The document discusses engaging learning for millennials using emerging technologies. It describes millennials as positive, empowered, civic-minded, and preferring visuals, collaboration, interactivity, and authentic learning. It recommends addressing their needs through tools like iBook Author, collaborative bookmarking, quick feedback using audio recordings, and connecting technologies like iPads, Apple TV, and back channel discussions. Gamification, brain-based research principles, and 21st century skills are discussed as approaches for the millennial generation.
Gifted Kids and Tech - What Parents Need to KnowBrian Housand
brianhousand.com/page2015
If growing up in a digital age is challenging, raising kids in a digital age is even more difficult. With unprecedented access to technology that seemingly changes on an almost daily basis, gifted children are being asked to grow up online. This session will equip parents and teachers with tools and strategies to empower and engage today’s youth in meaningful ways.
Online Safety & Efficacy: Research MilestonesAnne Collier
A talk about 15+ years of Internet safety education (highlighting what are, for me, the key milestones in the US, Canadian and European youth-online-risk and social-media research literature), given March 19, 2013, in Sydney, Australia, at the World Congress on Family Law & Children's Rights. My subtitle: Helping our children navigate the unmapped whitewater of a networked world AND grow up at the same time!
Three new 21st century literacies need focused integration in curriculum and teaching: digital, media, and global. Do you wish to engage your school into DIGITAL LITERACY upgrades? How do we help our students critique and create MEDIA that prepares them for future careers and college? Do you want to GLOBALIZE your classroom? These questions will be addressed in this lively and hands-on session Michael Fisher and Silvia Tolisano will share Dr. Heidi Hayes Jacobs' newest model that provides practical steps in identifying each literacy in classroom practice as they intersect in dynamic projects for our learners K-12.
Learning How2Learn- Change- Rethink-Amplify
We live in a time and space when it is is truer than ever that "change is the only constant”.
What are some cultural shifts in our fast changing world, that have an impact on our own learning as educators and leaders? How do we adapt to this in a school environment? Can we dwell on our experience and degrees as educators and continue to stay relevant? Learning how to learn might be the most important skill we did not learn when we were in school.
Do you have to be a tech guru to be literate in a digital world? Or are the ones who are self- motivated, life-long learners and the ones who are accepting of and embracing change the ones flourishing in the modern world? We will take a look at the urgency of shifting school culture to a culture of learning how to learn. Let's talk about LEARNING, not technology!
Information Literacy in Digital Culture for K-12Valerie Hill
Information literacy now requires learners to evaluate in many formats (transliteracy, digital literacy, metaliteracy) and is rapidly becoming top priority for school librarians.
PARENT GUIDE TO EMPOWER AND ENGAGING GIFTED KIDS WITH TECHNOLOGYBrian Housand
Brian Housand, Ph.D.
brianhousand.com
East Carolina University
TODAY’S TECHNOLOGY AND GIFTED STUDENTS:
WHAT PARENTS NEED TO KNOW
If growing up in a digital age is challenging, parenting in a digital age is even more difficult. With unprecedented access to technology that seemingly changes on an almost daily basis, gifted children are being asked to grow up online. This session will equip parents with tools and strategies to empower and engage their children in meaningful ways.
Gifted Kids and Tech - What Parents Need to KnowBrian Housand
brianhousand.com/page2015
If growing up in a digital age is challenging, raising kids in a digital age is even more difficult. With unprecedented access to technology that seemingly changes on an almost daily basis, gifted children are being asked to grow up online. This session will equip parents and teachers with tools and strategies to empower and engage today’s youth in meaningful ways.
Online Safety & Efficacy: Research MilestonesAnne Collier
A talk about 15+ years of Internet safety education (highlighting what are, for me, the key milestones in the US, Canadian and European youth-online-risk and social-media research literature), given March 19, 2013, in Sydney, Australia, at the World Congress on Family Law & Children's Rights. My subtitle: Helping our children navigate the unmapped whitewater of a networked world AND grow up at the same time!
Three new 21st century literacies need focused integration in curriculum and teaching: digital, media, and global. Do you wish to engage your school into DIGITAL LITERACY upgrades? How do we help our students critique and create MEDIA that prepares them for future careers and college? Do you want to GLOBALIZE your classroom? These questions will be addressed in this lively and hands-on session Michael Fisher and Silvia Tolisano will share Dr. Heidi Hayes Jacobs' newest model that provides practical steps in identifying each literacy in classroom practice as they intersect in dynamic projects for our learners K-12.
Learning How2Learn- Change- Rethink-Amplify
We live in a time and space when it is is truer than ever that "change is the only constant”.
What are some cultural shifts in our fast changing world, that have an impact on our own learning as educators and leaders? How do we adapt to this in a school environment? Can we dwell on our experience and degrees as educators and continue to stay relevant? Learning how to learn might be the most important skill we did not learn when we were in school.
Do you have to be a tech guru to be literate in a digital world? Or are the ones who are self- motivated, life-long learners and the ones who are accepting of and embracing change the ones flourishing in the modern world? We will take a look at the urgency of shifting school culture to a culture of learning how to learn. Let's talk about LEARNING, not technology!
Information Literacy in Digital Culture for K-12Valerie Hill
Information literacy now requires learners to evaluate in many formats (transliteracy, digital literacy, metaliteracy) and is rapidly becoming top priority for school librarians.
PARENT GUIDE TO EMPOWER AND ENGAGING GIFTED KIDS WITH TECHNOLOGYBrian Housand
Brian Housand, Ph.D.
brianhousand.com
East Carolina University
TODAY’S TECHNOLOGY AND GIFTED STUDENTS:
WHAT PARENTS NEED TO KNOW
If growing up in a digital age is challenging, parenting in a digital age is even more difficult. With unprecedented access to technology that seemingly changes on an almost daily basis, gifted children are being asked to grow up online. This session will equip parents with tools and strategies to empower and engage their children in meaningful ways.
Teaching Entreprenuership to a Digital GenerationRick Coplin
This presentation was developed with Crystal Olig (www.slideshare.net/crystalolig) for the opening meeting of the 28th annual Entrepreneurship Education Conference, held in November 2010 in Columbus, Ohio. The first 10 slides (Crystal's) focus on understanding GenY and the post-GenY generation and how they interact and engage. Slides 11-24 (mine) focus on reaching GenY as entrepreneurs. A few case studies wrap it up.
Teaching Entrepreneurship to a Digital GenerationLessing-Flynn
Presentation by Rick Coplin, Tech Columbus and Crystal Olig, Oxiem Marketing Technology. Presented on Friday, November 11, 2010 at the 28th Annual Entrepreneurship Education FORUM in Columbus, Ohio.
From the #ASBA Presentation, November 2013. Looking at some of the work happening around the world and how Parkland School Division is embracing change as an opportunity to do something great for students.
Vision 2020 Future of Education Workshop OutlineRich James
Slides from discussion group examining future forces shaping education. Material derived from the 2020 Forecast map created by Knowledge Works and Institute for the Future. Presentation co-authored with Paul Owens, Training Coordinator for Instructional Technology.
"Technology in the Classroom is NOT the end goal, enabling learning EVERYWHERE is the goal" Andrew Barras
Who said that “the little ones” can’t collaborate, communicate, connect, create and use technology tools to support their learning and critical thinking skills? Be surprised when you read, see and hear elementary school students blog, backchannel, skype, podcast, design tutorials, become collaboration coordinators, information researchers and scribes to support their own learning.
Technology to Personalize Learning for Gifted KidsBrian Housand
Brian Housand, Ph.D.
brianhousand.com
Since the dawn of the computer revolution, the promise of PERSONAL Computing has been ever present. Yet, when we simply leave gifted kids to their own devices, technology can serve to depersonalize their experiences. However, this need not be the case. Together, we will explore the possibilities and potential afforded by today’s technology and empower you to utilize technology resources to make learning personal and meaningful for today’s connected gifted students.
Teaching Entreprenuership to a Digital GenerationRick Coplin
This presentation was developed with Crystal Olig (www.slideshare.net/crystalolig) for the opening meeting of the 28th annual Entrepreneurship Education Conference, held in November 2010 in Columbus, Ohio. The first 10 slides (Crystal's) focus on understanding GenY and the post-GenY generation and how they interact and engage. Slides 11-24 (mine) focus on reaching GenY as entrepreneurs. A few case studies wrap it up.
Teaching Entrepreneurship to a Digital GenerationLessing-Flynn
Presentation by Rick Coplin, Tech Columbus and Crystal Olig, Oxiem Marketing Technology. Presented on Friday, November 11, 2010 at the 28th Annual Entrepreneurship Education FORUM in Columbus, Ohio.
From the #ASBA Presentation, November 2013. Looking at some of the work happening around the world and how Parkland School Division is embracing change as an opportunity to do something great for students.
Vision 2020 Future of Education Workshop OutlineRich James
Slides from discussion group examining future forces shaping education. Material derived from the 2020 Forecast map created by Knowledge Works and Institute for the Future. Presentation co-authored with Paul Owens, Training Coordinator for Instructional Technology.
"Technology in the Classroom is NOT the end goal, enabling learning EVERYWHERE is the goal" Andrew Barras
Who said that “the little ones” can’t collaborate, communicate, connect, create and use technology tools to support their learning and critical thinking skills? Be surprised when you read, see and hear elementary school students blog, backchannel, skype, podcast, design tutorials, become collaboration coordinators, information researchers and scribes to support their own learning.
Technology to Personalize Learning for Gifted KidsBrian Housand
Brian Housand, Ph.D.
brianhousand.com
Since the dawn of the computer revolution, the promise of PERSONAL Computing has been ever present. Yet, when we simply leave gifted kids to their own devices, technology can serve to depersonalize their experiences. However, this need not be the case. Together, we will explore the possibilities and potential afforded by today’s technology and empower you to utilize technology resources to make learning personal and meaningful for today’s connected gifted students.
Gaming is not about merely playing games. It's about learning through creative problem solving, social interaction, diplomacy, collaboration, and critical thinking.
This presentation for the 2011 K-12 Online Conference explores how gaming creates a learning environment that will engage students i 21st Century Learning.
Making Learning Meaningful for MillennialsLeigh Zeitz
Presentation given at The Way Up XXV conference in Des Moines on 11/3. It explores the characteristics of millennials and how we can create a learning environment that best addresses their learning styles.
This presentation looks at the generation of students in our K-12 schools today. The focus needs to be on the students in our classes without stereotyping students as digital natives. The focus also needs to be on relationships and not on technology. The presentation was delivered on Dec. 8, 2011 to the Newfoundland Labrador Association of Directors of Education (NLADE).
A look at millenials, who they are, the emerging technologies they're using, how social media is being used in the workplace and some guesses at the future of technology.
How do we help learners make the most of the web? What opportunities does it afford us? Where might it take us? An optimistic but cautious take on the web and learning
Gaming to Learn: Research Meets Classroom PracticeLeigh Zeitz
Presentation given at the 2016 UNI Ed Summit on 3/10/16. Given to a room of about 20 people ranging from 18 - 60 years old. It was presented as a discussion of the essence of gaming, how it could be used in learning and the results of the research on how successful gaming can be in math, science, language learning, and history.
Global Connections between First Year Undergraduates in Taiwan and ConnecticutLeigh Zeitz
Dr. Julie Chen (Taiwan) describes the global project where she and Dr. David Stoloff (Connecticut) have been engaging their students in intercultural exchanges. This was used in her ISTE webinar.
ISTE Webinar: Global Collaboration in Higher EducationLeigh Zeitz
Explore the possibilities and opportunities of engaging in Global Collaboration in Higher Education. The topic is discussed and then examples of such learning are shared. Presenters are from around the world. Julie Chen (Taiwan), David Stoloff (Connecticut) and Leigh Zeitz (Iowa) This is produced by the ISTE Global Collaboration PLN
This is a combination lecture and workshop where I talk about millennials and then take the educators through a variety of online tools that can be used to expand the learning experience.
Dr. Z's Creative Cookbook for Collaborative LearningLeigh Zeitz
Dr. Z explores the world of collaborative learning in the classroom. The workshop attendees go through the whole process of collaborative learning as well as creating something at the end based upon their findings.
Teaching STEM Elements Using Rube Goldberg InventionsLeigh Zeitz
This presentation explores the elements of STEM teaching using Problem-Based Learning. It describes the experience that Dr. Z had with 6th graders last year.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
18. Henry Jenkins calls it a . . .
Participatory Culture
where everyone
believes that
their contribution
counts.
19. WHAT They Need for
Learning
Visuals over Text
Collaborating in Teams
Interactivity and Rapid Pace
Feeling of contributing to the community
Professors using technology to communicate
Authentic Learning
33. Gaming - Civilization
Turn-based strategy
From prehistoric to future
times.
Using research,
diplomacy, expansion,
economic development,
government, and military
conquest
firaxis.com
34. In Real Life . . .
Xperience Points Leveling Up
united.com
38. Gaming Environment is . . .
An organized social
system using positive
and negative
feedback to direct a
player towards a
desired goal.
microsoft
39. Learning Environment is . . .
An organized social
system using positive
and negative
feedback to direct a
learner towards a
desired goal.
iclipart.com
40. Dr. James Paul Gee
Game design in not
accidentally related to
learning but learning is
integral to it.
Game design is applied
learning theory.
Humanities.arizona.edu
41. Elements of Gaming
Choice
Long and Short Aims
Progress Indicators
Prompt/Meaningful Feedback
Reward ALL Successful Efforts
Failure is Real
Elements of Uncertainty/Awards
Socialization
Statejournal.com
45. Learning and Innovation Skills
Creativity
Innovation
Critical Thinking
Problem Solving
Communication
Collaboration
Framework for 21st Century Skills
46. Universal Constructs
Critical Thinking
Complex Communication
Creativity
Collaboration
Flexibility and Adaptability
Productivity and Accountability
Iowa Core
Curriculum, 2010
educateiowa.gov
47. Student-Centered Classroom
Construction of Learning
Metacognition
Educator/Student Partnership
Collaborative Learning
Meaningful Assessment in a
Real World Context
Iowa Core
Curriculum, 2010
educateiowa.gov