From AR to A-{Human & Society}
Introduction to UVR Lab.
Woontack Woo (禹雲澤), Ph.D.
KAIST KI-ITC ARRC & UVR Lab
Daejeon 34141, Korea
XR as a New Medium: BTS through Metaverse!
lARRC/UVR Lab. Members
§Director: Woontack Woo
§UVR Lab.: 12 Ph.D. & 11 MS candidates
§ARRC: 2 Ph.D. & 4 MS Researchers
•1 administration staff
•1 visiting scholars (Iran)
lInternational Collaborators
§Adjunct Professors @ GSCT (2021~)
•Mark Billinghurst (UniSA, AU),
•Vincent Lepetit (ENPC ParisTech, FR),
•Hideo Saito (Keio Univ. JP)
§More Collaborators
•A. Argyros, K. Kunze, T. Starner, etc.
KAIST ARRC/UVR Lab. 2021
2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea
The Ubiquitous VR research aims at
the new spatial computing paradigms for
”DigiLog Life in Smart Spaces”
lUVR Lab Since 2001
§Lab Motto: Do 3D’s!: Dream big, Dig hard, Deploy widely
•Plan, Re-search, Publish
• ISMAR, VR, and TVCG FIRST!
• CHI, UbiComp/WearComp, UIST, AH, APMAR,
• CVPR, ICCV, SIGGRAPH, SIGGRAPH Asia, etc.
•‘Nevertheless’ instead of ‘Because’
•Move First! Go Abroad!
§Alumni (18 Ph.D. & 50 MS)
•18 since 1st Ph.D. in 2005
•Professors: 6
•Researchers: 7 (3 Abroad)
•Founders: 2 (VirNect, I.M.Lab.)
•Post Doc: 2 (1 Abroad)
•IPO: 1 (1 Abroad)
Brief History of UVR Lab
2012-2019 © Woo, KAIST UVR Lab., Daejeon 34141, Korea
Ph.D. Alumni 2021
Professors Researcher Founders Post Doc IPO
lUbiquitous VR (since 2001) = BTS with CAMAR!
§CAMAR: Context-aware Mediated & Augmented Reality in UbiComp Env!
R&D Foci of UVR Lab.
2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea
Augmented
Reality
• WWB
• UVR
• DT
• Metaverse
Augmented
Human
• Body+
• Brain+
• Social+
Ubiquitous
Computing
• IoT, IoE
• Context-aware
UI
Wearable
Robotics
• Cyborg
• Bionics,
• Implantable,
Virtual Augmentation
Physical Augmentation
Human
Environment
l산업혁명: Analog-Digital-DigiLog?
왜 다시 메타버스(Metaverse)인가?
2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea
산업혁명
1차
Arnold Toynbee
2차 3차
Jeremy Rifkin
3.5 vs. 4차?
Klaus Schwab
4차? 5차?
W. Woo
개념
주도국/
시기
영국 mid 18th
~ mid 19th C
독일 late 19th
~ mid 20th C
미국 Late 20th
~ Current
Korea?
2020s?
핵심 자원 Iron, coal, textiles Oil, electricity Digital data Big data
DL Experience
& Creativity?
사회 변화
계기
Steam engine
in 1712 &
Factory
light bulb (Edison)
in 1879 &
Mass production
MF Computer
in 1942 &
Automation
AlphaGo (DL)
in 2016 &
Customization
Real-Virtual
Convergence &
tele-Collaboration
확장 미디
어 (시공인)
Machine
(기계화, 증기기관)
Machine+
Electric wire
Computer (Semiconductor),
Internet/ICT
CT ( IoT+
DT+MV+
BC(NFT)+ XR)
lXR, Metaverse, UVR는 BTS!
§XR은 현실-가상 융합 확장현실 X= A,D,E,M,R,AV,UV,V, etc.
§Metaverse는 아바타로 활동하는 다양한 층위의 확장현실
§UVR은 현실에서 현실-가상융합을 통해 시공간의 한계를 넘어 다양한
형태의 연결, 소통, 협업 등이 가능한 똑똑한 확장현실
XR as a New Medium
2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea
Real
Reality
현실
Augmented/
Mediated
vs. Diminished
Reality
증강/매개/감소
현실
Augmented/
Mediated
vs. Diminished
V-Reality
증강/매개/감소
가상
Virtualized
Reality
(Digital Twin)
가상
Mixed Reality
Extended Reality, Ubiquitous VR
Metaverse/Magicverse
lWhat is Ubiquitous VR? [Woo01]
§연결 3D Link with IoE between twin (real & virtual) worlds
§증강 CoI (Context-of-Interest) Augmentation with Data, not just sight
(sound, haptics, smell, taste, etc.) but information
§협업 Bidirectional Interaction/Collaboration with Intelligence for
O2O/H2H Communications
UVR 2001 as a DigiLog Medium
2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea
SPACES (3rd skin)
Intimate/Private
Personal
Social
General/public
Real Space Social Networks
Seamless Augmentation
btw dual spaces
How
to
Link
Seam-
lessly? CoI
LINK
U-Content
Virtualized space
l가상증강현실 어디로 가고 있나?
Google trend on AR
[07] Metaverse
[03] 2nd Life,
Digital Twin
[01] Ubiquitous VR
AR3.0 그리고 메타버스
2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea
AR1.0 (Desktop, 1990s-)
Augment Real
Objects with Virtual
Content (1992)
AR2.0 (Mobile, 2000s-)
Augment Real Space
with Content(2007)
AR2.5 (Smart phone, 2010s-)
Augment Real Place
with Dynamic
(Social) Content
AR3.0 (Glass, 2020s-)
Augment Human
with Context-aware
(Social) Content
(2022???)
Every 15 years or so
a new major
platform emerges?
lPossible +Impacts of UVR on U-tact Era?
§가시화 Visualization/Annotation/Storytelling
§상호작용 Organic UI for Natural Interaction
§협력 Connection/Communication/Collaboration
How to Explore UVR?
2012-2018 © Woo, KAIST UVR Lab., Daejeon 34141, Korea
lAugmented Citizen in A-City?
§AR3.0 over 5G/Edge/Cloud will augment on-device processing
§Augmented humans will expand citizen’s body/brain/social abilities!
How to Explore UVR?
2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea
5G
• -> tracking
data
• <-
retrieved/
rendered
data
Edge Cloud
• Partial
rendering
• analysis
• retrieving
Cloud
• Less
latency
sensitive
content
Power-efficient,
latency insensitive
on-device rendering
and tracking
Round-Trip Delay (or RTT) of 5G for VR/AR
• Handheld VR/AR: ~200ms
• Head-mounted VR (CG,AI, HCI): ~ 50ms (SKT?)
• Wearable AR (CV, CG, AI, HCI): ~ 10ms (KT?)
UVR3.0 (21-25)
• 360VR toward Real-scale
Realistic Digital Twin
TranSpace3.0 (21~)
• Augmented Space
• Augmented Collaboration
WISE UI/X (19-26)
• Augmented Human
• Wise Organic UI
KCTM3.0 (21-23)
• Augmented Gallery
• Meta-Museum
Meta-X (22?-)
• Augmented Experience
• Augmented Tour
UVR Projects 2021
2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea
UVR Project 2021: UVR3.0 (XR with DT)
2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea
l디지털트윈 생성 : IoT+DT+AI+MV+BC+XR
§DT 생성 to construct DT with scene graph
§DT 관리 to update DT with moving object and lighting tracking
§협업 플랫폼 to connect, communicate, collaborate, learn (train)
UVR Project 2021: TranSpace3.0
2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea
l디지털트윈 연동 XR 협업 : IoT+DT+AI+MV+BC+XR
§DT 생성 및 관리 to construct/update DT dynamically with scene graph
§DT 협업 공간 정합 to generate collaborative space with DTs
§협업 플랫폼 to connect/communicate/collaborate with video avatars
UVR Project 2021: WISE UI/UX
2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea
lWISE UI/UX for XR : IoT+DT+AI+MV+BC+XR
•WISE: Wearable Interface for Sustainable Enhancement
§DT 생성 및 관리 Augmented Space-Time
§맥락인지 HQS 관리 Wise UI
§객체매개 AH 지원 Mediated UX
UVR Project 2021: A-Tour
2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea
l메타투어 XR with GeoInfo : IoT+DT+AI+MV+BC+XR
§DT 생성 Camera pose optimization
§DT 관리 Smart panoramic texture mapping
§DT+XR 체험 Interactive dynamic scene generation
UVR Project 2021: A-Tour
2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea
l메타투어 XR with GeoInfo : IoT+DT+AI+MV+BC+XR
§Content-Adaptive Virtual Pilgrimage
§Cinematic AR
•DT 생성 및 관리 Object-based
camera pose optimization
•DT기반 경로 추천 Additional AR
scenes in a spatial transition
•DT+XR 체험 Cinematic AR
experiences
UVR Project 2021: Meta-Museum
2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea
l메타뮤지엄(Meta-Museum): IoT+DT+AI+MV+BC+XR
§체험 확장 플랫폼 to embed, link, and inform/tell stories (space-telling)
§창작 플랫폼 to create, express, and share (immersive) content
§소셜 플랫폼 to connect, communicate, collaborate, learn (train)
Physical Museum
DT Museum
Meta-Museum
Meta-Museum
전시물/공간/스토리를
매개로 과거, 현재, 미래가
공존하는 복합 문화공간
또는 매개 경험을 공유하는
열린 소셜 미디어이자
플랫폼! -Woo
UVR Project 2022: More Meta-X
2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea
l메타- X: 관광, 공연, 운동, 영화, 게임, 방송, 출판, 등
§메타파크 (Meta-Park)
§메타콘서트 (Meta-Concert)
§메타짐 (Meta-Gym)
§그리고
•더 많은 응용!
lRemaining (Technical) Challenges!
UVR Core Technologies
2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea
휴먼증강 플랫폼 Wearable Platform with Wise, Organic & Emphatic UI for AH
환경인지 Environment-aware & Localization with Object-aware SLAM
실감 및 지능증강 Context-aware Multimodal Augmentation & infoViz
상호작용 및 협업 Natural Multimodal Interaction and Collaboration
경험저작 UX Authoring, Capturing and Augmented Human
경험공유 Co-presence and collaboration w/ Organic & Emphatic UI
소셜플랫폼 3D map-based in-situ Authoring, Storytelling & Standard for eco-system
U-tact 시대, 우리의 선택은?
lUtopia or Dystopia? XR or eXtinct?
"Do you want to sell sugared water
for the rest of your life?
Or do you want to come with me and
change the world?“
- Steve Jobs
2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea
lMore Information
§Woontack Woo, Ph.D.
• wwoo@kaist.ac.kr
• http://uvrlab.org
• http://arrc.kaist.ac.kr
lSupported by
§㈜PostMedia, ㈜VirNect, ㈜AST, ㈜MAXST,
㈜ExTriple, , ㈜Victoria Production
§과기정통부(MIST) IITP/NRF, KAIST,
§문화부(MCST) KOCCA, GIST KCTRI, DCC
§산업부(MOTIE) KIAT/KEA, 대전시 DICIA
lRelated Events
§KAIST CT-AR Program since Sep. 2020
“The future is already here. It is just not uniformly distributed”
by William Gibson (SF writer)
Welcome to UVR Era!
2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea

Uvr lab intro_gsct2021

  • 1.
    From AR toA-{Human & Society} Introduction to UVR Lab. Woontack Woo (禹雲澤), Ph.D. KAIST KI-ITC ARRC & UVR Lab Daejeon 34141, Korea XR as a New Medium: BTS through Metaverse!
  • 2.
    lARRC/UVR Lab. Members §Director:Woontack Woo §UVR Lab.: 12 Ph.D. & 11 MS candidates §ARRC: 2 Ph.D. & 4 MS Researchers •1 administration staff •1 visiting scholars (Iran) lInternational Collaborators §Adjunct Professors @ GSCT (2021~) •Mark Billinghurst (UniSA, AU), •Vincent Lepetit (ENPC ParisTech, FR), •Hideo Saito (Keio Univ. JP) §More Collaborators •A. Argyros, K. Kunze, T. Starner, etc. KAIST ARRC/UVR Lab. 2021 2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea The Ubiquitous VR research aims at the new spatial computing paradigms for ”DigiLog Life in Smart Spaces”
  • 3.
    lUVR Lab Since2001 §Lab Motto: Do 3D’s!: Dream big, Dig hard, Deploy widely •Plan, Re-search, Publish • ISMAR, VR, and TVCG FIRST! • CHI, UbiComp/WearComp, UIST, AH, APMAR, • CVPR, ICCV, SIGGRAPH, SIGGRAPH Asia, etc. •‘Nevertheless’ instead of ‘Because’ •Move First! Go Abroad! §Alumni (18 Ph.D. & 50 MS) •18 since 1st Ph.D. in 2005 •Professors: 6 •Researchers: 7 (3 Abroad) •Founders: 2 (VirNect, I.M.Lab.) •Post Doc: 2 (1 Abroad) •IPO: 1 (1 Abroad) Brief History of UVR Lab 2012-2019 © Woo, KAIST UVR Lab., Daejeon 34141, Korea Ph.D. Alumni 2021 Professors Researcher Founders Post Doc IPO
  • 4.
    lUbiquitous VR (since2001) = BTS with CAMAR! §CAMAR: Context-aware Mediated & Augmented Reality in UbiComp Env! R&D Foci of UVR Lab. 2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea Augmented Reality • WWB • UVR • DT • Metaverse Augmented Human • Body+ • Brain+ • Social+ Ubiquitous Computing • IoT, IoE • Context-aware UI Wearable Robotics • Cyborg • Bionics, • Implantable, Virtual Augmentation Physical Augmentation Human Environment
  • 5.
    l산업혁명: Analog-Digital-DigiLog? 왜 다시메타버스(Metaverse)인가? 2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea 산업혁명 1차 Arnold Toynbee 2차 3차 Jeremy Rifkin 3.5 vs. 4차? Klaus Schwab 4차? 5차? W. Woo 개념 주도국/ 시기 영국 mid 18th ~ mid 19th C 독일 late 19th ~ mid 20th C 미국 Late 20th ~ Current Korea? 2020s? 핵심 자원 Iron, coal, textiles Oil, electricity Digital data Big data DL Experience & Creativity? 사회 변화 계기 Steam engine in 1712 & Factory light bulb (Edison) in 1879 & Mass production MF Computer in 1942 & Automation AlphaGo (DL) in 2016 & Customization Real-Virtual Convergence & tele-Collaboration 확장 미디 어 (시공인) Machine (기계화, 증기기관) Machine+ Electric wire Computer (Semiconductor), Internet/ICT CT ( IoT+ DT+MV+ BC(NFT)+ XR)
  • 6.
    lXR, Metaverse, UVR는BTS! §XR은 현실-가상 융합 확장현실 X= A,D,E,M,R,AV,UV,V, etc. §Metaverse는 아바타로 활동하는 다양한 층위의 확장현실 §UVR은 현실에서 현실-가상융합을 통해 시공간의 한계를 넘어 다양한 형태의 연결, 소통, 협업 등이 가능한 똑똑한 확장현실 XR as a New Medium 2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea Real Reality 현실 Augmented/ Mediated vs. Diminished Reality 증강/매개/감소 현실 Augmented/ Mediated vs. Diminished V-Reality 증강/매개/감소 가상 Virtualized Reality (Digital Twin) 가상 Mixed Reality Extended Reality, Ubiquitous VR Metaverse/Magicverse
  • 7.
    lWhat is UbiquitousVR? [Woo01] §연결 3D Link with IoE between twin (real & virtual) worlds §증강 CoI (Context-of-Interest) Augmentation with Data, not just sight (sound, haptics, smell, taste, etc.) but information §협업 Bidirectional Interaction/Collaboration with Intelligence for O2O/H2H Communications UVR 2001 as a DigiLog Medium 2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea SPACES (3rd skin) Intimate/Private Personal Social General/public Real Space Social Networks Seamless Augmentation btw dual spaces How to Link Seam- lessly? CoI LINK U-Content Virtualized space
  • 8.
    l가상증강현실 어디로 가고있나? Google trend on AR [07] Metaverse [03] 2nd Life, Digital Twin [01] Ubiquitous VR AR3.0 그리고 메타버스 2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea AR1.0 (Desktop, 1990s-) Augment Real Objects with Virtual Content (1992) AR2.0 (Mobile, 2000s-) Augment Real Space with Content(2007) AR2.5 (Smart phone, 2010s-) Augment Real Place with Dynamic (Social) Content AR3.0 (Glass, 2020s-) Augment Human with Context-aware (Social) Content (2022???) Every 15 years or so a new major platform emerges?
  • 9.
    lPossible +Impacts ofUVR on U-tact Era? §가시화 Visualization/Annotation/Storytelling §상호작용 Organic UI for Natural Interaction §협력 Connection/Communication/Collaboration How to Explore UVR? 2012-2018 © Woo, KAIST UVR Lab., Daejeon 34141, Korea
  • 10.
    lAugmented Citizen inA-City? §AR3.0 over 5G/Edge/Cloud will augment on-device processing §Augmented humans will expand citizen’s body/brain/social abilities! How to Explore UVR? 2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea 5G • -> tracking data • <- retrieved/ rendered data Edge Cloud • Partial rendering • analysis • retrieving Cloud • Less latency sensitive content Power-efficient, latency insensitive on-device rendering and tracking Round-Trip Delay (or RTT) of 5G for VR/AR • Handheld VR/AR: ~200ms • Head-mounted VR (CG,AI, HCI): ~ 50ms (SKT?) • Wearable AR (CV, CG, AI, HCI): ~ 10ms (KT?)
  • 11.
    UVR3.0 (21-25) • 360VRtoward Real-scale Realistic Digital Twin TranSpace3.0 (21~) • Augmented Space • Augmented Collaboration WISE UI/X (19-26) • Augmented Human • Wise Organic UI KCTM3.0 (21-23) • Augmented Gallery • Meta-Museum Meta-X (22?-) • Augmented Experience • Augmented Tour UVR Projects 2021 2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea
  • 12.
    UVR Project 2021:UVR3.0 (XR with DT) 2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea l디지털트윈 생성 : IoT+DT+AI+MV+BC+XR §DT 생성 to construct DT with scene graph §DT 관리 to update DT with moving object and lighting tracking §협업 플랫폼 to connect, communicate, collaborate, learn (train)
  • 13.
    UVR Project 2021:TranSpace3.0 2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea l디지털트윈 연동 XR 협업 : IoT+DT+AI+MV+BC+XR §DT 생성 및 관리 to construct/update DT dynamically with scene graph §DT 협업 공간 정합 to generate collaborative space with DTs §협업 플랫폼 to connect/communicate/collaborate with video avatars
  • 14.
    UVR Project 2021:WISE UI/UX 2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea lWISE UI/UX for XR : IoT+DT+AI+MV+BC+XR •WISE: Wearable Interface for Sustainable Enhancement §DT 생성 및 관리 Augmented Space-Time §맥락인지 HQS 관리 Wise UI §객체매개 AH 지원 Mediated UX
  • 15.
    UVR Project 2021:A-Tour 2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea l메타투어 XR with GeoInfo : IoT+DT+AI+MV+BC+XR §DT 생성 Camera pose optimization §DT 관리 Smart panoramic texture mapping §DT+XR 체험 Interactive dynamic scene generation
  • 16.
    UVR Project 2021:A-Tour 2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea l메타투어 XR with GeoInfo : IoT+DT+AI+MV+BC+XR §Content-Adaptive Virtual Pilgrimage §Cinematic AR •DT 생성 및 관리 Object-based camera pose optimization •DT기반 경로 추천 Additional AR scenes in a spatial transition •DT+XR 체험 Cinematic AR experiences
  • 17.
    UVR Project 2021:Meta-Museum 2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea l메타뮤지엄(Meta-Museum): IoT+DT+AI+MV+BC+XR §체험 확장 플랫폼 to embed, link, and inform/tell stories (space-telling) §창작 플랫폼 to create, express, and share (immersive) content §소셜 플랫폼 to connect, communicate, collaborate, learn (train) Physical Museum DT Museum Meta-Museum Meta-Museum 전시물/공간/스토리를 매개로 과거, 현재, 미래가 공존하는 복합 문화공간 또는 매개 경험을 공유하는 열린 소셜 미디어이자 플랫폼! -Woo
  • 18.
    UVR Project 2022:More Meta-X 2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea l메타- X: 관광, 공연, 운동, 영화, 게임, 방송, 출판, 등 §메타파크 (Meta-Park) §메타콘서트 (Meta-Concert) §메타짐 (Meta-Gym) §그리고 •더 많은 응용!
  • 19.
    lRemaining (Technical) Challenges! UVRCore Technologies 2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea 휴먼증강 플랫폼 Wearable Platform with Wise, Organic & Emphatic UI for AH 환경인지 Environment-aware & Localization with Object-aware SLAM 실감 및 지능증강 Context-aware Multimodal Augmentation & infoViz 상호작용 및 협업 Natural Multimodal Interaction and Collaboration 경험저작 UX Authoring, Capturing and Augmented Human 경험공유 Co-presence and collaboration w/ Organic & Emphatic UI 소셜플랫폼 3D map-based in-situ Authoring, Storytelling & Standard for eco-system
  • 20.
    U-tact 시대, 우리의선택은? lUtopia or Dystopia? XR or eXtinct? "Do you want to sell sugared water for the rest of your life? Or do you want to come with me and change the world?“ - Steve Jobs 2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea
  • 21.
    lMore Information §Woontack Woo,Ph.D. • wwoo@kaist.ac.kr • http://uvrlab.org • http://arrc.kaist.ac.kr lSupported by §㈜PostMedia, ㈜VirNect, ㈜AST, ㈜MAXST, ㈜ExTriple, , ㈜Victoria Production §과기정통부(MIST) IITP/NRF, KAIST, §문화부(MCST) KOCCA, GIST KCTRI, DCC §산업부(MOTIE) KIAT/KEA, 대전시 DICIA lRelated Events §KAIST CT-AR Program since Sep. 2020 “The future is already here. It is just not uniformly distributed” by William Gibson (SF writer) Welcome to UVR Era! 2012-2021 © Woo, KAIST ARRC & UVR Lab., Daejeon 34141, Korea