25. “Hafta” “Wanna”
Work Play
Slavery Freedom
Efficiency Pleasure
26.
27.
28.
29.
30.
31.
32. Games are special because…
• They are interactive
• They are designed
ENTIRELY for pleasure
33. Games provide:
• Clear Feedback
• A Sense of Progress
• The Possibility of Success
• Mental and Physical Exercise
• A Chance to Satisfy Your Curiosity
• A Chance to Solve a Problem
• A Feeling of Freedom
50. Pleasure is…
• Complex and Counterintuitive
• Embarrassing to discuss
• Not fully understood by anyone
• The motivation for EVERYTHING we do
• The key to design in the 21st century
51. You CAN make your experiences better
• Ask yourself these simple
questions:
– Given what I know about
my guests…
– Why will they like this
experience?
– How can I get them to like
it more?
I gave this talk at DICE about how advances in sensing technology will make our entire lives an interconnected series of games. The most common reaction to this was, “Oh my God! It’s 1984!” But technically, it’s Brave New World.