The document analyzes sound design elements in the first two scenes of the game DeadSpace 3. In the first scene, field recordings of winds and snow were likely used to establish an isolated, arctic setting. In the second scene, vehicle sounds imply an indoor location in a city. Music and dialogue were used to create moods of confusion, loneliness, tension, anger and frustration. The game genre is described as a sci-fi shooter with horror elements, driven by a narrative focused on finding something important to humanity's survival. Field recordings and studio recordings were used for sound effects and dialogue to advance the plot.