The document analyzes the soundtrack of a cutscene from the video game Gears of War 3. It describes the setting as a warzone/zombie apocalypse based on the ambient sounds of bullets and debris. It notes that the music changes from angry and dramatic to sad and depressing as the scene leads to a character's death. The narrative is praised for the voice actors making the characters seem real through their argument. Production techniques discussed include digital composition, orchestra and field recordings, and voice alteration.