This document provides an overview of augmented reality (AR) including what it is, examples of how it works, a brief history, and potential applications. AR overlays computer-generated images on top of the real world, enhancing one's current perception. Early examples include overlaying replays with ball trajectories during sports matches. The document traces the evolution of AR from Ivan Sutherland's 1968 "Sword of Damocles" system to modern uses in gaming, healthcare, education, and real estate. AR has the potential to transform how we experience the world through interactive overlays of information.