5. Educational Technology 2 Objectives:
- to provide education in the use of technology in instruction by providing
knowledge and skills on technology integration-in-instruction to learners.
- to engage learners on practical technology integration issues including
managing IT classrooms, use of the Internet for learning, cooperative
learning through the use of information technology.
- to inculcate higher-level thinking
and creativity among students
while providing them knowledge
of IT-related learning theories.
7. BRIDGING THE GENERATION GAP
There is a huge generation gap that exists in the field of Education and it
will continue to widen unless some of the old generation educators will
adopt the changes such as using modern technology for teaching.
TRADITIONAL MODERN
8. Much of what elders believe may not be applicable
anymore to the 21st century learners, especially along
matters of traditional value systems.
Since new generations are expected to face a future
professional challenge of a digital world ahead of them,
technology-supported skills need to be taught in schools
today, or else schools will become a white elephant.
Alvin Toffler’s book, Future Shock, shows how the
information age has begun to create many cultural
changes.
10. Refers to
teamwork
with virtual
partners in
online
environment
Digital citizen
Is guided by
principles of
leadership and
global
citizenship
Refers to
artistic
proficiency
that adds
meaning by
way of design
and art.
Refers to
channels of mass
communication
or digital
sources.
Refers to the
ability to
access,
retrieve and
reflect
information.
Refers to the
capacity and
creativity in
problem
solving.
Solution
Fluency
Information
Fluency
Collaboration
Fluency
Media
Fluency
Creativity
Fluency
Digital
Ethics
DIGITAL
FLUENCIES
11. The ROLE of
in developing HIGHER
THINGKING SKILLS
Technology
12. Reflection activities - provide students with opportunities to
track their learning and demonstrate their progress
throughout the semester.
Peer review activities - enable students to demonstrate
communication skills by giving feedback on each other’s
work.
Discussion forums - allow students to communicate with
their peers, answer questions that require them to
demonstrate critical thinking skills.
Small group activities - allow students to communicate,
problem solve, hear different perspectives, and collaborate
to analyze and synthesize course content.
Digital Storytelling Activities - telling this allows students to
use multimedia.
13. COMPUTER LITERACY
It is the ability to use computers and
related technology efficiently, with a range
of skills covering levels from elementary
use to programming and advanced problem
solving.
it is considered to be a very important
skill to possess while in the first world
15. COMPUTER AS THE
TEACHER’S TOOL
it can provide vast amounts of information in various
forms.
It can be used for manipulating information.
for cooperatively and constructively shared
understanding of new knowledge.
Feel an situated virtual environment.
INFORMATIVE TOOL
CONSTRUCTIVE TOOL
CO-CONSTRUCTIVE TOOL
SITUATING TOOL
16. Not only can tablets, apps, video and interactive whiteboards be
learning tools for students, but they can be additional teaching tools
for educators.
Many students are more stimulated and are apt to learn when they
can interact with hands-on learning tools, which various forms of
educational technology provide.
Educational apps, search engines, videos, portable technologies and
interactive activities provide students with a nearly endless supply of
information and resources.
THE IMPACT OF TECHNOLOGY IN TEACHING-
LEARNING PROCESS
18. Educational Technology 2 broaden my knowledge
about the proper use of Technology and how we, future
educators, can use modern technology as an instructional
tool, which is really applicable at the moment because we
need these kinds of modern technology for teaching new
generations/our 21st century learners.
While taking this course subject, it simply and slowly
preparing us for the future because we all know that our
learners were all experts and skilled in using computers.