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The Secret Process for Making Games that Matter

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The Secret Process for Making Games that Matter

  1. 1. Matter secret p roc ess Jesse Schell • @jesseschell • jesse@schellgames.com Barbara Chamberlin, PhD • @bchamber • bchamber@nmsu.edu Games The that for making
  2. 2. transformational game design
  3. 3. ?wrong How does transfor mational game design go
  4. 4. Everything Else Prep Production Design ! Development Timeline
  5. 5. Everything Else Design ProductionPrep Development Timeline 1 2 3
  6. 6. What activities lead to that change? What change do I want to see in the learner? How can gameplay facilitate those activities? 1 2 3
  7. 7. What change do I want to see in the learner? 1 skill behavior emotion physiology knowledge what they can do what they know how they act how they feel how they are
  8. 8. After using our game, the player will… skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are What change do I want to see in the learner? 1
  9. 9. skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are √ know what impacts sugar √ √ appropriate blood sugar levels prioritize health properly test blood sugar √ test regularly √ What change do I want to see in the learner? 1
  10. 10. skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are √ √ √ What change do I want to see in the learner? 1 know what impacts sugar appropriate blood sugar levels prioritize health properly test blood sugar test regularly
  11. 11. skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are √ √ √ What change do I want to see in the learner? 1 know what impacts sugar appropriate blood sugar levels test regularly
  12. 12. skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are √ √ √ What change do I want to see in the learner? 1 know what impacts sugar properly test blood sugar test regularly
  13. 13. skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are √ √ √ What change do I want to see in the learner? 1 appropriate blood sugar levels prioritize health test regularly
  14. 14. skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are What change do I want to see in the learner? 1 needs analysis research SMEs inform
  15. 15. What activities lead to that change? 2
  16. 16. Receive Information Practice Skill Experiment Immerse Yourself Plan Action Predict Establish Priorities Solve a Problem Monitor Progress Explain Something Reflect Ask Questions Change Surroundings Consider Alternatives Interpret Experience Wonder Stop Acting 2 What activities lead to that change?
  17. 17. Work with Information Think Practice Receive Monitor Consider Question Imagine Analyze Interpret Reflect Build Mental Model Exercise Rehearse Memorize Familiarize Solve Problems Communicate Values Accept Challenge Hypothesize Experiment Solve Discuss Explain Ask Empathize Build Relationship CompareValues TestValues Prioritize Experience Things Manage Environment Look to the Future Be Immersed Be Surprised Be Punished Be Rewarded Examine Surroundings Alter Surroundings Relocate Predict Plan Set Goals Receive Information Practice Skill Experiment Immerse YourselfPlan Action Predict Establish Priorities Solve a Problem Monitor Progress Explain Somethin Reflect Ask Questions Change Surroundings Consider Alternatives Interpret Experience WonderStop Acting 2 What activities lead to that change?
  18. 18. 2 What activities lead to that change? Work with Information Think Practice Receive Monitor Consider Question Imagine Analyze Interpret Reflect Build Mental Model Exercise Rehearse Memorize Familiarize Solve Problems Communicate Values Accept Challenge Hypothesize Experiment Solve Discuss Explain Ask Empathize Build Relationship CompareValues TestValues Prioritize Experience Things Manage Environment Look to the Future Be Immersed Be Surprised Be Punished Be Rewarded Examine Surroundings Alter Surroundings Relocate Predict Plan Set Goals
  19. 19. 2 What activities lead to that change? Work with Information Think Practice Receive Monitor Consider Question Imagine Analyze Interpret Reflect Build Mental Model Exercise Rehearse Memorize Familiarize Solve Problems Communicate Values Accept Challenge Hypothesize Experiment Solve Discuss Explain Ask Empathize Build Relationship CompareValues TestValues Prioritize Experience Things Manage Environment Look to the Future Be Immersed Be Surprised Be Punished Be Rewarded Examine Surroundings Alter Surroundings Relocate Predict Plan Set Goals
  20. 20. 2 What activities lead to that change? Work with Information Think Practice Receive Monitor Consider Question Imagine Analyze Interpret Reflect Build Mental Model Exercise Rehearse Memorize Familiarize Solve Problems Communicate Values Accept Challenge Hypothesize Experiment Solve Discuss Explain Ask Empathize Build Relationship CompareValues TestValues Prioritize Experience Things Manage Environment Look to the Future Be Immersed Be Surprised Be Punished Be Rewarded Examine Surroundings Alter Surroundings Relocate Predict Plan Set Goals
  21. 21. What activities lead to that change? What change do I want to see in the learner? How can gameplay facilitate those activities? √ √ 😃
  22. 22. What activities lead to that change? What change do I want to see in the learner? How can gameplay facilitate those activities? know cases that are misleading Goal: Improve doctors’ handling of ER trauma apply knowledge in the ER practice making ER diagnoses get feedback get to know patients adventure game in ER see patients suffer
  23. 23. What activities lead to that change? What change do I want to see in the learner? How can gameplay facilitate those activities?know how credit score works Goal: high school kids maintain good credit score believe it is important make sound decisions experiment with actions that change credit score know what impacts credit score Night of the Living Debt
  24. 24. Jesse Schell • @jesseschell • jesse@schellgames.com Barbara Chamberlin, PhD • @bchamber • bchamber@nmsu.edu What activities lead to that change? What change do I want to see in the learner? How can gameplay facilitate those activities? 1 2 3

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