The document provides analysis of sounds used in the game Deadspace 3 between timestamps 3:45 and 9:22. In the first location, heavy wind blowing and snow crunching sounds establish an open, high-wind mountain setting. In the second location, sounds of ships and advertising establish a busy futuristic city. Most environmental sounds were likely field recorded and edited for placement in the game. String instruments and an orchestra were used to create a dark, creepy, and intense musical mood. Modified engine noises and gunshots give the game a sci-fi feel and were likely field recorded and edited. Character voices with military terminology and fear/worry imply a huge hopeless battle and were recorded in a sound booth then edited for clarity