SlideShare a Scribd company logo
Augmenting the reality of education for
the 21st century
Richard Lewington
ROME - APRIL 13/14 2018
todaysmeet.com/CodemotionRomeRL
Twitter: PlainConceptsEN
Question
•Think back to
when you were at
school:
•Who was your
favourite teacher
and why?
“He/She was my favourite teacher
because…
• …their classes were not boring.”
• …they made learning fun.”
• …they made the lesson interesting.”
• …they were empathic towards their students, it
wasn’t just a job to them. They actually cared.”
• …they told great stories which inspired me.”
• …they made me think rather than just
‘teach’ by telling.”
• …they had a sense of humour and made
me laugh.”
• …they were a little crazy!”
• …they taught me how the world worked.”
• …they were attractive!”
APPROACHES TO LEARNING
•TRANSMISSION
•TRANSACTION
•TRANSFORMATION
“An implicitly and explicitly intentional set of interactions
designed to facilitate learning and development and to impose
meaning on experience.” - Miller and Seller (1990)
TRANSMISSION
• The teacher is the teller; knowledge is imparted; emphasis is
on the aquisition of facts and knowledge.
TRANSACTION
• The teacher is the coach, guiding the student to develop reproducable
and transferable skills.
TRANSFORMATION
• The teacher is a guide, supporting students’ structured efforts
to make meaning and understand new learning; the support
that the teacher provides is often referrered to as scaffolding.
THE 3 Ts
Transmission
(Patriarchal)
Transaction
(Scientific/Rational)
Transformation
(Democratic)
VIEW OF STUDENTS
Pessimistic. Students minds are a
blank slate, their knowledge is not
of value.
Neutral /optimistic. Students are
seen as rational and capable of
intelligent problem solving.
Optimistic. Students are engaged in
an important process - undergoing
personal change.
ROLE OF THE
TEACHER
Teach via rote learning. To assess
and collect data are main jobs.
Social reproduction is the goal.
Curriculum strategies that facilitate
problem-solving. (Cognitive process
orientation).
The inner child must be allowed to
develop with minimal interference.
PHILOSOPHICAL
IDEA
Reality is a set of separate, isolated
building blocks.
Logical positivism.
Progressive. Democratic citizen-
based orientation.
Existentialism.
PURPOSE OF
EDUCATION
(Sociological View)
To transmit facts, skills, values and
social mores Education serves a
necessary, conservative aspect of
inculcating youth.
To create an intelligent populace.
Intelligence can be used to improve
the social environment.
To create a set of experiential
opportunities for each and every
student to reach his or her true
potential.
THEN Vs. NOW
How technology in
schools has changed
over the last 100
years
2018 AND BEYOND…
AUGMENTED REALITY
HOLO ANATOMY
AR Vs. OTHER
LEARNING MEDIUMS
THE WOW FACTOR Vs.
LEARNING AQUISITION
“What can we learn from the past decade of
edtech?”
– www.innovatemyschool.com (8th Feb 2018)
• “Ever since the development of IT-based educational technologies back in the
1970s, we have been promised the dream of technology that will transform
teaching and learning, and yet almost 50 years later we are still teaching
using the same paradigms and pedagogic models. In essence, we are the only
sector of society that has not undergone a 21st century transformation.
Reflect on the way you shop, communicate with family and friends, bank, and
interact with government - now do the same with the way pupils are taught
and you will see what I mean.”
- Professor Steve Molyneux, CEO Tablet Academy
SO, WHAT CAN I DO ABOUT IT??
“Be a skeptic when looking at new
tech. Is it truly good for kids?
Does it allow them to do something
they couldn’t do before?
- Steven W. Anderson
www.web20classroom.org
GAMIFICATION Vs.
GAME BASED LEARNING
• GAMIFICATION = Turn the world into a
playable and meaningful game in order
to achieve specific objectives.
• GAME-BASED LEARNING (GBL) = Apply
concepts to interpreting the meaning of
existing game worlds. Or, reframe the
game worlds as a "playground" for
experimentation and analysis of
concepts.
JAMES PAUL GEE’S 16 PRINCIPLES FOR
GOOD GAME BASED LEARNING
IDENTITY: Players build a sense of identity throughout the video game, either through direct input or an
on-screen character they inherit.
INTERACTION: Communication occurs between the player and the game.
PRODUCTION: Gamers help produce the story through some form of interaction, such as solving a puzzle
or completing a level.
RISK TAKING: Failing in a game holds few consequences in comparison to real life, empowering players to
take risks.
CUSTOMIZED: Games usually offer a level of customization so that users can play — and succeed — at
their competency level.
AGENCY: Players have control over the gaming environment.
WELL-ORDERED PROBLEMS: The gaming environment contains problems that naturally lead into one
another, allowing a player’s mastery to grow and evolve.
CHALLENGE AND CONSIDERATION: Games offer a problem that challenges students’ assumed expertise.
JAMES PAUL GEE’S 16 PRINCIPLES FOR
GOOD GAME BASED LEARNING
JUST IN TIME OR ON DEMAND: Players receive information as they need it, not before, which teaches
them patience and perseverance and improves critical-thinking abilities
SITUATED MEANINGS: Students learn new vocabulary words by experiencing them within game
situations.
PLEASANTLY FRUSTRATING: The game should frustrate the student enough to challenge them but be
easy enough that they believe and can overcome the problem(s) faced.
SYSTEM THINKING: Games make players think in a bigger picture, not just individual actions taken,
helping them see how the pieces fit or can be fitted together.
EXPLORE, THINK LATERALLY, RETHINK GOALS: Games force players to expand their situational knowledge
and consider courses of action other than linear ones.
SMART TOOLS AND DISTRIBUTED KNOWLEDGE: In-game tools help students understand the world.
Through using them, they gain confidence to share their knowledge with others.
CROSS-FUNCTIONAL TEAMS: In multiplayer environments, players have different skills, forcing them to
rely on each other—a needed soft skill for students.
PERFORMANCE BEFORE COMPETENCE: Competency occurs through taking action in the game, reversing
the typical model in which students are required to learn before being allowed to act.
“Education is not the learning of
facts, but the training of the mind
to think.”
- Albert Einstein
21ST CENTURY SKILLS – 4CS
COMMUNICATION
• Effective Listening
• Delivering Oral Presentations
• Communicate using Digital Media
• Engaging in Conversations &
Discussions
• Communicating in Diverse
Environments
COLLABORATION
• Leadership & Initiative
• Cooperation
• Flexibility
• Responsibility & Productivity
• Collaborate using Digital Media
• Responsiveness & Constructive
Feedback
CREATIVITY
• Idea Generation
• Idea Design & Refinement
• Openness & Courage to Explore
• Work Creatively with Others
• Creative Production & Innovation
CRITICAL THINKING
• Information & Discovery
• Interpretation & Analysis
• Reasoning
• Constructing Arguements
• Problem Solving
• Systems Thinking
The EdTech market is growing
exponentially
Since 2005, EdTech startups have raised investments of $10B
By 2018, the EdTech sector will be a $60B market
Why make an EdTech product?
20,00
education
apps on
the Apple
appstore
700,000+ educational
app downloads at an
average cost of $4.99
per download
What can I use?
$35 - $125 per month FREE
• Holographic app development uses Visual Studio
2015 Update 2 with the Windows 10 SDK (version
1511 or later).
• Create your HoloLens app tutorial
https://geeks.ms/waveengineteam/2016/07/22/tut
orial-create-your-app-with-hololens
• Don’t have a HoloLens? You can install the
HoloLens emulator from Windows Dev Centre to
build holographic apps without a HoloLens.
• WaveEngine has a set of components which allows
you to create a Stereo Camera regardless of the VR
technology used (Oculus, Google
Cardboard, HoloLens etc.) which are opensource
(github.com/WaveEngine/Extensions/tree/master/
WaveEngine.Hololens).
COMPILE ONLY ONCE. DEPLOY ANYWHERE.
www.waveengine.net
SUMMARY
• Does the application “transform” the
user? – Will they undergo a personal
change?
• Will the user’s learning develop through
self discovery and with minimal
interference?
Incorporate 21st century skills and GBL
into your design thinking:
 The 4 Cs - Does the application make the
user Critically think, Collaborate,
Communicate, Create?
 Do I really need to invest heavily in an
expensive development engine? Or will a
free alternative like Wave Engine suit my
needs?
 Does the user have the opportunity to play?
Is the application fun and engaging?
“If we teach today as we taught
yesterday, we rob our children of
tomorrow.”
- John Dewey
RICHARD LEWINGTON
(CELTA, Dip.TEFL, Microsoft MIE)
English Speaking Examiner & Exam
Invigilator – University of Cambridge
(Assessment English)
Business Development Manager – Plain
Concepts
rlewington@plainconcepts.com
www.linkedin.com/in/richardlewington
Twitter: PlainConceptsEN
This work is licensed under the Creative Commons Attribution-
NonCommercial-ShareAlike 3.0 Unported License.
To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/3.0/
or send a letter to Creative Commons, PO Box 1866, Mountain View,
CA 94042, USA.

More Related Content

What's hot

You Make Me Sick! Online game teaches science to middle schoolers
You Make Me Sick! Online game teaches science to middle schoolersYou Make Me Sick! Online game teaches science to middle schoolers
You Make Me Sick! Online game teaches science to middle schoolers
North Carolina Association for Middle Level Education
 
Video Games The Learning Revolution Tesol France
Video Games The Learning Revolution Tesol FranceVideo Games The Learning Revolution Tesol France
Video Games The Learning Revolution Tesol France
Paul Maglione
 
Proposal - Utilizing online video games as project based learning tools 2015
Proposal - Utilizing online video games as project based learning tools 2015Proposal - Utilizing online video games as project based learning tools 2015
Proposal - Utilizing online video games as project based learning tools 2015
Jarvis Sheffield, M.Ed.
 
Games for learning & Role Play Scenarios
Games for learning & Role Play ScenariosGames for learning & Role Play Scenarios
Games for learning & Role Play Scenarios
Paul Pivec
 
Simulation Program and Instructional Games
Simulation Program and Instructional GamesSimulation Program and Instructional Games
Simulation Program and Instructional Games
Ayrang
 
Nyscate2009
Nyscate2009Nyscate2009
Nyscate2009
Pine Plains CSD
 
Educ373 albion college_02-04-2013
Educ373 albion college_02-04-2013Educ373 albion college_02-04-2013
Educ373 albion college_02-04-2013
mschirahagerman
 
Exploring games for learning
Exploring games for learningExploring games for learning
Exploring games for learning
Maja Pivec
 
5405 7 digital-games-&-learning
5405 7 digital-games-&-learning5405 7 digital-games-&-learning
5405 7 digital-games-&-learning
Carolyn Guertin
 
Keane2009
Keane2009Keane2009
Keane2009
Pine Plains CSD
 
Games for Change Methodology
Games for Change MethodologyGames for Change Methodology
Games for Change Methodology
Games for Change
 
4, c, mary kay polly, i pads minecraft gr 5 classrm
4, c, mary kay polly, i pads  minecraft gr 5 classrm4, c, mary kay polly, i pads  minecraft gr 5 classrm
4, c, mary kay polly, i pads minecraft gr 5 classrm
mkpolly
 
South by Southwest Interactive
South by Southwest InteractiveSouth by Southwest Interactive
South by Southwest Interactive
cudjoe
 
Pauline Heidmets
Pauline HeidmetsPauline Heidmets
Pauline Heidmets
ifi8106tlu
 
Simulation Games And Education
Simulation Games And EducationSimulation Games And Education
Simulation Games And Education
Irvin Engle
 
Harnessing Educational Technology To Boost Confidence, Creativity and Social ...
Harnessing Educational Technology To Boost Confidence, Creativity and Social ...Harnessing Educational Technology To Boost Confidence, Creativity and Social ...
Harnessing Educational Technology To Boost Confidence, Creativity and Social ...
Sylvia's English Online
 
Principles of Games and Simulations -presentation to a games and learning cla...
Principles of Games and Simulations -presentation to a games and learning cla...Principles of Games and Simulations -presentation to a games and learning cla...
Principles of Games and Simulations -presentation to a games and learning cla...
cjbonk
 
Authentic Learning Experiences Through Play
Authentic Learning Experiences Through PlayAuthentic Learning Experiences Through Play
Authentic Learning Experiences Through Play
Lisa L Galarneau
 

What's hot (18)

You Make Me Sick! Online game teaches science to middle schoolers
You Make Me Sick! Online game teaches science to middle schoolersYou Make Me Sick! Online game teaches science to middle schoolers
You Make Me Sick! Online game teaches science to middle schoolers
 
Video Games The Learning Revolution Tesol France
Video Games The Learning Revolution Tesol FranceVideo Games The Learning Revolution Tesol France
Video Games The Learning Revolution Tesol France
 
Proposal - Utilizing online video games as project based learning tools 2015
Proposal - Utilizing online video games as project based learning tools 2015Proposal - Utilizing online video games as project based learning tools 2015
Proposal - Utilizing online video games as project based learning tools 2015
 
Games for learning & Role Play Scenarios
Games for learning & Role Play ScenariosGames for learning & Role Play Scenarios
Games for learning & Role Play Scenarios
 
Simulation Program and Instructional Games
Simulation Program and Instructional GamesSimulation Program and Instructional Games
Simulation Program and Instructional Games
 
Nyscate2009
Nyscate2009Nyscate2009
Nyscate2009
 
Educ373 albion college_02-04-2013
Educ373 albion college_02-04-2013Educ373 albion college_02-04-2013
Educ373 albion college_02-04-2013
 
Exploring games for learning
Exploring games for learningExploring games for learning
Exploring games for learning
 
5405 7 digital-games-&-learning
5405 7 digital-games-&-learning5405 7 digital-games-&-learning
5405 7 digital-games-&-learning
 
Keane2009
Keane2009Keane2009
Keane2009
 
Games for Change Methodology
Games for Change MethodologyGames for Change Methodology
Games for Change Methodology
 
4, c, mary kay polly, i pads minecraft gr 5 classrm
4, c, mary kay polly, i pads  minecraft gr 5 classrm4, c, mary kay polly, i pads  minecraft gr 5 classrm
4, c, mary kay polly, i pads minecraft gr 5 classrm
 
South by Southwest Interactive
South by Southwest InteractiveSouth by Southwest Interactive
South by Southwest Interactive
 
Pauline Heidmets
Pauline HeidmetsPauline Heidmets
Pauline Heidmets
 
Simulation Games And Education
Simulation Games And EducationSimulation Games And Education
Simulation Games And Education
 
Harnessing Educational Technology To Boost Confidence, Creativity and Social ...
Harnessing Educational Technology To Boost Confidence, Creativity and Social ...Harnessing Educational Technology To Boost Confidence, Creativity and Social ...
Harnessing Educational Technology To Boost Confidence, Creativity and Social ...
 
Principles of Games and Simulations -presentation to a games and learning cla...
Principles of Games and Simulations -presentation to a games and learning cla...Principles of Games and Simulations -presentation to a games and learning cla...
Principles of Games and Simulations -presentation to a games and learning cla...
 
Authentic Learning Experiences Through Play
Authentic Learning Experiences Through PlayAuthentic Learning Experiences Through Play
Authentic Learning Experiences Through Play
 

Similar to Augmenting the reality of education for the 21st century by Richard Lewington

Booklet REPLAY 2019 final
Booklet REPLAY 2019 finalBooklet REPLAY 2019 final
Booklet REPLAY 2019 final
Diana Vestineanu
 
Exercising the mind: Interactive gym for the 21st century
Exercising the mind: Interactive gym for the 21st centuryExercising the mind: Interactive gym for the 21st century
Exercising the mind: Interactive gym for the 21st century
Vincent Routhier
 
Game based learning
Game based learningGame based learning
Game based learning
vickirobinson
 
Vision of the Future
Vision of the FutureVision of the Future
Vision of the Future
snapenney
 
Technology Integration @ St. James
Technology Integration @ St. JamesTechnology Integration @ St. James
Technology Integration @ St. James
guesta06b8be6
 
OER and Free Interactive Learning Tools
OER and Free Interactive Learning ToolsOER and Free Interactive Learning Tools
OER and Free Interactive Learning Tools
Middlesex Community College (Massachusetts)
 
Bridging the New Digital Divide: Innovation in Mobile Education �
Bridging the New Digital Divide: Innovation in Mobile Education �Bridging the New Digital Divide: Innovation in Mobile Education �
Bridging the New Digital Divide: Innovation in Mobile Education �
PlayScience
 
76coffman klinger
76coffman klinger76coffman klinger
76coffman klinger
afacct
 
St. James Tech Integration
St. James Tech IntegrationSt. James Tech Integration
St. James Tech Integration
guesta06b8be6
 
Tech Integration St James
Tech Integration St JamesTech Integration St James
Tech Integration St James
Doug Adams
 
Teach children to think
Teach children to thinkTeach children to think
Teach children to think
Tony Ryan
 
Story-Game Design for Learning
Story-Game Design for LearningStory-Game Design for Learning
Story-Game Design for Learning
Nelson Zagalo
 
Hive NYC Cohort 5 Shareout
Hive NYC Cohort 5 Shareout Hive NYC Cohort 5 Shareout
Hive NYC Cohort 5 Shareout
valleraj
 
CreativeCulture Remixing play with Playful Design Thinking
CreativeCulture Remixing play with Playful Design ThinkingCreativeCulture Remixing play with Playful Design Thinking
CreativeCulture Remixing play with Playful Design Thinking
Jacey-Lynn Minoi
 
Best+teaching+practices
Best+teaching+practicesBest+teaching+practices
Best+teaching+practices
dabervid
 
The use of video games in special education
The use of video games in special educationThe use of video games in special education
The use of video games in special education
Apostolos Syropoulos
 
Edutainment
EdutainmentEdutainment
Edutainment
O' Neil Lim
 
Part One
Part OnePart One
Part One
ChrissyYCDSB
 
Part One
Part OnePart One
Part One
ChrissyYCDSB
 
Serious Games - How to use the most powerful communication tool of the next g...
Serious Games - How to use the most powerful communication tool of the next g...Serious Games - How to use the most powerful communication tool of the next g...
Serious Games - How to use the most powerful communication tool of the next g...
Nico King
 

Similar to Augmenting the reality of education for the 21st century by Richard Lewington (20)

Booklet REPLAY 2019 final
Booklet REPLAY 2019 finalBooklet REPLAY 2019 final
Booklet REPLAY 2019 final
 
Exercising the mind: Interactive gym for the 21st century
Exercising the mind: Interactive gym for the 21st centuryExercising the mind: Interactive gym for the 21st century
Exercising the mind: Interactive gym for the 21st century
 
Game based learning
Game based learningGame based learning
Game based learning
 
Vision of the Future
Vision of the FutureVision of the Future
Vision of the Future
 
Technology Integration @ St. James
Technology Integration @ St. JamesTechnology Integration @ St. James
Technology Integration @ St. James
 
OER and Free Interactive Learning Tools
OER and Free Interactive Learning ToolsOER and Free Interactive Learning Tools
OER and Free Interactive Learning Tools
 
Bridging the New Digital Divide: Innovation in Mobile Education �
Bridging the New Digital Divide: Innovation in Mobile Education �Bridging the New Digital Divide: Innovation in Mobile Education �
Bridging the New Digital Divide: Innovation in Mobile Education �
 
76coffman klinger
76coffman klinger76coffman klinger
76coffman klinger
 
St. James Tech Integration
St. James Tech IntegrationSt. James Tech Integration
St. James Tech Integration
 
Tech Integration St James
Tech Integration St JamesTech Integration St James
Tech Integration St James
 
Teach children to think
Teach children to thinkTeach children to think
Teach children to think
 
Story-Game Design for Learning
Story-Game Design for LearningStory-Game Design for Learning
Story-Game Design for Learning
 
Hive NYC Cohort 5 Shareout
Hive NYC Cohort 5 Shareout Hive NYC Cohort 5 Shareout
Hive NYC Cohort 5 Shareout
 
CreativeCulture Remixing play with Playful Design Thinking
CreativeCulture Remixing play with Playful Design ThinkingCreativeCulture Remixing play with Playful Design Thinking
CreativeCulture Remixing play with Playful Design Thinking
 
Best+teaching+practices
Best+teaching+practicesBest+teaching+practices
Best+teaching+practices
 
The use of video games in special education
The use of video games in special educationThe use of video games in special education
The use of video games in special education
 
Edutainment
EdutainmentEdutainment
Edutainment
 
Part One
Part OnePart One
Part One
 
Part One
Part OnePart One
Part One
 
Serious Games - How to use the most powerful communication tool of the next g...
Serious Games - How to use the most powerful communication tool of the next g...Serious Games - How to use the most powerful communication tool of the next g...
Serious Games - How to use the most powerful communication tool of the next g...
 

More from Codemotion

Fuzz-testing: A hacker's approach to making your code more secure | Pascal Ze...
Fuzz-testing: A hacker's approach to making your code more secure | Pascal Ze...Fuzz-testing: A hacker's approach to making your code more secure | Pascal Ze...
Fuzz-testing: A hacker's approach to making your code more secure | Pascal Ze...
Codemotion
 
Pompili - From hero to_zero: The FatalNoise neverending story
Pompili - From hero to_zero: The FatalNoise neverending storyPompili - From hero to_zero: The FatalNoise neverending story
Pompili - From hero to_zero: The FatalNoise neverending story
Codemotion
 
Pastore - Commodore 65 - La storia
Pastore - Commodore 65 - La storiaPastore - Commodore 65 - La storia
Pastore - Commodore 65 - La storia
Codemotion
 
Pennisi - Essere Richard Altwasser
Pennisi - Essere Richard AltwasserPennisi - Essere Richard Altwasser
Pennisi - Essere Richard Altwasser
Codemotion
 
Michel Schudel - Let's build a blockchain... in 40 minutes! - Codemotion Amst...
Michel Schudel - Let's build a blockchain... in 40 minutes! - Codemotion Amst...Michel Schudel - Let's build a blockchain... in 40 minutes! - Codemotion Amst...
Michel Schudel - Let's build a blockchain... in 40 minutes! - Codemotion Amst...
Codemotion
 
Richard Süselbeck - Building your own ride share app - Codemotion Amsterdam 2019
Richard Süselbeck - Building your own ride share app - Codemotion Amsterdam 2019Richard Süselbeck - Building your own ride share app - Codemotion Amsterdam 2019
Richard Süselbeck - Building your own ride share app - Codemotion Amsterdam 2019
Codemotion
 
Eward Driehuis - What we learned from 20.000 attacks - Codemotion Amsterdam 2019
Eward Driehuis - What we learned from 20.000 attacks - Codemotion Amsterdam 2019Eward Driehuis - What we learned from 20.000 attacks - Codemotion Amsterdam 2019
Eward Driehuis - What we learned from 20.000 attacks - Codemotion Amsterdam 2019
Codemotion
 
Francesco Baldassarri - Deliver Data at Scale - Codemotion Amsterdam 2019 -
Francesco Baldassarri  - Deliver Data at Scale - Codemotion Amsterdam 2019 - Francesco Baldassarri  - Deliver Data at Scale - Codemotion Amsterdam 2019 -
Francesco Baldassarri - Deliver Data at Scale - Codemotion Amsterdam 2019 -
Codemotion
 
Martin Förtsch, Thomas Endres - Stereoscopic Style Transfer AI - Codemotion A...
Martin Förtsch, Thomas Endres - Stereoscopic Style Transfer AI - Codemotion A...Martin Förtsch, Thomas Endres - Stereoscopic Style Transfer AI - Codemotion A...
Martin Förtsch, Thomas Endres - Stereoscopic Style Transfer AI - Codemotion A...
Codemotion
 
Melanie Rieback, Klaus Kursawe - Blockchain Security: Melting the "Silver Bul...
Melanie Rieback, Klaus Kursawe - Blockchain Security: Melting the "Silver Bul...Melanie Rieback, Klaus Kursawe - Blockchain Security: Melting the "Silver Bul...
Melanie Rieback, Klaus Kursawe - Blockchain Security: Melting the "Silver Bul...
Codemotion
 
Angelo van der Sijpt - How well do you know your network stack? - Codemotion ...
Angelo van der Sijpt - How well do you know your network stack? - Codemotion ...Angelo van der Sijpt - How well do you know your network stack? - Codemotion ...
Angelo van der Sijpt - How well do you know your network stack? - Codemotion ...
Codemotion
 
Lars Wolff - Performance Testing for DevOps in the Cloud - Codemotion Amsterd...
Lars Wolff - Performance Testing for DevOps in the Cloud - Codemotion Amsterd...Lars Wolff - Performance Testing for DevOps in the Cloud - Codemotion Amsterd...
Lars Wolff - Performance Testing for DevOps in the Cloud - Codemotion Amsterd...
Codemotion
 
Sascha Wolter - Conversational AI Demystified - Codemotion Amsterdam 2019
Sascha Wolter - Conversational AI Demystified - Codemotion Amsterdam 2019Sascha Wolter - Conversational AI Demystified - Codemotion Amsterdam 2019
Sascha Wolter - Conversational AI Demystified - Codemotion Amsterdam 2019
Codemotion
 
Michele Tonutti - Scaling is caring - Codemotion Amsterdam 2019
Michele Tonutti - Scaling is caring - Codemotion Amsterdam 2019Michele Tonutti - Scaling is caring - Codemotion Amsterdam 2019
Michele Tonutti - Scaling is caring - Codemotion Amsterdam 2019
Codemotion
 
Pat Hermens - From 100 to 1,000+ deployments a day - Codemotion Amsterdam 2019
Pat Hermens - From 100 to 1,000+ deployments a day - Codemotion Amsterdam 2019Pat Hermens - From 100 to 1,000+ deployments a day - Codemotion Amsterdam 2019
Pat Hermens - From 100 to 1,000+ deployments a day - Codemotion Amsterdam 2019
Codemotion
 
James Birnie - Using Many Worlds of Compute Power with Quantum - Codemotion A...
James Birnie - Using Many Worlds of Compute Power with Quantum - Codemotion A...James Birnie - Using Many Worlds of Compute Power with Quantum - Codemotion A...
James Birnie - Using Many Worlds of Compute Power with Quantum - Codemotion A...
Codemotion
 
Don Goodman-Wilson - Chinese food, motor scooters, and open source developmen...
Don Goodman-Wilson - Chinese food, motor scooters, and open source developmen...Don Goodman-Wilson - Chinese food, motor scooters, and open source developmen...
Don Goodman-Wilson - Chinese food, motor scooters, and open source developmen...
Codemotion
 
Pieter Omvlee - The story behind Sketch - Codemotion Amsterdam 2019
Pieter Omvlee - The story behind Sketch - Codemotion Amsterdam 2019Pieter Omvlee - The story behind Sketch - Codemotion Amsterdam 2019
Pieter Omvlee - The story behind Sketch - Codemotion Amsterdam 2019
Codemotion
 
Dave Farley - Taking Back “Software Engineering” - Codemotion Amsterdam 2019
Dave Farley - Taking Back “Software Engineering” - Codemotion Amsterdam 2019Dave Farley - Taking Back “Software Engineering” - Codemotion Amsterdam 2019
Dave Farley - Taking Back “Software Engineering” - Codemotion Amsterdam 2019
Codemotion
 
Joshua Hoffman - Should the CTO be Coding? - Codemotion Amsterdam 2019
Joshua Hoffman - Should the CTO be Coding? - Codemotion Amsterdam 2019Joshua Hoffman - Should the CTO be Coding? - Codemotion Amsterdam 2019
Joshua Hoffman - Should the CTO be Coding? - Codemotion Amsterdam 2019
Codemotion
 

More from Codemotion (20)

Fuzz-testing: A hacker's approach to making your code more secure | Pascal Ze...
Fuzz-testing: A hacker's approach to making your code more secure | Pascal Ze...Fuzz-testing: A hacker's approach to making your code more secure | Pascal Ze...
Fuzz-testing: A hacker's approach to making your code more secure | Pascal Ze...
 
Pompili - From hero to_zero: The FatalNoise neverending story
Pompili - From hero to_zero: The FatalNoise neverending storyPompili - From hero to_zero: The FatalNoise neverending story
Pompili - From hero to_zero: The FatalNoise neverending story
 
Pastore - Commodore 65 - La storia
Pastore - Commodore 65 - La storiaPastore - Commodore 65 - La storia
Pastore - Commodore 65 - La storia
 
Pennisi - Essere Richard Altwasser
Pennisi - Essere Richard AltwasserPennisi - Essere Richard Altwasser
Pennisi - Essere Richard Altwasser
 
Michel Schudel - Let's build a blockchain... in 40 minutes! - Codemotion Amst...
Michel Schudel - Let's build a blockchain... in 40 minutes! - Codemotion Amst...Michel Schudel - Let's build a blockchain... in 40 minutes! - Codemotion Amst...
Michel Schudel - Let's build a blockchain... in 40 minutes! - Codemotion Amst...
 
Richard Süselbeck - Building your own ride share app - Codemotion Amsterdam 2019
Richard Süselbeck - Building your own ride share app - Codemotion Amsterdam 2019Richard Süselbeck - Building your own ride share app - Codemotion Amsterdam 2019
Richard Süselbeck - Building your own ride share app - Codemotion Amsterdam 2019
 
Eward Driehuis - What we learned from 20.000 attacks - Codemotion Amsterdam 2019
Eward Driehuis - What we learned from 20.000 attacks - Codemotion Amsterdam 2019Eward Driehuis - What we learned from 20.000 attacks - Codemotion Amsterdam 2019
Eward Driehuis - What we learned from 20.000 attacks - Codemotion Amsterdam 2019
 
Francesco Baldassarri - Deliver Data at Scale - Codemotion Amsterdam 2019 -
Francesco Baldassarri  - Deliver Data at Scale - Codemotion Amsterdam 2019 - Francesco Baldassarri  - Deliver Data at Scale - Codemotion Amsterdam 2019 -
Francesco Baldassarri - Deliver Data at Scale - Codemotion Amsterdam 2019 -
 
Martin Förtsch, Thomas Endres - Stereoscopic Style Transfer AI - Codemotion A...
Martin Förtsch, Thomas Endres - Stereoscopic Style Transfer AI - Codemotion A...Martin Förtsch, Thomas Endres - Stereoscopic Style Transfer AI - Codemotion A...
Martin Förtsch, Thomas Endres - Stereoscopic Style Transfer AI - Codemotion A...
 
Melanie Rieback, Klaus Kursawe - Blockchain Security: Melting the "Silver Bul...
Melanie Rieback, Klaus Kursawe - Blockchain Security: Melting the "Silver Bul...Melanie Rieback, Klaus Kursawe - Blockchain Security: Melting the "Silver Bul...
Melanie Rieback, Klaus Kursawe - Blockchain Security: Melting the "Silver Bul...
 
Angelo van der Sijpt - How well do you know your network stack? - Codemotion ...
Angelo van der Sijpt - How well do you know your network stack? - Codemotion ...Angelo van der Sijpt - How well do you know your network stack? - Codemotion ...
Angelo van der Sijpt - How well do you know your network stack? - Codemotion ...
 
Lars Wolff - Performance Testing for DevOps in the Cloud - Codemotion Amsterd...
Lars Wolff - Performance Testing for DevOps in the Cloud - Codemotion Amsterd...Lars Wolff - Performance Testing for DevOps in the Cloud - Codemotion Amsterd...
Lars Wolff - Performance Testing for DevOps in the Cloud - Codemotion Amsterd...
 
Sascha Wolter - Conversational AI Demystified - Codemotion Amsterdam 2019
Sascha Wolter - Conversational AI Demystified - Codemotion Amsterdam 2019Sascha Wolter - Conversational AI Demystified - Codemotion Amsterdam 2019
Sascha Wolter - Conversational AI Demystified - Codemotion Amsterdam 2019
 
Michele Tonutti - Scaling is caring - Codemotion Amsterdam 2019
Michele Tonutti - Scaling is caring - Codemotion Amsterdam 2019Michele Tonutti - Scaling is caring - Codemotion Amsterdam 2019
Michele Tonutti - Scaling is caring - Codemotion Amsterdam 2019
 
Pat Hermens - From 100 to 1,000+ deployments a day - Codemotion Amsterdam 2019
Pat Hermens - From 100 to 1,000+ deployments a day - Codemotion Amsterdam 2019Pat Hermens - From 100 to 1,000+ deployments a day - Codemotion Amsterdam 2019
Pat Hermens - From 100 to 1,000+ deployments a day - Codemotion Amsterdam 2019
 
James Birnie - Using Many Worlds of Compute Power with Quantum - Codemotion A...
James Birnie - Using Many Worlds of Compute Power with Quantum - Codemotion A...James Birnie - Using Many Worlds of Compute Power with Quantum - Codemotion A...
James Birnie - Using Many Worlds of Compute Power with Quantum - Codemotion A...
 
Don Goodman-Wilson - Chinese food, motor scooters, and open source developmen...
Don Goodman-Wilson - Chinese food, motor scooters, and open source developmen...Don Goodman-Wilson - Chinese food, motor scooters, and open source developmen...
Don Goodman-Wilson - Chinese food, motor scooters, and open source developmen...
 
Pieter Omvlee - The story behind Sketch - Codemotion Amsterdam 2019
Pieter Omvlee - The story behind Sketch - Codemotion Amsterdam 2019Pieter Omvlee - The story behind Sketch - Codemotion Amsterdam 2019
Pieter Omvlee - The story behind Sketch - Codemotion Amsterdam 2019
 
Dave Farley - Taking Back “Software Engineering” - Codemotion Amsterdam 2019
Dave Farley - Taking Back “Software Engineering” - Codemotion Amsterdam 2019Dave Farley - Taking Back “Software Engineering” - Codemotion Amsterdam 2019
Dave Farley - Taking Back “Software Engineering” - Codemotion Amsterdam 2019
 
Joshua Hoffman - Should the CTO be Coding? - Codemotion Amsterdam 2019
Joshua Hoffman - Should the CTO be Coding? - Codemotion Amsterdam 2019Joshua Hoffman - Should the CTO be Coding? - Codemotion Amsterdam 2019
Joshua Hoffman - Should the CTO be Coding? - Codemotion Amsterdam 2019
 

Recently uploaded

Your One-Stop Shop for Python Success: Top 10 US Python Development Providers
Your One-Stop Shop for Python Success: Top 10 US Python Development ProvidersYour One-Stop Shop for Python Success: Top 10 US Python Development Providers
Your One-Stop Shop for Python Success: Top 10 US Python Development Providers
akankshawande
 
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectors
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectorsConnector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectors
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectors
DianaGray10
 
What is an RPA CoE? Session 1 – CoE Vision
What is an RPA CoE?  Session 1 – CoE VisionWhat is an RPA CoE?  Session 1 – CoE Vision
What is an RPA CoE? Session 1 – CoE Vision
DianaGray10
 
GraphRAG for LifeSciences Hands-On with the Clinical Knowledge Graph
GraphRAG for LifeSciences Hands-On with the Clinical Knowledge GraphGraphRAG for LifeSciences Hands-On with the Clinical Knowledge Graph
GraphRAG for LifeSciences Hands-On with the Clinical Knowledge Graph
Neo4j
 
"Choosing proper type of scaling", Olena Syrota
"Choosing proper type of scaling", Olena Syrota"Choosing proper type of scaling", Olena Syrota
"Choosing proper type of scaling", Olena Syrota
Fwdays
 
FREE A4 Cyber Security Awareness Posters-Social Engineering part 3
FREE A4 Cyber Security Awareness  Posters-Social Engineering part 3FREE A4 Cyber Security Awareness  Posters-Social Engineering part 3
FREE A4 Cyber Security Awareness Posters-Social Engineering part 3
Data Hops
 
Driving Business Innovation: Latest Generative AI Advancements & Success Story
Driving Business Innovation: Latest Generative AI Advancements & Success StoryDriving Business Innovation: Latest Generative AI Advancements & Success Story
Driving Business Innovation: Latest Generative AI Advancements & Success Story
Safe Software
 
WeTestAthens: Postman's AI & Automation Techniques
WeTestAthens: Postman's AI & Automation TechniquesWeTestAthens: Postman's AI & Automation Techniques
WeTestAthens: Postman's AI & Automation Techniques
Postman
 
Presentation of the OECD Artificial Intelligence Review of Germany
Presentation of the OECD Artificial Intelligence Review of GermanyPresentation of the OECD Artificial Intelligence Review of Germany
Presentation of the OECD Artificial Intelligence Review of Germany
innovationoecd
 
zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...
zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...
zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...
Alex Pruden
 
June Patch Tuesday
June Patch TuesdayJune Patch Tuesday
June Patch Tuesday
Ivanti
 
Deep Dive: AI-Powered Marketing to Get More Leads and Customers with HyperGro...
Deep Dive: AI-Powered Marketing to Get More Leads and Customers with HyperGro...Deep Dive: AI-Powered Marketing to Get More Leads and Customers with HyperGro...
Deep Dive: AI-Powered Marketing to Get More Leads and Customers with HyperGro...
saastr
 
Biomedical Knowledge Graphs for Data Scientists and Bioinformaticians
Biomedical Knowledge Graphs for Data Scientists and BioinformaticiansBiomedical Knowledge Graphs for Data Scientists and Bioinformaticians
Biomedical Knowledge Graphs for Data Scientists and Bioinformaticians
Neo4j
 
Digital Banking in the Cloud: How Citizens Bank Unlocked Their Mainframe
Digital Banking in the Cloud: How Citizens Bank Unlocked Their MainframeDigital Banking in the Cloud: How Citizens Bank Unlocked Their Mainframe
Digital Banking in the Cloud: How Citizens Bank Unlocked Their Mainframe
Precisely
 
Best 20 SEO Techniques To Improve Website Visibility In SERP
Best 20 SEO Techniques To Improve Website Visibility In SERPBest 20 SEO Techniques To Improve Website Visibility In SERP
Best 20 SEO Techniques To Improve Website Visibility In SERP
Pixlogix Infotech
 
5th LF Energy Power Grid Model Meet-up Slides
5th LF Energy Power Grid Model Meet-up Slides5th LF Energy Power Grid Model Meet-up Slides
5th LF Energy Power Grid Model Meet-up Slides
DanBrown980551
 
GraphRAG for Life Science to increase LLM accuracy
GraphRAG for Life Science to increase LLM accuracyGraphRAG for Life Science to increase LLM accuracy
GraphRAG for Life Science to increase LLM accuracy
Tomaz Bratanic
 
Apps Break Data
Apps Break DataApps Break Data
Apps Break Data
Ivo Velitchkov
 
HCL Notes and Domino License Cost Reduction in the World of DLAU
HCL Notes and Domino License Cost Reduction in the World of DLAUHCL Notes and Domino License Cost Reduction in the World of DLAU
HCL Notes and Domino License Cost Reduction in the World of DLAU
panagenda
 
9 CEO's who hit $100m ARR Share Their Top Growth Tactics Nathan Latka, Founde...
9 CEO's who hit $100m ARR Share Their Top Growth Tactics Nathan Latka, Founde...9 CEO's who hit $100m ARR Share Their Top Growth Tactics Nathan Latka, Founde...
9 CEO's who hit $100m ARR Share Their Top Growth Tactics Nathan Latka, Founde...
saastr
 

Recently uploaded (20)

Your One-Stop Shop for Python Success: Top 10 US Python Development Providers
Your One-Stop Shop for Python Success: Top 10 US Python Development ProvidersYour One-Stop Shop for Python Success: Top 10 US Python Development Providers
Your One-Stop Shop for Python Success: Top 10 US Python Development Providers
 
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectors
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectorsConnector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectors
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectors
 
What is an RPA CoE? Session 1 – CoE Vision
What is an RPA CoE?  Session 1 – CoE VisionWhat is an RPA CoE?  Session 1 – CoE Vision
What is an RPA CoE? Session 1 – CoE Vision
 
GraphRAG for LifeSciences Hands-On with the Clinical Knowledge Graph
GraphRAG for LifeSciences Hands-On with the Clinical Knowledge GraphGraphRAG for LifeSciences Hands-On with the Clinical Knowledge Graph
GraphRAG for LifeSciences Hands-On with the Clinical Knowledge Graph
 
"Choosing proper type of scaling", Olena Syrota
"Choosing proper type of scaling", Olena Syrota"Choosing proper type of scaling", Olena Syrota
"Choosing proper type of scaling", Olena Syrota
 
FREE A4 Cyber Security Awareness Posters-Social Engineering part 3
FREE A4 Cyber Security Awareness  Posters-Social Engineering part 3FREE A4 Cyber Security Awareness  Posters-Social Engineering part 3
FREE A4 Cyber Security Awareness Posters-Social Engineering part 3
 
Driving Business Innovation: Latest Generative AI Advancements & Success Story
Driving Business Innovation: Latest Generative AI Advancements & Success StoryDriving Business Innovation: Latest Generative AI Advancements & Success Story
Driving Business Innovation: Latest Generative AI Advancements & Success Story
 
WeTestAthens: Postman's AI & Automation Techniques
WeTestAthens: Postman's AI & Automation TechniquesWeTestAthens: Postman's AI & Automation Techniques
WeTestAthens: Postman's AI & Automation Techniques
 
Presentation of the OECD Artificial Intelligence Review of Germany
Presentation of the OECD Artificial Intelligence Review of GermanyPresentation of the OECD Artificial Intelligence Review of Germany
Presentation of the OECD Artificial Intelligence Review of Germany
 
zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...
zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...
zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...
 
June Patch Tuesday
June Patch TuesdayJune Patch Tuesday
June Patch Tuesday
 
Deep Dive: AI-Powered Marketing to Get More Leads and Customers with HyperGro...
Deep Dive: AI-Powered Marketing to Get More Leads and Customers with HyperGro...Deep Dive: AI-Powered Marketing to Get More Leads and Customers with HyperGro...
Deep Dive: AI-Powered Marketing to Get More Leads and Customers with HyperGro...
 
Biomedical Knowledge Graphs for Data Scientists and Bioinformaticians
Biomedical Knowledge Graphs for Data Scientists and BioinformaticiansBiomedical Knowledge Graphs for Data Scientists and Bioinformaticians
Biomedical Knowledge Graphs for Data Scientists and Bioinformaticians
 
Digital Banking in the Cloud: How Citizens Bank Unlocked Their Mainframe
Digital Banking in the Cloud: How Citizens Bank Unlocked Their MainframeDigital Banking in the Cloud: How Citizens Bank Unlocked Their Mainframe
Digital Banking in the Cloud: How Citizens Bank Unlocked Their Mainframe
 
Best 20 SEO Techniques To Improve Website Visibility In SERP
Best 20 SEO Techniques To Improve Website Visibility In SERPBest 20 SEO Techniques To Improve Website Visibility In SERP
Best 20 SEO Techniques To Improve Website Visibility In SERP
 
5th LF Energy Power Grid Model Meet-up Slides
5th LF Energy Power Grid Model Meet-up Slides5th LF Energy Power Grid Model Meet-up Slides
5th LF Energy Power Grid Model Meet-up Slides
 
GraphRAG for Life Science to increase LLM accuracy
GraphRAG for Life Science to increase LLM accuracyGraphRAG for Life Science to increase LLM accuracy
GraphRAG for Life Science to increase LLM accuracy
 
Apps Break Data
Apps Break DataApps Break Data
Apps Break Data
 
HCL Notes and Domino License Cost Reduction in the World of DLAU
HCL Notes and Domino License Cost Reduction in the World of DLAUHCL Notes and Domino License Cost Reduction in the World of DLAU
HCL Notes and Domino License Cost Reduction in the World of DLAU
 
9 CEO's who hit $100m ARR Share Their Top Growth Tactics Nathan Latka, Founde...
9 CEO's who hit $100m ARR Share Their Top Growth Tactics Nathan Latka, Founde...9 CEO's who hit $100m ARR Share Their Top Growth Tactics Nathan Latka, Founde...
9 CEO's who hit $100m ARR Share Their Top Growth Tactics Nathan Latka, Founde...
 

Augmenting the reality of education for the 21st century by Richard Lewington

  • 1. Augmenting the reality of education for the 21st century Richard Lewington ROME - APRIL 13/14 2018
  • 3. Question •Think back to when you were at school: •Who was your favourite teacher and why?
  • 4. “He/She was my favourite teacher because… • …their classes were not boring.” • …they made learning fun.” • …they made the lesson interesting.” • …they were empathic towards their students, it wasn’t just a job to them. They actually cared.” • …they told great stories which inspired me.” • …they made me think rather than just ‘teach’ by telling.” • …they had a sense of humour and made me laugh.” • …they were a little crazy!” • …they taught me how the world worked.” • …they were attractive!”
  • 5. APPROACHES TO LEARNING •TRANSMISSION •TRANSACTION •TRANSFORMATION “An implicitly and explicitly intentional set of interactions designed to facilitate learning and development and to impose meaning on experience.” - Miller and Seller (1990)
  • 6. TRANSMISSION • The teacher is the teller; knowledge is imparted; emphasis is on the aquisition of facts and knowledge.
  • 7. TRANSACTION • The teacher is the coach, guiding the student to develop reproducable and transferable skills.
  • 8. TRANSFORMATION • The teacher is a guide, supporting students’ structured efforts to make meaning and understand new learning; the support that the teacher provides is often referrered to as scaffolding.
  • 9. THE 3 Ts Transmission (Patriarchal) Transaction (Scientific/Rational) Transformation (Democratic) VIEW OF STUDENTS Pessimistic. Students minds are a blank slate, their knowledge is not of value. Neutral /optimistic. Students are seen as rational and capable of intelligent problem solving. Optimistic. Students are engaged in an important process - undergoing personal change. ROLE OF THE TEACHER Teach via rote learning. To assess and collect data are main jobs. Social reproduction is the goal. Curriculum strategies that facilitate problem-solving. (Cognitive process orientation). The inner child must be allowed to develop with minimal interference. PHILOSOPHICAL IDEA Reality is a set of separate, isolated building blocks. Logical positivism. Progressive. Democratic citizen- based orientation. Existentialism. PURPOSE OF EDUCATION (Sociological View) To transmit facts, skills, values and social mores Education serves a necessary, conservative aspect of inculcating youth. To create an intelligent populace. Intelligence can be used to improve the social environment. To create a set of experiential opportunities for each and every student to reach his or her true potential.
  • 10. THEN Vs. NOW How technology in schools has changed over the last 100 years
  • 13.
  • 14. AR Vs. OTHER LEARNING MEDIUMS THE WOW FACTOR Vs. LEARNING AQUISITION
  • 15. “What can we learn from the past decade of edtech?” – www.innovatemyschool.com (8th Feb 2018) • “Ever since the development of IT-based educational technologies back in the 1970s, we have been promised the dream of technology that will transform teaching and learning, and yet almost 50 years later we are still teaching using the same paradigms and pedagogic models. In essence, we are the only sector of society that has not undergone a 21st century transformation. Reflect on the way you shop, communicate with family and friends, bank, and interact with government - now do the same with the way pupils are taught and you will see what I mean.” - Professor Steve Molyneux, CEO Tablet Academy
  • 16. SO, WHAT CAN I DO ABOUT IT??
  • 17. “Be a skeptic when looking at new tech. Is it truly good for kids? Does it allow them to do something they couldn’t do before? - Steven W. Anderson www.web20classroom.org
  • 18. GAMIFICATION Vs. GAME BASED LEARNING • GAMIFICATION = Turn the world into a playable and meaningful game in order to achieve specific objectives. • GAME-BASED LEARNING (GBL) = Apply concepts to interpreting the meaning of existing game worlds. Or, reframe the game worlds as a "playground" for experimentation and analysis of concepts.
  • 19. JAMES PAUL GEE’S 16 PRINCIPLES FOR GOOD GAME BASED LEARNING IDENTITY: Players build a sense of identity throughout the video game, either through direct input or an on-screen character they inherit. INTERACTION: Communication occurs between the player and the game. PRODUCTION: Gamers help produce the story through some form of interaction, such as solving a puzzle or completing a level. RISK TAKING: Failing in a game holds few consequences in comparison to real life, empowering players to take risks. CUSTOMIZED: Games usually offer a level of customization so that users can play — and succeed — at their competency level. AGENCY: Players have control over the gaming environment. WELL-ORDERED PROBLEMS: The gaming environment contains problems that naturally lead into one another, allowing a player’s mastery to grow and evolve. CHALLENGE AND CONSIDERATION: Games offer a problem that challenges students’ assumed expertise.
  • 20. JAMES PAUL GEE’S 16 PRINCIPLES FOR GOOD GAME BASED LEARNING JUST IN TIME OR ON DEMAND: Players receive information as they need it, not before, which teaches them patience and perseverance and improves critical-thinking abilities SITUATED MEANINGS: Students learn new vocabulary words by experiencing them within game situations. PLEASANTLY FRUSTRATING: The game should frustrate the student enough to challenge them but be easy enough that they believe and can overcome the problem(s) faced. SYSTEM THINKING: Games make players think in a bigger picture, not just individual actions taken, helping them see how the pieces fit or can be fitted together. EXPLORE, THINK LATERALLY, RETHINK GOALS: Games force players to expand their situational knowledge and consider courses of action other than linear ones. SMART TOOLS AND DISTRIBUTED KNOWLEDGE: In-game tools help students understand the world. Through using them, they gain confidence to share their knowledge with others. CROSS-FUNCTIONAL TEAMS: In multiplayer environments, players have different skills, forcing them to rely on each other—a needed soft skill for students. PERFORMANCE BEFORE COMPETENCE: Competency occurs through taking action in the game, reversing the typical model in which students are required to learn before being allowed to act.
  • 21. “Education is not the learning of facts, but the training of the mind to think.” - Albert Einstein
  • 22. 21ST CENTURY SKILLS – 4CS COMMUNICATION • Effective Listening • Delivering Oral Presentations • Communicate using Digital Media • Engaging in Conversations & Discussions • Communicating in Diverse Environments COLLABORATION • Leadership & Initiative • Cooperation • Flexibility • Responsibility & Productivity • Collaborate using Digital Media • Responsiveness & Constructive Feedback CREATIVITY • Idea Generation • Idea Design & Refinement • Openness & Courage to Explore • Work Creatively with Others • Creative Production & Innovation CRITICAL THINKING • Information & Discovery • Interpretation & Analysis • Reasoning • Constructing Arguements • Problem Solving • Systems Thinking
  • 23.
  • 24. The EdTech market is growing exponentially Since 2005, EdTech startups have raised investments of $10B By 2018, the EdTech sector will be a $60B market
  • 25. Why make an EdTech product? 20,00 education apps on the Apple appstore 700,000+ educational app downloads at an average cost of $4.99 per download
  • 26. What can I use? $35 - $125 per month FREE
  • 27. • Holographic app development uses Visual Studio 2015 Update 2 with the Windows 10 SDK (version 1511 or later). • Create your HoloLens app tutorial https://geeks.ms/waveengineteam/2016/07/22/tut orial-create-your-app-with-hololens • Don’t have a HoloLens? You can install the HoloLens emulator from Windows Dev Centre to build holographic apps without a HoloLens. • WaveEngine has a set of components which allows you to create a Stereo Camera regardless of the VR technology used (Oculus, Google Cardboard, HoloLens etc.) which are opensource (github.com/WaveEngine/Extensions/tree/master/ WaveEngine.Hololens).
  • 28.
  • 29. COMPILE ONLY ONCE. DEPLOY ANYWHERE. www.waveengine.net
  • 30. SUMMARY • Does the application “transform” the user? – Will they undergo a personal change? • Will the user’s learning develop through self discovery and with minimal interference? Incorporate 21st century skills and GBL into your design thinking:  The 4 Cs - Does the application make the user Critically think, Collaborate, Communicate, Create?  Do I really need to invest heavily in an expensive development engine? Or will a free alternative like Wave Engine suit my needs?  Does the user have the opportunity to play? Is the application fun and engaging?
  • 31. “If we teach today as we taught yesterday, we rob our children of tomorrow.” - John Dewey
  • 32. RICHARD LEWINGTON (CELTA, Dip.TEFL, Microsoft MIE) English Speaking Examiner & Exam Invigilator – University of Cambridge (Assessment English) Business Development Manager – Plain Concepts rlewington@plainconcepts.com www.linkedin.com/in/richardlewington Twitter: PlainConceptsEN This work is licensed under the Creative Commons Attribution- NonCommercial-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.

Editor's Notes

  1. “What can we learn from the past decade of edtech?” – www.innovatemyschool.com (8th Feb 2018) “Ever since the development of IT-based educational technologies back in the 1970s, we have been promised the dream of technology that will transform teaching and learning, and yet almost 50 years later we are still teaching using the same paradigms and pedagogic models. In essence, we are the only sector of society that has not undergone a 21st century transformation. Reflect on the way you shop, communicate with family and friends, bank, and interact with government - now do the same with the way pupils are taught and you will see what I mean.” - Professor Steve Molyneux, CEO Tablet Academy