3. What is a game ?
• Have rules
• Lusory attitude
• Goals
• “The magic circle”
Bernard Suits , The grasshoper, Games,
Life, and Utopia
J Huizinga, Homo Ludens
4. • A game is a series of meaningful choices - Sid
Meier
• A game is a problem solving activity,
approached with a playful attitude - Jesse Schell
6. Gamification
• The use of game elements and game design
techniques in non game context - Kevin Werbach
• To motivate a certain behaviour
• Things to think about :
• Motivation | Meaningful Choices | Structured |
Potential Conflicts
8. Game Design
• Become a game designer
• Put the player in the center
• Make journey : Onboarding, Scaffolding, Pathways
to mastery
• Focus on experience
16. Exhibit E
• Icebreaking : “If data is an animal, what animal is it ?”
• Putting games in the nametag
17. Ideas
• Crowdsourcing data campaign for geotagging
public facilities
• People that tag the most will be rewarded
• Use points, badges, and leaderboards
18. References
• [1] Photos by Katie Walker. Flickr. https://
www.flickr.com/photos/eilonwy77/6270262038
• Kevin Werbach & Dan Hunter. For The Win.
• Kevin Werbach. University of Pennsylvania
Gamification Course, Coursera.