pictured in the
gameplay, Sharp turns in the soundtrack and
quickly changing sounds put together to make
a seriously informing ending.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Cut Sequence Analysis 1

  • 1.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Call Of Duty Ghosts Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting There is 1 main setting which is on a beach. It starts off in the water then they surface to the beach. The music used gives a sense of accomplishment after the final mission is played, All then changes once the character is dragged away by the main antagonist upon which the music takes a sinister turn. It sounds as if different sounds have been merged into one to create a calm and quite soundtrack, Then the music gets slower and becomes louder as the character gets dragged away by the antagonist. Mood The sounds used give you a sense off accomplishment as you have just completed the game, But then the music changes and makes you feel a lot more confused. Clearly the soundtrack has become louder and the pitch has gotten much deeper. Game genre Call Of Duty Ghosts is a FPS, At the end you complete the mission through which the music sounds happy, but as something bad happens the music quickly changes and gives a different atmosphere. The pitch quickly changes from a high pitch to a lower one, Also the calm sounds quickly evaporate to form a much more darker phase to the game. Narrative The soundtrack clearly tells the narrative in that it tell us when the happier parts are being shown and then the darker more sinister parts. Throughout the clip sounds are being used that clearly shown what is being pictured in the gameplay, Sharp turns in the soundtrack and quickly changing sounds put together to make a seriously informing ending.
  • 2.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games