Using games for practice sales skills, make role-plays fun and to reinforce sales skills? Yes, and here are some real-world examples that have gotten real-world results.
Create Tabletop Games to Foster Organizational LearningKarl Kapp
How can a simple game transform your learning efforts?
The CIA uses tabletop games to teach intelligence gathering, overcoming collection obstacles, and collaboration. The Harvard Business Review describes board games as a microcosm of business training that can help leaders and managers build the skills needed to operate effectively in the real world. In fact, board games have been used formally for teaching business concepts since at least the 1960s with the introduction of the MIT Beer Distribution game.
Many instructional designers, course developers, and training managers struggle to create engaging learning programs that get results. At the ATD LearnNow: Game Design workshop, you’ll learn how to design a tabletop game that can help transform your live instruction into a powerful, memorable learning experience.
Create Tabletop Games to Foster Organizational LearningKarl Kapp
How can a simple game transform your learning efforts?
The CIA uses tabletop games to teach intelligence gathering, overcoming collection obstacles, and collaboration. The Harvard Business Review describes board games as a microcosm of business training that can help leaders and managers build the skills needed to operate effectively in the real world. In fact, board games have been used formally for teaching business concepts since at least the 1960s with the introduction of the MIT Beer Distribution game.
Many instructional designers, course developers, and training managers struggle to create engaging learning programs that get results. At the ATD LearnNow: Game Design workshop, you’ll learn how to design a tabletop game that can help transform your live instruction into a powerful, memorable learning experience.
TU107 - Zombie Salesapocalypse: Making an Epic 3-D Immersive Sales Video Game Karl Kapp
Video games seem to be the perfect medium for helping people learn. However, few companies are able to invest the time and resources to create a video game–type learning module. This session, in a case study format, covers the steps taken to conceptualize, develop, and deliver an immersive 3-D game to teach sales concepts. Examine the required tradeoffs, discover where to find relatively low-cost 3-D assets, and learn how the combination of fantasy and branching story techniques help make the game engaging. We'll also examine how an underlying model is used to evaluate the effectiveness of the learners' game play and provide constructive feedback to improve their performance in the field.
Maximizing Value of Game-Based SolutionsSharon Boller
Focus on Learning Conference 2017 slides for session on implementation planning for gamified and game-based learning solutions. Session explores what it takes to ensure good ROI for using game-based learning solutions
Learning is driven by core skill set of kids. We have focused on identifying and improving core skill set by casual gaming. The process of skill set enhancement is very important at very young age.
For more information
info@twistmobile.in
How to Design Effective Learning Games: Sharon Boller and Karl KappSharon Boller
Slides used during September 2017 ATD Learn workshop facilitated by Sharon Boller & Karl Kapp: "Play to Learn: Effective Learning Game Design"
Includes numerous slides identifying DIY game creation resources, templates, tools for creating learning games.
Fundamentals of Learning Game Design - ATD CIC 2017Sharon Boller
Learn the value that learning games can have - and how games link to learning and remembering. Discover the power of playing games to learn how to design games and "high-power" game elements to include.
Primer on Play: Case Study for Knowledge GuruMarlo Gorelick
As shared in #GE4L, great structure of how and why to create game based learning. Prime case study to use when discussing possibilities of gamification for business
Play to Learn: Learning Games and Gamification that Get ResultsHRDQ-U
Are you a trainer or eLearning designer who wants to use games to engage your learners? While learning games and gamification have the potential to motivate and excite, your efforts can fall flat if not designed properly. To be successful, you need a solid strategy that carefully connects business goals to learning objectives and game mechanics.
TU107 - Zombie Salesapocalypse: Making an Epic 3-D Immersive Sales Video Game Karl Kapp
Video games seem to be the perfect medium for helping people learn. However, few companies are able to invest the time and resources to create a video game–type learning module. This session, in a case study format, covers the steps taken to conceptualize, develop, and deliver an immersive 3-D game to teach sales concepts. Examine the required tradeoffs, discover where to find relatively low-cost 3-D assets, and learn how the combination of fantasy and branching story techniques help make the game engaging. We'll also examine how an underlying model is used to evaluate the effectiveness of the learners' game play and provide constructive feedback to improve their performance in the field.
Maximizing Value of Game-Based SolutionsSharon Boller
Focus on Learning Conference 2017 slides for session on implementation planning for gamified and game-based learning solutions. Session explores what it takes to ensure good ROI for using game-based learning solutions
Learning is driven by core skill set of kids. We have focused on identifying and improving core skill set by casual gaming. The process of skill set enhancement is very important at very young age.
For more information
info@twistmobile.in
How to Design Effective Learning Games: Sharon Boller and Karl KappSharon Boller
Slides used during September 2017 ATD Learn workshop facilitated by Sharon Boller & Karl Kapp: "Play to Learn: Effective Learning Game Design"
Includes numerous slides identifying DIY game creation resources, templates, tools for creating learning games.
Fundamentals of Learning Game Design - ATD CIC 2017Sharon Boller
Learn the value that learning games can have - and how games link to learning and remembering. Discover the power of playing games to learn how to design games and "high-power" game elements to include.
Primer on Play: Case Study for Knowledge GuruMarlo Gorelick
As shared in #GE4L, great structure of how and why to create game based learning. Prime case study to use when discussing possibilities of gamification for business
Play to Learn: Learning Games and Gamification that Get ResultsHRDQ-U
Are you a trainer or eLearning designer who wants to use games to engage your learners? While learning games and gamification have the potential to motivate and excite, your efforts can fall flat if not designed properly. To be successful, you need a solid strategy that carefully connects business goals to learning objectives and game mechanics.
Gamify your e learning! 6 Ways to Incorporate Gamification into eLearningLambda Solutions
Gamification has emerged as a significant trend in the field of learning and development in the past few years. By gamifying learning, you can harness the power of what people inherently love to do—have fun. But what is gamification and how can it be used effectively to motivate and engage learners?
Co-hosted by Paula Yunker, with 30+ years of instructional design experience—this webinar will explore what gamification is and how gamification can be used to create more meaningful, engaging and interactive eLearning experiences. We’ll discuss how you can create eLearning courses using principles of gamification that fit with your budget and we’ll also share examples of how organizations have successfully used gamification.
Topics covered are as follows. To listen to the recorded webinar, please visit: http://www.lambdasolutions.net/?p=6874
-What gamification really is
-The difference between learning games and gamification
-Using gamification to engage learners
-Getting started with gamification – what you need to know
-Six ways to incorporate elements of gamification regardless of your budget
-Successful examples of gamification in learning
Speakers: Paula Yunker, Managing Partner and instructional designer, Limestone Learning; Sean Hougan, Marketing Coordinator, Lambda Solutions
Game-based Learning Webinar by GreenBooks & GamelearnShyam Sunder
1. Role of game-based learning in enhancing learning outcomes
2. Application of gaming elements in learning initiatives
3. An example of successful game-based learning module - Merchants
Preparing your Training Leads to Run Gamification ProgramsSeriousGamesAssoc
There’s a lot of buzz around gamification, and plenty of confusion about what it really means to gamify a corporate training or eLearning program. One thing is clear: It’s much more than just adding badges to your training. It’s about finding the right motivators for your audience and promoting the desired actions or skill sets without getting bogged down in meaningless measurements and mechanics.
Real-life programs from organizations such as Brown University, Amazon.com, Wyndham Properties and more, will reveal how and why Gamification works, in what context it is most effective, and what the limits are to this approach of employee engagement in corporate training and talent development.
Use gamification mechanics and motivators to generate needed change and enable your organizations to meet your business objectives. Through hands-on application combined with anecdotal and empirical data, you will experience the good, the bad, and the ugly of gamification strategy design so that you can prepare your training leads to run their own gamification programs.
Virginia Franchise Forum - Franchisee Roundtable Nov 11, 2009InfoTrends
Presentation given to Franchise Business Owners In Richmond Virginia which was sponsored by the Greater Richmond Chamber of Commerce. Title: Moving From Survival To Growth
SLS07. Buying Has Changed: Sellers Have NotSalesLoft
Today’s buyer has evolved. They leverage data to be more empowered than ever. Mark Roberge discusses how we, as sales leaders, must also evolve - particularly around talent, enablement, and compensation.
Top Takeaways:
. Data has changed the way we sell
. The old rep may not be able to climb the change curve
. Changes in hiring, training, and compensation plans drive the right behavior
Top 10 Rated Gamification Talk Radio Episodes from 2017Monica Cornetti
Hosted my Monica Cornetti
www.SententiaGames.com
Gamification is motivational design…
the use of game elements and game mechanics in a non-game context.
Brought to you by Sententia Gamification, the ONLY organization to offer three levels of Gamification Certification for Human Resource and Talent Development professionals. Our gamification certifications can be recognized by HRCI, SHRM, and ATD for recertification credits.
Learn how to Level Up your corporate training, talent development, employee onboarding, productivity, or classroom with this cutting-edge strategy to motivate and engage employees, members, and students.
Put Gamification to work for you!
Learn more about certifications and Train the Trainer programs by contacting: BigHead@SententiaGames.com
Website: www.SententiaGames.com
Weekly Podcast: http://bit.ly/GamificationRadio
Stuff we can learn from the Challenger Sales ProHans Demeyer
Studies show that Challenger sales are very successful in closing high value and more complex deals. What are some of the qualities we can learn and adopt to achieve that same level of success?
Recruit & Retain Top Talent - Michael SchmditmannMAXfocus
Breakout 1.1 - Room 1: Recruit & Retain Top Talent - Gain a Competitive Advantage - Michael S.
Hiring great salespeople and engineers has always been a challenge. As you migrate to new business models for cloud and services sales, it might be even harder to find employees with the needed skills.
This session will show you how to hire and retain game-changing talent.
•Attract Quality Candidates
•How to Screen Effectively
•Avoid Critical Hiring Mistakes
Once hired, are your employees set to succeed? Do they have an exciting career path that incents them to improve their skills and value to your organization?
Hiring and retaining multi-million dollar salespeople and great engineers is simple but not easy. Learn the winning formula in this fast-paced, entertaining session.
This session is led by John Gaillard and Mike Schmidtmann, who work with Solution Providers across the country to grow their businesses and improve profits.
More Traffic, More Conversions: How To Build Great Landing PagesHanapin Marketing
Landing pages are a critical part of your marketing strategies, so it’s important that you develop them with a great user experience and your conversion goals in mind. In this session, Hanapin’s Sr. CRO Manager, Samantha Kerr, and Unbounce’s Co-Founder, Oli Gardner, breakdown the components that help you build landing pages that get you more traffic and more conversions.
This guide was inspired by a recent presentation given to Undergraduates at USC. Included are 20+ years of hard-fought insights, tips, hacks and techniques on successfully landing a great job in games.
Created by Chris Ansell of Ansell Creative Group
ansellcreativegroup.com for more details!
"Digital Marketing Is Our Game"
Gamification 101- What is It and How to Get StartedLambda Solutions
Gamification has emerged as a significant trend in the field of learning and development in the past few years. By gamifying eLearning, you can harness the power of what people inherently love to do—have fun. Naturally, when your learners are having fun, you can eradicate any potential indicators of low engagement. But what is gamification and how can it be used effectively to motivate and engage learners?
Similar to Sales Enablement Through Games? You Bet And Bottom Line Results Prove It! (20)
How to Use Gamification to Launch Digital Transformation in Higher Education Karl Kapp
Educause research indicates over 75% of institutions are currently pursuing Digital Transformation (DX) initiatives on their campus, with this number recently skyrocketing due to the immediate shift to remote learning forced by COVID-19.
While Digital Transformation may come in many forms, a core tenant of success is digital literacy and technology adoption. Institutions must prepare long-term strategies for both deploying innovative digital tools and motivating staff, faculty and students to learn, adopt and champion technology.
Research-proven techniques like Gamification will be a game changer for successful DX initiatives by recognizing, engaging and challenging team members to adopt tools.
Closing Session: The Power of Play and Games in These Uncertain TimesKarl Kapp
Play and games can be seen as merely an escape in times of uncertainty but, fortunately, games and play can do so much more. Games and play can help us and our students make sense of the world around us, can help keep us safe, help us to predict what might happen in the future and help us learn. Dive into the various ways in which games and play are rising to the forefront during this pandemic. Discover how you can use games and play can influence your outlook, keep you sharp, and, even, productive during these uncertain times.
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...Karl Kapp
Engaging students is a difficult task. They are constantly confronted with distractions and demands on their time. So how can we create instruction that pulls student into the content and helps them gain the knowledge required to be successful? How do we grab and hold attention? How do we motivate students to engage with the content we are teaching? Participate in this keynote and engage in solving this mystery in this interactive presentation.
This decidedly nonacademic presentation will present research findings and resources related to creating engaging instruction using the same techniques as video games. The presentation discusses using game elements appropriate for presenting learning content and how using only a small part of techniques lead to increased learning motivation.
And, yes, you will play a polling game in this session. Discover firsthand how research-based practices and game-thinking are used to engage learners, increase learning, and lead to increased engagement.
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...Karl Kapp
Thinking like a game designer is a great way to craft instruction that engages learners on multiple levels. Explore the use of game elements to challenge learners, generate curiosity, and create immediate feedback. Learn how to balance the elements of story, action, and uncertainty to simulate thinking and engagement. In this session you will experience firsthand how gamification motivates learners and increases retention.
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...Karl Kapp
Session Description:
Game designers think about action, adventure, and engagement. In contrast, instructional designers tend to think about objectives, content, and quizzes. As a result, most games are fun, intriguing, and immersive, while most instruction tends to be predictable, boring, and perfunctory. Change your mindset from an instructional designer to a game designer and immediately begin creating engaging and effective instruction. Learn methods to help you think like a game designer and change stale training into an exciting and interesting experience for learners.
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game Karl Kapp
Session Description:
In a case study format, learn how a 3-D video game was developed to provide skills training. We will discuss how a behaviorally focused rubric was mapped into a 3-D branching game to provide real-time feedback to learners on their decision-making skills with different members of the client's in-house training teams. The tools, analytical measurements, and learning decisions will be discussed and generalized for application across a wide variety of scenario-based training situations. We'll see a demonstration of the game and the dashboard that is used to evaluate how their learners are performing in the game and how the tools in the game provide a coaching platform to improve performance.
Application on the Job:
Apply a behaviorally based rubric to the creation of an interactive branching conversation to measure scenario-based decision-making.
Leverage game elements to promote engagement, replayability, and learner interaction.
Discover how player analytics in the game are used to provide real-time feedback, remedial feedback, and coaching.
Strengthening Quality Management with High Impact TrainingKarl Kapp
The slides from this webinar examine the evolution of training technology and outlined how implementing the right technology is helping companies support role-based training programs, making learning easier, and delivering training as part of quality processes – while ensuring job and audit readiness.
We shared training best practices and how technology can:
• Align training with corporate goals
• Improve quality management with modern learning techniques
• Enable micro- and in flow learning
• Simplify role-based training
• Measuring learning and training impact
About our presenters:
Karl Kapp, Bloomsburg University of Pennsylvania
An expert in the convergence of learning, technology, and business, Karl Kapp was named to the 2017 "LinkedIn Top Voices in Education" list and has been named a top influencer in the training industry. Author of seven books including “The Gamification of Learning and Instruction” and “Play to Learn,” Karl is a highly sought international, TEDx and industry speaker.
Kent Malmros, Veeva Systems
Kent has spent the majority of his career delivering technology-enabled training solutions to life sciences, holding leadership positions at industry leading companies such as AdMed, ClearPoint (Red Nucleus), UL EduNeering (UL), and now at Veeva Systems.
To watch the full webinar on demand, please register here: http://bitly.com/2Oh2TLc.
Beyond Gamification: Thinking Like a Game DesignerKarl Kapp
Thinking like a game designer is a great way to craft instruction that engages learners on multiple levels. Game designers make decisions based on action, interaction, and player motivation. When properly applied, game thinking provides learning designers with insights into how to create instruction that motivates both online and face-to-face learners. In this session, you will play a game to discover how game thinking works. You will participate in both a learning experience and a debriefing process highlighting several game-thinking elements such as the freedom to fail, the value of an action-oriented approach, and the motivational aspects of both story and competition
Games, Interactivity and Gamification for Learning Karl Kapp
Gamification gets a lot of ink, but do you know what the research says? Kapp walks you through the latest research into why game-based thinking and mechanics make for vigorous learning tools. He’ll dissect critical elements of games and describe how to apply them to design and development. You’ll learn to create engaging learning using game-based thinking, find out how to move beyond theoretical considerations, and be introduced to three methods for designing interactive game-based learning.
TH301 - Start Thinking Like a Game Designer: An Interactive Learning ExperienceKarl Kapp
In games, players immediately take action, make meaningful decisions, and volunteer to spend more and more time finding treasures or defeating villains. Meanwhile, many corporate e-learning experiences are less than engaging. What instructional designers need to do is steal ideas, techniques, and methodologies from game designers and incorporate those ideas into our instructional design. This session will provide a model that can be followed by instructional designers as well as research-based recommendations for helping instructional designers think more like game designers. The result will be interactive and engaging instruction. This will be an intermediate-level session, and some knowledge of instructional design will be helpful. Also, bring your smartphone and devices, as you will be interacting with the content and voting on answer choices while this interactive adventure unfolds.
This interactive presentation provides a learner quest. The audience members go on an adventure to find a missing professor and discover how to create engaging learning along the way.
Quest for Learning Engagement: Adventure VersionsKarl Kapp
Engaging distant learners is a difficult task. They are constantly confronted with distractions and demands on their time. So how can we create instruction that pulls learners into the content and helps them gain the knowledge required to be successful? One method is to employ the concept of gamification. Explore the use of game elements to challenge learners, generate curiosity and create immediate feedback. Learn how to balance the elements of story, action and uncertainty to simulate thinking and engagement. In this interactive, evidence-based keynote you will experience first-hand how gamification motivates learners, increases retention and leads to desired learning outcomes.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
1.
2. Sales Enablement Through Games? You Bet And
Bottom Line Results Prove It!
Twitter:@kkapp
By: Karl M. Kapp
Game Developer, Professor
Bloomsburg University
Email: karlkapp@gmail.com
4. Why Training?
• Researchers studied the influence of sales training on business
results over a thirty-year time frame (1985-2014) and concluded:
Sales training positively affects productivity, quality, and financial
results.
Singh, V. L., Manrai, A. K., & Manrai, L. (June 2015). Sales training: A state of the art and contemporary review
Journal of Economics, Finance and Administrative Science Volume 20, Issue 38, Pages 54-71
5. Why Training?
• Games give the sales rep an opportunity to participate in the total
decision-making process in a safe environment where failure is not
catastrophic—where failure is, in fact informative.
6. The Wisdom Guild email: karlkapp@gmail.com
Wouters, P., van Nimwegen, C., van Oostendorp, H., & van der Sek E.D. (2013), February 4).
A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. Journal of Educational Psychology.
Advanced online publication. Doi: 10.1037/a0031311 39 Studies.
1. Teach & talk
about what will be
learned.
2. Play the Game 3. Debrief about what was
learned in the game.
Reflection.
Ideal Game-based Learning Event
8. The Wisdom Guild, LLC
Sales Simulation
• Purpose: Automate Role Play
• Client: Medical Device Company
• Launched: On-Going Sales Training
• Outcome: Increased sales by 12%.
12. The Wisdom Guild email: karlkapp@gmail.com
Location B
Location E
Location A Location C
Location FLocation D
a product
Location A Location C
Location D Location F
14. The Wisdom Guild email: karlkapp@gmail.com
Option #1 BEST
the customer
?
Option #2 BEST
Option #3 POOR
Option #4 OKAY
15. The Wisdom Guild email: karlkapp@gmail.com
1 conversation:
Pick 2 of 4
6 possible
outcomes
16. The Wisdom Guild email: karlkapp@gmail.com
This would be replicated text of the selection that was made
This would be replicated text of the selection that was made
17. The Wisdom Guild email: karlkapp@gmail.com
Appropriate language here is based on selection from prior slide.
Company name
18. The Wisdom Guild email: karlkapp@gmail.com
Option A
Quality implication questions and discussion.
the customer ?
Option B
Lower quality response but reasonable.
19. The Wisdom Guild email: karlkapp@gmail.com
1 conversation:
12 possible
outcomes
20. The Wisdom Guild email: karlkapp@gmail.com
support
material
Appropriate positive response here to show staff is engaged
with player and seeking additional information - because staff
sees player understands their challenges.
21. The Wisdom Guild email: karlkapp@gmail.com
their job
(specific issue removed) (specific issue removed)
33. The Wisdom Guild email: karlkapp@gmail.com
63%
Agree
66%
18%
Strongly
Agree
24%
The objective(s) for this activity were met.
The scope of the material was
appropriate to meet my needs.
18%
Neither
Agree nor
Disagree
11
%
66%
Agree
24%
Strongly
Agree
34. The Wisdom Guild email: karlkapp@gmail.com
The pacing of this activity was
appropriate.
47%
Agree
21%
Strongly
Agree
13%
Neither
Agree nor
Disagree
7%
Disagree
The use of multimedia / audiovisuals
enhanced the activity.
50%
Agree
26%7%
Neither
Agree nor
Disagree
2
%
26%
Strongly
Agree
35. The Wisdom Guild email: karlkapp@gmail.com
The activity held my interest.
I learned new knowledge from this
activity.
50%
Agree
21%
Strongly
Agree
24%47%
3
%
Neither
Agree
nor
Disagree
3
%
18%
Disagree
13%8
%
3
%
36. The Wisdom Guild email: karlkapp@gmail.com
13%
61
%
26%
R
E
S
P
O
N
S
E
S
37. The Wisdom Guild email: karlkapp@gmail.com
2% 2% 2%
5%5%
8%8%
10%
16%
18%
21%
26% “Fair”
61% “Good”
13%
“Excellent”
R
E
S
P
O
N
S
E
S
39. The Wisdom Guild, LLC
Total (re) Call
• Purpose: Reinforce “Total Office Call”
Sales Approach
• Client: Pharmaceutical Firm
• Launched: Played at a National Sales
Meeting
• Outcome: Engaged the Representatives.
Greater Understanding of Approach.
40. R-1
Receptionist
The Receptionist appears particularly harried today
and does not seem to be in any kind of mood to
talk or chit-chat. The Receptionist has been curt
with a couple of patients. On your last visit you
mentioned that you’d like to have some time today
to speak with the new physician, Dr. Morgan. You
feel that it’s critical to this account that you speak
with Dr. Morgan. What approach do you take?
Option 1:
Avoid chit-chat and directly ask to see Dr. Morgan.
Option 2:
Engage in small talk and try to cheer up the
receptionist and then ask to see Dr. Morgan.
Option 3:
Wave “hello” and nod as you walk past receptionist
to Dr. Morgan’s office.
Receptionist Challenge 1
41. Wave “hello” and nod as you walk past receptionist
to Dr. Morgan’s office.
This not a good move. While the receptionist might
be in a bad mood, they are still the gatekeeper to
the office and need to be respected.
You should always engage with the receptionist,
acknowledge the business of the office and ask for
permission to see a HCP.
Go directly to the waiting room.
Impact Score:
Credibility -1
Friendliness -1
Influence -4
Efficiency +1
Receptionist Option 3
43. The Wisdom Guild, LLC
Results
• Fostered Deep Process Conversations
• Exposed Knowledge Gaps
• Senior Reps were Coaching Junior Reps
• Better Ability to Handle a Variety of
Situations
45. The Wisdom Guild email: karlkapp@gmail.com
VR, Smartphone, Laptop
46. The Wisdom Guild, LLC
iSALE
Interactive Sales Assessment & Learning Environment
• Purpose: Teach/Reinforce Sale Model
• Client: Pharmaceutical Firm
• Launched: Rolling Out a New Sales Model
• Outcome: In-Process
47. The Wisdom Guild email: karlkapp@gmail.com
Example of a Sales Model: ECC Sales Conversation Model
62. The Wisdom Guild, LLC
Zombie Apocalypse Sales Card Game
• Purpose: Role Play/Practice
• Client: Insurance/Technology Companies
• Launched: Sale Boot Camp
• Outcome: Engaged the Representatives.
More practice of Sales Techniques
66. Each player should be dealt three (3)
challenge cards from the Red Challenge Deck.
Keep voting and challenge cards facing you. So opponents can’t see.
your cards.
For the challenge game, each player has two voting cards.
67. Player One
must respond.
The challenger
must respond.
Two Types of Challenges, Plus a Zombie Card:
Zombie card steals a
Scenario card with no
effort or response.
68. Scenario Cards
1. Oldest player
draws first card.
Flips and responds
to scenario on card.
2. Face down, players vote or challenge
answer. Slide card to middle of the table.
Good answer: Green thumbs up.
Bad answer: Red thumbs down.
Challenge: Response is challenged.
69. Scenario Cards
Voting Cards
5. After, the appropriate player responds (Player One or
Challenger). Remaining players vote on answer by sliding
voting cards to middle of the table face down.
Good answer:Green thumbs up.
Bad answer: Red thumbs down.
NO Challenge cards in this round.
7. If…
Majority = Green. Responding player wins Scenario card.
Majority = Red. Responding player looses Scenario card to other player.
Tie= Red/Green. Scenario card goes back in deck, no one wins the hand.
6. “1-2-3 flip”. Revealing red or green voting card.
70. Once Challenge cards are
played, they are placed on
the bottom of the Challenge
card deck.
Challenge Cards
Player must always have 3
challenge cards in hand.
Draw from top of challenge deck.
71. “What a hit the card game was at our pilot workshop. The response
was fantastic. People paused to consider, they sighed, they laughed
nervously and then they pushed outside of their comfort zone and
thought about what they would actually DO in that real-world situation.
There were lots of smiles and laughs during the process and the teams
quickly took to the challenges. No fear of anyone being too nice!
It was a great learning environment.”
---Senior Specialist, Cloud Customer Engagement, Global Sales Operations
Results
72. The Wisdom Guild, LLC
Conclusion
• Games can:
– Disguise Role Plays
– Encourage Dialogue
– Provide an Overview of the Process
– Help Reps Practice Critical Skills
• Sales games and simulations can be
effective for learning and a critical part of
sales enablement.
73. The Wisdom Guild, LLC
Questions-Or to Talk about
Your Own Custom Game
Development Project
Karl M. Kapp
Game Developer, Professor
Bloomsburg University
Email: karlkapp@gmail.com
Twitter: @kkapp