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Imagining 2025

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The big questions we must answer about the future of learning games. Keynote at the 2015 Learning Games Summit at Games for Change

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Imagining 2025

  1. 1. Imagining 2025 Five Big Questions for Learning Games Jesse Schell (@jesseschell) Games for Learning Summit 2015
  2. 2. Big Questions
  3. 3. 1) Who Controls the Marketplace in 2025? Hardware Manufacturers? Textbook Publishers? Non-Profits?
  4. 4. 1) Who Controls the Marketplace in 2025? The Teachers?
  5. 5. 2) What Role Will Games Play in 2025? Replacing Homework? Replacing Teachers? Replacing Assessment?
  6. 6. 2) What Role Will Games Play in 2025? Empowering Teachers?
  7. 7. 3) How Much Proof is Enough in 2025?
  8. 8. 4) What Systems Do We Need in 2025?
  9. 9. Laptops? 4) What Systems Do We Need in 2025? Tablets? Phones?
  10. 10. 4) What Systems Do We Need in 2025? Virtual Reality?
  11. 11. 4) What Systems Do We Need in 2025? Augmented Reality?
  12. 12. 5) How Will Education Change by 2025? More Flipping?
  13. 13. 5) How Will Education Change by 2025? More Standardization? More Specialization?
  14. 14. Ten years from now… 1.Who Controls the Marketplace? 2.What Role Will Games Play? 3.How Much Proof is Enough? 4.What Systems Do We Need? 5.How Will Education Change?
  15. 15. Thanks! Slides: jesseschell.com Twitter: @jesseschell Email: jesse@schellgames.com

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