The document outlines Louis Cooper's pre-production process for a snow-themed game. It includes choosing a snow-like font style, designing game layout, character sprites, and app logo. The storyboard describes the gameplay where the player snowboards to escape an avalanche while dodging obstacles. It also lists the needed resources like a computer, software like Photoshop and video editing tools. Potential issues and solutions are identified for drawing characters, forgetting layers, and animating. A production schedule is outlined over 8 days for researching ideas, designing visually in PowerPoint and Photoshop, adding sound, finalizing, and rendering the design.
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This is the pre-production for unit 4. The pre-production covers the stage before production. This covers designing layouts for the product, the final part of the planning for the product.
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2. Style sheet
I chose this as a font because I
like the snow that is laying on
top of the text.
I also liked this style of text because it
gives a very icy and cold look which is
perfect for my game.
This is a good colour panel for my game
because it is the colours and shades
commonly associated with snow and winter.
6. Storyboard / Timeline
The game will begin with an avalanche beginning and the player beginning to
snowboard down the hill to escape the avalanche , the player will have to dodge a rock
and/or tree and then avoid the polar bear which if the player hits they will loose the
game by getting caught in the avalanche.
7. Resources & Software
Resources Needed Software Needed
A laptop/Computer -google
mouse photoshop
keyboard sony vagas or premier pro
monitor audacity for sound
9. Contingency Planning
Potential Issue Solution
I could draw my pixel character wrong. Be sure to make a practise character before too
get a better idea.
I might accidentally forget to create new layers. Keep checking and reminding myself to make
sure this doesn’t happen.
when turning my scene into an animation I may
have forgotten to individually animate each
layer.
check every time I begin to draw that I have
done so correctly
10. Health and Safety
Potential Issue How will the issue be
avoided?
Blue light exposure for long periods. shorter stretches spent staring at the computer
screen.
aches and pains be sure to stretch out every so often
comfortability make sure there is enough room for your arms
too rest on the desk
back pain sit properly in your chain
neck pain make sure to move your neck regularly
electric shocks don’t put your fingers near any electrics
11. Production Schedule
Day Plan of Action Resources Required
Day 1 Research Ideas Any search browser
Day 2 start putting ideas together (rough) Power point
Day 3 Edit the rough idea to get in colour schemes
and other themes
power point
Day 4 Put the rough idea into a final more neat and
nice looking presentation.
photoshop
Day 5 add sound (if needed) video editing software
Day 6 make sure I am happy with the design and
maybe switch up a few bits n bobs
photoshop/video editor.
Day 7 finalize the design photoshop
Day 8 render it into an mp4 file photoshop
Editor's Notes
Explore colours, fonts and image styles similar to what you want to produce. Discuss all three elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to
Mock up of a potential design using the colours and fonts established in your style sheet and sourced images
Mock up of a potential design using the colours and fonts established in your style sheet and sourced images
Mock up of a potential design using the colours and fonts established in your style sheet and sourced images
From beginning to end show what happens in your game and when
List all the kit, equipment, resources, people and hardware needed to make the practical part of your project
What audio will you use and how will you get it? List the internet URL links or describe ho you will record the sound.
What could possibly go wrong during your production? How could you prevent it from happening?
What hazards might be around you during production and how could we avoid them?
Break down a detailed schedule of tasks to do each day (this is for production only, no written work)