#Codemotion Rome 2018 - In less than 50 years we have seen massive changes in the classroom. From chalkboards to videotapes, the introduction to computers to interactive whiteboards, and now the implementation of Augmented Reality. But how much learning value can AR offer students beyond the "WOW factor"? Are we just rehashing old teaching methodologies and redressing them up with the latest technology? Or should we be exploiting AR's potential as a tool rather than just another medium? Richard Lewington explores these questions and what we should be doing about it.