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3ds Max 2015 Essentials
Chapter 15: 3ds Max Rendering
3ds Max topics covered in this
chapter include the following:
• Navigate the Rendering Setup dialog
• Render a scene
• Work with Cameras
• Raytraced Reflections and Refractions
• Render the interior and furniture
2
Rendering Setup
• Render Scene Dialog
Box
– Common Tab
allows you to setup
all the common
needs for a render
• Image File Types
– Image Channels
• Always set your
image filenames to
correspond with your
original scene
filename
• Assigning a Renderer
• Rendering the
Bouncing Ball scene
• Render Quality –
Antialiasing and
Filters
3
Cameras
• Capture and output the action
in your scene when rendered
• Cameras give a sense of
perspective crucial to a
scene
• Creating a camera
– Target Cameras
– Free Cameras
• Using Cameras
– Lens and Focal Length
• Animating a camera
• Clipping Planes
• Safe Frame
4
Raytraced Reflections and Refractions
• Raytracing enables true
reflections in a scene, so
scene objects reflect in
each other
• Refraction is the distortion
of an object as seen
through a transparent
surface, such as glass
• Raytrace Material
• Raytrace Mapping
• Rendering Refractions
– Raytrace material
– Raytrace Mapping 5
Render the Interior and Furniture
6
• Replace materials
with Reflections with
Raytraced
Reflections
• Render the results
Render the Interior and Furniture
6
• Replace materials
with Reflections with
Raytraced
Reflections
• Render the results

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Max2015 ch14

  • 1. 3ds Max 2015 Essentials Chapter 15: 3ds Max Rendering
  • 2. 3ds Max topics covered in this chapter include the following: • Navigate the Rendering Setup dialog • Render a scene • Work with Cameras • Raytraced Reflections and Refractions • Render the interior and furniture 2
  • 3. Rendering Setup • Render Scene Dialog Box – Common Tab allows you to setup all the common needs for a render • Image File Types – Image Channels • Always set your image filenames to correspond with your original scene filename • Assigning a Renderer • Rendering the Bouncing Ball scene • Render Quality – Antialiasing and Filters 3
  • 4. Cameras • Capture and output the action in your scene when rendered • Cameras give a sense of perspective crucial to a scene • Creating a camera – Target Cameras – Free Cameras • Using Cameras – Lens and Focal Length • Animating a camera • Clipping Planes • Safe Frame 4
  • 5. Raytraced Reflections and Refractions • Raytracing enables true reflections in a scene, so scene objects reflect in each other • Refraction is the distortion of an object as seen through a transparent surface, such as glass • Raytrace Material • Raytrace Mapping • Rendering Refractions – Raytrace material – Raytrace Mapping 5
  • 6. Render the Interior and Furniture 6 • Replace materials with Reflections with Raytraced Reflections • Render the results
  • 7. Render the Interior and Furniture 6 • Replace materials with Reflections with Raytraced Reflections • Render the results