This portfolio outlines Cristine Mae S. Gatchalian's experiences with educational technology. It discusses educational technology in general terms, highlighting how it aims to improve education by facilitating learning and increasing system effectiveness. It also explores how educational technology can be used to find and represent problems, locate educational resources, summarize and present findings, and enable collaboration. The portfolio further examines four types of IT-based projects and how learning occurs through educational technology. It emphasizes that technology serves as a teaching aid rather than entertainment and allows seeing strategies in practical settings. Overall, the document shows how educational technology is a wide field that can be leveraged to make work easier and enable collaboration across distances.
4. I am Cristine
Mae S. Gatchalian,
3rd year college
taking up Bachelor
in Elementary
Education
Specialization in
Early childhood at
Cavite State
University main
campus.
6. Educational
technology is a wide
field. Therefore, one can
find many definitions,
some of which are
conflicting. Educational
technology can be
considered either as a
design science or as a
collection of different
research interests
addressing fundamental
issues of learning,
teaching and social
organization
7. • Use of technology is
principled
Technology means
the systematic
application of scientific
knowledge to practical
tasks. Therefore,
educational technology is
based on theoretical
knowledge drawn from
different disciplines plus
experiential knowledge
drawn from educational
practice.
8. • Educational
technology aims to
improve education.
Technology should
facilitate learning
processes and increase
performance of the
educational system(s)
as it regards to
effectiveness and/or
efficiency.
9. ICT
• can be used in many different ways, and
how it is integrated into educational
settings depends largely on teachers'
instructional goals and strategies.
• Information has become abundant and
easily accessible. Rather than reading
the unified perspective typically
presented by a textbook, students have
access to many different points of view
10. Using Technology to Find
and Represent Educational
Problems
• One major challenge for teachers
interested in problem-based
learning is locating problems that
are appropriate for their students
and for the topics that they need to
learn.
• Representing and communicating
such complex problem situations is
an important function of technology.
11. Using Technology to find
Educational Resources
• A second function of technology in
problem-based learning environments is
locating information needed to solve
problems or do other kinds of research.
• Now the World Wide Web brings a
seemingly endless amount of information
on almost any subject, and it is possible
for students to choose topics based on
personal interest rather than availability
of resources.
12. Using Technology to
Summarize and Present
Findings
• In the early twenty-first century computer
tools provide the opportunity for students
to construct and test their own models
using tools such as spread sheets or
concept maps.
• To be able to communicate and defend
their work to a broad audience. This
increases students' perception that
problem-based learning is real work for real
13. Using Technology for
Collaboration and Distance
Education
• These include online courses that
provide students in remote locations
with opportunities for customized
curriculum and advanced placement
courses.
• Opportunities for interaction with peers
from other countries can also contribute
to knowledge and understanding of
other cultures
14. The Four IT Based
Project
I.RESOURCE-BASED PROJECTS
II. SIMPLE CREATIONS
III. GUIDED HYPERMEDIA PROJECTS
IV. WEB-BASED PROJECTS
15. I. RESOURCE-BASED
PROJECTS
The teacher steps out of
the traditional role of being an
context expert and information
provider, and instead lets the
students find their own facts
and information.
16. II. SIMPLE CREATIONS
In developing software,
creativity as an outcome should
not be equated with ingenuity
or high intelligence. Creating is
more consonant with planning,
making, assembling, designing
or building.
17. III. GUIDED HYPERMEDIA PROJECTS
The production of self-made
multimedia projects can be approached into
different ways:
• Instructive tools- such as in the
production by students of a power point
presentation of a selective topic.
• Constructive tools- such as when
students do a multi-media presentation
(with text, graphs, photos, audio
narration, interviews, video clips, etc. to
simulate a television news show.
18. IV. WEB-BASED PROJECTS
Students can be made to
create and post web pages on a
given topic. But creating new
pages, even single page web
pages, maybe tool sophisticated
and time consuming fort the
average student.
20. Computers are an everyday
thing for us. The computer is our
present and it may be the rest of
our future. Most schools are
equipped with a computer lab for
students to use. It is also a
important part of distance
learning, it makes the student use
his or her own time management
skills to keep on track.
21. EDTC serve as a teaching aid not as
entertainment. Instructional videos
give students a chance to see the
actual use of tools and strategies they
have been learn at school in a
practical setting. Some students do
not learn well just from teacher,
videos and presentation have been
known to hold students attention for
longer time so they can understand
the lesson well
22. We all know that technology help us to
make our work easier. In our time we still
use the traditional materials or the
traditional way in teaching and strategies,
but still this traditional way are a substitute
for the absence of technology. EDTC 2
discussed how technology is a very wide
field many sources of information and online
communication that can be used. We can
also collaborate in different countries with
the help of ICT. Technology can do many
things in easiest way so as a future teacher
be sure that we are inform and aware.