This clinic at the Training Magazine Online Conference focused on the role of “play” in online learning, exploring design thinking methods and tools that you can be used to engage your learning communities in “play.” Participants had the opportunity to experiment with these methods and tools, and actualize “play” through the use of Learning Battle Cards—a deck of playing cards designed to inspire and facilitate a variety of instructional design and development methods.
8. “Anything that spontaneously
is done for its own sake”
He also says that play:
“Appears purposeless,
produces pleasure and joy,
and leads one to the next
stage of mastery”
As defined by Stuart Brown, the founder
of the National Institute of Play:
9. RESEARCH TELLS US
Pleasurable: We must enjoy the activity.
Intrinsically motivated: We do it just
to do it.
Process oriented: The means are
more important.
Freely chosen: We can opt in or out.
Actively engaged: We must be involved.
Non-literal: It’s only a paper moon!
10. RESEARCH TELLS US
Play can help us regulate
our emotions by providing
an outlet to exert control
over our environments
and deal with stress in
the moment.
11. HOW WE PLAY
Solitary: We play alone.
Parallel: We do the same thing, but
separately.
Associative: We do the same thing
separately, but we share.
Cooperative: We play together with
a common goal.
12. “PLAY makes learning
something that happens
naturally and joyfully,
when we laugh,
wonder, explore,
and imagine.”
Quote adapted from the Minnesota Children’s Museum
19. To deliver a uniform ecosystem
and handy artifacts helpful in
designing instruction
20. To promote rich LEARNING, or (maybe even
better) to promote a rich Instructional Design
process based on the understanding of a large
VARIETY of training and development methods.
To train the trainers; give educators INSPIRATION,
knowledge, and a FRAMEWORK of thinking in a
Learning Battle Cards way.
21. CAN DESIGNING LEARNING BE A GAME?
START
Organizational
goals define
the “win”
of the game.
Organizational
or project
constraints
define the deck.
Time and budget
scope out the
rules of the
game.
Ideas and
approaches are
thrown around
throughout
the process.
Strategies are
used to
continuously
revise and adapt.
There is a finish
line for delivery. WIN
26. HOW WE PLAY
Solitary: We play alone.
Parallel: We do the same thing, but
separately.
Associative: We do the same thing
separately, but we share.
Cooperative: We play together with
a common goal.
46. “PLAY makes learning
something that happens
naturally and joyfully,
when we laugh,
wonder, explore,
and imagine.”
Quote adapted from the Minnesota Children’s Museum