This document outlines the pre-production process for a horror/survival video game. It includes details on the dark color scheme and survival-themed fonts chosen. It notes the recommended age rating of 16+ due to violence and blood. Software like Photoshop and GIMP will be used to create assets like character sprites, backgrounds, and a game case design. Potential issues around eye strain, back pain, and spills are addressed, as is a schedule spanning 8 days to create and finalize all assets before evaluation.
This is the pre-production for unit 4. The pre-production covers the stage before production. This covers designing layouts for the product, the final part of the planning for the product.
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2. Style sheet
I chose these colors as a scheme
because they are all very dark
colours and my game is going to be
dark because it is a horror and
survival genre video game.
I chose these fonts from DaFont
to go in as my title text. I did
this because they are very
survival like conditions and it
will make my game look even
more interesting.
This is the age that the people
will have to be to play my
game. These age symbols are
required to be on everything
though so you now what you
can and can not do. This age is
reasonable for this game
because it has blood and
violence and I will probably
put it on the casing.
A menu screen is one of the
most important features in a
game and I will definitely
include one in mine.
3. Layout 1
This is my storyline for my
game the storyline includes
6 scenes which show at the
start of the game. I will build
all of these scenes on
Photoshop and if I want I
might even animate some of
them they will be
backgrounds and settings. I
drew all of these and then I
scanned them in using a
scanner
4. Layout 2
This is my case design for the game
designed in Photoshop. The title is in
the font called BLAZED I downloaded
this font from DaFont and made it very
large so it is there and stands out well.
The zombie in this was made pixel by
pixel on a different Photoshop
document and it was then placed in
this one. The barcode and age logo
which are at the bottom were copied
of Google images and then were cut
out with the magic wand tool. The city
I drew all by myself and it is used as a
setting.
5. Props & Locations
resources Software needed
Characters Photoshop and GIMP
Poster of video game Photoshop
Video game case Photoshop
storyboard Scanner and pencil
Music sound audition
fonts DaFont
Age ratings, warnings and bar codes Google images
6. Contingency Planning
Potential Issue Solution
The computer I chose to use might not be
compatible with Photoshop.
Either complete something else in the mean
time or log onto a different computer.
The quality of the pixel art might become bad
as I put them on poster
If they do become bad quality make the poster
small so the pixels aren’t blurred.
While drawing in pixels I may accidently go off
line
use the undo button.
7. Health and Safety
Potential Issue How will the issue be
avoided?
Eye strain Take regular breaks.
Brightness of the computer screen Turn the brightness of the computer down.
Back pain from sitting down Take regular breaks or get a chair which is
adjustable.
Don’t spill food and drink on the computer eat and drink outside the room.
8. Schedule
Day Plan of Action Resources Required
Day 1 I will put together all of my ideas for a part of
my product into a sheet
google images
Day 2 create a game cover from everything I have
already made
Photoshop and Google
images
Day 3 create my scenes from my game Photoshop
Day 4 create all the different characters Photoshop and GIMP
Day 5 Make some music and sound effects Audition
Day 6 Make a poster for the game of everything
made
Photoshop
Day 7 Finish off everything to great standards Photoshop and
PowerPoint
Day 8 Start evaluation PowerPoint
Editor's Notes
Explore colours, fonts and image styles similar to what you want to produce. Discuss all three elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to
Mock up of a potential design using the colours and fonts established in your style sheet and sourced images
Mock up of a potential design using the colours and fonts established in your style sheet and sourced images