This document discusses identifying and managing game requirements. It covers identifying basic requirements such as input devices like controllers, keyboards, and motion sensors and output devices like displays, speakers. It also covers managing performance requirements including platform memory needs, graphics like resolution, and networking architecture. The key aspects of networking like TCP, UDP, and web services are also introduced.
Iistec 2013 game_design for id_m_broyles_id13333Marie Broyles
Game simulation design and development require instructional designers and game/simulation developers to collaborate. Instructional designers are not typically trained in game or simulation design and development. Designing and developing a simulation or game is not the same as designing and developing for an elearning course. Although there are similar concepts, there is one glaring difference – simulations are three-dimensional environments. It is this element that instructional designers do not have any experience. Creating a Flash animation in an elearning course is not the same as creating a three-dimensional world, where characters must interact, objects manipulated and how the player moves through and interacts with this environment. The result of not understanding 3D simulation design/development is cost overruns, staffing issues, and production delays that result in missing critical milestones.
A short presentation about some tools used in game design, includes some thoughts about using spreadsheets, as well as the web-based Playtest and Card Warden for iOS.
Iistec 2013 game_design for id_m_broyles_id13333Marie Broyles
Game simulation design and development require instructional designers and game/simulation developers to collaborate. Instructional designers are not typically trained in game or simulation design and development. Designing and developing a simulation or game is not the same as designing and developing for an elearning course. Although there are similar concepts, there is one glaring difference – simulations are three-dimensional environments. It is this element that instructional designers do not have any experience. Creating a Flash animation in an elearning course is not the same as creating a three-dimensional world, where characters must interact, objects manipulated and how the player moves through and interacts with this environment. The result of not understanding 3D simulation design/development is cost overruns, staffing issues, and production delays that result in missing critical milestones.
A short presentation about some tools used in game design, includes some thoughts about using spreadsheets, as well as the web-based Playtest and Card Warden for iOS.
G4H: game accessibility research @ University of Nevada, RenoEelke Folmer
Invited talk at the Games for Health Conference workshop on game accessibility. This deck of slides discusses some of our research projects at the university of nevada in Reno such as a version of guitar hero that visually impaired can play. Interfaces to popular game genres for severe motor impaired and a virtual world interface that can be accessed with a screen reader.
This seminar slide will give you the ideas how much the ARTIFICIAL INTELLIGENCE is important gaming and what hard work should do for movements of other persons in a game.
G4H: game accessibility research @ University of Nevada, RenoEelke Folmer
Invited talk at the Games for Health Conference workshop on game accessibility. This deck of slides discusses some of our research projects at the university of nevada in Reno such as a version of guitar hero that visually impaired can play. Interfaces to popular game genres for severe motor impaired and a virtual world interface that can be accessed with a screen reader.
This seminar slide will give you the ideas how much the ARTIFICIAL INTELLIGENCE is important gaming and what hard work should do for movements of other persons in a game.
Let me tell you in short what this is.
This is a part of my Class Assignment and what you see is a 'PowerPoint Slide Show' of the first three Outcomes from UNIT 20 - 'Computer Game Platform & Technologies'.
Here, at first, I've explained Game Platforms & their types in short and then moved on over to my 2D Platform Game - 'Tales Of Mushroom Land', by considering its Game Platform and the Hardware & Software requirements for the game. I've also showcased some performance tests for my game at the end which I had taken on different systems/machines.
This is about the first three Outcomes - Game Platforms, Hardware & Software.
The second-last slide hosts a reference about 'Outcome 4', which is a video in which I've showcased a playable demo of my game and a bit of support for common errors.
(Of course, the video won't be present over there.)
Now, in order to watch the video for 'Outcome 4' and to get more information and to know what is a 'UNIT', 'Outcomes' - please visit by log - ' phadkeakshay@wordpress.com '.
the name of my blog is - ' The GameBuilder's Inn '.
Quantifying User Satisfaction in Mobile Cloud GamesAcademia Sinica
We conduct real experiments to quantify user satisfaction in mobile cloud games using a real cloud gaming system built on the open-sourced GamingAnywhere. We share our experiences in porting GamingAnywhere client to Android OS and perform extensive experiments on both the mobile and desktop clients. The experiment results reveal several new insights: (1) gamers are more satisfied with the graphics quality on mobile devices, while they are more satisfied with the control quality on desktops, (2) the bitrate, frame rate, and network delay significantly affect the graphics and smoothness quality, and (3) the control quality only depends on the client type (mobile versus desktop). To the best of our knowledge, such user studies have never been done in the literature.
A brief presentation on Microsoft's Graphics platform - DirectX. The presentation explains the need for DirectX and how it came into being. It explains the Architecture in detail including the components which make up DirectX. The presentation then gives a short version history of DirectX and makes some points on the latest version, known as DirectX 12.
Cloud gaming is a promising application of the rapidly expanding cloud computing infrastructure. Existing cloud gaming systems, however, are closed-source with proprietary protocols, which raises the bars to setting up testbeds for experiencing cloud games. In this paper, we present a complete cloud gaming system, called GamingAnywhere, which is to the best of our knowledge the first open cloud gaming system. In addition to its openness, we design GamingAnywhere for high extensibility, portability, and reconfigurability. We implement GamingAnywhere on Windows, Linux, and OS X, while its client can be readily ported to other OS's, including iOS and Android. We conduct extensive experiments to evaluate the performance of GamingAnywhere, and compare it against two well-known cloud gaming systems: OnLive and StreamMyGame. Our experimental results indicate that GamingAnywhere is efficient and provides high responsiveness and video quality. For example, GamingAnywhere yields a per-frame processing delay of 34 ms, which is 3+ and 10+ times shorter than OnLive and StreamMyGame, respectively. Our experiments also reveal that all these performance gains are achieved without the expense of higher network loads; in fact, GamingAnywhere incurs less network traffic. The proposed GamingAnywhere can be employed by the researchers, game developers, service providers, and end users for setting up cloud gaming testbeds, which, we believe, will stimulate more research innovations on cloud gaming systems.
GamingAnywhere is now publicly available at http://gaminganywhere.org.
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
2. Exam Objective Matrix
Skills/Concepts MTA Exam Objectives
Identifying Basic Game
Requirements
Choose an input device (2.1)
Choose an output device (2.2)
Identifying Game
Performance Requirements
Work with the network (2.3)
Understand the different game platforms (2.5)
Manage game performance (2.4)
3. Identifying Basic Game Requirements
• One of the fundamental elements required
to be identified for a game development is
the suitable input/output device for the
selected platform
– The type of input devices the gamer uses
to interact with the characters of the game
– The type of output devices the gamer uses
to see the visual output of the gameplay
4. Identifying the Input Device
• Some of the commonly used game
controllers are:
– Control pad or Joypad or Gamepad
– Mouse
– Keyboard
– Kinect
– Mobile devices
– Steering wheel
– Joystick
5. Gamepads and Mice
• Gamepad
– Can be held in a player’s hands
– Allows for fewer fingers to be used to play
• Mouse
– Useful when the game requires precision,
such as aiming in shooters
– Not all actions in a game can be mapped
to a mouse however
7. Keyboards and Kinect
• Keyboard
– Standard input method for PC games
– Large number of keys allows for large
number of commands available to player
• Kinect
– Motion sensing device that can immerse
the player into the game
– Limited to Microsoft consoles and
operating systems
9. Mobile Devices and Steering Wheels
• Mobile Devices
– Can gaming platform or an input device for
another gaming platform
• Steering Wheels
– Provides superior experience when playing
any type of racing game
– Allows greater player immersion into the
racing game
– Not used by other genres of games
11. Other Input Devices
• Light gun: uses light to detect the targeted location on
the game screen
• Dance pad or dance mat: players step on the mat and
press the action buttons to control the game
• Wii balance board: players stand on this unique
platform and perform various physical exercise activities.
• Musical game controller: resembles musical
instruments, such as guitars, drums, and keyboards.
• Other motion sensing device: Wii remote, PlayStation
Move.
12. Identifying the Output Device
• Output devices fall into two broad
categories: display devices and sound
devices.
• Display devices display the visual element
of the game.
• Sound devices, such as speakers or
headphones, provide the audio output of
the game.
13. Choosing a Display Device
• A wide variety of display devices is available to
display the visual output of games. The choice
depends on the following criteria:
– Genre
– Game platform
– Game graphics
– Target audience
• Commonly used devices include: TVs, monitors,
handheld devices and touchscreen devices.
14. Televisions and Monitors
• Liquid crystal display (LCD):
– Thinner and lighter than the standard television. Uses LCD
display technology and are available in larger sizes.
• Light emitting diode (LED):
– Thinner and lighter than the standard television. Uses
LED display technology as a video display.
• Plasma display panel (PDP):
– Displays bright images and uses a wide color range.
The panels are available in 30 inches or larger sizes.
• 3D:
– Display and with 3D glasses to view the images in three-
dimension.
16. Handheld and Touchscreen Devices
• Handheld:
– Smart phones, tablets, handheld consoles
– Plus: portable, simple, widely available
– Minus: small display, low end graphics by
comparison
• Touchscreen:
– Allow interaction with game via touch
– Plus: ease of play, increase in game appeal
– Minus: not supported by all games or devices
18. Sound Devices
Sound Device Advantages Disadvantages
Headphones • Privacy
• Prevents disturbing
others
Increases the chances
of hearing impairment
5.1 speakers • Optimum sound
quality
• Life-like reproduction
of sound
• Provides better
gaming experience
Expensive
2.1 speakers • Most commonly used
• Affordable
• Available in a wide
range of products
Lower quality of sound
Standard speakers • Affordable Lower quality of sound
19. Identifying Game Performance Requirements
• To create a player-friendly game, you
must identify the hardware, memory, and
networking requirements for an optimal
game performance.
– Judge the game performance by analyzing
how well the game can run on a chosen
device with specific graphics.
– Analyze whether the game can adapt to
the network setup when players want to
play the game online.
20. Managing Game Performance
• To effectively manage the game
performance, you must manage three
components:
– Platform-specific memory requirements
– Graphics performance requirements
– Networking requirements
21. Platform Specific Game Requirements
• Console:
– Have more features that accommodate great
games when compared to other platforms.
– Typically offer internal and external storage.
• Mobile:
– Typically have small volatile memory space.
– Need to understand storage memory vs.
memory available to run game in.
– Graphics may be limited and vary from model
to model.
22. Comparing Gaming Platforms
Gaming Platform Advantages Disadvantages
Console • Most preferred
platform
• Most suited with
adequate memory
• The built-in storage
memory is not easy
to upgrade
Mobile • Rapidly gaining
popularity
• Games with low
graphics can be
played easily
• Games that can be
played are limited
because of limited
memory
• Memory upgrade is
not possible
PC • Memory
requirements can be
easily met by
enhancements.
• May require a heavy
investment for the
high-end memory
and graphics card
23. Managing the Impact of Graphic Performance
• These elements influence the performance
of the graphics used in your game:
– Central processing unit (CPU)
– Graphics processing unit (GPU)
– Reach
– HiDef
– Network impact
24. Understanding Output Resolution
• A graphic displayed on the screen is made
up of pixels or dots.
– The number of such pixels or dots that make up an
image is called the output resolution.
– The larger the resolution, the sharper the picture will
be.
– The display resolution plays a key role in the game’s
performance.
– If the correct resolution is not used, the graphics
might not be displayed properly, which will affect the
game’s performance.
25. CPU vs. GPU
• Central processing unit (CPU): the
component that performs all the
processing activities of the system.
• Graphics processing unit (GPU): the
specialized process that performs graphics
processing rapidly.
– Exclusively designed to depict 3D graphics
and drawing of 2D images.
26. Output Profiles
• A profile is a set of features employed in
the hardware and is platform-independent.
– Allows the game code written for one
platform to run on a different platform with
little or no change in the code.
– This is possible because the application
programming interfaces (APIs) that access
the profile in the hardware are consistent
across platforms.
27. Reach vs. HiDef Profiles
Reach Profile
• Limited set of graphics
features.
• Integrated in hardware of
most platforms.
– Windows PCs using a
DirectX 9 GPU
– Xbox 360 consoles
– Windows Phone
HiDef Profile
• Highest level of graphics.
• Suitable for use on
platforms with higher
power hardware and
better capabilities.
– Windows PCs using a
DirectX 10 GPU
– Xbox 360 consoles
28. Network Impact
Online Games
Requirements
• Use light graphics and
code
• Use a dedicated server
• Ensure that the game is
able to perform well on
low bandwidth
• Ensure that the game is
able to handle a large
number of users
Offline Games
Requirements
• Can use high-end
graphics and game code
• Do not require a
dedicated server
• Ensure that the game is
able to perform well on
low bandwidth
• Ensure that the game is
able to handle a large
number of users
29. Understanding Network Architecture
• Virtual Environment (VE): a computer-
generated simulation in which the system
simulates a 3D virtual world.
• Multiplayer online games use Distributed
Virtual Environment (DVE), where gamers
share the VE.
30. Multiplayer Architecture Types
• Centralized-server architecture:
– A single server with multiple connected clients.
– When the number of clients increases, the server
becomes a potential bottleneck.
• Networked-server architecture:
– Multiple servers where each client connects
exclusively to one of these server.
– Requires efficient distribution of the workload across
the servers to avoid overload and ensure best
performance.
• Peer-to-peer architecture:
– Client computer is the server.
31. Network Management Tasks
• Basic network management with respect
to online games involves the following
tasks:
– Managing the network operations
– Administering the network
– Maintaining the network
– Provisioning the network
– Monitoring network traffic
– Monitoring network latency
32. IP, TCP and UDP
• Internet Protocol (IP): a protocol that
sends packets of data, called datagrams
or network packets, from one computer to
another.
• Transmission Control Protocol (TCP):
built on top of IP and commonly referred to
as TCP/IP. It defines or controls how data
is transmitted from one compute to
another, adding the ability to validate
delivery and request a retransmission for
33. IP, TCP and UDP
• User Datagram Protocol (UDP): depends
on IP, but does not add to it the way TCP
does. Does not provide guarantee of
delivery or the ability to request a packet
be retransmitted.
34. TCP vs. UDP
TCP
• Adds overhead to data
transmission on a
network.
• Guarantees delivery of
data that is sent.
• Allows data to be resent if
it did not arrive the first
time.
• Most commonly used
protocol across all
network transmission
applications.
UDP
• Adds almost no overhead
to transmission of data.
• Provides no guarantees
that the data will arrive in
the correct order, or at all.
• Does guarantee that data
that does arrive will either
be whole, or be rejected.
• Provides faster transfers
due to less overheard.
35. Web Services
• A Web service is a software application
that exchanges information using standard
protocols.
• It helps computers on any platform to
exchange information over intranets,
extranets, and across the Internet by
providing secured and reliable messaging.
• You can create and set up Web services for
your game using Microsoft Visual Studio.
36. Web Services Components
• A Web service uses:
– XML for representing data
– Simple Object Access Protocol (SOAP) for
data exchange
– Web Services Description Language
(WSDL) for describing the service’s
functionality
37. Recap
• Identifying Basic Game Requirements
• Identifying the Input Device
• Input device review
• Identifying the Output Device
• Display display review
• Sound device review
• Identifying Game Performance Requirements
• Managing Platform-Specific Game Requirements
• Comparing platforms
• Managing the Impact of Graphic Performance
• Managing Network Requirements
• Managing the Network
• Introduction to IP, TCP, UDP and Web Services