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Table of Contents
 Introduction to E-learning
 E-learning Definition
• Characteristics of E-learning
• Advantages of E-learning
• E-learning Statistics
• Impact of E-learning on Business
 Types of Learning
 E-learning Delivery Methods
 E-learning Delivery Platforms
 Overview of the E-learning Process
 The 3 Dos of Instructional Design
 Evaluation of an E-learning Course
 Conclusion
Introduction to E-learning
1
To increase the productivity and competency of
their workforce, many large and
mid-sized organizations have fostered
innovation, moved away from the traditional
training methods and adopted e-learning
methodologies that have had a positive impact
on business.
Introduction
2
E-learning Definition
E-learning refers to any form of learning that can be accessed through web technology. It is
facilitated and supported by web-enabled technology, moreover it enables people to learn at
their own time and at a place convenient to them.
The objective of an e-learning course is to help learners learn by themselves, while at the same
time allowing them to collaborate and interact with their peers for a social learning experience.
E-learning
 Every e-learning course is created because there is a learning need.
 An e-learning course is designed with one or more learning objectives in mind.
 An e-learning course is also created with a particular audience and its needs in mind.
 E-learning is created with the help of Subject Matter Experts (SMEs).
 The development of e-learning follows a very streamlined process.
 E-learning is always followed up by an assessment.
 E-learning is connected to electronic media.
 E-learning is self-paced and reaches a wider audience.
Characteristics of E-learning
 Just-in-time knowledge
 Anytime and anywhere learning
 Uniform training to a geographically dispersed workforce
 Reduced training time and costs
 Interactive and collaborative learning
 Self-paced learning
 Effective and efficient life-long learning – on demand
Advantages of E-learning
 The market size of the global corporate e-learning market is predicted to reach close to USD 31 billion
in revenue by the end of 2020 (Research, 2016).
 The global e-learning market will grow at a CAGR of 17.81% during the period 2016-2020 (Markets,
2016).
 U.S. organizations spent 5 percent of their budget or $602,306 in 2015 (vs. $254,256 in 2014) on
learning tools and technologies (Staff, 2016).
 74% companies used an LMS in 2014 and 41% of non-users said they intended to purchase an LMS in
2015 (2014 Training Industry Report, 2014).
 25 percent of companies said they are using social learning to some extent (Staff, 2016).
 Large and mid-size US companies appeared to be focusing on online or computer-based methods (29
percent vs. 20.8 percent for small and mid-size companies) (Staff, 2016).
 1.8 percent of training hours were delivered via mobile devices in the US, in 2015 (Staff, 2016).
 31.9 percent of hours were delivered with blended learning techniques, up from 29.1 percent in 2014,
in the US (Staff, 2016).
 Technology use was higher overall in 2015 than the previous year, with Learning Management Systems
accounting for 73% (Staff, 2016).
E-learning Statistics
 Improved Employee Productivity
 Reduced Costs
 Reduced Time to Competence
 Better Return on Investment
 Improved Training Content Development and Delivery
 Improved Bottom Line
 Enterprise Transformation
 Increased Brand Loyalty
Impact of E-learning on Business
3
Types of Learning
In today’s e-learning environment, learning happens primarily
by two methods – synchronous and asynchronous, and often a
combination of the two (blended learning).
Types of Learning
Synchronous learning is just like classroom learning except that the instructor and all the
learners could each be in an entirely different location.
Synchronous e-learning is suitable for concept-based training, training of very complex
concepts, and sometimes training for learners who require the presence of a trainer.
Synchronous learning happens via:
 Virtual classrooms
 Audio and video conferencing
 Chat
 Webinars
 Application sharing
Synchronous Learning
Asynchronous Learning
Generic training that has a long shelf life and does not pertain to a particular group of people
such as soft skills training, management training, and financial training can be conducted via
asynchronous e-learning.
Asynchronous learning makes use of media that is not instantaneous:
 Self-paced online courses
 Discussion forums & groups
 Messages boards
 Emails
 Blogs
 Discussion forums
 CDs and DVDs
Blended Learning
Blended learning is a mix of synchronous and asynchronous learning. The proportion of each of
the blended ingredients will depend on the audience, the amount of independence and guidance
required during the training/learning.
Blended learning can also be a blend of:
 Offline and online courses
 Structured and unstructured learning
 Self-paced and collaborative learning
 Customized content and off-the-shelf content
 Work and learning
4
E-learning Delivery Methods
E-learning is not always online – and just like the way e-learning can take place synchronously,
asynchronously or by a blended approach, e-learning can be delivered synchronously,
asynchronously or by a blended approach. With the exception of blended learning and ILT, all the
delivery methods listed below are asynchronous.
Common E-learning Delivery Methods
Instructor-led Training
Computer-based Training
(CBT)
Mobile LearningWeb-based Training (WBT)
E-learning Delivery Methods
5
E-learning Delivery Platforms
E-learning can be delivered through a Learning Management System (LMS) or
a Learning Content Management System (LCMS).
E-learning Delivery Platforms
6
Overview of
the E-learning Process
Analyse
Design
DevelopImplement
Evaluate
E-learning Delivery Methods
A clear-cut learning strategy
is defined at this stage
based on the instructional,
visual, and audio strategy.
E-learning programs are
categorized as Asynchronous
(CBT or WBT courses) and
Synchronous (Virtual
Classrooms, Webinars, etc.).
The program is reviewed at
various stages by editors,
instructional designers, Subject
Matter Experts, and finally by
Quality Control managers.
Based on the inputs in the design
phase, the content, visuals, and
assessments are developed
through the storyboard, page
layout, and multimedia
development.
Analysis stage involves
understanding your organization’s
training requirements, timelines, and
the needs of the target audience
7
The 3 Dos of Instructional Design
1. Design
Is based on the analysis of the audience, content, and best
delivery method.
The Design phase deals with describing the design specifications
of the course.
All the information collected during analysis (the A phase of
ADDIE), is assimilated in a well-planned, and well-designed
manner, to make sense and meet the learning objectives.
The 3 Dos of Instructional Design
2. Develop
E-learning course development is a continuously evolving field and
e-learning principles and authoring tools are constantly updated to
be able to give learners the best learning experience.
3 Well-known Rapid Authoring Tools:
 Articulate Storyline
 Adobe Captivate
 Lectora Inspire
The 3 Dos of Instructional Design
3. Deploy
The course is now ready to be delivered via a system that was
decided on in the initial stages - either by a web portal, LMS
(Learning Management System), LCMS (Learning Content
Management System), or mobile devices.
The 3 Dos of Instructional Design
8
Evaluation of an
E-learning Course
The Kirkpatrick Model of Evaluation
9
Conclusion
Basics of E-learning
Basics of E-learning

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Basics of E-learning

  • 1.
  • 2. Table of Contents  Introduction to E-learning  E-learning Definition • Characteristics of E-learning • Advantages of E-learning • E-learning Statistics • Impact of E-learning on Business  Types of Learning  E-learning Delivery Methods  E-learning Delivery Platforms  Overview of the E-learning Process  The 3 Dos of Instructional Design  Evaluation of an E-learning Course  Conclusion
  • 4. To increase the productivity and competency of their workforce, many large and mid-sized organizations have fostered innovation, moved away from the traditional training methods and adopted e-learning methodologies that have had a positive impact on business. Introduction
  • 6. E-learning refers to any form of learning that can be accessed through web technology. It is facilitated and supported by web-enabled technology, moreover it enables people to learn at their own time and at a place convenient to them. The objective of an e-learning course is to help learners learn by themselves, while at the same time allowing them to collaborate and interact with their peers for a social learning experience. E-learning
  • 7.  Every e-learning course is created because there is a learning need.  An e-learning course is designed with one or more learning objectives in mind.  An e-learning course is also created with a particular audience and its needs in mind.  E-learning is created with the help of Subject Matter Experts (SMEs).  The development of e-learning follows a very streamlined process.  E-learning is always followed up by an assessment.  E-learning is connected to electronic media.  E-learning is self-paced and reaches a wider audience. Characteristics of E-learning
  • 8.  Just-in-time knowledge  Anytime and anywhere learning  Uniform training to a geographically dispersed workforce  Reduced training time and costs  Interactive and collaborative learning  Self-paced learning  Effective and efficient life-long learning – on demand Advantages of E-learning
  • 9.  The market size of the global corporate e-learning market is predicted to reach close to USD 31 billion in revenue by the end of 2020 (Research, 2016).  The global e-learning market will grow at a CAGR of 17.81% during the period 2016-2020 (Markets, 2016).  U.S. organizations spent 5 percent of their budget or $602,306 in 2015 (vs. $254,256 in 2014) on learning tools and technologies (Staff, 2016).  74% companies used an LMS in 2014 and 41% of non-users said they intended to purchase an LMS in 2015 (2014 Training Industry Report, 2014).  25 percent of companies said they are using social learning to some extent (Staff, 2016).  Large and mid-size US companies appeared to be focusing on online or computer-based methods (29 percent vs. 20.8 percent for small and mid-size companies) (Staff, 2016).  1.8 percent of training hours were delivered via mobile devices in the US, in 2015 (Staff, 2016).  31.9 percent of hours were delivered with blended learning techniques, up from 29.1 percent in 2014, in the US (Staff, 2016).  Technology use was higher overall in 2015 than the previous year, with Learning Management Systems accounting for 73% (Staff, 2016). E-learning Statistics
  • 10.  Improved Employee Productivity  Reduced Costs  Reduced Time to Competence  Better Return on Investment  Improved Training Content Development and Delivery  Improved Bottom Line  Enterprise Transformation  Increased Brand Loyalty Impact of E-learning on Business
  • 12. In today’s e-learning environment, learning happens primarily by two methods – synchronous and asynchronous, and often a combination of the two (blended learning). Types of Learning
  • 13. Synchronous learning is just like classroom learning except that the instructor and all the learners could each be in an entirely different location. Synchronous e-learning is suitable for concept-based training, training of very complex concepts, and sometimes training for learners who require the presence of a trainer. Synchronous learning happens via:  Virtual classrooms  Audio and video conferencing  Chat  Webinars  Application sharing Synchronous Learning
  • 14. Asynchronous Learning Generic training that has a long shelf life and does not pertain to a particular group of people such as soft skills training, management training, and financial training can be conducted via asynchronous e-learning. Asynchronous learning makes use of media that is not instantaneous:  Self-paced online courses  Discussion forums & groups  Messages boards  Emails  Blogs  Discussion forums  CDs and DVDs
  • 15. Blended Learning Blended learning is a mix of synchronous and asynchronous learning. The proportion of each of the blended ingredients will depend on the audience, the amount of independence and guidance required during the training/learning. Blended learning can also be a blend of:  Offline and online courses  Structured and unstructured learning  Self-paced and collaborative learning  Customized content and off-the-shelf content  Work and learning
  • 17. E-learning is not always online – and just like the way e-learning can take place synchronously, asynchronously or by a blended approach, e-learning can be delivered synchronously, asynchronously or by a blended approach. With the exception of blended learning and ILT, all the delivery methods listed below are asynchronous. Common E-learning Delivery Methods Instructor-led Training Computer-based Training (CBT) Mobile LearningWeb-based Training (WBT) E-learning Delivery Methods
  • 19. E-learning can be delivered through a Learning Management System (LMS) or a Learning Content Management System (LCMS). E-learning Delivery Platforms
  • 21. Analyse Design DevelopImplement Evaluate E-learning Delivery Methods A clear-cut learning strategy is defined at this stage based on the instructional, visual, and audio strategy. E-learning programs are categorized as Asynchronous (CBT or WBT courses) and Synchronous (Virtual Classrooms, Webinars, etc.). The program is reviewed at various stages by editors, instructional designers, Subject Matter Experts, and finally by Quality Control managers. Based on the inputs in the design phase, the content, visuals, and assessments are developed through the storyboard, page layout, and multimedia development. Analysis stage involves understanding your organization’s training requirements, timelines, and the needs of the target audience
  • 22. 7 The 3 Dos of Instructional Design
  • 23. 1. Design Is based on the analysis of the audience, content, and best delivery method. The Design phase deals with describing the design specifications of the course. All the information collected during analysis (the A phase of ADDIE), is assimilated in a well-planned, and well-designed manner, to make sense and meet the learning objectives. The 3 Dos of Instructional Design
  • 24. 2. Develop E-learning course development is a continuously evolving field and e-learning principles and authoring tools are constantly updated to be able to give learners the best learning experience. 3 Well-known Rapid Authoring Tools:  Articulate Storyline  Adobe Captivate  Lectora Inspire The 3 Dos of Instructional Design
  • 25. 3. Deploy The course is now ready to be delivered via a system that was decided on in the initial stages - either by a web portal, LMS (Learning Management System), LCMS (Learning Content Management System), or mobile devices. The 3 Dos of Instructional Design
  • 27. The Kirkpatrick Model of Evaluation