serious games educational games serious play conference education learning edugames higher education k-12 edugaming training higher education games higher ed college government stem local government serious play conference 2018 game design university corporate training industrial training learning games spc serious play conference 2019 simulations role-playing games serious play conference 2017 orlando serious play conference 2015 university of central florida ucf july 24-26 2019 game development serious play conference 2016 serious game design serious play conference 2013 canada quebec montreal université du québec à montréal serious play conference 2014 university of quebec in montreal business corporate healthcare games healthcare july 10-12 serious play conference 2012 education games non-entertainment games edutech serious games conference 2013 vr edtech presented by the serious play conference seriousp k12 enterprise gamification gamification education and training non entertainment games tony crider military virtual reality game-based learning assessment ravi patel dennis glenn thomas talbot patient education machine learning defense kevin holloway museums stem higher ed: higher education museum games military training games kellany cadogan noland marie l. lumbart pasquale iemma katie pawloski medical nursing valary oleinik peggy sheehy raheel yawar assessing experiential learning: epic finales and anders gronstedt ann demarle game design and development sam adkins carole bagley medical education catherine croft jim kiggens lorin grieve dmitriy babichenko monica cornetti michael diponio dan norton boris willis alicia sánchez bradley tanner brad tanner judy hale sharon gander university at buffalo management training ai little bird games lucas blair kevin miklasz psychology augmented reality medical training nih red cross transmedia serious game filament games jim lunsford non- entertainment games sam s. adkins simulation surgery training robotics jeff berkley marie lumbart student created games gender-based violence academic collaboration applied research thomas carbone mike eakins erik sand naza djafarova marian ahmed leonora zefi iulian radu wirth dede alter mindsets reveal biases empath designing immersive experiences maj. gen. maria gervais maria gervais roberto alvarez bucholska rob alvarez roberto alvarez wei fan chen gregg toppo jenn mcnamara james portnow make a game christopher crowell andrew gassen minecraft bron stuckey scott brewster mitch weisburgh experience user experience ux thorne palmer birdie champ alphabet soup jasminka criley stuart criley game-based launchfire john findlay jason kahn john joy claudia-santi f. fernandes kelli dunlap robert overell classroom gamification classroom management kade wells trysha galloway ronald stevens ar john kolm leslie gruis roi scavenger hunt karen burns wendy moore unity david renton the 2019-2024 global game-based learning market jennifer javornik patrick lavoie tanya mailhot marie-france deschênes guillaume fontaine véronique dubé sylvie cossette marc-andré maheu-cadotte mindi anderson juan cendan laura gonzález gregory welch randall deich richard lowenthal enrique cachafeiro michelle stearns claudia-santi fernandes ahmed morsy daniel siegel dan siegel brad willson randy brown vr headset technology brain activity teach speaking and empathy using historical roleplay patrick riccards lessons learnt from serious play for deeper learni united kingdom university of sheffield ronald dyer christy durham aj webster manuel arrieta jessica noriega university at central florida the lab at opm arianne miller gronstedt group mmowgli game strategy game play interactivity biological fidelity patient characters usc institute for creative technologies epistemological epistemological tool gbl teacher fairfield country day school english teacher john fallon elearning gamification motivators gamification mechanics sententia games support teachers engage students smart technologies senior director of user experience andy cargile texas a&m college credit triseum director of learning amber muenzenberger game mechanics game narrative dennis glenn llc tier1 performance solutions senior solutions change management consultant caitlin robie senior gamification consultant rich marmura senior research associate kevin hulme pórtico coo jeff meador upper grand district school board brenda sherry epic finales ahmed hossam leon young democratization interactive storytelling compassion empathy lara croft ms. pacman informatics and decision support group dr. tim dasey prof social impact ecosystems prototypes pilots academic game studio suny – university at buffalo computer science and engineering jesse hartloff client-centered tobi saulnier content development obstacles crosswater digital media director of interactive experiences micheal peters wilfrid laurier university liaison librarian michelle goodridge board games healthcare training u.s. dept of state foreign service institute’s school of language stu tiffany taylor attaway technology & innovation unit foreign language skills lead technologist national archives and records administration holodeck education & public programs division interactive products designer woodrow wilson international center for scholars state department director and program associate for the serious gam elizabeth newbury nancy fernandez xapi peter guenther douglas watley doug whatley phaedra boinodiriss blockchain education blockchain john sharp petlab black russian games black russian healthcare eduation virtual worlds catlilli games kevin mccabe killer snails lindsay portnoy michelle zimmerman institute of play woodrow wilson national fellowship foundation rebecca rufo-tepper stephanie hull d&d character sheets grad school scott macklin foundry10 anna cechony marc pacampara michael dockery metamythic christopher lazzaro the game agency stephen baer business education jonathan southgate learning assessment ryan schaaf ben chang mediarez dan greenberg daniel greenberg emily battaglia james kiggens judith hale sharon l. gander game player identities jennifer crist jennifer whiteman crist kelly whitney scott price marc ruppel humanities roger stark mariam adil kevin m. holloway todd chang diponio ben grimley reid adams reid a. adams eric bauman eric b. bauman barry kinsey dominick wright brenda bannan jim piechocki dan little choreography as model for game design george mason university associate professor of experimental game design 508 compliance defense acquisition university vice president education research pearson r&d kristen dicerbo lockheed martin rotary & mission systems – asc spencer j. frazier patient safety johns hopkins advanced physics laboratory scott simpkins clinical tools affordance studio ijsfontein evert hoogendoorn 3d virtual reality exhibit design avery rueb pear therapeutics beth rogozinski game-based curricula second life vr for experiential assessment the institute for performance improvement game writing game design george mason university seth hudson sande chen teacher education richard lamb more intelligent and personalized serious games tanjo inc. richard boyd bohemia interactive simulations pete morrison hiv prevention centers for disease control (cdc) peter jenkins ludic learning paul darvasi tumblejam patrick cerria michelle macintyre university of massachusetts boston evidence-based psychotherapy uniformed services univ of the health sciences center for deployment psychology psychotherapy trance4mation games leslie robinson brain pop matthew farber game ai lockheed martin rotary and mission systems kevin dill prepworld llc kenneth bibbins jennifer mcnamara ira sockowitz heidi mcdonald susan rivers phd ithrive games media-enriched exhibit gary goldberger peter stidwell gaetss vr and stem learning david whortley dave crusoe learningcollege dan white sheppard mullinpractical legal device james gatto rebecca mir kat english developer mobile games jesse schell disaster preparedness dams pablo suarez red cross red crecent climate change government games rapid prototyping arle alternate reality games high school games in education serious games conference 2016 icivics optical imaging iot data visualization branched path learning game jams mental health indie games brain training agile environmental business games serious play conf instructional design stem education trip hawkins games for health cdc arg stephen schafer serious games association scott rigby susan meek behavior change motivation pavarti dev serious learning team training leader training don norton bill guschwan ambient insight tyson greer microsoft ross smith paul thurkettle nato futureperfect lab heidi j. boisvert public training bob waddington simquest employee training patrick shepherd ibm phaedra boinodiris research michael cai lawrence suda nasa ken spero immersive learning university communication ross kukulinski asti rochester institute of technology culture andrew phelps
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