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This chapter discusses interior lighting in 3ds Max 2015, covering recognizing different types of lights, lighting a still life scene with spotlights and omni lights, selecting shadow types, creating atmospheres and volumetric lighting effects, and using the Light Lister tool. Key topics include spotlight and omni lights, choosing shadow maps or raytraced shadows, adding volume lights and adjusting their parameters, and editing multiple lights at once through the Light Lister palette.






