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The Pleasure Revolution
Why Games Will Lead the Way

       Jesse Schell
      GSummit 2013
Games
Real Life
Choco-fication!
Rewards can Backfire
Self-Determination Theory




Competence      Autonomy   Relatedness
 I want to be     I want     I want to
good at what    freedom!    connect to
     I do!                    others!
“Hafta”     “Wanna”
  Work         Play
 Slavery     Freedom
Efficiency   Pleasure
Games are special because…


         • They are interactive
         • They are designed
           ENTIRELY for pleasure
Games provide:
•   Clear Feedback
•   A Sense of Progress
•   The Possibility of Success
•   Mental and Physical Exercise
•   A Chance to Satisfy Your Curiosity
•   A Chance to Solve a Problem
•   A Feeling of Freedom
Pleasure is COMPLEX
Pleasure is…
CONTEXTUAL
Pleasure is…
CONTEXTUAL
Steenburgh & Ahearne: Motivating
 Salespeople: What Really Works
Laughter
Discovery                 Thrill




 Fantasy       Story     Triumph




Expression   Challenge   Sensation
-or-
Five Keys to Motivational Design
Key 1: Make it Appealing
Key 2: Make it Engaging
Key 3: Make it Effortless
Key 4: Make it Uncheatable
Key 5: Make it Not Embarrassing
Pleasure is…
    • Complex and Counterintuitive
       • Embarrassing to discuss
   • Not fully understood by anyone
• The motivation for EVERYTHING we do
 • The key to design in the 21st century
You CAN make your experiences better

• Ask yourself these simple
  questions:
  – Given what I know about
    my guests…
  – Why will they like this
    experience?
  – How can I get them to like
    it more?
Thanks!
Slides: slideshare.net/jesseschell
      Twitter: @jesseschell
Email: jschell@andrew.cmu.edu

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Pleasure Revolution Gsummit 2013

Editor's Notes

  1. I gave this talk at DICE about how advances in sensing technology will make our entire lives an interconnected series of games. The most common reaction to this was, “Oh my God! It’s 1984!” But technically, it’s Brave New World.