This document discusses cloud gaming, which allows playing video games remotely through game streaming. It provides an introduction to cloud gaming, noting the need for this technology. The background and working of cloud gaming is explained, with games being executed on remote servers and streamed as video. Infrastructure requirements like data centers and bandwidth are discussed. Factors affecting the quality like latency are also covered. The document explores gaming as a service (GaaS) and the types of cloud gaming like video streaming and file streaming. Advantages, disadvantages, architecture, future outlook and major vendors in the cloud gaming space are summarized as well.