Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title DeadSpace 3
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting The soundof strongwindsand static duringthe firstfewminutesmake the setting
of the firstscene seemisolatedsuchasinthe mountainsplusthe soundof snow
crunchingunderfeetmaysuggestanartic location.
Howeverinthe second scene,soundsof vehiclescanbe heardinthe distance and
lightlyblockedoutasif the scene isnowindoorsespeciallysincethisscene is
quieter,pluswithdialogueof avoice message mayindicate andreinforce the idea
of an apartmentof sortswithina city.
Fieldrecordingswere probablyusedduringthe
twoscenesto recordthe soundof highspeed
winds,crunchingsnowandstaticwhichcouldbe
editedusingsoftwareorevenhardware.Mostof
the dialogue wouldhave beenrecordedusing
Hardware synthesizers
Mood At the start of the firstscene softmusiccan be heardfollowedbywindwhichbegins
to increase inspeedandintensity.Thisaccompaniedwiththe soundof dialogueand
staticadds a feelingof confusionandloneliness. Soonaftertwopeople begintotalk
one withone withthe voice of a dominantfigure suchas a commander,a tense
feelingbeginstogrowasthe dominantfigure says“Doyoulove Earth,son? Your
mom?And dad?Thisscene endswitha feelingof despairasitendswithtwo
gunshots.
In the secondscene the dominantfeelingisangerandfrustrationwiththe helpof
violinsemphasizingthisemotion. Withinthe firstfewsecondsof thisscene tension
beginstobuildasa voice message revealssome sadnewsresultinginthe character
gettingangryas the noise of papersbeingthrownof a desk,thissense of angeris
soonreplacedwithparanoiaasa dooris openedandthe musicslightlychanges.
The music usedforcreatingthe moodwouldmost
likelycreatedusingmusical instrumentssuchas
violins.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Angerand frustrationsoonfill the airasthe soundof somethingbeinghitwitha
loudimpactcan be heardwithshouting.
Game genre The main genre of thisgame will possiblybe sci-fi asatthe firstscene someone
mentions“Earth”and “Colonies”andsoonaftertwogunshotscan be heard
implyingthe game isalsoa possiblyashooteraswell.The game mayalsobe based
on horror as there ishightensionthroughoutthe tow scenesandreferencestothe
endof humanitywhichaimstoshowfear.Thisgame is alsoheavilystorydrivendue
to mostof the informationyoureceiveisthroughdialogue.
Fieldrecordingswere probablyusedtorecordthe
gunshotsthatcouldbe heardalthoughthe sound
couldhave beeneditedinrecordingstudios.
Narrative The main focusof narrative/storyinthe firstscene seemstobe basedonfinding
something,“Didyoufindit?”and“I don’tevenknowwhatm lookingfor”.Thispart
of the storyshowsthat whattheyare lookingformustbe of greatimportance.
In the secondscene at the beginningamantalksof the endof humanitywhichmay
linktothe firstscene.Afterwardsamessage isplayedforaman called“Isaac” which
I assume to be the maincharacter. Later on afterthe message isplayedthe soundof
twomen enteringthe apartmentstarttospeakto Isaac
In a strict anddominantmannerwhichmayindicate theyare some sortof soldiers.
Soonaftera announcementismade saying“The Unitologistshave breachedthe
innerconcourse”,thismaysuggestthatthe Unitologistsmaybe the enemies.
All dialogue usedtonarrate the scenesanddrive
the story wouldhave beendone inrecording
studios,thiswouldmake sure the soundwasclear
as possible.

Ig1 task 2 analysis work sheet

  • 1.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title DeadSpace 3 Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The soundof strongwindsand static duringthe firstfewminutesmake the setting of the firstscene seemisolatedsuchasinthe mountainsplusthe soundof snow crunchingunderfeetmaysuggestanartic location. Howeverinthe second scene,soundsof vehiclescanbe heardinthe distance and lightlyblockedoutasif the scene isnowindoorsespeciallysincethisscene is quieter,pluswithdialogueof avoice message mayindicate andreinforce the idea of an apartmentof sortswithina city. Fieldrecordingswere probablyusedduringthe twoscenesto recordthe soundof highspeed winds,crunchingsnowandstaticwhichcouldbe editedusingsoftwareorevenhardware.Mostof the dialogue wouldhave beenrecordedusing Hardware synthesizers Mood At the start of the firstscene softmusiccan be heardfollowedbywindwhichbegins to increase inspeedandintensity.Thisaccompaniedwiththe soundof dialogueand staticadds a feelingof confusionandloneliness. Soonaftertwopeople begintotalk one withone withthe voice of a dominantfigure suchas a commander,a tense feelingbeginstogrowasthe dominantfigure says“Doyoulove Earth,son? Your mom?And dad?Thisscene endswitha feelingof despairasitendswithtwo gunshots. In the secondscene the dominantfeelingisangerandfrustrationwiththe helpof violinsemphasizingthisemotion. Withinthe firstfewsecondsof thisscene tension beginstobuildasa voice message revealssome sadnewsresultinginthe character gettingangryas the noise of papersbeingthrownof a desk,thissense of angeris soonreplacedwithparanoiaasa dooris openedandthe musicslightlychanges. The music usedforcreatingthe moodwouldmost likelycreatedusingmusical instrumentssuchas violins.
  • 2.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Angerand frustrationsoonfill the airasthe soundof somethingbeinghitwitha loudimpactcan be heardwithshouting. Game genre The main genre of thisgame will possiblybe sci-fi asatthe firstscene someone mentions“Earth”and “Colonies”andsoonaftertwogunshotscan be heard implyingthe game isalsoa possiblyashooteraswell.The game mayalsobe based on horror as there ishightensionthroughoutthe tow scenesandreferencestothe endof humanitywhichaimstoshowfear.Thisgame is alsoheavilystorydrivendue to mostof the informationyoureceiveisthroughdialogue. Fieldrecordingswere probablyusedtorecordthe gunshotsthatcouldbe heardalthoughthe sound couldhave beeneditedinrecordingstudios. Narrative The main focusof narrative/storyinthe firstscene seemstobe basedonfinding something,“Didyoufindit?”and“I don’tevenknowwhatm lookingfor”.Thispart of the storyshowsthat whattheyare lookingformustbe of greatimportance. In the secondscene at the beginningamantalksof the endof humanitywhichmay linktothe firstscene.Afterwardsamessage isplayedforaman called“Isaac” which I assume to be the maincharacter. Later on afterthe message isplayedthe soundof twomen enteringthe apartmentstarttospeakto Isaac In a strict anddominantmannerwhichmayindicate theyare some sortof soldiers. Soonaftera announcementismade saying“The Unitologistshave breachedthe innerconcourse”,thismaysuggestthatthe Unitologistsmaybe the enemies. All dialogue usedtonarrate the scenesanddrive the story wouldhave beendone inrecording studios,thiswouldmake sure the soundwasclear as possible.