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The Games We Play Using Games to Influence Consumer Behavior Jesse Schell
Games Real Life
Choco-fication!
Rewards can Backfire
“Hafta” “Wanna” Duty Fun Work Play Slavery Freedom Efficiency Pleasure
“Work consists of whatever a body is obliged to do, and play consists of whatever a body is not obliged to do.” - Mark Twain
Games are special because…  They are interactive They are designed ENTIRELY for pleasure
Games provide: Clear Feedback A Sense of Progress The Possibility of Success Mental and Physical Exercise A Chance to Satisfy Your Curiosity A Chance to Solve a Problem A Feeling of Freedom
Gamify Pleasurize
Pleasure is… CONTEXTUAL
Pleasure is… CONTEXTUAL
Pleasure is COMPLEX
Player Experience of Needs Satisfaction(www.immersyve.com) Competence Relatedness Autonomy I want to be good at what I do! I want freedom! I want to connect to others!
Laughter Thrill Discovery Fantasy Story Triumph Sensation Challenge Expression
Four Keys to Pleasurizing Before After
Key 1: Make it Engaging
Key 2: Make it Effortless
Key 3: Make it Uncheatable
Key 4: Make it Not Embarrassing
Pleasure is… Complex and Counterintuitive Embarrassing to discuss Not fully understood by anyone The motivation for EVERYTHING we do The key to design in the 21st century
You CAN make your experiences better Ask yourself these simple questions: Given what I know about my guests… Why will they like this experience? How can I get them to like it more?
Thanks! Email: jesse@schellgames.comTwitter: @jesseschell Slides: jesseschell.com

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The Games We Play

Editor's Notes

  1. I gave this talk at DICE about how advances in sensing technology will make our entire lives an interconnected series of games. The most common reaction to this was, “Oh my God! It’s 1984!” But technically, it’s Brave New World.