This document discusses adding hologram technology to create a 3D holographic virtual personal assistant using cloud services. Key points:
- The assistant would use hologram projection and OLED displays to make it appear that a real person is talking to the user.
- Amazon Web Services and Amazon Sumerian would be used to model the design and ensure secure data transmission.
- The holographic projections would be projected into mid-air without the need for glasses, allowing for a more realistic 3D experience.
- This type of virtual assistant could help manage tasks through voice commands while incorporating cutting-edge hologram technology for an improved user experience.
iMinds insights - 3D Visualization TechnologiesiMindsinsights
Transforming the way we deal with information - from consumption to interaction.
iMinds insights is a quarterly publication providing you with relevant tech updates based on interviews with academic and industry experts. iMinds is a digital research center and incubator based in Belgium.
Augmented Reality and Virtual Reality: Research Advances in Creative IndustryZi Siang See
This research seminar presents and discusses recent advances in augmented reality (AR) and virtual reality (VR). Recent developments have been implied that AR and VR innovation is more broadly accessible for different expert areas, these include the information technology sectors, education operations, build environment and the creative industries. During the session, participants will be able to experience AR and VR using mobile and head mount devices (HMD). This research talk will provide an overview of AR and VR interface development, industrial use cases and research direction.
This document provides an outline on augmented reality (AR). It begins by defining AR as combining real and virtual objects where the virtual objects are interactive and registered in 3D. Next, it discusses motivations for AR including enhancing perception and assisting with tasks. Examples of medical, manufacturing, annotation, and entertainment applications are then described. Key characteristics of AR systems like blending real and virtual objects, and issues of focus, contrast and registration are also covered. The document concludes by noting that while AR is still developing, it has potential for improved interaction with real and virtual worlds.
I was a recently asked to give a talk about how animations are able to enhance the user experience. In return, I broke it down into four main talking points: Behavior, Visual Feedback, Transitions, and Affordance.
Additionally, this presentation contains a few slides with what you can say are closed captions because I felt they were needed in order to help explain a few items.
This document provides an overview of virtual reality, including definitions of VR and how it differs from augmented reality. It discusses the VR market and ecosystem, including major investments from companies like Facebook, Google, and Magic Leap. The biggest VR markets are expected to be gaming, healthcare, and engineering. Example VR applications mentioned include tourism, automotive, media, sports, and more. The document also introduces the BE.VR community in Belgium for those interested in VR.
Lecture 4 from the COSC 426 graduate class on Augmented Reality. Taught by Mark Billinghurst from the HIT Lab NZ at the University of Canterbury. August 1st 2012
1) The document discusses augmented reality (AR) and whether it is currently hype or will become widely adopted.
2) It provides examples of current AR applications and outlines technological limitations still holding AR back from widespread use.
3) The document predicts that AR revenues will reach $732 million by 2014 and $1.5 billion by 2020 as mobile processing power, registration accuracy, and other factors continue improving to enable more engaging AR experiences.
iMinds insights - 3D Visualization TechnologiesiMindsinsights
Transforming the way we deal with information - from consumption to interaction.
iMinds insights is a quarterly publication providing you with relevant tech updates based on interviews with academic and industry experts. iMinds is a digital research center and incubator based in Belgium.
Augmented Reality and Virtual Reality: Research Advances in Creative IndustryZi Siang See
This research seminar presents and discusses recent advances in augmented reality (AR) and virtual reality (VR). Recent developments have been implied that AR and VR innovation is more broadly accessible for different expert areas, these include the information technology sectors, education operations, build environment and the creative industries. During the session, participants will be able to experience AR and VR using mobile and head mount devices (HMD). This research talk will provide an overview of AR and VR interface development, industrial use cases and research direction.
This document provides an outline on augmented reality (AR). It begins by defining AR as combining real and virtual objects where the virtual objects are interactive and registered in 3D. Next, it discusses motivations for AR including enhancing perception and assisting with tasks. Examples of medical, manufacturing, annotation, and entertainment applications are then described. Key characteristics of AR systems like blending real and virtual objects, and issues of focus, contrast and registration are also covered. The document concludes by noting that while AR is still developing, it has potential for improved interaction with real and virtual worlds.
I was a recently asked to give a talk about how animations are able to enhance the user experience. In return, I broke it down into four main talking points: Behavior, Visual Feedback, Transitions, and Affordance.
Additionally, this presentation contains a few slides with what you can say are closed captions because I felt they were needed in order to help explain a few items.
This document provides an overview of virtual reality, including definitions of VR and how it differs from augmented reality. It discusses the VR market and ecosystem, including major investments from companies like Facebook, Google, and Magic Leap. The biggest VR markets are expected to be gaming, healthcare, and engineering. Example VR applications mentioned include tourism, automotive, media, sports, and more. The document also introduces the BE.VR community in Belgium for those interested in VR.
Lecture 4 from the COSC 426 graduate class on Augmented Reality. Taught by Mark Billinghurst from the HIT Lab NZ at the University of Canterbury. August 1st 2012
1) The document discusses augmented reality (AR) and whether it is currently hype or will become widely adopted.
2) It provides examples of current AR applications and outlines technological limitations still holding AR back from widespread use.
3) The document predicts that AR revenues will reach $732 million by 2014 and $1.5 billion by 2020 as mobile processing power, registration accuracy, and other factors continue improving to enable more engaging AR experiences.
Animation can explain behaviours better than thousand of words that’s why interaction designer should learn from motion designer.
Technological advances have allowed, in the last few years, a big step forward in the dynamic behaviors and interactions patterns that we used to do with software in the past. Motion is one of the key element of this change but how can we imagine & sketch the way something feels & reacts? Starting from the basic of motion design, we’ll discover a set of “standard” motion patterns and how we can sketch & use them in a design project to increase affordance, to simplify complex interactions and to give a new dynamic brand identity to our products.
Presented @Interaction 14, Amsterdam
http://interaction14.ixda.org/program/saturday/241-design-in-motion-the-new
Talk here:
https://vimeo.com/86763511
This document discusses how augmented reality can help marketers break through clutter. It defines augmented reality and outlines its history. Four attributes that lead to marketing clutter are identified: what, when, how, and why brands communicate. Augmented reality is proposed as a new "how" channel that can decrease clutter when used alongside other traditional channels like print. Successful AR applications from brands like IBM, Shiseido, De Beers and Dulux are summarized that enhanced the shopping experience. The document concludes augmented reality is a valuable new tool for marketers to engage consumers amidst increasing marketing messages.
IMPLEMENTATION OF INTERACTIVE AUGMENTED REALITY IN 3D ASSEMBLY DESIGN PRESENT...ijcsit
The visual representation of a product and the role of visualization have recently become a central issue in
design research. By enriching a real scene with computer generated objects, Augmented Reality, has proven itself as a valuable Human-Computer Interface in numerous application areas, such as medicine, military, entertainment and manufacturing. In this paper we propose an approach by which a user can create own 3D augmented reality scenes that enable interaction between the real world and virtual
assembly's components, while including an animation at the same time. For this purpose, BuildAR Pro software is employed using marker-based camera tracking, while assembly design is obtained with standard CAD system SolidWorks. The animations are developed in 3ds max software package in order to
save the assembly as .ive file format, which is helpful to increase the performance of scene rendering and/or viewing.
The document summarizes the work of Dr. Woontack Woo and the UVR Lab at KAIST. It discusses the lab's research into ubiquitous VR (UVR), which aims to develop new computing paradigms for augmented experiences in smart spaces. The UVR lab works on 3D tracking, hand interaction, collaboration between real and virtual spaces, and applications like AR authoring and sculpting. It also discusses trends in wearable AR/VR and the future of augmented humans. The document outlines several of the lab's current projects, including work on hand tracking, remote collaboration using HMDs, and realistic rendering in augmented reality.
IRJET- 3D Drawing with Augmented RealityIRJET Journal
This document summarizes research on developing an augmented reality application called 3D Drawing with Augmented Reality. The application allows multiple users to draw in 3D space and see each other's drawings in real-time. It treats the real world as a canvas where users can draw lines and doodles in thin air. The application was created using Unity 3D and ARCore to enable 3D drawing on mobile devices. Related work on SLAM, human-computer interaction, game lobbies, and bare-handed 3D drawing techniques were also reviewed to inform the application's design. The methodology section describes how the collaborative AR application was developed to allow real-time 3D drawing between users.
This document discusses building usable augmented reality interfaces. It emphasizes understanding user needs through methods like focus groups and observations. Both virtual and physical interface elements must be considered, along with the interaction metaphor. Rapid prototyping and user testing are important to develop compelling AR experiences. Evaluation of AR applications is also discussed. The goal is to design AR that effectively merges virtual and real information while addressing usability issues.
Designing the future of Augmented RealityCarina Ngai
Presented on March 4th, 2016 at Interaction16 in Helsinki, Finland.
Until now, augmented reality has so far been mostly a sci-fi vision that overlays visual information to what we see in the physical world. It’s widely perceived as a “cool and interesting feature” for brands and advertising, but doesn’t have much practicality yet. To harness the real power of AR, which includes geolocation, image recognition, we believe that a more utilitarian visual search would be next.
To design for such possibilities, we begin to question even the fundamental basis of AR. For example, what would AR become beyond a rich visual layer? Will this change people’s motivation and behavior to use AR? How can we redefine AR to be a tool to give augmented information on objects? And how we can speculate its usage in the future?
The document discusses interaction design for augmented reality (AR) applications. It covers various AR interaction techniques including browsing interfaces, 3D interfaces, tangible interfaces using physical objects, and augmented surfaces that project virtual content onto physical surfaces. Keyboard, mouse, touch, gesture, and proximity interactions are discussed. The advantages and disadvantages of different approaches are summarized. Effective AR interaction requires considering input and output technologies to create an intuitive user experience.
Blockchain powered Augmented Reality Metaverse merges real and virtual worlds together creating unique layer of augmented reality all over the planet’s surface
This document discusses designing realistic user experiences. It begins by introducing human-computer interaction and defining user experience and interfaces. It then explores various input methods like touch, gestures, virtual and augmented reality. It highlights technologies that can enhance different human senses to feel virtual objects, such as stereoscopic 3D displays for vision, haptic feedback for touch, and spatialized sound for hearing. The goal is to use these technologies to design user interfaces and experiences that feel realistic and engaging.
Augmented Reality, Artificial Intelligence, and Business IntelligencePatrick
Augmented reality (AR) is an emerging technology that overlays digital information on the real world. The document discusses several applications of AR including using it in education, gaming, health, maintenance, and advertising. It also covers some of the major players in AR development like DARPA and issues around its future and the concept of technological singularity.
From AR to Augmented {City and Citizen}Woontack Woo
The document discusses the potential for augmented reality (AR), virtual reality (VR), and mixed reality (XR) technologies to benefit humanity. It describes how XR technologies could be used to augment both cities and citizens by expanding human abilities and improving people's lives. The author argues that XR, when combined with other technologies like artificial intelligence, IoT, 5G networks, and digital twins, could transform cities into "Augmented Cities" and empower citizens to become "Augmented Citizens" or "Augmented Smartizens." However, care must be taken to ensure technology enhances rather than replaces human experiences and relationships. The overall goal is to leverage XR for good by using it to benefit people's bodies, minds, and social
World's First 22" Wide screen 3D Monitor for Games - iZ3D Monitor 02Kevin Andreassend
This presentation was delivered to the NatColl Design students here in Auckland earlier this year in a session about 3D display technology and then followed by a demonstration. 3D is the next huge wave in visual eye candy and in NZ we have such partners as NextSpace and the HitLab assisting in making this technology a major export industry over the enxt few years.
Designing for an Augmented Reality worldthomas.purves
How “Augmented Reality” and the mobile web changes everything
Mobile broadband access and ever-smarter phones are shaking the internet out its lofty cloud and bringing the web into the real world. As a result, the old “real world”, and many old ideas and many old business models will be running out of places to hide from the pervasive influence of the net.
Meanwhile, each of our smart phones are in many ways even better than the old clunky tools we used to use to surf the net. Our mobile devices are not only connected but, also bristling with sensors like radios, cameras, microphones, GPS etc. that can directly perceive and interact with the world around you. We’re reaching a point where it’s theoretically possible to point that device at almost anything: a landmark, a product on a store shelf, your friends or a crowd of people; and draw from the cloud and your social graph as much, or perhaps more, relevant information than you ever wanted to know. Oh, and the cloud will be watching you and whatever’s around you as well.
In the new augmented reality, the web surfs you.
The goal of this talk will be to provide you with a fast paced overview of what this new “augmented” reality will mean for how we socialize, for how we sell and market physical products, for architecture, for media and entertainment, for public policy, crime, privacy and, as well, few early signals for what might be the new killer apps.
If all that is not interesting enough, I will also bring free beer.
Woontack Woo introduces the UVR Lab at KAIST, which researches ubiquitous VR (UVR) and aims to create new spatial computing paradigms. The lab has over 20 PhD students and researchers working on projects involving augmented reality, digital twins, augmented humans, and more. Upcoming projects include creating digital twins with IoT and AI, developing augmented collaboration spaces, and creating augmented tourism and museum experiences using mixed reality. The document outlines several technical challenges remaining in areas like wearable platforms, environment awareness, context-aware augmentation, and social platforms.
Design Approaches For Immersive Experiences AR/VR/MRMark Melnykowycz
Presented at inaugural International Investment Forum in Virtual, Augmented and Mixed Reality (#IIFVAR 2017) at Technopark Zurich, organized by the Swiss Society of Virtual and Augmented Reality (SSVAR). Here I presented an overview of how to design products for virtual, augmented, and mixed reality experiences. With a logical framework of user experience, theater/film, and game design, we can use the best tools of those disciplines to approach immersive design with an understanding of story structure, user state, and interaction mechanics.
More discussion of the elements of the talk are available here:
https://idezo.ch/design-approaches-immersive-experiences-iifvar-2017/
This article is a study of AR on brand communication and case study of Sephora.
Abstract:
Augmented Reality (AR) is a technology which allows digital information overlaying on the real environment. Although it has been existing for a few decades, it has developed rapidly. AR is able to apply in many fields, for example, game, movie, map, etc. In this era, AR becomes the trend and it is used in marketing and brand communication. Functions of AR has a plenty of benefits which enhances the opportunities for brand to communicate to audience.
Sephora is one of the brands which apply AR technology for marketing and brand communication. Most of the customers who walks into Sephora store have a purpose just to see and try the products. Sephora understands customer’s behavior. ‘Virtual Artist’ feature was created to respond this behavior. This feature is AR makeup try-on function which available on Sephora application on mobile devices. Users can put makeup on virtually. Also, it has ‘Add to basket’ button on the same display and that is an effective call-to-action (CTA) which stimulates users to make a purchase quickly.
Three interviewees who are the target consumers of Sephora have tried ‘Virtual Artist’ feature and they say that they still want to try the real products because those products are beauty and cosmetics which color and texture become the main consideration before make a purchase. However, this feature is effective for them in the way that it drives their needs and they makes want to see the real one of products they have tried on application.
This document discusses 3D holographic projection technology. It describes how a person can be captured in 3D with a special camera and projected life-size in multiple locations simultaneously, allowing viewers to interact with the projected virtual person without 3D glasses. The document then provides details on the different types of holograms (reflection, transmission, computer-generated), how holograms are recorded and reconstructed, and examples of current and potential applications of holographic technology including education, advertising, virtual reality, and telepresence.
This document discusses holographic projection technology. It provides an overview of what holograms are and the different types. Holographic projection works by recording light interference patterns from an object and then using those patterns to reconstruct the 3D image of the object without the need for glasses. This technology has many potential applications and provides advantages over traditional 3D displays by creating glasses-free, multi-view 3D images in mid-air. The document highlights the importance and growing need for this technology across various fields such as education, advertising, and more.
Animation can explain behaviours better than thousand of words that’s why interaction designer should learn from motion designer.
Technological advances have allowed, in the last few years, a big step forward in the dynamic behaviors and interactions patterns that we used to do with software in the past. Motion is one of the key element of this change but how can we imagine & sketch the way something feels & reacts? Starting from the basic of motion design, we’ll discover a set of “standard” motion patterns and how we can sketch & use them in a design project to increase affordance, to simplify complex interactions and to give a new dynamic brand identity to our products.
Presented @Interaction 14, Amsterdam
http://interaction14.ixda.org/program/saturday/241-design-in-motion-the-new
Talk here:
https://vimeo.com/86763511
This document discusses how augmented reality can help marketers break through clutter. It defines augmented reality and outlines its history. Four attributes that lead to marketing clutter are identified: what, when, how, and why brands communicate. Augmented reality is proposed as a new "how" channel that can decrease clutter when used alongside other traditional channels like print. Successful AR applications from brands like IBM, Shiseido, De Beers and Dulux are summarized that enhanced the shopping experience. The document concludes augmented reality is a valuable new tool for marketers to engage consumers amidst increasing marketing messages.
IMPLEMENTATION OF INTERACTIVE AUGMENTED REALITY IN 3D ASSEMBLY DESIGN PRESENT...ijcsit
The visual representation of a product and the role of visualization have recently become a central issue in
design research. By enriching a real scene with computer generated objects, Augmented Reality, has proven itself as a valuable Human-Computer Interface in numerous application areas, such as medicine, military, entertainment and manufacturing. In this paper we propose an approach by which a user can create own 3D augmented reality scenes that enable interaction between the real world and virtual
assembly's components, while including an animation at the same time. For this purpose, BuildAR Pro software is employed using marker-based camera tracking, while assembly design is obtained with standard CAD system SolidWorks. The animations are developed in 3ds max software package in order to
save the assembly as .ive file format, which is helpful to increase the performance of scene rendering and/or viewing.
The document summarizes the work of Dr. Woontack Woo and the UVR Lab at KAIST. It discusses the lab's research into ubiquitous VR (UVR), which aims to develop new computing paradigms for augmented experiences in smart spaces. The UVR lab works on 3D tracking, hand interaction, collaboration between real and virtual spaces, and applications like AR authoring and sculpting. It also discusses trends in wearable AR/VR and the future of augmented humans. The document outlines several of the lab's current projects, including work on hand tracking, remote collaboration using HMDs, and realistic rendering in augmented reality.
IRJET- 3D Drawing with Augmented RealityIRJET Journal
This document summarizes research on developing an augmented reality application called 3D Drawing with Augmented Reality. The application allows multiple users to draw in 3D space and see each other's drawings in real-time. It treats the real world as a canvas where users can draw lines and doodles in thin air. The application was created using Unity 3D and ARCore to enable 3D drawing on mobile devices. Related work on SLAM, human-computer interaction, game lobbies, and bare-handed 3D drawing techniques were also reviewed to inform the application's design. The methodology section describes how the collaborative AR application was developed to allow real-time 3D drawing between users.
This document discusses building usable augmented reality interfaces. It emphasizes understanding user needs through methods like focus groups and observations. Both virtual and physical interface elements must be considered, along with the interaction metaphor. Rapid prototyping and user testing are important to develop compelling AR experiences. Evaluation of AR applications is also discussed. The goal is to design AR that effectively merges virtual and real information while addressing usability issues.
Designing the future of Augmented RealityCarina Ngai
Presented on March 4th, 2016 at Interaction16 in Helsinki, Finland.
Until now, augmented reality has so far been mostly a sci-fi vision that overlays visual information to what we see in the physical world. It’s widely perceived as a “cool and interesting feature” for brands and advertising, but doesn’t have much practicality yet. To harness the real power of AR, which includes geolocation, image recognition, we believe that a more utilitarian visual search would be next.
To design for such possibilities, we begin to question even the fundamental basis of AR. For example, what would AR become beyond a rich visual layer? Will this change people’s motivation and behavior to use AR? How can we redefine AR to be a tool to give augmented information on objects? And how we can speculate its usage in the future?
The document discusses interaction design for augmented reality (AR) applications. It covers various AR interaction techniques including browsing interfaces, 3D interfaces, tangible interfaces using physical objects, and augmented surfaces that project virtual content onto physical surfaces. Keyboard, mouse, touch, gesture, and proximity interactions are discussed. The advantages and disadvantages of different approaches are summarized. Effective AR interaction requires considering input and output technologies to create an intuitive user experience.
Blockchain powered Augmented Reality Metaverse merges real and virtual worlds together creating unique layer of augmented reality all over the planet’s surface
This document discusses designing realistic user experiences. It begins by introducing human-computer interaction and defining user experience and interfaces. It then explores various input methods like touch, gestures, virtual and augmented reality. It highlights technologies that can enhance different human senses to feel virtual objects, such as stereoscopic 3D displays for vision, haptic feedback for touch, and spatialized sound for hearing. The goal is to use these technologies to design user interfaces and experiences that feel realistic and engaging.
Augmented Reality, Artificial Intelligence, and Business IntelligencePatrick
Augmented reality (AR) is an emerging technology that overlays digital information on the real world. The document discusses several applications of AR including using it in education, gaming, health, maintenance, and advertising. It also covers some of the major players in AR development like DARPA and issues around its future and the concept of technological singularity.
From AR to Augmented {City and Citizen}Woontack Woo
The document discusses the potential for augmented reality (AR), virtual reality (VR), and mixed reality (XR) technologies to benefit humanity. It describes how XR technologies could be used to augment both cities and citizens by expanding human abilities and improving people's lives. The author argues that XR, when combined with other technologies like artificial intelligence, IoT, 5G networks, and digital twins, could transform cities into "Augmented Cities" and empower citizens to become "Augmented Citizens" or "Augmented Smartizens." However, care must be taken to ensure technology enhances rather than replaces human experiences and relationships. The overall goal is to leverage XR for good by using it to benefit people's bodies, minds, and social
World's First 22" Wide screen 3D Monitor for Games - iZ3D Monitor 02Kevin Andreassend
This presentation was delivered to the NatColl Design students here in Auckland earlier this year in a session about 3D display technology and then followed by a demonstration. 3D is the next huge wave in visual eye candy and in NZ we have such partners as NextSpace and the HitLab assisting in making this technology a major export industry over the enxt few years.
Designing for an Augmented Reality worldthomas.purves
How “Augmented Reality” and the mobile web changes everything
Mobile broadband access and ever-smarter phones are shaking the internet out its lofty cloud and bringing the web into the real world. As a result, the old “real world”, and many old ideas and many old business models will be running out of places to hide from the pervasive influence of the net.
Meanwhile, each of our smart phones are in many ways even better than the old clunky tools we used to use to surf the net. Our mobile devices are not only connected but, also bristling with sensors like radios, cameras, microphones, GPS etc. that can directly perceive and interact with the world around you. We’re reaching a point where it’s theoretically possible to point that device at almost anything: a landmark, a product on a store shelf, your friends or a crowd of people; and draw from the cloud and your social graph as much, or perhaps more, relevant information than you ever wanted to know. Oh, and the cloud will be watching you and whatever’s around you as well.
In the new augmented reality, the web surfs you.
The goal of this talk will be to provide you with a fast paced overview of what this new “augmented” reality will mean for how we socialize, for how we sell and market physical products, for architecture, for media and entertainment, for public policy, crime, privacy and, as well, few early signals for what might be the new killer apps.
If all that is not interesting enough, I will also bring free beer.
Woontack Woo introduces the UVR Lab at KAIST, which researches ubiquitous VR (UVR) and aims to create new spatial computing paradigms. The lab has over 20 PhD students and researchers working on projects involving augmented reality, digital twins, augmented humans, and more. Upcoming projects include creating digital twins with IoT and AI, developing augmented collaboration spaces, and creating augmented tourism and museum experiences using mixed reality. The document outlines several technical challenges remaining in areas like wearable platforms, environment awareness, context-aware augmentation, and social platforms.
Design Approaches For Immersive Experiences AR/VR/MRMark Melnykowycz
Presented at inaugural International Investment Forum in Virtual, Augmented and Mixed Reality (#IIFVAR 2017) at Technopark Zurich, organized by the Swiss Society of Virtual and Augmented Reality (SSVAR). Here I presented an overview of how to design products for virtual, augmented, and mixed reality experiences. With a logical framework of user experience, theater/film, and game design, we can use the best tools of those disciplines to approach immersive design with an understanding of story structure, user state, and interaction mechanics.
More discussion of the elements of the talk are available here:
https://idezo.ch/design-approaches-immersive-experiences-iifvar-2017/
This article is a study of AR on brand communication and case study of Sephora.
Abstract:
Augmented Reality (AR) is a technology which allows digital information overlaying on the real environment. Although it has been existing for a few decades, it has developed rapidly. AR is able to apply in many fields, for example, game, movie, map, etc. In this era, AR becomes the trend and it is used in marketing and brand communication. Functions of AR has a plenty of benefits which enhances the opportunities for brand to communicate to audience.
Sephora is one of the brands which apply AR technology for marketing and brand communication. Most of the customers who walks into Sephora store have a purpose just to see and try the products. Sephora understands customer’s behavior. ‘Virtual Artist’ feature was created to respond this behavior. This feature is AR makeup try-on function which available on Sephora application on mobile devices. Users can put makeup on virtually. Also, it has ‘Add to basket’ button on the same display and that is an effective call-to-action (CTA) which stimulates users to make a purchase quickly.
Three interviewees who are the target consumers of Sephora have tried ‘Virtual Artist’ feature and they say that they still want to try the real products because those products are beauty and cosmetics which color and texture become the main consideration before make a purchase. However, this feature is effective for them in the way that it drives their needs and they makes want to see the real one of products they have tried on application.
This document discusses 3D holographic projection technology. It describes how a person can be captured in 3D with a special camera and projected life-size in multiple locations simultaneously, allowing viewers to interact with the projected virtual person without 3D glasses. The document then provides details on the different types of holograms (reflection, transmission, computer-generated), how holograms are recorded and reconstructed, and examples of current and potential applications of holographic technology including education, advertising, virtual reality, and telepresence.
This document discusses holographic projection technology. It provides an overview of what holograms are and the different types. Holographic projection works by recording light interference patterns from an object and then using those patterns to reconstruct the 3D image of the object without the need for glasses. This technology has many potential applications and provides advantages over traditional 3D displays by creating glasses-free, multi-view 3D images in mid-air. The document highlights the importance and growing need for this technology across various fields such as education, advertising, and more.
The ‘Three Dimensional Display’ means, a live visible display and feel of being surrounded by the view. Today, everything can be viewed in 3D, doesn’t matter which field we are talking about. 3D display can transform a screen of images or videos into a magical world to someone’s eyes.
3D display technology is an innovative technology that will continue to evolve and progress to give better results. 3D displays offer a higher resolution than 2D displays and the viewer experiences the real sensation in comparison to normal screen with the help of 3D performance.
A review on recent development in HolographyIRJET Journal
The document reviews recent developments in holography. It discusses how holography was invented by Dennis Gabor in 1948 and allows the recording and reconstruction of light wavefronts to generate 3D images. The document summarizes several papers on advanced applications of holography such as using holographic components in LED projectors, digital holography for metrology, holographic MIMO surfaces for future wireless networks, holography in the infrared and terahertz wavelengths, and electron holography in transmission electron microscopy. The review concludes that holography introduced by Gabor remains relevant for modern applications and future technologies.
Seminar report of 3D Holographic Projection Technology (Hologram).SafwanSadi
This is the seminar report on widely used Technology based on Hologram named 3D Holographic Projection Technology.
In this report, almost all important topics covered related to Holographic projection and representation such as Reflection or reflex hologram, transmission, computer-generated holography and some advanced hologram used in real life.
This document is a seminar report on 3D holographic projection technology submitted in partial fulfillment of a Bachelor of Technology degree. It discusses the basics of holographic technology including different types of holograms and how they are recorded and reconstructed. The principles of 3D holographic projection systems and their importance are examined. The working of holograms and 3D projection technology is described. Recent advancements and applications in various fields like marketing, education and entertainment are highlighted. The advantages of holographic projection over traditional displays are also noted.
Holography is a 3D imaging technique that uses lasers to record light patterns from an object and recreate its dimensions and depth when viewed from different angles. It can render subjects with complete dimensional fidelity, appearing so real that viewers want to touch them. Recent advances in holographic technology allow for projecting lifelike 3D moving images of people for presentations, entertainment, and virtual meetings without needing to travel. However, fully realizing the potential of holographic communication will require more advanced computers and internet infrastructure.
This document is a seminar report on 3D holographic projection technology submitted for a degree. It provides an introduction to holograms and how they work. Holograms record the interference pattern of light from an object and a reference beam, and reconstructing the hologram with another beam reproduces the original 3D image. The document discusses the types of holograms, advantages of holographic projection, working principles of holograms including recording and reconstruction, advances in the technology, and applications and future scope. It provides an overview of 3D holographic projection as a growing technology with applications in marketing, education, entertainment, virtual reality and more.
Microsoft Hololens is an augmented reality headset developed by Microsoft. It uses holograms to overlay virtual objects in the real world. The Hololens functions as an independent, untethered device with its own computer and HPU (Holographic Processing Unit). It uses spatial mapping and sensors to track hand gestures and voice commands as inputs to interact with holograms. The Hololens works by processing data from its sensors to map the environment, localize sounds, and superimpose holograms so they interact realistically with the physical space.
Zebra Imaging in Austin, Texas sells holographic prints that come to life when shined with an LED flashlight, showing intricate models. The prints typically cost $1,000-3,000 each and the company is working on moving color holograms. Dr. Peyghambarian at the University of Arizona created displays using 16 cameras that can record holographic pixels on plastic in 2 seconds, with versions expected in homes within 7-10 years. DARPA is working on the UPSD holographic display technology for military applications like mission planning using 3D data. Zebra Imaging was initially contracted to develop the technology. The goal is to develop an autostereoscopic full parallax digital
PPT on 3D Holographic Projection Technology ( Hologram)SafwanSadi
A PowerPoint presentation consideration of the topic 3D Holographic projection Technology-based on interference fringes recorded on the Holographic plate. The Holographic projection Technology is a versatile topic for engineering or any graduate to be considered or study deep about can explore endless opportunities upcoming in the field of Holographic research or hologram.
Hologram technology allows the recording and reconstruction of 3D images through the use of lasers and photosensitive materials. It works by splitting a laser into an object beam that bounces off the object and a reference beam, and the interference pattern of the two beams creates a hologram that can later be used to reconstruct the 3D image without special glasses. Hologram technology has applications in security, advertising, education, and more, and it is expected to become more prevalent in communications and displays in the future as the ability to project live holograms across locations is developed.
This document provides an overview of augmented reality (AR) including what it is, examples of how it works, a brief history, and potential applications. AR overlays computer-generated images on top of the real world, enhancing one's current perception. Early examples include overlaying replays with ball trajectories during sports matches. The document traces the evolution of AR from Ivan Sutherland's 1968 "Sword of Damocles" system to modern uses in gaming, healthcare, education, and real estate. AR has the potential to transform how we experience the world through interactive overlays of information.
Reimagining the World with Intelligent HologramsCognizant
As the digital transformation proceeds apace, holographic technology is more readily available and deployable than ever before. Here is a guide to existing and potential use cases for holograms across the industry spectrum.
The document discusses screenless display technology as an emerging replacement for traditional touch screen displays. It describes several types of screenless displays including visual images like holograms, retinal displays that project images directly onto the retina, and synaptic interfaces that send images directly to the brain. While screenless displays provide advantages over traditional screens like 3D images and lower costs, the technology still faces challenges such as higher costs and limited availability of products, and potential health issues from close interaction with the eye.
3D holographic projection is the technology that records and reproduces objects in a real 3D image. Tremendous effects on all fields of life including business, education, science, art, and healthcare. Holographic projection is a kind of 3D technology without wearing glasses, and viewers can see the three-dimensional virtual character.
A critical research study on the impact of virtual reality.docxpatrickwaweru11
This document analyzes the impact of virtual reality technology on interaction design. It discusses the history and concepts of virtual reality and how it has evolved over time with advances in technology. Virtual reality started in the 1950s but became more common in the late 1980s and 1990s. It has since gained applications in various fields like gaming, medicine, military, construction, and more. The study finds that virtual reality greatly complements interaction design by bringing a more convenient and immersive experience compared to traditional technologies. Whether in the present or future, virtual reality has broad potential to positively impact interaction designs in more advanced ways.
3 d holographic projection technology seminarNitesh Singh
This document discusses 3D holographic projection technology. It begins by defining holography as a technique that records and reconstructs light scattered from an object, preserving its 3D information. It then describes the basic components and process for creating and reconstructing holograms using lasers and holographic film. Advances allow for capturing and projecting holographic video using digital cameras and light modulators. The document concludes by outlining various applications of holographic displays in education, marketing, simulation, and entertainment, as well as future uses replacing all displays.
4.1. 3D Printing
There is a great revolution in printing techniques ranging from hybrid printing, nano scale printing, micro dispensing to 3D printing for use in various industries. Over the past couple of years, there have been significant advancements in technology. Currently, the use of artificial intelligence robots cloud-based technology drones and voice assistance are the recent technological trends.
The most popular form of printing technology which you will come across today is 3D printing i.e. Three Dimension printing. The very first commercial 3D printer was based on 'stereo lithography' technique. This was invented by Charles Hull in 1984. 3D printing was launched a couple of years ago, but it is estimated that by the year 2020 it will be generating a large revenue in the market. 3D printing enables you to produce complex shapes using less material than traditional manufacturing methods.
Similar to IRJET- 3D Hologram Virtual Personal Assistant using Cloud Services : A Survey (20)
TUNNELING IN HIMALAYAS WITH NATM METHOD: A SPECIAL REFERENCES TO SUNGAL TUNNE...IRJET Journal
1) The document discusses the Sungal Tunnel project in Jammu and Kashmir, India, which is being constructed using the New Austrian Tunneling Method (NATM).
2) NATM involves continuous monitoring during construction to adapt to changing ground conditions, and makes extensive use of shotcrete for temporary tunnel support.
3) The methodology section outlines the systematic geotechnical design process for tunnels according to Austrian guidelines, and describes the various steps of NATM tunnel construction including initial and secondary tunnel support.
STUDY THE EFFECT OF RESPONSE REDUCTION FACTOR ON RC FRAMED STRUCTUREIRJET Journal
This study examines the effect of response reduction factors (R factors) on reinforced concrete (RC) framed structures through nonlinear dynamic analysis. Three RC frame models with varying heights (4, 8, and 12 stories) were analyzed in ETABS software under different R factors ranging from 1 to 5. The results showed that displacement increased as the R factor decreased, indicating less linear behavior for lower R factors. Drift also decreased proportionally with increasing R factors from 1 to 5. Shear forces in the frames decreased with higher R factors. In general, R factors of 3 to 5 produced more satisfactory performance with less displacement and drift. The displacement variations between different building heights were consistent at different R factors. This study evaluated how R factors influence
A COMPARATIVE ANALYSIS OF RCC ELEMENT OF SLAB WITH STARK STEEL (HYSD STEEL) A...IRJET Journal
This study compares the use of Stark Steel and TMT Steel as reinforcement materials in a two-way reinforced concrete slab. Mechanical testing is conducted to determine the tensile strength, yield strength, and other properties of each material. A two-way slab design adhering to codes and standards is executed with both materials. The performance is analyzed in terms of deflection, stability under loads, and displacement. Cost analyses accounting for material, durability, maintenance, and life cycle costs are also conducted. The findings provide insights into the economic and structural implications of each material for reinforcement selection and recommendations on the most suitable material based on the analysis.
Effect of Camber and Angles of Attack on Airfoil CharacteristicsIRJET Journal
This document discusses a study analyzing the effect of camber, position of camber, and angle of attack on the aerodynamic characteristics of airfoils. Sixteen modified asymmetric NACA airfoils were analyzed using computational fluid dynamics (CFD) by varying the camber, camber position, and angle of attack. The results showed the relationship between these parameters and the lift coefficient, drag coefficient, and lift to drag ratio. This provides insight into how changes in airfoil geometry impact aerodynamic performance.
A Review on the Progress and Challenges of Aluminum-Based Metal Matrix Compos...IRJET Journal
This document reviews the progress and challenges of aluminum-based metal matrix composites (MMCs), focusing on their fabrication processes and applications. It discusses how various aluminum MMCs have been developed using reinforcements like borides, carbides, oxides, and nitrides to improve mechanical and wear properties. These composites have gained prominence for their lightweight, high-strength and corrosion resistance properties. The document also examines recent advancements in fabrication techniques for aluminum MMCs and their growing applications in industries such as aerospace and automotive. However, it notes that challenges remain around issues like improper mixing of reinforcements and reducing reinforcement agglomeration.
Dynamic Urban Transit Optimization: A Graph Neural Network Approach for Real-...IRJET Journal
This document discusses research on using graph neural networks (GNNs) for dynamic optimization of public transportation networks in real-time. GNNs represent transit networks as graphs with nodes as stops and edges as connections. The GNN model aims to optimize networks using real-time data on vehicle locations, arrival times, and passenger loads. This helps increase mobility, decrease traffic, and improve efficiency. The system continuously trains and infers to adapt to changing transit conditions, providing decision support tools. While research has focused on performance, more work is needed on security, socio-economic impacts, contextual generalization of models, continuous learning approaches, and effective real-time visualization.
Structural Analysis and Design of Multi-Storey Symmetric and Asymmetric Shape...IRJET Journal
This document summarizes a research project that aims to compare the structural performance of conventional slab and grid slab systems in multi-story buildings using ETABS software. The study will analyze both symmetric and asymmetric building models under various loading conditions. Parameters like deflections, moments, shears, and stresses will be examined to evaluate the structural effectiveness of each slab type. The results will provide insights into the comparative behavior of conventional and grid slabs to help engineers and architects select appropriate slab systems based on building layouts and design requirements.
A Review of “Seismic Response of RC Structures Having Plan and Vertical Irreg...IRJET Journal
This document summarizes and reviews a research paper on the seismic response of reinforced concrete (RC) structures with plan and vertical irregularities, with and without infill walls. It discusses how infill walls can improve or reduce the seismic performance of RC buildings, depending on factors like wall layout, height distribution, connection to the frame, and relative stiffness of walls and frames. The reviewed research paper analyzes the behavior of infill walls, effects of vertical irregularities, and seismic performance of high-rise structures under linear static and dynamic analysis. It studies response characteristics like story drift, deflection and shear. The document also provides literature on similar research investigating the effects of infill walls, soft stories, plan irregularities, and different
This document provides a review of machine learning techniques used in Advanced Driver Assistance Systems (ADAS). It begins with an abstract that summarizes key applications of machine learning in ADAS, including object detection, recognition, and decision-making. The introduction discusses the integration of machine learning in ADAS and how it is transforming vehicle safety. The literature review then examines several research papers on topics like lightweight deep learning models for object detection and lane detection models using image processing. It concludes by discussing challenges and opportunities in the field, such as improving algorithm robustness and adaptability.
Long Term Trend Analysis of Precipitation and Temperature for Asosa district,...IRJET Journal
The document analyzes temperature and precipitation trends in Asosa District, Benishangul Gumuz Region, Ethiopia from 1993 to 2022 based on data from the local meteorological station. The results show:
1) The average maximum and minimum annual temperatures have generally decreased over time, with maximum temperatures decreasing by a factor of -0.0341 and minimum by -0.0152.
2) Mann-Kendall tests found the decreasing temperature trends to be statistically significant for annual maximum temperatures but not for annual minimum temperatures.
3) Annual precipitation in Asosa District showed a statistically significant increasing trend.
The conclusions recommend development planners account for rising summer precipitation and declining temperatures in
P.E.B. Framed Structure Design and Analysis Using STAAD ProIRJET Journal
This document discusses the design and analysis of pre-engineered building (PEB) framed structures using STAAD Pro software. It provides an overview of PEBs, including that they are designed off-site with building trusses and beams produced in a factory. STAAD Pro is identified as a key tool for modeling, analyzing, and designing PEBs to ensure their performance and safety under various load scenarios. The document outlines modeling structural parts in STAAD Pro, evaluating structural reactions, assigning loads, and following international design codes and standards. In summary, STAAD Pro is used to design and analyze PEB framed structures to ensure safety and code compliance.
A Review on Innovative Fiber Integration for Enhanced Reinforcement of Concre...IRJET Journal
This document provides a review of research on innovative fiber integration methods for reinforcing concrete structures. It discusses studies that have explored using carbon fiber reinforced polymer (CFRP) composites with recycled plastic aggregates to develop more sustainable strengthening techniques. It also examines using ultra-high performance fiber reinforced concrete to improve shear strength in beams. Additional topics covered include the dynamic responses of FRP-strengthened beams under static and impact loads, and the performance of preloaded CFRP-strengthened fiber reinforced concrete beams. The review highlights the potential of fiber composites to enable more sustainable and resilient construction practices.
Survey Paper on Cloud-Based Secured Healthcare SystemIRJET Journal
This document summarizes a survey on securing patient healthcare data in cloud-based systems. It discusses using technologies like facial recognition, smart cards, and cloud computing combined with strong encryption to securely store patient data. The survey found that healthcare professionals believe digitizing patient records and storing them in a centralized cloud system would improve access during emergencies and enable more efficient care compared to paper-based systems. However, ensuring privacy and security of patient data is paramount as healthcare incorporates these digital technologies.
Review on studies and research on widening of existing concrete bridgesIRJET Journal
This document summarizes several studies that have been conducted on widening existing concrete bridges. It describes a study from China that examined load distribution factors for a bridge widened with composite steel-concrete girders. It also outlines challenges and solutions for widening a bridge in the UAE, including replacing bearings and stitching the new and existing structures. Additionally, it discusses two bridge widening projects in New Zealand that involved adding precast beams and stitching to connect structures. Finally, safety measures and challenges for strengthening a historic bridge in Switzerland under live traffic are presented.
React based fullstack edtech web applicationIRJET Journal
The document describes the architecture of an educational technology web application built using the MERN stack. It discusses the frontend developed with ReactJS, backend with NodeJS and ExpressJS, and MongoDB database. The frontend provides dynamic user interfaces, while the backend offers APIs for authentication, course management, and other functions. MongoDB enables flexible data storage. The architecture aims to provide a scalable, responsive platform for online learning.
A Comprehensive Review of Integrating IoT and Blockchain Technologies in the ...IRJET Journal
This paper proposes integrating Internet of Things (IoT) and blockchain technologies to help implement objectives of India's National Education Policy (NEP) in the education sector. The paper discusses how blockchain could be used for secure student data management, credential verification, and decentralized learning platforms. IoT devices could create smart classrooms, automate attendance tracking, and enable real-time monitoring. Blockchain would ensure integrity of exam processes and resource allocation, while smart contracts automate agreements. The paper argues this integration has potential to revolutionize education by making it more secure, transparent and efficient, in alignment with NEP goals. However, challenges like infrastructure needs, data privacy, and collaborative efforts are also discussed.
A REVIEW ON THE PERFORMANCE OF COCONUT FIBRE REINFORCED CONCRETE.IRJET Journal
This document provides a review of research on the performance of coconut fibre reinforced concrete. It summarizes several studies that tested different volume fractions and lengths of coconut fibres in concrete mixtures with varying compressive strengths. The studies found that coconut fibre improved properties like tensile strength, toughness, crack resistance, and spalling resistance compared to plain concrete. Volume fractions of 2-5% and fibre lengths of 20-50mm produced the best results. The document concludes that using a 4-5% volume fraction of coconut fibres 30-40mm in length with M30-M60 grade concrete would provide benefits based on previous research.
Optimizing Business Management Process Workflows: The Dynamic Influence of Mi...IRJET Journal
The document discusses optimizing business management processes through automation using Microsoft Power Automate and artificial intelligence. It provides an overview of Power Automate's key components and features for automating workflows across various apps and services. The document then presents several scenarios applying automation solutions to common business processes like data entry, monitoring, HR, finance, customer support, and more. It estimates the potential time and cost savings from implementing automation for each scenario. Finally, the conclusion emphasizes the transformative impact of AI and automation tools on business processes and the need for ongoing optimization.
Multistoried and Multi Bay Steel Building Frame by using Seismic DesignIRJET Journal
The document describes the seismic design of a G+5 steel building frame located in Roorkee, India according to Indian codes IS 1893-2002 and IS 800. The frame was analyzed using the equivalent static load method and response spectrum method, and its response in terms of displacements and shear forces were compared. Based on the analysis, the frame was designed as a seismic-resistant steel structure according to IS 800:2007. The software STAAD Pro was used for the analysis and design.
Cost Optimization of Construction Using Plastic Waste as a Sustainable Constr...IRJET Journal
This research paper explores using plastic waste as a sustainable and cost-effective construction material. The study focuses on manufacturing pavers and bricks using recycled plastic and partially replacing concrete with plastic alternatives. Initial results found that pavers and bricks made from recycled plastic demonstrate comparable strength and durability to traditional materials while providing environmental and cost benefits. Additionally, preliminary research indicates incorporating plastic waste as a partial concrete replacement significantly reduces construction costs without compromising structural integrity. The outcomes suggest adopting plastic waste in construction can address plastic pollution while optimizing costs, promoting more sustainable building practices.
Discover the latest insights on Data Driven Maintenance with our comprehensive webinar presentation. Learn about traditional maintenance challenges, the right approach to utilizing data, and the benefits of adopting a Data Driven Maintenance strategy. Explore real-world examples, industry best practices, and innovative solutions like FMECA and the D3M model. This presentation, led by expert Jules Oudmans, is essential for asset owners looking to optimize their maintenance processes and leverage digital technologies for improved efficiency and performance. Download now to stay ahead in the evolving maintenance landscape.
Software Engineering and Project Management - Introduction, Modeling Concepts...Prakhyath Rai
Introduction, Modeling Concepts and Class Modeling: What is Object orientation? What is OO development? OO Themes; Evidence for usefulness of OO development; OO modeling history. Modeling
as Design technique: Modeling, abstraction, The Three models. Class Modeling: Object and Class Concept, Link and associations concepts, Generalization and Inheritance, A sample class model, Navigation of class models, and UML diagrams
Building the Analysis Models: Requirement Analysis, Analysis Model Approaches, Data modeling Concepts, Object Oriented Analysis, Scenario-Based Modeling, Flow-Oriented Modeling, class Based Modeling, Creating a Behavioral Model.
Supermarket Management System Project Report.pdfKamal Acharya
Supermarket management is a stand-alone J2EE using Eclipse Juno program.
This project contains all the necessary required information about maintaining
the supermarket billing system.
The core idea of this project to minimize the paper work and centralize the
data. Here all the communication is taken in secure manner. That is, in this
application the information will be stored in client itself. For further security the
data base is stored in the back-end oracle and so no intruders can access it.
Accident detection system project report.pdfKamal Acharya
The Rapid growth of technology and infrastructure has made our lives easier. The
advent of technology has also increased the traffic hazards and the road accidents take place
frequently which causes huge loss of life and property because of the poor emergency facilities.
Many lives could have been saved if emergency service could get accident information and
reach in time. Our project will provide an optimum solution to this draw back. A piezo electric
sensor can be used as a crash or rollover detector of the vehicle during and after a crash. With
signals from a piezo electric sensor, a severe accident can be recognized. According to this
project when a vehicle meets with an accident immediately piezo electric sensor will detect the
signal or if a car rolls over. Then with the help of GSM module and GPS module, the location
will be sent to the emergency contact. Then after conforming the location necessary action will
be taken. If the person meets with a small accident or if there is no serious threat to anyone’s
life, then the alert message can be terminated by the driver by a switch provided in order to
avoid wasting the valuable time of the medical rescue team.
Open Channel Flow: fluid flow with a free surfaceIndrajeet sahu
Open Channel Flow: This topic focuses on fluid flow with a free surface, such as in rivers, canals, and drainage ditches. Key concepts include the classification of flow types (steady vs. unsteady, uniform vs. non-uniform), hydraulic radius, flow resistance, Manning's equation, critical flow conditions, and energy and momentum principles. It also covers flow measurement techniques, gradually varied flow analysis, and the design of open channels. Understanding these principles is vital for effective water resource management and engineering applications.
Height and depth gauge linear metrology.pdfq30122000
Height gauges may also be used to measure the height of an object by using the underside of the scriber as the datum. The datum may be permanently fixed or the height gauge may have provision to adjust the scale, this is done by sliding the scale vertically along the body of the height gauge by turning a fine feed screw at the top of the gauge; then with the scriber set to the same level as the base, the scale can be matched to it. This adjustment allows different scribers or probes to be used, as well as adjusting for any errors in a damaged or resharpened probe.
Software Engineering and Project Management - Software Testing + Agile Method...Prakhyath Rai
Software Testing: A Strategic Approach to Software Testing, Strategic Issues, Test Strategies for Conventional Software, Test Strategies for Object -Oriented Software, Validation Testing, System Testing, The Art of Debugging.
Agile Methodology: Before Agile – Waterfall, Agile Development.
Applications of artificial Intelligence in Mechanical Engineering.pdfAtif Razi
Historically, mechanical engineering has relied heavily on human expertise and empirical methods to solve complex problems. With the introduction of computer-aided design (CAD) and finite element analysis (FEA), the field took its first steps towards digitization. These tools allowed engineers to simulate and analyze mechanical systems with greater accuracy and efficiency. However, the sheer volume of data generated by modern engineering systems and the increasing complexity of these systems have necessitated more advanced analytical tools, paving the way for AI.
AI offers the capability to process vast amounts of data, identify patterns, and make predictions with a level of speed and accuracy unattainable by traditional methods. This has profound implications for mechanical engineering, enabling more efficient design processes, predictive maintenance strategies, and optimized manufacturing operations. AI-driven tools can learn from historical data, adapt to new information, and continuously improve their performance, making them invaluable in tackling the multifaceted challenges of modern mechanical engineering.
Use PyCharm for remote debugging of WSL on a Windo cf5c162d672e4e58b4dde5d797...shadow0702a
This document serves as a comprehensive step-by-step guide on how to effectively use PyCharm for remote debugging of the Windows Subsystem for Linux (WSL) on a local Windows machine. It meticulously outlines several critical steps in the process, starting with the crucial task of enabling permissions, followed by the installation and configuration of WSL.
The guide then proceeds to explain how to set up the SSH service within the WSL environment, an integral part of the process. Alongside this, it also provides detailed instructions on how to modify the inbound rules of the Windows firewall to facilitate the process, ensuring that there are no connectivity issues that could potentially hinder the debugging process.
The document further emphasizes on the importance of checking the connection between the Windows and WSL environments, providing instructions on how to ensure that the connection is optimal and ready for remote debugging.
It also offers an in-depth guide on how to configure the WSL interpreter and files within the PyCharm environment. This is essential for ensuring that the debugging process is set up correctly and that the program can be run effectively within the WSL terminal.
Additionally, the document provides guidance on how to set up breakpoints for debugging, a fundamental aspect of the debugging process which allows the developer to stop the execution of their code at certain points and inspect their program at those stages.
Finally, the document concludes by providing a link to a reference blog. This blog offers additional information and guidance on configuring the remote Python interpreter in PyCharm, providing the reader with a well-rounded understanding of the process.