Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title DeadSpace 3 (start 3:45 stop 9:22)
https://www.youtube.com/watch?v=nUgrIBqFHY4
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting The initial soundeffectsyouheargive the impressionof acoldwindyplace possibly
outside ina barrenarea.Whenyou firsthearfootstepstheycrunchmeaningthat
there ispossiblysnowinthisarea.Laterthere isa scene thattakesplace inan area
where the soundof the windor outdoorsoundsbecome more distantmeaningitis
probablyinside.
I thinkforsoundtrackelementssuchasthe
footstepsandthe snowcrunchingFoleyartistry
was used,howeverforthe weathereffectssuch
as the windfieldrecordingmayhave beenused
Mood The mood isbuiltupto be seriousandalmostthreatening,thisisachievedthrough
the musical soundtrack as ituseslowviolinnotesandhasa slowbuilduptempo.
The voice recordeddialogue alsoconveysthisideaasyoucan hearin the actors
voicesthe urgencyandvitalitythatwhatevertheymaybe doingneedstobe done.
It isalso scary at timesaswell asangry bothagain beingshownthroughthe voices
and music,the angerhoweverisalsoillustratedbyhavinggunshotsanditemsbeing
thrown.
It isclear that musical instrumentswere usedto
create the musical soundtrack,possiblyan
orchestrawas used to recordit.The voice
recordingwasdone by usingactorsin studios
recordingthere dialogue andagainIbelieve that
Foleyartistrywasusedto create the gun effects.
Game genre The soundclipsconveythe genre to be a survival orhorror style game andpossibly
alsosci-fi due tothe futuristicsoundsthatcan be pickedupon whenthe menuis
openedandalsoat certainpointsinthe cut scene.
I thinkthe futuristicsoundscouldhave possibly
beencreatedusingFoleyartistry,butitisalso
possible theywerecreatedusingMIDIora
soundboard.
Narrative The narrative isdifficulttopickupon the dialogue alone tellsabasicstorybut
withoutthe visualsitisdifficulttogetthe full ideaof whatishappening. Itisclear
whencertaineventshappensuchaswhena gunis firedittellsyouthatsomeone
has beenshotor shotsomething.
The dialogue would have beenrecordedina
studioboothusingactors,and the gun shotwill
mostlikelyhave beenFoleyArtistry.

Brienna hick dead space 3 cutscene audio

  • 1.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title DeadSpace 3 (start 3:45 stop 9:22) https://www.youtube.com/watch?v=nUgrIBqFHY4 Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The initial soundeffectsyouheargive the impressionof acoldwindyplace possibly outside ina barrenarea.Whenyou firsthearfootstepstheycrunchmeaningthat there ispossiblysnowinthisarea.Laterthere isa scene thattakesplace inan area where the soundof the windor outdoorsoundsbecome more distantmeaningitis probablyinside. I thinkforsoundtrackelementssuchasthe footstepsandthe snowcrunchingFoleyartistry was used,howeverforthe weathereffectssuch as the windfieldrecordingmayhave beenused Mood The mood isbuiltupto be seriousandalmostthreatening,thisisachievedthrough the musical soundtrack as ituseslowviolinnotesandhasa slowbuilduptempo. The voice recordeddialogue alsoconveysthisideaasyoucan hearin the actors voicesthe urgencyandvitalitythatwhatevertheymaybe doingneedstobe done. It isalso scary at timesaswell asangry bothagain beingshownthroughthe voices and music,the angerhoweverisalsoillustratedbyhavinggunshotsanditemsbeing thrown. It isclear that musical instrumentswere usedto create the musical soundtrack,possiblyan orchestrawas used to recordit.The voice recordingwasdone by usingactorsin studios recordingthere dialogue andagainIbelieve that Foleyartistrywasusedto create the gun effects. Game genre The soundclipsconveythe genre to be a survival orhorror style game andpossibly alsosci-fi due tothe futuristicsoundsthatcan be pickedupon whenthe menuis openedandalsoat certainpointsinthe cut scene. I thinkthe futuristicsoundscouldhave possibly beencreatedusingFoleyartistry,butitisalso possible theywerecreatedusingMIDIora soundboard. Narrative The narrative isdifficulttopickupon the dialogue alone tellsabasicstorybut withoutthe visualsitisdifficulttogetthe full ideaof whatishappening. Itisclear whencertaineventshappensuchaswhena gunis firedittellsyouthatsomeone has beenshotor shotsomething. The dialogue would have beenrecordedina studioboothusingactors,and the gun shotwill mostlikelyhave beenFoleyArtistry.