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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game Title

Halo reach ending

Provide detailed descriptions from chosen examples that establish…

Clearly state what production technique(s) you think have
been used to create specific soundtrack elements

Setting

The setting is a post-apocalyptic world where the humans fight against the covenant
(alien) enemy. I think that the setting of this scene is established by the two
different factions that have finally ended fighting. Then a woman begins to talk
about the end of a battle and the future that has been set for the women.

I think that the production techniques used for
this is good quality microphone so that the
women’s voice is easily heard and understood

Mood

The mood for this scene is sad because one of the main protagonists of the scene
has just died by being killed by the enemy hordes overwhelming him. I think that the
mood that is shown is a sad one because the main character has just been defeated
and the music that is played over the fire fight expresses this sad mood. You hear
deep voices and dark tones

I think that the production techniques used to
create this mood are sad sounding vocals that
were probably recorded in a large room to get the
effect of an echo and almost sound gospel. This
lasts until around 0:56 where it then suddenly
ends.

Game genre

The games genre is an action game/fps/adventure. The games show this through
the sounds of gun fire and heavy breathing mixed with explosions and shouting. This
shows that maybe it is a violent game.

The sounds of explosions and gunfire were
probably created on a sound programme to and
then edited with some techno effect to get the
sounds of the alien weapons and explosions

Narrative

The narrative of this scene is a human fighting against a lot of alien enemies but
then finally being defeated at the hands of those enemies and how the sound of the

The technique I think used to record his voice was
used in a sound booth and then an effect of his
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

human dying by the weapons that he is being killed by and the sad after math music
to show that the battle between them has come to an end

voice being muffled was used to make the sound
of his death under the music and the weapons I
think were created by editing sound of a gush of a
sword killing him.

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Ig1 task 2 analysis work sheet halo reach ending

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Halo reach ending Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The setting is a post-apocalyptic world where the humans fight against the covenant (alien) enemy. I think that the setting of this scene is established by the two different factions that have finally ended fighting. Then a woman begins to talk about the end of a battle and the future that has been set for the women. I think that the production techniques used for this is good quality microphone so that the women’s voice is easily heard and understood Mood The mood for this scene is sad because one of the main protagonists of the scene has just died by being killed by the enemy hordes overwhelming him. I think that the mood that is shown is a sad one because the main character has just been defeated and the music that is played over the fire fight expresses this sad mood. You hear deep voices and dark tones I think that the production techniques used to create this mood are sad sounding vocals that were probably recorded in a large room to get the effect of an echo and almost sound gospel. This lasts until around 0:56 where it then suddenly ends. Game genre The games genre is an action game/fps/adventure. The games show this through the sounds of gun fire and heavy breathing mixed with explosions and shouting. This shows that maybe it is a violent game. The sounds of explosions and gunfire were probably created on a sound programme to and then edited with some techno effect to get the sounds of the alien weapons and explosions Narrative The narrative of this scene is a human fighting against a lot of alien enemies but then finally being defeated at the hands of those enemies and how the sound of the The technique I think used to record his voice was used in a sound booth and then an effect of his
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games human dying by the weapons that he is being killed by and the sad after math music to show that the battle between them has come to an end voice being muffled was used to make the sound of his death under the music and the weapons I think were created by editing sound of a gush of a sword killing him.