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VR and AR: What Works, What's Next

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VR and AR: What Works, What's Next

  1. 1. VR and AR: What Works, What’s Next Jesse Schell @jesseschell Dust or Magic 2018
  2. 2. The future is here - It’s just not evenly distributed yet. –Willam Gibson
  3. 3. Virtual Reality vs. Augmented Reality VR blocks out the world AR paints over the world
  4. 4. Virtual Reality vs. Augmented Reality VR blocks out the world AR paints over the world
  5. 5. Skeptical Question 1: This didn’t work in the 90’s, why would it work now?
  6. 6. 2011 Palmer Luckey (age 20) 1968 Ivan Sutherland 1884 Nipkow Disk 1927 Philo Farnsworth (age 20) TV VR 43 Years Later 43 Years Later
  7. 7. Skeptical Question 2: 3DTV was a flop, won’t this be too?
  8. 8. 1849!
  9. 9. PRESENCE
  10. 10. Skeptical Question 3: What about motion sickness?
  11. 11. 90 FPS No Motion Sickness! + Fast Refresh OLED + Limited Virtual Motion =
  12. 12. Skeptical Question 4: Who will actually use it?
  13. 13. ENTERPRISE
  14. 14. Industrial Architectural Medical Military
  15. 15. ENTERTAINMENT
  16. 16. PC / Console VRMobile VR Google Cardboard Google Daydream Oculus Rift Samsung Gear Sony PSVR HTC Vive
  17. 17. Under 25 Lots of Interest Can’t afford it Over 25 Some Interest Can afford it
  18. 18. ART
  19. 19. EDUCATION
  20. 20. Survey: Top Intended Uses for VR Intended Use % Interested Travel, Tourism, Adventure 73.5% Movies and Videos 67.3% Live Events 67% Home Design 65.9% Education 63.9% Gaming 61% Source: Greenlight VR 2016 Virtual Reality Consumer Report
  21. 21. What Subjects?
  22. 22. What Subjects?
  23. 23. What Subjects?
  24. 24. What Subjects?
  25. 25. Five reasons VR in schools won’t happen overnight 1. The technology is VERY new 2. Which system to buy? 3. The technology is fragile 4. How to manage hygiene?
  26. 26. Five reasons VR in schools won’t happen overnight 1. The technology is VERY new 2. Which system to buy? 3. The technology is fragile 4. How to manage hygiene? 5. Schools are SLOW to adopt new things
  27. 27. COMMUNICATION
  28. 28. By 2025, VR home movies will be our most treasured possessions.
  29. 29. ?
  30. 30. Thanks! Slides: slideshare.net/jesseschell Twitter: @jesseschell Email: jesse@schellgames.com

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