The document discusses the evolution of gamers and learning in the 21st century. It suggests that new thinking is needed in education, including viewing learning as a process rather than isolated classroom training. It recommends borrowing from other disciplines, having instructors act as facilitators rather than lecturers, thinking visually, and jumping into projects instead of lengthy preparation. The document encourages using techniques like storytelling, a documentary format, and a consultative approach to engage learners.
How to Smash Your First Tutoring SessionLudo Millar
In this workshop, we will give you a 5-Step Plan that will allow you to assess your student whilst they work towards a concrete outcome in a high challenge, low risk environment. The plan will work in any subject, for any student of any age or level
This is a stand-alone course for tutors of any level of expertise - from beginners to advanced
To access the workshop recording, visit https://www.youtube.com/watch?v=je7WJ74Oxxk
Upon completion of this workshop, we invite you to join us for the 4-part Qualification for Tutors by following https://www.qualifiedtutorcommunity.org - continue the learning journey in our collaborative environment and gain the tools you need to become a successful and enabling tutor
How to Smash Your First Tutoring SessionLudo Millar
In this workshop, we will give you a 5-Step Plan that will allow you to assess your student whilst they work towards a concrete outcome in a high challenge, low risk environment. The plan will work in any subject, for any student of any age or level
This is a stand-alone course for tutors of any level of expertise - from beginners to advanced
To access the workshop recording, visit https://www.youtube.com/watch?v=je7WJ74Oxxk
Upon completion of this workshop, we invite you to join us for the 4-part Qualification for Tutors by following https://www.qualifiedtutorcommunity.org - continue the learning journey in our collaborative environment and gain the tools you need to become a successful and enabling tutor
If you don't have a high-quality DSLR, you will never be able to take high-quality photos.
This is very wrong...
You can take pictures without it and be professional too
Better online training: how to create and conduct webinarsSheila Scarborough
From a presentation at the AWC (Association for Women in Communications) national conference, "Powerful Presentations: The Art of Creating and Running Successful Webinars," with me and Maria Henneberry.
This is a presentation on 3 (three) different webtools that teachers can use in their lessons to enhance technology in the classroom: ProProfs, ZooBurst and Pixton.
Retrospectives going beneath the surfaceGlenn Waters
Most of you know the basics of an Agile Retrospective; “what’s going well, what needs to be improved, …”. Maybe you know some ways to make retrospectives fun. Heck, who doesn’t like some fun! We’re not going to talk about those things. This workshop is going to experience some of the fundamental skills required to get people communicating, not just talking, but enabling them to achieve better outcomes from their retrospectives or any other collaborative sessions.
We are going to learn about and practice listening skills, powerful questions, and understanding perspectives. All of these skills help us uncover ideas that amplify our collaborative work. Understanding those perspectives help us grow stronger, more resilient, teams that find ways to continuously improve.
If you don't have a high-quality DSLR, you will never be able to take high-quality photos.
This is very wrong...
You can take pictures without it and be professional too
Better online training: how to create and conduct webinarsSheila Scarborough
From a presentation at the AWC (Association for Women in Communications) national conference, "Powerful Presentations: The Art of Creating and Running Successful Webinars," with me and Maria Henneberry.
This is a presentation on 3 (three) different webtools that teachers can use in their lessons to enhance technology in the classroom: ProProfs, ZooBurst and Pixton.
Retrospectives going beneath the surfaceGlenn Waters
Most of you know the basics of an Agile Retrospective; “what’s going well, what needs to be improved, …”. Maybe you know some ways to make retrospectives fun. Heck, who doesn’t like some fun! We’re not going to talk about those things. This workshop is going to experience some of the fundamental skills required to get people communicating, not just talking, but enabling them to achieve better outcomes from their retrospectives or any other collaborative sessions.
We are going to learn about and practice listening skills, powerful questions, and understanding perspectives. All of these skills help us uncover ideas that amplify our collaborative work. Understanding those perspectives help us grow stronger, more resilient, teams that find ways to continuously improve.
Chapter 4 Creating Customer Value, Satisfaction, and LoyaltyNishant Agrawal
Creating Customer Value, Satisfaction, and Loyalty
Organizational Charts
What is Customer Perceived Value?
Determinants of Customer Perceived Value
Steps in a Customer Value Analysis
Measuring Satisfaction
What is Quality?
Keynote at Texas Community College Technology ForumKarl Kapp
Gadgets, Games and Gizmos: Community Colleges of the Future
Is your community college prepared for the new breed of learner – a learner raised on a steady diet of video games, electronic gadgets, and Smartphones? Wondering how to integrate new technologies to break out of the traditional classroom paradigm? Can’t imagine how anyone would integrate video games and Twitter to teach, recruit and enroll students? In this keynote, Karl Kapp, a noted author, speaker and technologist focusing on the convergence of learning, technology and education explores how consumer-based gadgets, games and web widgets are impacting educational strategies, recruitment efforts and content delivery at the community college level. Explore the influence of games, virtual worlds and Web 2.0 on learning preferences, expectations and collaboration. Discover how technological influences are profoundly impacting community colleges. Learn to leverage technology for educational and administrative excellence.
Keynote slides from Bloomfield College Faculty Technology Showcase. Describes the changes in technology over time and the need to expand the traditional classroom beyond the four physical walls.
Thoughts about Computing in the 21st Century Elementary ClassroomLO*OP Center, Inc.
Slides accompanying seminar given by Liza Loop, online, to primary school teachers in training at Leuphana University, Luneburg, Germany on 10 Dec. 2016
Imagine being able to extend student learning beyond the traditional four
walls of the classroom. Learn how social media tools can be used as social
learning tools. Discover ways to integrate these tools into your teaching
process. Learn how to integrate them to your classroom to engage, excite and
connect with your students. Leverage the creative power of social media to
encourage students to teach other students, to share their knowledge and to
gain input from practitioners in the field. This presentation provides you
with a close examination of several social media tools and describes how they can be
applied to foster student success, learning and engagement.
the importance of an online presence: entering the world of blogs and bloggingNed Potter
Presentation from my workshop at the CILIP New Professionals Conference, July 2010. Aimed primarily at Information Professionals who are new to blogging or want to start, but most of it is applicable to all.
The Importance of an Online Presence: Entering the World of Blogs and Blogging. Workshop facilitated by Ned Potter at the New Professionals Conference 2010 held at University of Sheffield.
Gadgets, Games and Google For Learning South FL PresentationKarl Kapp
This presentation to the South Florida ASTD chapter. The session answers questions like:
What is the best way to design instruction for today's technology tools and for the creation and delivery of e-learning?
What tools are most effective for delivering what types of training?
Attend this session and get insight of . . .
how organizations are leveraging Smartphones for performance support and mobile learning,
how game-based learning is being designed to teach everyone from firefighters to sales reps to call center employees, and
how quick searches and meta-data are changing the landscape of how employees learn and their information expectations.
50+ Ways to Improve Your Classroom With Technology v 4.0Vicki Davis
Get the latest ideas for how to improve your classroom with technology. This grab-bag of ideas will be accented by practical real world examples shared by classroom teacher Vicki Davis, the Cool Cat Teacher.
How to Use Gamification to Launch Digital Transformation in Higher Education Karl Kapp
Educause research indicates over 75% of institutions are currently pursuing Digital Transformation (DX) initiatives on their campus, with this number recently skyrocketing due to the immediate shift to remote learning forced by COVID-19.
While Digital Transformation may come in many forms, a core tenant of success is digital literacy and technology adoption. Institutions must prepare long-term strategies for both deploying innovative digital tools and motivating staff, faculty and students to learn, adopt and champion technology.
Research-proven techniques like Gamification will be a game changer for successful DX initiatives by recognizing, engaging and challenging team members to adopt tools.
Closing Session: The Power of Play and Games in These Uncertain TimesKarl Kapp
Play and games can be seen as merely an escape in times of uncertainty but, fortunately, games and play can do so much more. Games and play can help us and our students make sense of the world around us, can help keep us safe, help us to predict what might happen in the future and help us learn. Dive into the various ways in which games and play are rising to the forefront during this pandemic. Discover how you can use games and play can influence your outlook, keep you sharp, and, even, productive during these uncertain times.
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...Karl Kapp
Engaging students is a difficult task. They are constantly confronted with distractions and demands on their time. So how can we create instruction that pulls student into the content and helps them gain the knowledge required to be successful? How do we grab and hold attention? How do we motivate students to engage with the content we are teaching? Participate in this keynote and engage in solving this mystery in this interactive presentation.
This decidedly nonacademic presentation will present research findings and resources related to creating engaging instruction using the same techniques as video games. The presentation discusses using game elements appropriate for presenting learning content and how using only a small part of techniques lead to increased learning motivation.
And, yes, you will play a polling game in this session. Discover firsthand how research-based practices and game-thinking are used to engage learners, increase learning, and lead to increased engagement.
Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!Karl Kapp
Using games for practice sales skills, make role-plays fun and to reinforce sales skills? Yes, and here are some real-world examples that have gotten real-world results.
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...Karl Kapp
Thinking like a game designer is a great way to craft instruction that engages learners on multiple levels. Explore the use of game elements to challenge learners, generate curiosity, and create immediate feedback. Learn how to balance the elements of story, action, and uncertainty to simulate thinking and engagement. In this session you will experience firsthand how gamification motivates learners and increases retention.
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...Karl Kapp
Session Description:
Game designers think about action, adventure, and engagement. In contrast, instructional designers tend to think about objectives, content, and quizzes. As a result, most games are fun, intriguing, and immersive, while most instruction tends to be predictable, boring, and perfunctory. Change your mindset from an instructional designer to a game designer and immediately begin creating engaging and effective instruction. Learn methods to help you think like a game designer and change stale training into an exciting and interesting experience for learners.
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game Karl Kapp
Session Description:
In a case study format, learn how a 3-D video game was developed to provide skills training. We will discuss how a behaviorally focused rubric was mapped into a 3-D branching game to provide real-time feedback to learners on their decision-making skills with different members of the client's in-house training teams. The tools, analytical measurements, and learning decisions will be discussed and generalized for application across a wide variety of scenario-based training situations. We'll see a demonstration of the game and the dashboard that is used to evaluate how their learners are performing in the game and how the tools in the game provide a coaching platform to improve performance.
Application on the Job:
Apply a behaviorally based rubric to the creation of an interactive branching conversation to measure scenario-based decision-making.
Leverage game elements to promote engagement, replayability, and learner interaction.
Discover how player analytics in the game are used to provide real-time feedback, remedial feedback, and coaching.
Create Tabletop Games to Foster Organizational LearningKarl Kapp
How can a simple game transform your learning efforts?
The CIA uses tabletop games to teach intelligence gathering, overcoming collection obstacles, and collaboration. The Harvard Business Review describes board games as a microcosm of business training that can help leaders and managers build the skills needed to operate effectively in the real world. In fact, board games have been used formally for teaching business concepts since at least the 1960s with the introduction of the MIT Beer Distribution game.
Many instructional designers, course developers, and training managers struggle to create engaging learning programs that get results. At the ATD LearnNow: Game Design workshop, you’ll learn how to design a tabletop game that can help transform your live instruction into a powerful, memorable learning experience.
Strengthening Quality Management with High Impact TrainingKarl Kapp
The slides from this webinar examine the evolution of training technology and outlined how implementing the right technology is helping companies support role-based training programs, making learning easier, and delivering training as part of quality processes – while ensuring job and audit readiness.
We shared training best practices and how technology can:
• Align training with corporate goals
• Improve quality management with modern learning techniques
• Enable micro- and in flow learning
• Simplify role-based training
• Measuring learning and training impact
About our presenters:
Karl Kapp, Bloomsburg University of Pennsylvania
An expert in the convergence of learning, technology, and business, Karl Kapp was named to the 2017 "LinkedIn Top Voices in Education" list and has been named a top influencer in the training industry. Author of seven books including “The Gamification of Learning and Instruction” and “Play to Learn,” Karl is a highly sought international, TEDx and industry speaker.
Kent Malmros, Veeva Systems
Kent has spent the majority of his career delivering technology-enabled training solutions to life sciences, holding leadership positions at industry leading companies such as AdMed, ClearPoint (Red Nucleus), UL EduNeering (UL), and now at Veeva Systems.
To watch the full webinar on demand, please register here: http://bitly.com/2Oh2TLc.
Beyond Gamification: Thinking Like a Game DesignerKarl Kapp
Thinking like a game designer is a great way to craft instruction that engages learners on multiple levels. Game designers make decisions based on action, interaction, and player motivation. When properly applied, game thinking provides learning designers with insights into how to create instruction that motivates both online and face-to-face learners. In this session, you will play a game to discover how game thinking works. You will participate in both a learning experience and a debriefing process highlighting several game-thinking elements such as the freedom to fail, the value of an action-oriented approach, and the motivational aspects of both story and competition
Games, Interactivity and Gamification for Learning Karl Kapp
Gamification gets a lot of ink, but do you know what the research says? Kapp walks you through the latest research into why game-based thinking and mechanics make for vigorous learning tools. He’ll dissect critical elements of games and describe how to apply them to design and development. You’ll learn to create engaging learning using game-based thinking, find out how to move beyond theoretical considerations, and be introduced to three methods for designing interactive game-based learning.
TH301 - Start Thinking Like a Game Designer: An Interactive Learning ExperienceKarl Kapp
In games, players immediately take action, make meaningful decisions, and volunteer to spend more and more time finding treasures or defeating villains. Meanwhile, many corporate e-learning experiences are less than engaging. What instructional designers need to do is steal ideas, techniques, and methodologies from game designers and incorporate those ideas into our instructional design. This session will provide a model that can be followed by instructional designers as well as research-based recommendations for helping instructional designers think more like game designers. The result will be interactive and engaging instruction. This will be an intermediate-level session, and some knowledge of instructional design will be helpful. Also, bring your smartphone and devices, as you will be interacting with the content and voting on answer choices while this interactive adventure unfolds.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Francesca Gottschalk - How can education support child empowerment.pptx
Broadening Horizons
1. Broadening Your Horizons in the 21 st Century By: Karl M. Kapp, Ed.D. Professor, Instructional Technology Bloomsburg University www.karlkapp.blogspot.com
12. Gamer 2.0 Should I shoot the aliens on the end or in the middle or all the bottom aliens first? How long do I have to shoot before an alien shoots at me? What is the pattern these aliens are following?
43. Refer learners to a Blackboard Course Site for pre-work Conduct a mini-classroom session Review with self-paced e-learning Learning as a Process
44. Learning as a Process Work Processes Classroom Training Classroom Training Classroom Training Work Processes Classroom Training Available on a web site Available via Self-Paced and Online Seminar Intermediate Skills Advanced Skills Intermediate Skills Advanced Skills Orientation Orientation
54. Learning As a process Borrow From Other fields Facilitator of Learning Jump In! Think visually
55. Questions/Resources/More Info. Or Read & subscribe to my blogs: Kapp Notes The Tech Dimension Thank You! For more information Please visit my web site www.karlkapp.com www.gadgetsgamesandgizmos.com www.learningin3d.info
Editor's Notes
Various games and the problems the gamers had to solve.
Various games and the problems the gamers had to solve.
In Dec 2008 Americans sent 100 billion text messages, double the number of Dec 2007. Average person sent 407 text messages, double the 188 sent in Dec 2007. At the same time, the average length of a cell phone call declined last year to 2.3 minutes. That's the shortest chat time since the 1990s, before mobile devices and cheap calling plans became widely available to everyday consumers. The peak talk time came in 2004, when a caller on average chatted for 3.05 minutes. "We are seeing a clear trend of huge increases in text messaging," said Amanda Lenhart, senior research specialist at the Pew Internet and American Life Project. "If teens are a leader for America, then we are moving to a text-based communication system. For them, there is less interest in talking."