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CHAPTER ONE
MULTIMEDIA
REVOLUTION
Chapter Highlights
• Nature of a revolution.
• Definition of modern multimedia.
– Forms of multimedia.
• Origins of multimedia.
• Visionaries of multimedia.
• Potential of digital media.
MULTIMEDIA DEFINED
Contemporary Multimedia is the development,
integration, and delivery of any combination of
text, graphics, animation, sound or video
through a digital processing device.
FORMS OF MULTIMEDIA
• Non-interactive
– User is a observer of information.
• Interactive
– User is a participant in the flow of information.
FORMS OF MULTIMEDIA
• Non-Interactive
– User has no control over the flow of information.
– Developer establishes the sequence of media
elements and how they are presented.
– Examples include:
• Information kiosks
• Digital animations.
INTERACTIVE MULTIMEDIA
• Basic interactivity
– Includes menu and button options to access
content.
• Adaptive or Intellimedia
– Adapt the information flow to the needs or
interests of the users.
• Immersive
– Draws users into an alternate world.
MULTIMEDIA VISIONARIES
FROM ANALOG TO DIGITAL:
VISIONS OF THE FUTURE.
VANNEVAR BUSH (1890 - 1974)
Memex I 1945
A hypothetical machine to make the work
of scientists more effective and efficient in
grasping the “growing mountain of
research.” (As We May Think, 1945)
MEMEX I — FEATURES
• Massive storage capacity.
• Multimedia input devices such as “vocoder”
and “cyclops camera.”
• Automatic mathematical calculations and
logical reasoning.
• New method to store and access information
by associations.
MEMEX II 1959
• Extended the original proposals of Memex I by
considering new technical developments such
as:
– Magnetic tape
– Transistor
– Digital computer.
MEMEX II — FEATURES
• Professionally maintained associational
databases delivered by tape or facsimile.
• Trails would be color-coded to reflect age and
reinforced by repetitive use.
• Combined with a digital computer, Bush
believed the Memex II could learn from
experience and even demonstrate a form of
judgment.
ALAN TURING (1912-1954)
• Proposed an abstract machine known as the
“Turing Machine.”
– The “machine” was a means of defining an
“effective procedure.”
– The imaginary device had three components:
• An infinitely long tape consisting of single row of
squares
• A read/write head that moved along the tape one
square at a time
• A set of instructions.
TURING MACHINES
• Single Purpose “Turing Machine.”
– Can carry out a specific set of instructions or
“effective procedure.”
• “Universal Turing Machine” (UTM).
– Can accept a description of a single purpose
machine and imitate it’s behavior.
– Implication of the UTM:
If we can think of a way to do something, the
computer can do it.
DOUGLAS ENGELBART
• Proposed practical applications of computers
beyond the normal mathematical and sorting
functions.
• Developed innovations for human-computer
interactivity in the NLS (oNLineSystem). These
included:
– Mouse
– Multiple screen areas for text editing
– Email.
THEODORE NELSON
• Coined terms hypertext and hypermedia.
– Hypertext: interactive text linked to other textual
information.
– Hypermedia: extends interactive linking to other
media
• Initiated Xanadu Project:
– A dynamic, expanding, hypertext library available
to everyone.
– Supported collaborative editing, tracking changes,
crediting, and rewarding contributors.
ALAN KAY
• Proposed a computer design that supported
the ways people perceive, learn, and create.
• Dynabook: designed as a personal computer.
– Tied to the mind and interests of the user.
– A “modeless” multimedia computer.
• Users could move between graphics, sound, text,
animation seamlessly.
• Introduced Graphical User Interface (GUI) as
an intuitive interface for the Dynabook.
STEVE JOBS (1955-2011)
• Founded Apple in 1976 with Steve Wozniak.
• Macintosh computer introduced in 1984.
– Graphical desktop and Icons provide user
interface.
– First mass produced computer with built in sound
support.
– Multimedia computing became the standard for
modern computers.
TIM BERNERS-LEE
• Developed a decentralized information system
of “nodes” linked together for easy access
across a network.
– Nodes could be any form of media.
– Anyone could add nodes.
– No centralized control over servers, documents or
links.
WORLD WIDE WEB
• Basic components of WWW:
– Server computer
– Client computer
– Browser software
– HTML scripting language.
WWW & MULTIMEDIA COMPUTING
• Solved cross-platform compatibility problem.
• Supported distribution of media beyond the
capacity of CD-ROM storage.
• Allowed instant distribution and inexpensive
media creation.
MULTIMEDIA VISIONARIES
• First Generation
– Alan Turing
– Vannevar Bush
• Second Generation
– Douglas Engelbart
– Theodore Nelson
– Alan Kay
– Steve Jobs
– Tim Berners-Lee
• Next Generation
– Current innovators of multimedia
THE REVOLUTION CONTINUES
• Factors influencing the revolution:
– Technical breakthroughs in hardware and software.
– Integration of computers with other devices.
– Digital merger of disparate technologies and
industries.
– Further development of wireless communications &
mobile devices.
– Expansion of creative opportunity.
WRAP UP
• Definition of contemporary multimedia.
• Expressions of multimedia.
• Visionaries who contributed to development
of digital multimedia.
• Potential of digital media.
• The analog-to-digital revolution.
KEY TERM CHECK UP

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Chapter one

  • 2. Chapter Highlights • Nature of a revolution. • Definition of modern multimedia. – Forms of multimedia. • Origins of multimedia. • Visionaries of multimedia. • Potential of digital media.
  • 3. MULTIMEDIA DEFINED Contemporary Multimedia is the development, integration, and delivery of any combination of text, graphics, animation, sound or video through a digital processing device.
  • 4. FORMS OF MULTIMEDIA • Non-interactive – User is a observer of information. • Interactive – User is a participant in the flow of information.
  • 5. FORMS OF MULTIMEDIA • Non-Interactive – User has no control over the flow of information. – Developer establishes the sequence of media elements and how they are presented. – Examples include: • Information kiosks • Digital animations.
  • 6. INTERACTIVE MULTIMEDIA • Basic interactivity – Includes menu and button options to access content. • Adaptive or Intellimedia – Adapt the information flow to the needs or interests of the users. • Immersive – Draws users into an alternate world.
  • 7. MULTIMEDIA VISIONARIES FROM ANALOG TO DIGITAL: VISIONS OF THE FUTURE.
  • 8. VANNEVAR BUSH (1890 - 1974) Memex I 1945 A hypothetical machine to make the work of scientists more effective and efficient in grasping the “growing mountain of research.” (As We May Think, 1945)
  • 9. MEMEX I — FEATURES • Massive storage capacity. • Multimedia input devices such as “vocoder” and “cyclops camera.” • Automatic mathematical calculations and logical reasoning. • New method to store and access information by associations.
  • 10. MEMEX II 1959 • Extended the original proposals of Memex I by considering new technical developments such as: – Magnetic tape – Transistor – Digital computer.
  • 11. MEMEX II — FEATURES • Professionally maintained associational databases delivered by tape or facsimile. • Trails would be color-coded to reflect age and reinforced by repetitive use. • Combined with a digital computer, Bush believed the Memex II could learn from experience and even demonstrate a form of judgment.
  • 12. ALAN TURING (1912-1954) • Proposed an abstract machine known as the “Turing Machine.” – The “machine” was a means of defining an “effective procedure.” – The imaginary device had three components: • An infinitely long tape consisting of single row of squares • A read/write head that moved along the tape one square at a time • A set of instructions.
  • 13. TURING MACHINES • Single Purpose “Turing Machine.” – Can carry out a specific set of instructions or “effective procedure.” • “Universal Turing Machine” (UTM). – Can accept a description of a single purpose machine and imitate it’s behavior. – Implication of the UTM: If we can think of a way to do something, the computer can do it.
  • 14. DOUGLAS ENGELBART • Proposed practical applications of computers beyond the normal mathematical and sorting functions. • Developed innovations for human-computer interactivity in the NLS (oNLineSystem). These included: – Mouse – Multiple screen areas for text editing – Email.
  • 15. THEODORE NELSON • Coined terms hypertext and hypermedia. – Hypertext: interactive text linked to other textual information. – Hypermedia: extends interactive linking to other media • Initiated Xanadu Project: – A dynamic, expanding, hypertext library available to everyone. – Supported collaborative editing, tracking changes, crediting, and rewarding contributors.
  • 16. ALAN KAY • Proposed a computer design that supported the ways people perceive, learn, and create. • Dynabook: designed as a personal computer. – Tied to the mind and interests of the user. – A “modeless” multimedia computer. • Users could move between graphics, sound, text, animation seamlessly. • Introduced Graphical User Interface (GUI) as an intuitive interface for the Dynabook.
  • 17. STEVE JOBS (1955-2011) • Founded Apple in 1976 with Steve Wozniak. • Macintosh computer introduced in 1984. – Graphical desktop and Icons provide user interface. – First mass produced computer with built in sound support. – Multimedia computing became the standard for modern computers.
  • 18. TIM BERNERS-LEE • Developed a decentralized information system of “nodes” linked together for easy access across a network. – Nodes could be any form of media. – Anyone could add nodes. – No centralized control over servers, documents or links.
  • 19. WORLD WIDE WEB • Basic components of WWW: – Server computer – Client computer – Browser software – HTML scripting language.
  • 20. WWW & MULTIMEDIA COMPUTING • Solved cross-platform compatibility problem. • Supported distribution of media beyond the capacity of CD-ROM storage. • Allowed instant distribution and inexpensive media creation.
  • 21. MULTIMEDIA VISIONARIES • First Generation – Alan Turing – Vannevar Bush • Second Generation – Douglas Engelbart – Theodore Nelson – Alan Kay – Steve Jobs – Tim Berners-Lee • Next Generation – Current innovators of multimedia
  • 22. THE REVOLUTION CONTINUES • Factors influencing the revolution: – Technical breakthroughs in hardware and software. – Integration of computers with other devices. – Digital merger of disparate technologies and industries. – Further development of wireless communications & mobile devices. – Expansion of creative opportunity.
  • 23. WRAP UP • Definition of contemporary multimedia. • Expressions of multimedia. • Visionaries who contributed to development of digital multimedia. • Potential of digital media. • The analog-to-digital revolution.