SlideShare a Scribd company logo
Pre-Production
Style sheet
DAVID
Berlin Sans FB
Bauhaus 93
Lucida Console
Georgia
Rockwell
Tw Cen MT
Condensed Extra
Bold
Eras Demi ITC
These are the main fonts I think I will use in my end product. These fonts will be used
in everything except the title of the game. The title’s font is the screenshot at the
bottom of the slide and is known as ‘This Night’. I put the temporary title in to see
what it looked like and it looks good. However my personal favourite font is the
Lucida Console as the letters are spaced out quite well and will suit my game.
However there’s two others that I like, Rockwell and Georgia. These fonts would be
put into my game as headings for either a scoreboard or a message during the
animation. The others that are ones that could be used just incase I lose the font or
the font doesn’t work on Photoshop.
In my end product there’s going to a mixture of different colours which will be used throughout the
animation/game. I will mainly use the green colours because of the level landscapes I’m going to do
and the blue colours for the skies in the levels. The main colours I will use are green, blue, dark blue,
brown and maybe yellow. The connotations of these colours are mainly happiness, love and desire.
However some colours have the meaning of war and danger. That’s why I won’t include the colour red
in my game because I don’t want to recommend war in my game. These colours will hopefully bring
happiness and joy to my audience that play the game. Green represents peace and freshness, blue
presents trust and loyalty. These are examples of colours that I want in my game that can make my
audience feel these different ways. I will use different shades of blue in the background.
Layout 1
There are three different parts to this potential design. The title the character and the level as a background. I found the
background image on the internet and used dafont for choosing the font used in the title of my game. I typed in ‘2D level
designs’ to see what came up and similar designs came up such as Layout 1. I downloaded the font and made it transparent
so it doesn’t look badly placed. And I did the same with the character, got it off the internet and got rid of the white
background to make it look better.
My audience I think would like this design because it’s simple and doesn’t look too hard to play. My target audience is aged
7 and above which means there’s a massive variety of different people that could play the game. From my quantitative
research the first question asks about what gender people are answering my survey. The percentage of this question was
100% male which means that my audience are all males that answered my questions. This also means that I will have to aim
my product at a male’s perspective and what they would want in my game.
Layout 2
I did a very similar concept to the previous layout. I got the 2D level design off the internet and put it behind the character and the title. However
when it comes to making the proper design for my level I will make it myself and not get it from the internet. The title was just copy and pasted
from the previous layout and put into the same spot.
If I was making my proper design I would include a scoreboard with a time, score and level.
I think my audience will like this idea because it isn’t too complex for a game that’s aimed at young people. If I was to make two levels in my
animation, this is what it would look like. I would try to make it look similar however put my own ideas into it. My quantitative research included
questions about gaming genres and consoles people play on. The most popular answers from those questions were ‘adventure’ which got most
votes and there was a mixed variety of answers for consoles as it was multiple choice. Actually, both questions were multiple choice that’s why
the percentages are added over 100%. PlayStation got most votes however there were a few different consoles mentioned in the ‘other’ section.
I’ve made it so it’s available for phone because it would have been difficult to build a game made for Xbox or PS4 as I would have had to include
controls and other settings.
Story Boards
Majority of these shot sizes are long shots. The first amount are made from a certain distance away which makes the viewpoint better. This part
of the storyboard has no characters / or a sight of life in them, it’s just what the level could look like from a distance. The third picture that I
designed has mountains compared to the other two which I think would be good in the background of the level design. This would happen at the
start of the level going through different stages of the level however this could change when making the proper product.
The second part of the storyboard is where the character gets involved in the level. It starts off in the hills, moves onto a lake and then into a
forest. These are shot from the distance or known as being taken as a distance shot. This is when the character starts his story of saving a long-
lost brother of his.
Resources and Software's
Resources needed Software's needed
Keyboard Chrome
Mouse Safari
Phone Microsoft PowerPoint
PC Microsoft Word
Mac Photoshop
USB Adobe Premiere
Contingency Planning
Potential Issue Solution
Work gets lost Have some backup files just in case. Save the
same file twice and name one backup just in
case you lose it.
Sound or music corrupts. Make sure you have saved the sounds or music
on a computer or hard drive just in case it
corrupts.
Fonts go missing. Have the downloads for the fonts in a file on
your computer or hard drive so you can add
them back without finding it again on the
internet.
Some of the music is copyrighted. When looking for music, search ‘royalty free
music’ and choose from the options that come
up.
Forgot hard drive with all saved work on it. Remember when it’s a day of either editing or
making the product to bring the memory stick
every time otherwise you go a day behind.
Can’t access work Have two of the same file or email the file so
there’s another backup option.
Health and Safety
Potential Issue How will the issue be
avoided?
Headache Take some time off the computer or have a rest
or rest your eyes.
Back Problems Rest, sit and the chair properly
Computer overheats Give yourself a break and do some work later
on.
Been on the computer too long, looking at the
screen too much.
Rest your eyes, go for a nap
Spilled drink goes over the computer. Don’t have food or drink near a computer or
parts of a computer.
Trip hazards and fire hazards. This can cause people to trip over and hurt themselves. They
could trip over computer wires and things left around the
computers. The fire hazards could be the computer setting on
fire and people could get hurt. To avoid this don’t leave things
lying around and don’t make the computer set on fire.
Schedule
Days Plan of Action Resources Required
Days 1 and 2  Start making the first couple of seconds of the game
animation: start menu, company logo’s and sounds.
 Photoshop, Chrome.
Days 3 and 4  Finish making the starter screen and move onto the
character selection screen with 3 made up
characters making 2 unlockable.
 Photoshop
Day 5  Finish off the character selection screen and start
the actual gameplay part of the animation. This will
be the first level of the game.
 Photoshop
Days 6 and 7  Carry on making the animation and getting close to
finishing the first level. Also with the background
complete.
 Photoshop
Day 8  Finish the first level and make the ending
scoreboard to go with it.
 Photoshop
Days 9 and 10  Start making the second level and make one of the
other characters that are unlockable play in the
game and make the background.
 Photoshop
Days 11 and 12  Carry on making the second level reaching over the
half way stage.
 Photoshop
Days 13 to 17  Finish the second level, ending scoreboard and
ending credits – the whole animation. Then move
onto making the App logo and poster.
 Photoshop, Chrome

More Related Content

What's hot

5. pre production (completed)
5. pre production (completed)5. pre production (completed)
5. pre production (completed)
alfieepimblett
 
1. initial plans(2)[1]
1. initial plans(2)[1]1. initial plans(2)[1]
1. initial plans(2)[1]
Luke Ross
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
Luke Ross
 
Pre production
Pre productionPre production
Pre production
Luke Ross
 
Pre production
Pre productionPre production
Pre production
EllieJones40
 
3. production experiments(2)
3. production experiments(2)3. production experiments(2)
3. production experiments(2)
Luke Ross
 
3. research
3. research3. research
3. research
aasiyahchopdat
 
5. proposal (completed)
5. proposal (completed)5. proposal (completed)
5. proposal (completed)
India-Rain Harrison
 
1. initial plans fmp l3
1. initial plans fmp l31. initial plans fmp l3
1. initial plans fmp l3
greenj1123
 
6. production reflection(2)
6. production reflection(2)6. production reflection(2)
6. production reflection(2)
Luke Ross
 
5. pre production
5. pre production5. pre production
5. pre production
bronparsons
 
Game project- initial plans
Game project- initial plansGame project- initial plans
Game project- initial plans
aliceleeman
 
Research
ResearchResearch
Research
PineappleLarry
 
3. research gaming
3. research gaming3. research gaming
3. research gaming
Luke Ross
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
ItzFaith
 
5. pre production
5. pre production5. pre production
5. pre production
GraceGilbert5
 

What's hot (20)

5. pre production (completed)
5. pre production (completed)5. pre production (completed)
5. pre production (completed)
 
1. initial plans(2)[1]
1. initial plans(2)[1]1. initial plans(2)[1]
1. initial plans(2)[1]
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
 
Pre production
Pre productionPre production
Pre production
 
Pre production
Pre productionPre production
Pre production
 
3. production experiments(2)
3. production experiments(2)3. production experiments(2)
3. production experiments(2)
 
3. research
3. research3. research
3. research
 
5. proposal (completed)
5. proposal (completed)5. proposal (completed)
5. proposal (completed)
 
1. initial plans fmp l3
1. initial plans fmp l31. initial plans fmp l3
1. initial plans fmp l3
 
6. production reflection(2)
6. production reflection(2)6. production reflection(2)
6. production reflection(2)
 
5. pre production
5. pre production5. pre production
5. pre production
 
Game project- initial plans
Game project- initial plansGame project- initial plans
Game project- initial plans
 
5. pre production
5. pre production5. pre production
5. pre production
 
Research
ResearchResearch
Research
 
Initial plans
Initial plansInitial plans
Initial plans
 
7. evaluation
7. evaluation 7. evaluation
7. evaluation
 
3. research gaming
3. research gaming3. research gaming
3. research gaming
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
5. pre production
5. pre production5. pre production
5. pre production
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 

Similar to fmp pre production

Interactive - Pre-Production
Interactive - Pre-ProductionInteractive - Pre-Production
Interactive - Pre-Production
Charlie Davison
 
Planning
PlanningPlanning
Planning
jay birkin
 
5. pre production(2)
5. pre production(2)5. pre production(2)
5. pre production(2)
Fraser Hardwick
 
8. evaluation (completed)
8. evaluation (completed)8. evaluation (completed)
8. evaluation (completed)
India-Rain Harrison
 
5. pre production
5. pre production5. pre production
5. pre production
jay birkin
 
5. pre production
5. pre production5. pre production
5. pre production
jay birkin
 
5. pre production
5. pre production5. pre production
5. pre production
carter smith
 
2. Initial Plans - Gaming Project
2. Initial Plans - Gaming Project2. Initial Plans - Gaming Project
2. Initial Plans - Gaming Project
DavidLee1474
 
P4 - 5. Pre-Production (Interactive)
P4 - 5. Pre-Production (Interactive)P4 - 5. Pre-Production (Interactive)
P4 - 5. Pre-Production (Interactive)
TamzinTwose
 
Video game evaluation
Video game evaluationVideo game evaluation
Video game evaluation
bronparsons
 
Podhandler 190614092742
Podhandler 190614092742Podhandler 190614092742
Podhandler 190614092742
kiandevine
 
5. pre production interactive (game)
5. pre production interactive (game)5. pre production interactive (game)
5. pre production interactive (game)
sean cawood
 
5. pre production (1)
5. pre production (1)5. pre production (1)
5. pre production (1)
Daniel Thompson
 
5. pre production (1)
5. pre production (1)5. pre production (1)
5. pre production (1)
Daniel Thompson
 
5. pre production(2)
5. pre production(2)5. pre production(2)
5. pre production(2)
Jack Hickman
 
5. pre production (interactive)(1)
5. pre production (interactive)(1)5. pre production (interactive)(1)
5. pre production (interactive)(1)
jessicacrosland
 
7. evaluation(gaming)
7. evaluation(gaming)7. evaluation(gaming)
7. evaluation(gaming)
Tahmid Ahmed
 
4. Pre production ver 2
4. Pre production ver 24. Pre production ver 2
4. Pre production ver 2
RebeccaEdwards79
 
Project 4 Pre-Production
Project 4 Pre-ProductionProject 4 Pre-Production
Project 4 Pre-Production
CaffreyBrowning
 
5. pre production(2) (1)
5. pre production(2) (1)5. pre production(2) (1)
5. pre production(2) (1)
Sam Fulton
 

Similar to fmp pre production (20)

Interactive - Pre-Production
Interactive - Pre-ProductionInteractive - Pre-Production
Interactive - Pre-Production
 
Planning
PlanningPlanning
Planning
 
5. pre production(2)
5. pre production(2)5. pre production(2)
5. pre production(2)
 
8. evaluation (completed)
8. evaluation (completed)8. evaluation (completed)
8. evaluation (completed)
 
5. pre production
5. pre production5. pre production
5. pre production
 
5. pre production
5. pre production5. pre production
5. pre production
 
5. pre production
5. pre production5. pre production
5. pre production
 
2. Initial Plans - Gaming Project
2. Initial Plans - Gaming Project2. Initial Plans - Gaming Project
2. Initial Plans - Gaming Project
 
P4 - 5. Pre-Production (Interactive)
P4 - 5. Pre-Production (Interactive)P4 - 5. Pre-Production (Interactive)
P4 - 5. Pre-Production (Interactive)
 
Video game evaluation
Video game evaluationVideo game evaluation
Video game evaluation
 
Podhandler 190614092742
Podhandler 190614092742Podhandler 190614092742
Podhandler 190614092742
 
5. pre production interactive (game)
5. pre production interactive (game)5. pre production interactive (game)
5. pre production interactive (game)
 
5. pre production (1)
5. pre production (1)5. pre production (1)
5. pre production (1)
 
5. pre production (1)
5. pre production (1)5. pre production (1)
5. pre production (1)
 
5. pre production(2)
5. pre production(2)5. pre production(2)
5. pre production(2)
 
5. pre production (interactive)(1)
5. pre production (interactive)(1)5. pre production (interactive)(1)
5. pre production (interactive)(1)
 
7. evaluation(gaming)
7. evaluation(gaming)7. evaluation(gaming)
7. evaluation(gaming)
 
4. Pre production ver 2
4. Pre production ver 24. Pre production ver 2
4. Pre production ver 2
 
Project 4 Pre-Production
Project 4 Pre-ProductionProject 4 Pre-Production
Project 4 Pre-Production
 
5. pre production(2) (1)
5. pre production(2) (1)5. pre production(2) (1)
5. pre production(2) (1)
 

More from Charlie Davison

work related learning research
work related learning researchwork related learning research
work related learning research
Charlie Davison
 
7. evaluation - interactive
7. evaluation - interactive7. evaluation - interactive
7. evaluation - interactive
Charlie Davison
 
production reflection - interactive
production reflection - interactiveproduction reflection - interactive
production reflection - interactive
Charlie Davison
 
1. communication method evaluation
1. communication method evaluation1. communication method evaluation
1. communication method evaluation
Charlie Davison
 
fmp production reflection
fmp production reflectionfmp production reflection
fmp production reflection
Charlie Davison
 
fmp production experiments
fmp production experimentsfmp production experiments
fmp production experiments
Charlie Davison
 
Production experiments fmp
Production experiments fmpProduction experiments fmp
Production experiments fmp
Charlie Davison
 

More from Charlie Davison (20)

cv charlie davison
cv charlie davisoncv charlie davison
cv charlie davison
 
work related learning research
work related learning researchwork related learning research
work related learning research
 
evaluation - audio
evaluation - audioevaluation - audio
evaluation - audio
 
proposal - audio
proposal - audioproposal - audio
proposal - audio
 
7. evaluation - interactive
7. evaluation - interactive7. evaluation - interactive
7. evaluation - interactive
 
production reflection - interactive
production reflection - interactiveproduction reflection - interactive
production reflection - interactive
 
initial plans
initial plansinitial plans
initial plans
 
formal proposal
formal proposal formal proposal
formal proposal
 
1. communication method evaluation
1. communication method evaluation1. communication method evaluation
1. communication method evaluation
 
fmp evaluation
fmp evaluationfmp evaluation
fmp evaluation
 
fmp production reflection
fmp production reflectionfmp production reflection
fmp production reflection
 
fmp proposal
fmp proposalfmp proposal
fmp proposal
 
fmp production experiments
fmp production experimentsfmp production experiments
fmp production experiments
 
fmp research
fmp researchfmp research
fmp research
 
1 fmp initial plans
1  fmp initial plans1  fmp initial plans
1 fmp initial plans
 
Proposal fmp
Proposal fmpProposal fmp
Proposal fmp
 
Production experiments fmp
Production experiments fmpProduction experiments fmp
Production experiments fmp
 
Research fmp
Research fmpResearch fmp
Research fmp
 
initial plans fmp
initial plans fmpinitial plans fmp
initial plans fmp
 
Audio - script.
Audio - script.Audio - script.
Audio - script.
 

Recently uploaded

Thesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.pptThesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.ppt
EverAndrsGuerraGuerr
 
How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17
Celine George
 
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptx
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxStudents, digital devices and success - Andreas Schleicher - 27 May 2024..pptx
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptx
EduSkills OECD
 
Overview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with MechanismOverview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with Mechanism
DeeptiGupta154
 
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdf
Welcome to TechSoup   New Member Orientation and Q&A (May 2024).pdfWelcome to TechSoup   New Member Orientation and Q&A (May 2024).pdf
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdf
TechSoup
 
Chapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptxChapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptx
Mohd Adib Abd Muin, Senior Lecturer at Universiti Utara Malaysia
 
Polish students' mobility in the Czech Republic
Polish students' mobility in the Czech RepublicPolish students' mobility in the Czech Republic
Polish students' mobility in the Czech Republic
Anna Sz.
 
ESC Beyond Borders _From EU to You_ InfoPack general.pdf
ESC Beyond Borders _From EU to You_ InfoPack general.pdfESC Beyond Borders _From EU to You_ InfoPack general.pdf
ESC Beyond Borders _From EU to You_ InfoPack general.pdf
Fundacja Rozwoju Społeczeństwa Przedsiębiorczego
 
Model Attribute Check Company Auto Property
Model Attribute  Check Company Auto PropertyModel Attribute  Check Company Auto Property
Model Attribute Check Company Auto Property
Celine George
 
The approach at University of Liverpool.pptx
The approach at University of Liverpool.pptxThe approach at University of Liverpool.pptx
The approach at University of Liverpool.pptx
Jisc
 
Cambridge International AS A Level Biology Coursebook - EBook (MaryFosbery J...
Cambridge International AS  A Level Biology Coursebook - EBook (MaryFosbery J...Cambridge International AS  A Level Biology Coursebook - EBook (MaryFosbery J...
Cambridge International AS A Level Biology Coursebook - EBook (MaryFosbery J...
AzmatAli747758
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
siemaillard
 
How libraries can support authors with open access requirements for UKRI fund...
How libraries can support authors with open access requirements for UKRI fund...How libraries can support authors with open access requirements for UKRI fund...
How libraries can support authors with open access requirements for UKRI fund...
Jisc
 
Introduction to Quality Improvement Essentials
Introduction to Quality Improvement EssentialsIntroduction to Quality Improvement Essentials
Introduction to Quality Improvement Essentials
Excellence Foundation for South Sudan
 
The Roman Empire A Historical Colossus.pdf
The Roman Empire A Historical Colossus.pdfThe Roman Empire A Historical Colossus.pdf
The Roman Empire A Historical Colossus.pdf
kaushalkr1407
 
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
EugeneSaldivar
 
Unit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdfUnit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdf
Thiyagu K
 
The Challenger.pdf DNHS Official Publication
The Challenger.pdf DNHS Official PublicationThe Challenger.pdf DNHS Official Publication
The Challenger.pdf DNHS Official Publication
Delapenabediema
 
GIÁO ÁN DẠY THÊM (KẾ HOẠCH BÀI BUỔI 2) - TIẾNG ANH 8 GLOBAL SUCCESS (2 CỘT) N...
GIÁO ÁN DẠY THÊM (KẾ HOẠCH BÀI BUỔI 2) - TIẾNG ANH 8 GLOBAL SUCCESS (2 CỘT) N...GIÁO ÁN DẠY THÊM (KẾ HOẠCH BÀI BUỔI 2) - TIẾNG ANH 8 GLOBAL SUCCESS (2 CỘT) N...
GIÁO ÁN DẠY THÊM (KẾ HOẠCH BÀI BUỔI 2) - TIẾNG ANH 8 GLOBAL SUCCESS (2 CỘT) N...
Nguyen Thanh Tu Collection
 
Instructions for Submissions thorugh G- Classroom.pptx
Instructions for Submissions thorugh G- Classroom.pptxInstructions for Submissions thorugh G- Classroom.pptx
Instructions for Submissions thorugh G- Classroom.pptx
Jheel Barad
 

Recently uploaded (20)

Thesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.pptThesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.ppt
 
How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17
 
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptx
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxStudents, digital devices and success - Andreas Schleicher - 27 May 2024..pptx
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptx
 
Overview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with MechanismOverview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with Mechanism
 
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdf
Welcome to TechSoup   New Member Orientation and Q&A (May 2024).pdfWelcome to TechSoup   New Member Orientation and Q&A (May 2024).pdf
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdf
 
Chapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptxChapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptx
 
Polish students' mobility in the Czech Republic
Polish students' mobility in the Czech RepublicPolish students' mobility in the Czech Republic
Polish students' mobility in the Czech Republic
 
ESC Beyond Borders _From EU to You_ InfoPack general.pdf
ESC Beyond Borders _From EU to You_ InfoPack general.pdfESC Beyond Borders _From EU to You_ InfoPack general.pdf
ESC Beyond Borders _From EU to You_ InfoPack general.pdf
 
Model Attribute Check Company Auto Property
Model Attribute  Check Company Auto PropertyModel Attribute  Check Company Auto Property
Model Attribute Check Company Auto Property
 
The approach at University of Liverpool.pptx
The approach at University of Liverpool.pptxThe approach at University of Liverpool.pptx
The approach at University of Liverpool.pptx
 
Cambridge International AS A Level Biology Coursebook - EBook (MaryFosbery J...
Cambridge International AS  A Level Biology Coursebook - EBook (MaryFosbery J...Cambridge International AS  A Level Biology Coursebook - EBook (MaryFosbery J...
Cambridge International AS A Level Biology Coursebook - EBook (MaryFosbery J...
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
How libraries can support authors with open access requirements for UKRI fund...
How libraries can support authors with open access requirements for UKRI fund...How libraries can support authors with open access requirements for UKRI fund...
How libraries can support authors with open access requirements for UKRI fund...
 
Introduction to Quality Improvement Essentials
Introduction to Quality Improvement EssentialsIntroduction to Quality Improvement Essentials
Introduction to Quality Improvement Essentials
 
The Roman Empire A Historical Colossus.pdf
The Roman Empire A Historical Colossus.pdfThe Roman Empire A Historical Colossus.pdf
The Roman Empire A Historical Colossus.pdf
 
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
 
Unit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdfUnit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdf
 
The Challenger.pdf DNHS Official Publication
The Challenger.pdf DNHS Official PublicationThe Challenger.pdf DNHS Official Publication
The Challenger.pdf DNHS Official Publication
 
GIÁO ÁN DẠY THÊM (KẾ HOẠCH BÀI BUỔI 2) - TIẾNG ANH 8 GLOBAL SUCCESS (2 CỘT) N...
GIÁO ÁN DẠY THÊM (KẾ HOẠCH BÀI BUỔI 2) - TIẾNG ANH 8 GLOBAL SUCCESS (2 CỘT) N...GIÁO ÁN DẠY THÊM (KẾ HOẠCH BÀI BUỔI 2) - TIẾNG ANH 8 GLOBAL SUCCESS (2 CỘT) N...
GIÁO ÁN DẠY THÊM (KẾ HOẠCH BÀI BUỔI 2) - TIẾNG ANH 8 GLOBAL SUCCESS (2 CỘT) N...
 
Instructions for Submissions thorugh G- Classroom.pptx
Instructions for Submissions thorugh G- Classroom.pptxInstructions for Submissions thorugh G- Classroom.pptx
Instructions for Submissions thorugh G- Classroom.pptx
 

fmp pre production

  • 2. Style sheet DAVID Berlin Sans FB Bauhaus 93 Lucida Console Georgia Rockwell Tw Cen MT Condensed Extra Bold Eras Demi ITC These are the main fonts I think I will use in my end product. These fonts will be used in everything except the title of the game. The title’s font is the screenshot at the bottom of the slide and is known as ‘This Night’. I put the temporary title in to see what it looked like and it looks good. However my personal favourite font is the Lucida Console as the letters are spaced out quite well and will suit my game. However there’s two others that I like, Rockwell and Georgia. These fonts would be put into my game as headings for either a scoreboard or a message during the animation. The others that are ones that could be used just incase I lose the font or the font doesn’t work on Photoshop. In my end product there’s going to a mixture of different colours which will be used throughout the animation/game. I will mainly use the green colours because of the level landscapes I’m going to do and the blue colours for the skies in the levels. The main colours I will use are green, blue, dark blue, brown and maybe yellow. The connotations of these colours are mainly happiness, love and desire. However some colours have the meaning of war and danger. That’s why I won’t include the colour red in my game because I don’t want to recommend war in my game. These colours will hopefully bring happiness and joy to my audience that play the game. Green represents peace and freshness, blue presents trust and loyalty. These are examples of colours that I want in my game that can make my audience feel these different ways. I will use different shades of blue in the background.
  • 3. Layout 1 There are three different parts to this potential design. The title the character and the level as a background. I found the background image on the internet and used dafont for choosing the font used in the title of my game. I typed in ‘2D level designs’ to see what came up and similar designs came up such as Layout 1. I downloaded the font and made it transparent so it doesn’t look badly placed. And I did the same with the character, got it off the internet and got rid of the white background to make it look better. My audience I think would like this design because it’s simple and doesn’t look too hard to play. My target audience is aged 7 and above which means there’s a massive variety of different people that could play the game. From my quantitative research the first question asks about what gender people are answering my survey. The percentage of this question was 100% male which means that my audience are all males that answered my questions. This also means that I will have to aim my product at a male’s perspective and what they would want in my game.
  • 4. Layout 2 I did a very similar concept to the previous layout. I got the 2D level design off the internet and put it behind the character and the title. However when it comes to making the proper design for my level I will make it myself and not get it from the internet. The title was just copy and pasted from the previous layout and put into the same spot. If I was making my proper design I would include a scoreboard with a time, score and level. I think my audience will like this idea because it isn’t too complex for a game that’s aimed at young people. If I was to make two levels in my animation, this is what it would look like. I would try to make it look similar however put my own ideas into it. My quantitative research included questions about gaming genres and consoles people play on. The most popular answers from those questions were ‘adventure’ which got most votes and there was a mixed variety of answers for consoles as it was multiple choice. Actually, both questions were multiple choice that’s why the percentages are added over 100%. PlayStation got most votes however there were a few different consoles mentioned in the ‘other’ section. I’ve made it so it’s available for phone because it would have been difficult to build a game made for Xbox or PS4 as I would have had to include controls and other settings.
  • 5. Story Boards Majority of these shot sizes are long shots. The first amount are made from a certain distance away which makes the viewpoint better. This part of the storyboard has no characters / or a sight of life in them, it’s just what the level could look like from a distance. The third picture that I designed has mountains compared to the other two which I think would be good in the background of the level design. This would happen at the start of the level going through different stages of the level however this could change when making the proper product. The second part of the storyboard is where the character gets involved in the level. It starts off in the hills, moves onto a lake and then into a forest. These are shot from the distance or known as being taken as a distance shot. This is when the character starts his story of saving a long- lost brother of his.
  • 6. Resources and Software's Resources needed Software's needed Keyboard Chrome Mouse Safari Phone Microsoft PowerPoint PC Microsoft Word Mac Photoshop USB Adobe Premiere
  • 7. Contingency Planning Potential Issue Solution Work gets lost Have some backup files just in case. Save the same file twice and name one backup just in case you lose it. Sound or music corrupts. Make sure you have saved the sounds or music on a computer or hard drive just in case it corrupts. Fonts go missing. Have the downloads for the fonts in a file on your computer or hard drive so you can add them back without finding it again on the internet. Some of the music is copyrighted. When looking for music, search ‘royalty free music’ and choose from the options that come up. Forgot hard drive with all saved work on it. Remember when it’s a day of either editing or making the product to bring the memory stick every time otherwise you go a day behind. Can’t access work Have two of the same file or email the file so there’s another backup option.
  • 8. Health and Safety Potential Issue How will the issue be avoided? Headache Take some time off the computer or have a rest or rest your eyes. Back Problems Rest, sit and the chair properly Computer overheats Give yourself a break and do some work later on. Been on the computer too long, looking at the screen too much. Rest your eyes, go for a nap Spilled drink goes over the computer. Don’t have food or drink near a computer or parts of a computer. Trip hazards and fire hazards. This can cause people to trip over and hurt themselves. They could trip over computer wires and things left around the computers. The fire hazards could be the computer setting on fire and people could get hurt. To avoid this don’t leave things lying around and don’t make the computer set on fire.
  • 9. Schedule Days Plan of Action Resources Required Days 1 and 2  Start making the first couple of seconds of the game animation: start menu, company logo’s and sounds.  Photoshop, Chrome. Days 3 and 4  Finish making the starter screen and move onto the character selection screen with 3 made up characters making 2 unlockable.  Photoshop Day 5  Finish off the character selection screen and start the actual gameplay part of the animation. This will be the first level of the game.  Photoshop Days 6 and 7  Carry on making the animation and getting close to finishing the first level. Also with the background complete.  Photoshop Day 8  Finish the first level and make the ending scoreboard to go with it.  Photoshop Days 9 and 10  Start making the second level and make one of the other characters that are unlockable play in the game and make the background.  Photoshop Days 11 and 12  Carry on making the second level reaching over the half way stage.  Photoshop Days 13 to 17  Finish the second level, ending scoreboard and ending credits – the whole animation. Then move onto making the App logo and poster.  Photoshop, Chrome

Editor's Notes

  1. Explore colours, fonts and image styles similar to what you want to produce. Discuss all three elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to
  2. Mock up of a potential design using the colours and fonts established in your style sheet and sourced images
  3. Mock up of a potential design using the colours and fonts established in your style sheet and sourced images