Games, Curiosity, and the Future
of Education
Jesse Schell
2014
+ =
PsychologyTechnology Destiny
Have you noticed?
Beautiful!
Customized!
Shared!
Real!
TV
Groceries
Reality TV
Organic Groceries
Purina
Dog Chow
“Blue Wilderness”
Beautiful!
Customized!
Shared!
Real!
Beautiful?
Customized?
Shared?
Real?
Ugly.
Standardized.
Withheld.
Fake.
1) Beauty
Things become BEAUTIFUL
through design
2) Customization
CUSTOMIZING respects the learner
I have no special
talents, I am only
passionately curious.
–Albert Einstein
Fear Apathy
Curiosity
Curiosity
InsightWonder
The cure for boredom is curiosity.
There is no cure for curiosity.
The curious will win
3) Sharing
Create situations that demand
SHARING
4) Reality
Pair REAL teachers with REAL students
Use simulations to get close to REALITY
Beautiful,
Customized,
Shared,
Real…
Can games
help?
History of symbolic logic
(3,000 years)
History of tool use
(3,000,000 years)
History of touch
(300,000,000 years)
Some Thoughts On Education (1692)
Johnathan Locke
“I have always had a fancy
that learning might be
made a play and
recrea...
What is a game?
A game is
something you
play.
But what is play?
Play is
manipulation
Play is
manipulation
that
indulges
curiosity.
But what makes a
game a game?
But what makes a
game a game?
Games have goals.
But what makes a
game a game?
Games have goals.
Every game is a
problem to be solved.
A game is a
problem solving
activity
A game is a
problem solving
activity
approached
playfully.
Our Dictionary
• play (pla), v. Manipulation that indulges
curiosity.
• game (gam), n. A problem solving activity
approach...
7/11
Games Are Bad At…
1) Being Cheap
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
4) Adhering to Time
Limits
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
4) Adhering to Time
Limits
5)...
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
4) Adhering to Time
Limits
5)...
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
4) Adhering to Time Limits
5)...
7/11
Games Are Good At…
1) Giving the Brain What
it Wants
a) Visible Progress
b) Abstract -> Concrete
c) Full Engagement
d) Fan...
Betty’s Brain – Vanderbilt University
“These kids know these characters aren’t alive, but they
get engaged with the narrat...
Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
3) Keeping You in Flow
Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
3) Keeping You in Flow
4) Showing New...
Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
3) Keeping You in Flow
4) Showing New...
Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
3) Keeping You in Flow
4) Showing New...
Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
3) Keeping You in Flow
4) Showing New...
Games Are Good At…
2) Illustrating Complex
Systems
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
6) Raising...
Games Are Good At…
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
6) Raising Questions
7) Creating Shared
Ex...
Games Are Good At…
4) Showing New POV
5) Being Authentic
6) Raising Questions
7) Creating Shared
Experiences
8) Allowing I...
Games Are Good At…
5) Being Authentic
6) Raising Questions
7) Creating Shared
Experiences
8) Allowing Independent
Explorat...
I can learn anything myself.
School is a tool,
but who I become
is up to me, and no one else.
+ =
Psychology
Beautiful
Customized
Shared
Real
Technology
Ubiquitous
Networked
Simulation
Tablets
Destiny
Powerful
Life-L...
Thanks!
Slides: slideshare.net/jesseschell
Twitter: @jesseschell
Email: jesse@schellgames.com
 
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
4) Adhering to Time Limits
5) Understanding...
Games, Curiosity, and the Future of Education
Games, Curiosity, and the Future of Education
Games, Curiosity, and the Future of Education
Games, Curiosity, and the Future of Education
Games, Curiosity, and the Future of Education
Games, Curiosity, and the Future of Education
Games, Curiosity, and the Future of Education
Games, Curiosity, and the Future of Education
Games, Curiosity, and the Future of Education
Games, Curiosity, and the Future of Education
Games, Curiosity, and the Future of Education
Games, Curiosity, and the Future of Education
Games, Curiosity, and the Future of Education
Games, Curiosity, and the Future of Education
Games, Curiosity, and the Future of Education
Games, Curiosity, and the Future of Education
Games, Curiosity, and the Future of Education
Games, Curiosity, and the Future of Education
Games, Curiosity, and the Future of Education
Games, Curiosity, and the Future of Education
Games, Curiosity, and the Future of Education
Games, Curiosity, and the Future of Education
Games, Curiosity, and the Future of Education
Games, Curiosity, and the Future of Education
Games, Curiosity, and the Future of Education
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Games, Curiosity, and the Future of Education

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Keynote address for Excelsior meeting in Washington DC, May 16, 2014

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  • good stuff, specially because it refers a couple of real obstacles to game based learning: costs and integration with curriculum. Wonder if there is an article accompanying the presentation.
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Games, Curiosity, and the Future of Education

  1. 1. Games, Curiosity, and the Future of Education Jesse Schell 2014
  2. 2. + = PsychologyTechnology Destiny
  3. 3. Have you noticed?
  4. 4. Beautiful!
  5. 5. Customized!
  6. 6. Shared!
  7. 7. Real!
  8. 8. TV Groceries Reality TV Organic Groceries Purina Dog Chow “Blue Wilderness”
  9. 9. Beautiful! Customized! Shared! Real!
  10. 10. Beautiful? Customized? Shared? Real? Ugly. Standardized. Withheld. Fake.
  11. 11. 1) Beauty
  12. 12. Things become BEAUTIFUL through design
  13. 13. 2) Customization
  14. 14. CUSTOMIZING respects the learner
  15. 15. I have no special talents, I am only passionately curious. –Albert Einstein
  16. 16. Fear Apathy Curiosity
  17. 17. Curiosity InsightWonder The cure for boredom is curiosity. There is no cure for curiosity.
  18. 18. The curious will win
  19. 19. 3) Sharing
  20. 20. Create situations that demand SHARING
  21. 21. 4) Reality
  22. 22. Pair REAL teachers with REAL students
  23. 23. Use simulations to get close to REALITY
  24. 24. Beautiful, Customized, Shared, Real… Can games help?
  25. 25. History of symbolic logic (3,000 years) History of tool use (3,000,000 years) History of touch (300,000,000 years)
  26. 26. Some Thoughts On Education (1692) Johnathan Locke “I have always had a fancy that learning might be made a play and recreation to children…”
  27. 27. What is a game?
  28. 28. A game is something you play.
  29. 29. But what is play?
  30. 30. Play is manipulation
  31. 31. Play is manipulation that indulges curiosity.
  32. 32. But what makes a game a game?
  33. 33. But what makes a game a game? Games have goals.
  34. 34. But what makes a game a game? Games have goals. Every game is a problem to be solved.
  35. 35. A game is a problem solving activity
  36. 36. A game is a problem solving activity approached playfully.
  37. 37. Our Dictionary • play (pla), v. Manipulation that indulges curiosity. • game (gam), n. A problem solving activity approached playfully.
  38. 38. 7/11
  39. 39. Games Are Bad At… 1) Being Cheap
  40. 40. Games Are Bad At… 1) Being Cheap 2) Tricking Students Into Learning
  41. 41. Games Are Bad At… 1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration
  42. 42. Games Are Bad At… 1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration 4) Adhering to Time Limits
  43. 43. Games Are Bad At… 1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration 4) Adhering to Time Limits 5) Understanding Mistakes
  44. 44. Games Are Bad At… 1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration 4) Adhering to Time Limits 5) Understanding Mistakes 6) Long Shelf Lives
  45. 45. Games Are Bad At… 1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration 4) Adhering to Time Limits 5) Understanding Mistakes 6) Long Shelf Lives 7) Staying Interesting Forever
  46. 46. 7/11
  47. 47. Games Are Good At… 1) Giving the Brain What it Wants a) Visible Progress b) Abstract -> Concrete c) Full Engagement d) Fantasy Motivations
  48. 48. Betty’s Brain – Vanderbilt University “These kids know these characters aren’t alive, but they get engaged with the narrative, and play pretend, and it brings out a lot of good behaviors.”
  49. 49. Games Are Good At… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems
  50. 50. Games Are Good At… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems 3) Keeping You in Flow
  51. 51. Games Are Good At… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems 3) Keeping You in Flow 4) Showing New POV
  52. 52. Games Are Good At… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems 3) Keeping You in Flow 4) Showing New POV 5) Being Authentic
  53. 53. Games Are Good At… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems 3) Keeping You in Flow 4) Showing New POV 5) Being Authentic 6) Raising Questions
  54. 54. Games Are Good At… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems 3) Keeping You in Flow 4) Showing New POV 5) Being Authentic 6) Raising Questions 7) Creating Shared Experiences
  55. 55. Games Are Good At… 2) Illustrating Complex Systems 3) Keeping You in Flow 4) Showing New POV 5) Being Authentic 6) Raising Questions 7) Creating Shared Experiences 8) Allowing Independent Exploration
  56. 56. Games Are Good At… 3) Keeping You in Flow 4) Showing New POV 5) Being Authentic 6) Raising Questions 7) Creating Shared Experience 8) Allowing Independent Exploration 9) Practice for Dangerous Situations
  57. 57. Games Are Good At… 4) Showing New POV 5) Being Authentic 6) Raising Questions 7) Creating Shared Experiences 8) Allowing Independent Exploration 9) Practice for Dangerous Situations 10) Creation of Teachable Moments
  58. 58. Games Are Good At… 5) Being Authentic 6) Raising Questions 7) Creating Shared Experiences 8) Allowing Independent Exploration 9) Practice for Dangerous Situations 10) Creation of Teachable Moments 11) Giving Students Ownership
  59. 59. I can learn anything myself. School is a tool, but who I become is up to me, and no one else.
  60. 60. + = Psychology Beautiful Customized Shared Real Technology Ubiquitous Networked Simulation Tablets Destiny Powerful Life-Long Transformative Education
  61. 61. Thanks! Slides: slideshare.net/jesseschell Twitter: @jesseschell Email: jesse@schellgames.com
  62. 62.   1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration 4) Adhering to Time Limits 5) Understanding Mistakes 6) Long Shelf Lives 7) Staying Interesting Forever 1. Giving the Brain What it Wants 2. Illustrating Complex Systems 3. Keeping You in Flow 4. Showing New POV 5. Being Authentic 6. Raising Questions 7. Creating Shared Experiences 8. Allowing Independent Exploration 9. Practice for Dangerous Situations 10. Creation of Teachable Moments 11. Giving Students Ownership

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