Examining Reflective Awareness in Gaming Experience<br />Thomas Fennewald, David Phelps, Gabriel Recchia, Ellen Jameson, B...
Awareness games – Indiana University Research, Development, & Education<br />
Passion for Introspection…<br />
A love for Games…<br />
Addiction to research…<br />?<br />
Melded in Game design Experience…<br />
A tool for Reflection?<br />?<br />
Games supporting…<br />Awareness of concepts<br />Reflection on assumptions<br />Testing of hypotheses <br />
Awareness +Reflection +testing Reflective Awareness in Gaming experience<br />
Mission:<br />support<br />Reflective experience <br />gather<br />Feedback from Players<br />
Mission:<br />support <br />Reflective experience <br />gather <br />Feedback from Players<br />
Mission:<br />support <br />Reflective experience <br />And <br />stay <br />Fun!<br />gather<br />Feedback from players<b...
Mission:<br />
Mission:<br />Moon<br />
Mission:<br />Moon<br />9 years…<br />
Mission:<br />Moon<br />9 years…<br />Live ON TV!<br />
Strategy:<br />NASA<br />
Strategy:<br />Design reflection to be a fun experience<br />NASA<br />
Strategy:<br />Design reflection to be a fun experience<br />use the game as a researchinstrument<br />NASA<br />
Strategy:<br />Design reflection to be a fun experience<br />use the game as a research instrument<br />Use feedback for s...
happiness<br />mindfulness<br />personality<br />
engagement<br />impact<br />
engagement<br />
engagement<br />
engagement<br />
impact<br />
impact<br />
Embedded writing in educational games<br />
Embedded Writing<br />Whyville<br />whyville.net<br />Numedeon, Inc<br />
Embedded Writing<br />
Embedded Writing<br />PAPER JOURNALS<br />
Embedded Writing<br />
Embedded Writing<br />
Embedded Writing<br /><ul><li>  Bulletin boards
Chat
Mail</li></li></ul><li>Embedded Writing<br />?<br />quasi-meta-gaming-ish<br />Chat<br />Class wiki<br />In-game forums<br...
Embedded Writing<br />Social<br />Private<br />motivation, reputation, introspection<br />
Embedded Writing<br />
Questions?<br />Please contact us at www.transformativegames.com<br />
Examining Reflective Awareness in Gaming Experience
Upcoming SlideShare
Loading in …5
×

Examining Reflective Awareness in Gaming Experience

605 views

Published on

G4LI Games for Learning Day at G4C 2011

0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
605
On SlideShare
0
From Embeds
0
Number of Embeds
2
Actions
Shares
0
Downloads
3
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide
  • ]
  • ]
  • ]
  • Examining Reflective Awareness in Gaming Experience

    1. 1. Examining Reflective Awareness in Gaming Experience<br />Thomas Fennewald, David Phelps, Gabriel Recchia, Ellen Jameson, Brenden Sewell, Thomas Parmer, & Edward Castronova<br />
    2. 2. Awareness games – Indiana University Research, Development, & Education<br />
    3. 3. Passion for Introspection…<br />
    4. 4. A love for Games…<br />
    5. 5. Addiction to research…<br />?<br />
    6. 6. Melded in Game design Experience…<br />
    7. 7. A tool for Reflection?<br />?<br />
    8. 8.
    9. 9. Games supporting…<br />Awareness of concepts<br />Reflection on assumptions<br />Testing of hypotheses <br />
    10. 10. Awareness +Reflection +testing Reflective Awareness in Gaming experience<br />
    11. 11. Mission:<br />support<br />Reflective experience <br />gather<br />Feedback from Players<br />
    12. 12. Mission:<br />support <br />Reflective experience <br />gather <br />Feedback from Players<br />
    13. 13. Mission:<br />support <br />Reflective experience <br />And <br />stay <br />Fun!<br />gather<br />Feedback from players<br />
    14. 14. Mission:<br />
    15. 15. Mission:<br />Moon<br />
    16. 16. Mission:<br />Moon<br />9 years…<br />
    17. 17. Mission:<br />Moon<br />9 years…<br />Live ON TV!<br />
    18. 18.
    19. 19. Strategy:<br />NASA<br />
    20. 20. Strategy:<br />Design reflection to be a fun experience<br />NASA<br />
    21. 21. Strategy:<br />Design reflection to be a fun experience<br />use the game as a researchinstrument<br />NASA<br />
    22. 22. Strategy:<br />Design reflection to be a fun experience<br />use the game as a research instrument<br />Use feedback for systematic refinement<br />NASA<br />
    23. 23.
    24. 24.
    25. 25.
    26. 26.
    27. 27.
    28. 28. happiness<br />mindfulness<br />personality<br />
    29. 29.
    30. 30.
    31. 31. engagement<br />impact<br />
    32. 32. engagement<br />
    33. 33. engagement<br />
    34. 34. engagement<br />
    35. 35. impact<br />
    36. 36. impact<br />
    37. 37. Embedded writing in educational games<br />
    38. 38. Embedded Writing<br />Whyville<br />whyville.net<br />Numedeon, Inc<br />
    39. 39. Embedded Writing<br />
    40. 40. Embedded Writing<br />PAPER JOURNALS<br />
    41. 41. Embedded Writing<br />
    42. 42. Embedded Writing<br />
    43. 43. Embedded Writing<br /><ul><li> Bulletin boards
    44. 44. Chat
    45. 45. Mail</li></li></ul><li>Embedded Writing<br />?<br />quasi-meta-gaming-ish<br />Chat<br />Class wiki<br />In-game forums<br />Class blog<br />Personal blog<br />In-game blog<br />Community quests<br />External forums<br />
    46. 46. Embedded Writing<br />Social<br />Private<br />motivation, reputation, introspection<br />
    47. 47. Embedded Writing<br />
    48. 48. Questions?<br />Please contact us at www.transformativegames.com<br />

    ×