This document discusses how games can be used to transform players and induce meaningful change. It outlines seven ways games can make players care, including engaging curiosity, putting ego on the line, connecting to fantasies, and more. It also describes seven ways games can transform players, such as showing complex relationships, using repetition, breaking down barriers, and creating teachable moments. Finally, it notes three common pitfalls in designing transformational games, like having a flawed hypothesis of how players will change, fooling oneself about whether players care, and scope disconnects between developers and subject matter experts.