This document discusses graphics and summarizes key elements of traditional graphics, computer graphics, and multimedia graphics. It covers bitmapped images, vector-drawn images, and 3D graphics. For bitmapped images, it describes pixels, color resolution, file formats, and sources. For vector images, it discusses device independence and file formats. It also outlines the four steps to create 3D images: modeling, surface definition, scene composition, and rendering. The document provides guidelines for using graphics in multimedia and defines several important graphics terms.