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Making Great VR: Lessons Learned from I Expect You To Die

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Making Great VR: Lessons Learned from I Expect You To Die

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Originally presented at Oculus Connect 2015. Article available here: http://ubm.io/1IJBhHZ

Originally presented at Oculus Connect 2015. Article available here: http://ubm.io/1IJBhHZ

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Making Great VR: Lessons Learned from I Expect You To Die

  1. 1. Making Great VR: Lessons Learned from Jesse Schell Oculus Connect 2015 @jesseschell
  2. 2. • Didn’t work in the 90’s… • It’ll just be a fad, like 3DTV. • Motion sickness is unsolvable. • What’s the point? Game consoles are good enough.
  3. 3. Lesson 1: Motion Sickness Can Be Eliminated
  4. 4. 1. Keep Framerate > 60 fps 2. Avoid Virtual Camera Motion 3. Don’t Accelerate / Decelerate 4. Keep the Horizon Level To Avoid Motion Sickness…
  5. 5. Lesson 2: Design for the Medium
  6. 6. PRESENCE
  7. 7. Lesson 3: Immersion > Gameplay
  8. 8. Four Common Immersion Breakers
  9. 9. 1. Shallow Object Interactions
  10. 10. 2. Unrealistic Audio
  11. 11. 3. Proprioceptive Disconnect
  12. 12. 4. Unnatural Interfaces
  13. 13. Lesson 4: Looking Around Takes Getting Used To
  14. 14. Lesson 5: Different Hardware Enables Different Experiences
  15. 15. Lesson 6: Iterate… a lot
  16. 16. Thanks! Slides: jesseschell.com Email: jesse@schellgames.com Twitter: @jesseschell Article: Gamasutra.com

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